Σ 2.3 Bugs&Feedback

Discuss Median XL!
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Scalewinged
Blood Golem
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morphed wrote:Because not everyone is noob in this game and there are actually many players that know the game , is it fair to make the game more enjoyable for noobs and less for experienced players ? They only did that to attract more players but most people now quit after 1-2 weeks cause the game ends for them so unless there are way more new players joining mxl than old ones quiting early it just make it worse, and this is what happens atm .


so here i agree with next post: everyone build his game himself. for example i'm never ever used trade and for me season is just... too short. I could get to labs only after like month of playing (when there was 15 tiers) and barely can kill any hardest boss by the end of season (obviously i'm not playing 24/7). as example, on p with twinking killing Sam took me about 1 year of grind with different chars and killing Deimoss on 905 (not even 100) took whole time of existing 1.0-1.8
PS: And you know.... i'm not that newb who just joined game :) Just playing mostly ssf with non-meta builds
abababa7
Dark Huntress
14 | 0
CorralTheTroops wrote:
abababa7 wrote:BUG: Shamanic Trance tooltip says "ancient spirit damage multiplier", but increases
Relic (Summon Sinner)
Relic
Required Level: 75
+(9 to 16) to Summon Sinner
Maximum Fire Resist +1%
Gain Exodia while Carrying All Summon Trio Relics
(Summon Frostwalker - Summon Glowing Fungus - Summon Sinner)
Exodia
Summon One Extra Minion With Each Cast
+100% to Summoned Minion Damage
+100% to Summoned Minion Attack Rating
+666 to Life
damage as well.


Seems very strong, have you tested with any other summons?


I have just a one more summon relic which is
Relic (Harvesters)
Relic
Required Level: 75
+2 Extra Harvesters
+(12 to 24) to Harvest (Druid Only)
+(13 to 25) to Harvesters
, doesn't work.
Sinner and Frostwalker by barbarian shield affix, work as same as
Relic (Summon Sinner)
Relic
Required Level: 75
+(9 to 16) to Summon Sinner
Maximum Fire Resist +1%
Gain Exodia while Carrying All Summon Trio Relics
(Summon Frostwalker - Summon Glowing Fungus - Summon Sinner)
Exodia
Summon One Extra Minion With Each Cast
+100% to Summoned Minion Damage
+100% to Summoned Minion Attack Rating
+666 to Life
.

According to tooltip, My Sinner damage increases from 6153 to 9130. No effect on life at all.
FYI, I have 730% minion damage, Sinner skill level is 38, base strength is 600.
CorralTheTroops
Gravedigger
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abababa7 wrote:
CorralTheTroops wrote:
abababa7 wrote:BUG: Shamanic Trance tooltip says "ancient spirit damage multiplier", but increases
Relic (Summon Sinner)
Relic
Required Level: 75
+(9 to 16) to Summon Sinner
Maximum Fire Resist +1%
Gain Exodia while Carrying All Summon Trio Relics
(Summon Frostwalker - Summon Glowing Fungus - Summon Sinner)
Exodia
Summon One Extra Minion With Each Cast
+100% to Summoned Minion Damage
+100% to Summoned Minion Attack Rating
+666 to Life
damage as well.


Seems very strong, have you tested with any other summons?


I have just a one more summon relic which is
Relic (Harvesters)
Relic
Required Level: 75
+2 Extra Harvesters
+(12 to 24) to Harvest (Druid Only)
+(13 to 25) to Harvesters
, doesn't work.
Sinner and Frostwalker by barbarian shield affix, work as same as
Relic (Summon Sinner)
Relic
Required Level: 75
+(9 to 16) to Summon Sinner
Maximum Fire Resist +1%
Gain Exodia while Carrying All Summon Trio Relics
(Summon Frostwalker - Summon Glowing Fungus - Summon Sinner)
Exodia
Summon One Extra Minion With Each Cast
+100% to Summoned Minion Damage
+100% to Summoned Minion Attack Rating
+666 to Life
.

According to tooltip, My Sinner damage increases from 6153 to 9130. No effect on life at all.
FYI, I have 730% minion damage, Sinner skill level is 38, base strength is 600.


