Opgedronken wrote:I only play sp and drop rates are fine. You shouldn't be able to get bis gear just like that.
I would argue that in principle they should be balanced for what the game mode is called - single player, therefore not accounting for SP """"trading""""", cheating etc. If you balance around that stuff you might as well drop an item pack and call it sandbox mode. So higher drop rate/lower nodrop would be justified.
I still play the game from time to time but fwiw, from my SSF perspective, I'd like to see the more rare variants of sacred uniques, aka SSU/SSSU, become more obtainable. I think the stat which determines that is called rarity in the game files, iirc. For example, over the years I've seen many Stone guardian spiked shields, but NOT A SINGLE Celestial barrier. Only ever found one SBS compared to tens of Scales of the Serpent. I don't know what the actual rarity difference between the tiers of SU is, but it feels massive.
And don't get me wrong, I don't want the rarest items to starts raining like crazy so I can get fully geared before hitting 135. That's not what I mean at all, but currently it feels skewed heavily towards the other end, for SSF single player anyway.