Single vs online

Discuss Median XL!
Berkabus
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First of all, great game, great features and bla bla bla.

Second.. Im not getting why single player should be "punished" for not playing online.
Is there a good reason? and by "punished" i refer to less items then online.

I would love to see all online features as some good items on single player.
It's a good thing for the noobs also, so they can test out bosses, equips and such with some "hacks" i obviously refer to such as dupeing.

anyone got a good answer why single is being "punished" ? I get that we all want more online so the community grows but really, this is such a great mod - corrected , the best of them all. So i don't think that would matter.

All the best
Robin
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rumblealex
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I'm not sure I understand why you think singleplayer is punished.

Item-wise, I can't confirm if the secret Sacred Uniques can drop on singleplayer since I haven't played enough to possibly get one, but from what I've seen the secret runewords all work except for the Chaos runewords, which are limited to this season only. Even then, the secret SUs are more like trophies than actual good items. Some are good but most of them are just glorified signets. In any cases, with the item rework done for the next patch we're not sure if there even will be secret SUs, there's no point trying to obtain items that might not exist in the next patch. I'm not aware of any item modification except what's posted by SB it in any cases.

The other items that are realm only are obviously the Samael items, which once again might or might not be reworked in the next patch since pretty much every item gets a balance pass apparently.


I'm just curious to know why some believe that median is somehow trying to undermine the singleplayer experience when it should instead feel like promoting the multiplayer one. As far as I know, features aren't actively removed from singleplayer just because they don't like it. The team wants the online community to grow, so of course you give them the little extra when they join the realm, that's just basic playerbase growth.

Cheating your way through ubers to find out the easiest method to kill a boss via singleplayer isn't playing the game in my opinion. There's a lot less satisfaction involved, the time spent playing is grealty reduced, the enjoyment is crippled.. This whole 'testing' thing is just ridiculous. I wonder why they're trying to prevent that.


Now that's just my opinion but
Y'all think they're punishing you because some lazy-easy dupe/cheat methods are conveniently incompatible with the next patch, while omitting to comment on all the great new features this game will bring.

This is next level D2 modding, but y'all are stuck complaining about shared stash and Plugy compatibility because you're used to having everything fed directly into it. There's nothing preventing you from cheating your way into singleplayer Diablo 2. The original game devs didn't include in-game cheats, and I doubt the dev team for Median will either. There's no konami code for D2, and median won't have one.

Maybe you'll just have to work just a tad bit more and it might take more time to obtain the same results, but there's no satisfaction attached to it.
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SwineFlu
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I strongly disagree with the OP of this thread. Samael artifacts are intentionally overpowered to the point there is no place for them in a single player: every single item (maybe except for the bow) is definitely best in slot by a large margin comparing to the other existing items. However he is not completely wrong in my opinion: I don't care about secret items, runewords or special recipes, what I do care though is the ability to solo every boss and level in the game, and let me remind you that Samael was supposed to be doable only in a party...

rumblealex wrote:Cheating your way through ubers to find out the easiest method to kill a boss via singleplayer isn't playing the game in my opinion. There's a lot less satisfaction involved, the time spent playing is grealty reduced, the enjoyment is crippled.. This whole 'testing' thing is just ridiculous. I wonder why they're trying to prevent that.

Do you really think that people who managed to beat Samael only practiced him exclusively on a TSW? In order to get to this boss you need to grind great runes and signets and that's only a half of the problem, the other half is that you have a limited time. After a ten-twenty minutes you'll get overwhelming amount of Pain Worms at the combat field, good luck to learn anything after that point.


rumblealex wrote:This is next level D2 modding, but y'all are stuck complaining about shared stash and Plugy compatibility because you're used to having everything fed directly into it.

So, that's how you call a simple convenient feature, at this point you might ask Marco to remove some QoL improvements from the Sigma as well.


rumblealex wrote:The original game devs didn't include in-game cheats, and I doubt the dev team for Median will either. There's no konami code for D2, and median won't have one.

