patrick_pkl wrote:Yeahsper wrote:patrick_pkl wrote:Oh! I assume that means it's a way to roll a good unique amulet/ring? Does a item level 99 ring have a chance to roll to any unique ring including SU rarity rings?
You can only craft TU stuff, everything in here is craftable with 2AC + Oil of Enhancement.
https://docs.median-xl.com/doc/items/tiereduniquesRemember there is no bases for rings like with other items, so it's random what ring/amu you get.
Ah. I doubt rings and amulets under TU are worth using late game, am I right?
Do u need an ilvl 100 amulet base to have a chance to reroll an ilvl 100 unique amulet?
I guessing realistically jewelcrafting is the main use of ACs late game (prior to doing labs).
Some rings are almost BIS, or can use until very very late game, like
Ripstar
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
until you get a
Giant's Knuckle
Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
.
The Seal of Kharos
The Seal of Kharos
Ring
Required Level: 60
Item Level: 80
+(1 to 2) to Amazon Skill Levels
25% Cast Speed
+(16 to 25)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Summoned Minion Life
-50 Life Regenerated per Second
in some few cases for amazons.
Witchmoon
Witchmoon
Amulet
Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%
is still one of the best amu's for mana-based builds.
You don't need the iLevel, its just weighted that its more common to get the jewelries with lower ilevel.