What would bring you back to Median XL?

Discuss Median XL!
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Dadplaysgames4
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ill speak for the rest of the lazy boys: Goblin Invasion again.
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Hyrianeth
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Marrt wrote:I also disagree about having higher drop rates on MP. Drop rates are high enough at the moment. If anything, they need to be decreased instead to make progression slower.

With that much TG, your opinion is discarded.

CMBurns wrote:
potapo_gourouni wrote:
CMBurns wrote:Oh also instead of DELETING CATACLYSM maybe you could just give it back to me already.

THIS.... THIIIISSSSS. I want Cataclysm back FFS!!!!
Marrt
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Hyrianeth wrote:
Marrt wrote:I also disagree about having higher drop rates on MP. Drop rates are high enough at the moment. If anything, they need to be decreased instead to make progression slower.

With that much TG, your opinion is discarded.

CMBurns wrote:
potapo_gourouni wrote:
CMBurns wrote:Oh also instead of DELETING CATACLYSM maybe you could just give it back to me already.

THIS.... THIIIISSSSS. I want Cataclysm back FFS!!!!

Just because you don't agree with me, doesn't mean you can discard mine or anyone's opinion :) The tg on my account means I have spent way more time than you in this game. And I will keep on giving my ideas/feedback/suggestions regardless of what 1 random person thinks about it.
HeaT_
Pit Knight
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i haven't left mxl, i quite enjoy it and i think it's one of the best action rpgs ever made. however, i did leave path of exile which i have thousands of hours of playtime and that reason was because of the multitude of layers of rng, consistent rng, arbitrary gating, and lack of player agency in terms of progress.

this game feels like it's taking notes from poe, which imo is not a good thing but that's just me. like for instance why are all the newer ubers and bosses that are introduce gated by rng? the new mirror shadow fight has a deterministic location but a random chance for the boss to spawn? why though? what if when you went to fight uldy and you got to the end there was only a random chance he would spawn? these decisions externally do not seem limited by systems but rather purposeful design choices.

a lot of people like to throw around reasons for arbitrarily attempting to lengthen seasons, lower drop rates cause people kill sam in 1 day with a nes game genie (TG), etc. etc. but honestly, the season i played most and from the stats looked like it had the most engagement was goblin season. the content was good and the rewards were great and people were op and crushed content but they still played longer (at least that's what it felt like).
Marrt
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The reason why goblin season was effective is that it made relic stacking possible and trying out crazy builds. Since then the gearing options are becoming more and more limited - everyone is walking around with the exact same honorifcs, same high-end rws and SSSU's. I doubt that goblin season with the same implementation would achieve the same effect. Rather, if there would be another "goblin season" it needs to unlock some other feature that is currently very limited, e.g. making corruptions re-rollable to give you more ways of achieving deadly strike, max res, flat res, -enemy resistance, and thus allow you to change certain gear parts that are normally fixed.
retardedbowzon
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morphed wrote:Samael was killed 1-2 days after release this patch , that’s pretty much the opposite of long time … maybe people should learn the game and get better at it instead complaining , game it’s super easy in it’s current state , you’re overpowered when you hit the lvl req for most bosses , before you needed gear preparations and gear changes etc for most ubers, now you just go through bosses without sweat and when you get to the big bosses like samael people complain it’s hard ? They dont put any effort into killing bosses before sam , now it’s too hard ? Funny, samael is a joke if you know what you’re doing , some difficulties should not be accessible to all people just like in any game , why should mxl allow all its player base to powercreep ? Look how faster ladders dies now , drop rates are huge , endgame charms are worthless , anyone can afford buying them , take a look at some builds for example bear druid can do samael with set gear , throw barb can do scosglen with white t1 thr axe, i don’t know how Devs can’t see these changes hurt the ladder longetivity, this boss Nithogur should be impossible to do to avoid having overflowing of his relics, needs a new mechanic that is mostly RNG , idk how people would take heavy nerfs to chars but i think the right choice would be to add harder content from now on and stop adding worthless uber butcher and such , that’s just more powercreep from their charm upgrade bonuses, and lastly umos we’re nerfed a lot but they were the only way to make gearing somewhat progressional and you felt character improving now you get the highest rune (Xod) or whatever get mirage angelic touch and suddenly ur superstrong , umos were nerfed because people didnt like to put that much effort into gathering so many to kill endgame content and complained because of it , this was never about p2w this was an excuse , the new rws with expensive endgame runes is more p2w than “umos” were, mxl needs a new way to improve your character over time and not with a few rws you can do all content .


Typical full of power tg shit talk, this direction is only followed by these who are stickied of tg which can go straight in high end bosses, giving a shit for equips and other charms, is what usually happens when people found a shit su on first day and you see it for 150tg/200tg, in other hand real people must took a long time farming for doing some specific bosses with specific gear with specific build orrrrrrrr......... buy some tg to compete against 10k tg nerds if might looking for compete in 5 days until the ladder dies. [ bought some tg to test my theory ] [ also glad to buy tg to help the devs cuz i like the game and play it from a long time ago ]

The problem with this game is tg not reseting on every ladder reset like POD.
TG accumulation make all this game level design and mechanics dogshit and make all the ladders lasts each time less.
Opgedronken
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Yes but those are pretty much legalised cheaters without honor.
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Taem
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Opgedronken wrote:Yes but those are pretty much legalised cheaters without honor.


By that logic, one could argue the merits of Ad-Free subscriptions vs Free content. Both play equally well, both support their "creators". You can make the argument watching Ad-free is "cheating" compared to non-ad-free, though I personally love my ad-free Paramount Plus.
Opgedronken
Monkey King
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It was more of a joke, but still it is kind of pay to win from what i'm reading.
In any case the timer lockouts have caused my frustration bucket to fill again, so I guess that's it for this run.
I guess I might be back next year.
It would be cool if someone did a hard fork of the mod, but it would be difficult to rebalance, because it's more or less balanced around lockouts now.
Marrt
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Opgedronken wrote:It was more of a joke, but still it is kind of pay to win from what i'm reading.
In any case the timer lockouts have caused my frustration bucket to fill again, so I guess that's it for this run.
I guess I might be back next year.
It would be cool if someone did a hard fork of the mod, but it would be difficult to rebalance, because it's more or less balanced around lockouts now.

It's balanced around the ability to die infinitely many times in a limited amount of time, whereas it should be balanced around bosses healing and you dying a low amount of times in an infinite time window. The first one is a corpse rush, the second forces dodging abilities.