cerber wrote:So, I have a dead tamtrundin and trouble recovering the body. Died in the halls of anguish as I got stormed the moment I entered and the tantrumdin with 40k defense and 75-76% capped resists got demolished. Without the gear I get instantly killed by the mobs camping either the portal or the entrance. My only mobility skill is Appartition, which has a wonderful cd, preventing me to go futrher than a single jump, which is still within the mobs cluster.
Any ideas? Also I don't get what would it take for a char to be truly tanky. I haven't maxed damage reduc, but I don't see how it can make a all the difference. It's a matter of numbers here.
well idk if your online player, but if you play on realm and the game was open for like 5min +, you have enough time to leave the game and rejoin and the game wont be shut down and you get your body back, prolly do something else before and test if its long enough
ticktick wrote:how are people dealing with mana issues for casters? my sorc spells cost ~200 mp and I only have 2k mana. There are no mana restoration MOs that work for spells!
1. points into energy, depending on what levle you already are it might be better to invest your skillpoints only into dex and energy because dex allows use of better staves and sorc armors which give damage and defense, some items with + mana and mana on kill (docs --> ctrl + f --> mana)
2. but the real way to deal with mana problems is, be efficient with the use, what skill is it you are talking about?