Short Questions Thread

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Conquest
Balrog
137 | 1
AlphaMagnum wrote:Does the Necro skill Deathlord have a cap on added Defence? Most guides seem to suggest that I only need to put one point in it — why?


It used to have 32k added defence cap (base defence, this is pretty good, as even the strongest defense oriented body armors or shields rarely hit 20k), not sure if it still has. Necromancer has a lot of useful skills to dump points into, i guess dumping pts into Deathlord is less efficient than others. At endgame you only have points to max-out 4 skills (about 30 pts per skill), rest is for prerequisites and 1 point wonders.

My question:
how these elemental weapons work? Does WDM on skills scale with them at all? For example bow skills on bow zon all have some sort of WDM modifier. But since im doing 0 physical weapon damage, is the scaling derived from the base ele dmg on those weapons? Can i trigger wdm procs with this or i need any sort of wdm on gear (such as adds 1-2 dmg on ring)?
Semigloss
Heretic
428 | 14
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There is no cap on Deathlord defense bonus. Yes you can achieve 50k added flat defence.

Flat elemental damage on weapons scale with the WDM of the skill you are using. The new elemental bases are no different.
HurtSmash404
Azure Drake
162 | 0
How often do Great Runes spawn on average in Toraja and Fautzinville?
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Stereox
Cog
246 | 4
Conquest wrote:My question:
how these elemental weapons work? Does WDM on skills scale with them at all? For example bow skills on bow zon all have some sort of WDM modifier. But since im doing 0 physical weapon damage, is the scaling derived from the base ele dmg on those weapons? Can i trigger wdm procs with this or i need any sort of wdm on gear (such as adds 1-2 dmg on ring)?

EWD or enhanced weapon damage practically an "increased physical damage". It increases all physical damage from weapons, armor, rings, charms.. etc. But not elemental damage, except skills with physical -> elemental conversion like Stormblast
WDM skills will proc on strike, death blows, kills, and melee attacks on melee skills regardless the damage done (but still need to hit enemy to proc)

HurtSmash404 wrote:How often do Great Runes spawn on average in Toraja and Fautzinville?

One per two runs probably? Dunno. I have lots of taha/ghals, and couple qors from 50ish runs

Cheno wrote:Any pointers as how to do Spirit of Stone as bear druid? I can deal with the minions easily but the boss kills me in less than 1 second.

Stack defense and move a lot, that thing casts broadside/arrowside thingy i think

proletariat wrote:Making an MF bowazon - am I better off to add MF MO and UMO to lacuni (2x bonus) or getting a helm w/ base MF (royal circlet) and adding to that?

Depend on your damage, if you already have overkill damage sure. If no, go lacunis. Get one with all res before UMO ing
korkalon
Rust Claw
87 | 0
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Cold damage-how mutch it slow enemys?
JustinPeters
Thunder Beetle
53 | 1
I would love some more info about how to survive in Teganze:

Are all the ranged spells from the Umbaru Spirits elemental based? If so, i guess physical resist is useless?

Is high max elemental resist usefull? The documentation is saying i need at least 80% link
Some people say high max resist does nothing link

Does defense/low chance to be hit work?
It seems i always get hit by those ranged spells, i have 550.000 defense and the tooltip is indicating Umbaru Spirits only have 7% chance to hit me, does this only count for there poor melee attack?

Does dodge/avoid work?

If i use absorb items like T4
Shadowmoon
Shadowmoon
Crown Shield (4)

Defense: (167 - 191) to (329 - 376)
Chance to Block: 2%
(Paladin Only)
Required Level: 10
Required Dexterity: 43
Item Level: 17
5% Cast Speed
5% Attack Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(8 to 10)% to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
Socketed (2)
Defense: (535 - 594) to (983 - 1093)
Chance to Block: 2%
(Paladin Only)
Required Level: 28
Required Dexterity: 64
Item Level: 32
10% Cast Speed
10% Attack Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(14 to 16)% to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
Socketed (2)
Defense: (1325 - 1439) to (2386 - 2590)
Chance to Block: 2%
(Paladin Only)
Required Level: 45
Required Dexterity: 135
Item Level: 53
15% Cast Speed
15% Attack Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(20 to 22)% to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Cold Absorb 4%
Lightning Absorb 4%
Fire Absorb 4%
Socketed (3)
Defense: (1968 - 2123) to (3529 - 3806)
Chance to Block: 2%
(Paladin Only)
Required Level: 54
Required Dexterity: 280
Item Level: 90
15% Cast Speed
15% Attack Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(23 to 25)% to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Cold Absorb 5%
Lightning Absorb 5%
Fire Absorb 5%
Socketed (4)
does this decrease the damage i take by 10%? (i absorb 5% and heal 5%?)
nobrainnopain
Grubber
327 | 2
which a1 merc for nec summoner? ranger or priestess?
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Stereox
Cog
246 | 4
JustinPeters wrote:If i use absorb items like T4
Shadowmoon
Shadowmoon
Crown Shield (4)

Defense: (167 - 191) to (329 - 376)
Chance to Block: 2%
(Paladin Only)
Required Level: 10
Required Dexterity: 43
Item Level: 17
5% Cast Speed
5% Attack Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(8 to 10)% to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
Socketed (2)
Defense: (535 - 594) to (983 - 1093)
Chance to Block: 2%
(Paladin Only)
Required Level: 28
Required Dexterity: 64
Item Level: 32
10% Cast Speed
10% Attack Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(14 to 16)% to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
Socketed (2)
Defense: (1325 - 1439) to (2386 - 2590)
Chance to Block: 2%
(Paladin Only)
Required Level: 45
Required Dexterity: 135
Item Level: 53
15% Cast Speed
15% Attack Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(20 to 22)% to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Cold Absorb 4%
Lightning Absorb 4%
Fire Absorb 4%
Socketed (3)
Defense: (1968 - 2123) to (3529 - 3806)
Chance to Block: 2%
(Paladin Only)
Required Level: 54
Required Dexterity: 280
Item Level: 90
15% Cast Speed
15% Attack Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(23 to 25)% to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Cold Absorb 5%
Lightning Absorb 5%
Fire Absorb 5%
Socketed (4)
does this decrease the damage i take by 10%? (i absorb 5% and heal 5%?)

Assuming you have 80% resist, you'll heal 20% * 5% -> 1% of damage taken. Assuming resistances calculated first, but in the end it's the same

Enemy damage healing you can only be achieved back then, where absorbs has crazy numbers and 90% resist is very easy to get. Combined with ~140 flat physical reduction and a shield that absorbs flat ~20 elemental damage, Quov Tsin laser will heal you
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kolyeah8
Azure Drake
166 | 5
Semigloss wrote:There is no cap on Deathlord defense bonus. Yes you can achieve 50k added flat defence.

Flat elemental damage on weapons scale with the WDM of the skill you are using. The new elemental bases are no different.


there definitely is a cap to dl armor.

in endgame it doesnt make a difference if you put 1 or more points in it.
whatthewhat
Skeleton
3 | 0
Does Barbarian's Immortal passive work while attacking/casting or is it strictly standing and doing nothing?