GregMXL wrote:Get a new comp, damn it!
Cant atm, i m in more need of a phone atm...
inSenZe wrote:When I throw something example knife/axe or cast a missile with x total damage then instantly switch to another gear that have y total damage before the missile touch the target, in that case, the damage applied is x or y ?
01001010 wrote:inSenZe wrote:When I throw something example knife/axe or cast a missile with x total damage then instantly switch to another gear that have y total damage before the missile touch the target, in that case, the damage applied is x or y ?
I'm pretty sure damage is calculated at the moment missile is spawned, so in this case, damage would be X.
GregMXL wrote:Ok so I guess this doesn't apply to say a sin swapping to nagi after broadside?
01001010 wrote:GregMXL wrote:Ok so I guess this doesn't apply to say a sin swapping to nagi after broadside?
Broadside creates missiles over its duration so in that case the damage would be y. What matters is which weapon is out when the missile is created, not when it hits.