Short Questions Thread

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Crash
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Joey_Diamond wrote:Are Damage reduction better than Defence?


Defense is simply the % chance you will get hit.

%DR and Flat DR (not a %) reduce the amount of incoming physical damage after the game factors your chance to be hit.

Basically it's this: Defense (chance to be hit) --> Flat damage reduced from the incoming attack --> % damage reduced from that reduced amount.

%DR Caps at 50%, but flat dr has no cap, nor does defense, however you can't go lower than 5% chance to be hit.

Generally, I'd say %DR is much more important, but that doesn't mean drop all you have to get more DR. You have to find a good balance, but always aim for 50% DR, some flat, and high defense, unless you're playing a build that has skills to buff you, but make your defense set to zero, such as a Bowzon's Ecstatic Frenzy or a Castersin's Tiefling morph.
Joey_Diamond
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Thanks Lhawkins. :thumb: However i never saw %DR mod before, does +2% to all resists mod include %DR as well? i do have alot of flat DR mystic orb though.

Another thing, Does the reflect damage % mod transfer damage back to attacker directly or it will go through defence and DR calculation like normal damage?
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Jampula
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Joey_Diamond wrote:does +2% to all resists mod include %DR as well?

Nope, only fire, cold, lightning and poison.

Reflect dmg is not usually worth it.
Joey_Diamond
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I take it %DR can only be found on endgame gear is it?

Jampula wrote:Reflect dmg is not usually worth it.


Why is that? In theory, shouldn't it be great against hard hitting monster?
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NikafieNd
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Reflect damage wont trigger the swirly effects needed for certain challenges/ubers due to engine limitations, so most don't bother with reflect at all.
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Jampula
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There are some low lvl items with dr% too, like Jitan's armor.

In theory it sounds good yes, but it isn't that effective for some reason. And usually you want to avoid those hard hitting guys especially later in game.
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Crash
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Why is the Broadside lockout timer so buggy? Sometimes it works as normal, and other times, it locks out for like 30 seconds.
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Rishab
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LHawkins1 wrote:Why is the Broadside lockout timer so buggy? Sometimes it works as normal, and other times, it locks out for like 30 seconds.

The attack actually gets casted again automatically if u r hit just as the cooldown of BS was about to end.. Not saying thats the purpose of the attack, no idea why it does that, but just wanted to clear out on what was happening when its locked for extended time
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robinro
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is there a rough sig - tg ratio when trading? how many sigs are 1 tg?
DeaTh
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Is there a way to turn on ilvl and number of hp/mana showing in sinwars?

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