Short Questions Thread

Discuss Median XL!
User avatar
Stealthmaster
Godsman Guard
3902 | 155
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Guide Badge
Created 3 complete character guides
Common Contribution Badge
Has collaborated to our forums, realms or mod
I would have chosen the 1st variant against Zorun Tzin (ratfinks deal physical damage), the 2nd against Kabraxis (most dangerous attack is magic-based). Haven't done Zorun much in XV though, but I assume the 2nd variant is viable as well if played carefully.
Edited by Stealthmaster 9 years.
User avatar
ori
Gravedigger
194 | 52
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
option 2 definetly, since you have good ortxis bow with gift of inner fire ;D
User avatar
GTD
Azure Drake
161 | 1
Stealthmaster wrote:I would have chosen the 1st variant against Zorun Tzin (ratfinks deal physical damage), the 2nd against Kabraxis (most dangerous attack is magic-based). Haven't done Zorun much in XV though, but I assume the 2nd variant is viable as well if played carefully.


forgot about ratfinks right
i will test it out with 760k def lets see if there a huge difference

0rient wrote:option 2 definetly, since you have good ortxis bow with gift of inner fire ;D



ye gift of inner is instant heal it help a lot
User avatar
potapo_gourouni
Azure Drake
174 | 8
Im trying to edit some d2 items. Downloaded DC6creator programm and an item pack of .dc6 files as suggested from a community's member, but i cant make it work.... If anyone can help pm me.
anyway....
I'd like to know if there is somewhere a d2item pack (or just single item pictures) with jpegs or bmps of the items.
User avatar
ChingeR
Rust Claw
82 | 1
Common Supporter Badge
Donated 1 time
Any known issues with w10?

I'll be going over to w10 soon'


median issues.
User avatar
Warren1001
Monkey King
259 | 10
Great Popularity Badge
Has a thread with over 50.000 views
Common Contribution Badge
Has collaborated to our forums, realms or mod
No current issues. Diablo II (and D2SE) may not start unless you set their Compatibility modes to Windows XP (Service Pack 3).
Quash
Stone Warrior
30 | 1
I played MXL quite a bit... 2+ years ago and started again a few days ago. So much have changed, so many new skills, so many old ones are gone. I loved playing Totemancer, but now it looks like the skill that added to number of totems you could summon is gone, and they have built in reanimates (that IMO are super annoying since they C-block Rhatma's Priests from Talon's Hold and other awesome ones on gear). Anyways - Am now lvl 62 and doing... Fairly, OK'ish on Terror, running Fire/Lightning totems + Shadows and Void Archon but not overly impressed with dmg and durability of totems so far tbh. Are Totemancers still solid/viable endgame? And since I have no Necro endgame experience other than with very, very old versions of MXL years ago. Anyone able to give tips on build + itemization? Since I'm sure I've missed obvious stuff.

Was amazed to see MXL:U still going strong, love the mod! Hopefully one or more out there with TotemNecro experience endgame willing to give tips on build and/or itemization
01001010
Monkey King
264 | 20
Common Love Badge
Earned over 20 cookies
Common Contest Badge
Has won a forum contest
Quash wrote:...


Yeah with totem built-in reanimates it's not worth investing in Talon's hold.
I personally havent played end-game necro, but from what I've seen totem/malice is the way to go. You get avoid for totems and damage from passive and a few offensive spells to choose from. I'd build him like a caster, focusing on either fire or poison spell damage (funeral/rotting). I'd divide points between totems/shadows/malice spells, pumping a lot into Nightwalker.
You probably won't be able to farm very efficiently with just TU, but crafts should provide enough damage to make it easier.
Quash
Stone Warrior
30 | 1
Damn, I was a bit afraid the build would have to go that way... I was much more a fan of the old "Turret Master" playstyle with strong reanimates though. Thanks for the feedback. Guess I'll have to fiddle with the build to see if I can improve the performance a bit - Starting to feel like it's severely lacking on dmg now (late terror). Guessing crafts would be Fascinating / Shimmering depending on Fire/Poison build? Not Quiet.
01001010
Monkey King
264 | 20
Common Love Badge
Earned over 20 cookies
Common Contest Badge
Has won a forum contest
Well you can of course skip malice tree and do totem/summoner if you prefer a more passive playstyle. Yeah was thinking of elemental spelldamage crafts. Necro gets only 1 hp per vita so quiet shrines would be a waste.
From my limited experience with necro the light totem was slightly inferior to cold/fire. I believe cold one has no ND, but shorter range, so it has potential for the most dps.