Quick question: Are there any rolling caps to be aware of aside from DGM (rolls at 83k?) and Mana (rolls at 32k)???????
What about if you spec up for dastardly high DEF or AR? Some of these values can get VERY high with the right gear.
Health is not supposed to roll over, even though visually it does. Is that really correct? I have spec'd up to over 64k health to check. But you can still get killed by the high bosses in one hit.(Yes I know high health would come at a price when you gear/spec for it but even so it is demoralising seeing 50k+ health vanish in one hit).
Now a whinge:
I still find this whole rolling caps for DMG thing a nightmare at high spec. It is very easy for people to say "go out and whack something and if you do no damage, you have rolled" but it is not always so easy to test, especially against the bosses, and it is painful overhead to playing the game. It seems that with some of the 1-hit big damage spells, you have to actually pull back and not put so many points to it, or not gear up so that the cap is not exceed. What's the point? It's bad enough all the time you can spend on crafting a top-notch Runeword with the neverending re-rolling and lucking without that on top of it.

Whinge over.
cheers!
Kronos