That's interesting cause it's supposed to be a 66% increase to total damage.
Tyvm!
Diaco
Mahasattva
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Would be nice to have some kind of visual feedback regarding buff duration. Maybe a good way to do that would be to increase the transparency of the buff icon the closer it gets to the end of its duration?
sm0cker
Stone Warrior
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Started EQ barb into GT barb this season. Both builds suffer from same issue - lack of decent single taget damage vs mobile targets. The former one is exeptionally strong up to lvl 125 as usual, hits the wall past 125 again as usual, with no real way to fix it. GT farms much better and does bossing a little bit better by the vertue of being range+cast and forget type of skill (still suffers a lot vs mobile targets and even SoR+disco inferno addition does not help it) . It clears somewhat ok in labs but every miniboss is a major pain in the ass, especially assasin. On top of that layouts with doorways (like tal rasha tomb) are very hard due to delayed nature of dealing damage of guard tower.
After Gt barb i tried stormzon, while being amazing at bossing all the way through i had major issues with sustain and survivabilty. Bonus defense from Thundermaiden is not enough to reach adequate defence levels through the game, enemies always had at least 30% chance to hit me. The block from passive while being handy in some areas was absolutely detrimental in most of them - you just cant realistically reach decent block speed frames, Resistance gives you 30% baseline and it does not increases with soft OR hard points. Damage from Stormcall while being very good during whole game falls off in labs HARD. In lab 3 or higher you have to rely on conductivity proc or straight up use Askari Lightning to kill mobs. I'd buff the damage of Stormcall on later levels while nerfing the damage of Askari Lighting (keeping the latter same in the end, otherwise stormzon would be another dead build).
I found it hard to itemize Stormzon due to lack of form of sustain so i ended up with
Golden Chariot
Golden Chariot
Setzschild (Sacred)

Defense: (11002 - 13867) to (14557 - 17982)
Chance to Block: 4%
(Amazon Only)
Required Level: 100
Required Strength: 770
Item Level: 105
Gematria
(Bonus for each Socketed Great/Elemental Rune)
+250 to Life
+0.5% to Maximum Elemental Resistances
15% Chance to cast level 1 Mythal on Melee Attack
+(2 to 3) to Amazon Skill Levels
+(120 to 180)% Enhanced Defense
+(500 to 2000) Defense
Physical Resist 10%
+(25 to 100) Life after each Kill
Socketed (6)
, while being very powerfull shield i did not liked the fact that i had to sacrifice whole item slot for pure survivability (note that i never tried the
Rakkis' Benediction
Rakkis' Benediction
Morion (Sacred)

Defense: 854 to 864
(Amazon Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Hammer Path: -30% Enemy Lightning Resistance
Thunder Path: 150 Life after Each Kill
+(1 to 2) to Amazon Skill Levels
-1% Base Block Chance
+40% to Lightning Spell Damage
(15 to 20)% to Dexterity
+500 to Life
Physical Resist 10%
50% Bonus to Defense
30% Magic Find
Socketed (4)
, could not land my hands on one and desided to use Indigo instead, so i guess this one is biased).
Overall Stormzon felt like REALLY good boss killing build, lacking in every other aspect though. It got the block, but no way to reach decent block speed. It got clear, but not enough to clear later labs. It got itemization, but with heavy sacrifices (this one is especially biased on my exp).
So far im pretty salty about class balance in general - paladin, sorc and assasin dominate the late game for quite a while (multiple seasons even before sigma), while other classes got 1 or 2 viable builds at most (totem necro, java and maybe stormzon in some cases). I really appritiate the buff to underdog builds like old java or stormzon (they really needed them) but i do not understand the treatment druid got (pretty much every build was shat upon).
I understand that it is a process to bring character balance in line, let alone build balance, but i cant be helped by wanting it sooner. So far playing any non meta build feels like playing non meta build in Diablo 3, when everyone who does play meta deals 300000% more damage and have 3000% more survivabiliy than you.
Overall (i used it again, yes) i like where the balance change is going, i just want it be faster and more inclusive i guess (more classes knocked up a notch and some of them turned down).
sioux
Cultist
22 | 0
Just picked up a Feral Strike relic.
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It does not let me use the skill with an Innate Crystal sword - "normal" 1handed and 2handed sword's are working properly
The Innate Crystal sword states by itself "Sword class - very fast attack speed"
Dugma
Vampiress
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More containers please. love the rune/gem/shrine containers but i would also like to have some for great runes/ enchanted runes. they just clog up my chars more then needs be.

would it also be possible to add shared stash tabs from SP to MP? atleast one shared tab would be great to reduce muling for shrines/runes.
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Puden
Core Lord
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Etherborns turn invisible when i use askari lightning on them. I think it started happening when i reached a certain level of high damage
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sharky
Balrog
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Does Askari Lightning proc from Conductivity skill working? It doesn't seem to deal damage..
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Ywinel
Abomination
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It seems that Lost Traveler can't open portal to World Nexus(Nymyr's Light) if sarcophagus spawn on him. He just stays still despite me attacking him all the time :D

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