Is there any ETA on when the crashing bugs in SP will be fixed? Or at least what the problem is?
Also, and related to this, would love to know if there is a way to trigger an auto-save in SP that doesn't require me to commit suicide.
liljoe1213 wrote:Trinity Arrow doesn't work any more. It was my only real attack that was decent. When I try yo use it, it says "Impossible". Any ideas what's going on? New player here.
Siosilvar wrote:liljoe1213 wrote:Trinity Arrow doesn't work any more. It was my only real attack that was decent. When I try yo use it, it says "Impossible". Any ideas what's going on? New player here.
did you take melee devotion?
liljoe1213 wrote:Siosilvar wrote:liljoe1213 wrote:Trinity Arrow doesn't work any more. It was my only real attack that was decent. When I try yo use it, it says "Impossible". Any ideas what's going on? New player here.
did you take melee devotion?
I will check...
Ezergile wrote:Viz-Jun's nuclear bombs are often explode without animation, when they are deployed off-screen, which is a common thing for spellcasters with reanimate chance, making this location extremely frustrating to farm the Trophey from Control System due to high probability of dying to invisible nuke from God-knows where. Suggestions:
a) make it so that nuke can be only cast on the player, or
b) that it does not exist off-screen, or
c) that the entire area of the blast radius is brightly colored before the nuke to signify the danger,
because in it's current state nukes are not okay. Being insta-gibed by something that you cannot see because you guessed where it is and was wrong is not fun nor balanced. Can't even grasp how fun the prospect of farming trophey is for poor buggers on HC due to this.
Opgedronken wrote:Ezergile wrote:Viz-Jun's nuclear bombs are often explode without animation, when they are deployed off-screen, which is a common thing for spellcasters with reanimate chance, making this location extremely frustrating to farm the Trophey from Control System due to high probability of dying to invisible nuke from God-knows where. Suggestions:
a) make it so that nuke can be only cast on the player, or
b) that it does not exist off-screen, or
c) that the entire area of the blast radius is brightly colored before the nuke to signify the danger,
because in it's current state nukes are not okay. Being insta-gibed by something that you cannot see because you guessed where it is and was wrong is not fun nor balanced. Can't even grasp how fun the prospect of farming trophey is for poor buggers on HC due to this.
It is indeed a display issue, but in practice it's not that big a deal, you just avoid the places where the orange markers appear.
Sprow wrote:Mad King's SpinebrokenMad King's Spine
Bonebreaker (Sacred)
One-Hand Damage: (212 - 263) to (304 - 396)
(Paladin Only)
Required Level: 100
Required Strength: 544
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Superbeast adds Deadly Strike Instead of Spell Damage at 50% efficiency
25% Chance to cast level 1 Rend on Melee Attack
+(1 to 3) to All Skills
Adds (90 to 110)-(180 to 240) Damage
+50% Damage to Undead
10% Life stolen per Hit
Stun Attack
+(140 to 200)% Enhanced Damage
Physical Resist -(5 to 10)%
Socketed (3)
ds = deadly strike
1. superbeast with this weapon add spell dmg (description says that it should not)
2. As you can see on screenshot i have 47% bonus from Ritualist tree and 60% from Warlock, so i should get (47+60)/2=53.3 ds
or 30 ds if only the maximum value is taken. But the minimum value is used, strange mechanics (23 ds)► Show Spoiler