I have to disappoint you but there is a Konamidebug code in the current MXL version, if you don't know how to use it, that doesn't mean such thing does not exist.
nofurylion
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Berkabus wrote:...


If those "less item" are lvl 100 normal rw, honorific, and mo, the word "punished" will fit.
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notforkeeps
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Berkabus wrote:First of all, great game, great features and bla bla bla.

Second.. Im not getting why single player should be "punished" for not playing online.
Is there a good reason? and by "punished" i refer to less items then online.

I would love to see all online features as some good items on single player.
It's a good thing for the noobs also, so they can test out bosses, equips and such with some "hacks" i obviously refer to such as dupeing.

anyone got a good answer why single is being "punished" ? I get that we all want more online so the community grows but really, this is such a great mod - corrected , the best of them all. So i don't think that would matter.

All the best
Robin


If you are referring to the "Samael" items, the reasoning is simple. The very fact that you have the ability to cheat/abuse single player methodology, via PlugY duping etc. to beat bosses in the easiest/unintended way, means that you are not deserving of the reward of having defeated the hardest uber in the game. If you will tell me that you beat him legit on SP, then come and do the same thing on Realm, and claim your reward. By legit I mean the entire build start to finished, using only simlar tools to those available on Re alm,i.e no duping of atomus jewels, as an example, and that your character progression from start to finish was legit as well
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notforkeeps wrote:The very fact that you have the ability to cheat/abuse single player methodology, via PlugY duping etc.

And here we are again, why do you guys always like to mention "PlugY" and "duping" in the same context? There is nothing that stop you from duping without the PlugY via the TCP/IP game, this method was always available if you have a save files in your hands. I'll go even further and I'd say there is no big difference between muling on the realm and duping through the network in terms of time consumption and the procedure itself. No, I'm not defending or justifying duping, just pointing out that the process is somewhat similar without using the PlugY (to be clear, I'm not talking about the consequences there!).

If something is used unintended way that doesn't mean it should be exterminated (and its creator crucified), nuclear weapon is terrifying and yet we're using a nuclear power. You're just insulting Yohann and his job and the PhrozenKeep members, you might shit talk Whist for his MXL Utility as well, why not?
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notforkeeps
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SwineFlu wrote:
notforkeeps wrote:The very fact that you have the ability to cheat/abuse single player methodology, via PlugY duping etc.

And here we are again, why do you guys always like to mention "PlugY" and "duping" in the same context? There is nothing that stop you from duping without the PlugY via the TCP/IP game, this method was always available if you have a save files in your hands. I'll go even further and I'd say there is no big difference between muling on the realm and duping through the network in terms of time consumption and the procedure itself. No, I'm not defending or justifying duping, just pointing out that the process is somewhat similar without using the PlugY (to be clear, I'm not talking about the consequences there!).

If something is used unintended way that doesn't mean it should be exterminated (and its creator crucified), nuclear weapon is terrifying and yet we're using a nuclear power. You're just insulting Yohann and his job and the PhrozenKeep members, you might shit talk Whist for his MXL Utility as well, why not?


I don't deny that PlugY is a very well crafted utility that greatly evens the playing field between SP and MP, by simulating a trade market environment. But the fact remains, because there are cheating methods on SP, you are assumed to be taking advantage of them. If you are not, then power to you, now come prove it on Realm.
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rumblealex
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SwineFlu wrote:
notforkeeps wrote:There is nothing that stop you from duping without the PlugY via the TCP/IP game


rumblealex wrote:Maybe you'll just have to work just a tad bit more and it might take more time to obtain the same results,


:thinking:

You're still approaching the issue from the wrong angle I believe. it's not about.. exterminating and crucifying Plugy. Its compatibility with ulterior and current patches was and still is a convenience first and foremost.

Median isn't built around Plugy.

Median has nothing to do with Plugy development. There aren't required to carry on its legacy. Plugy isn't compatible with Sigma because they aren't required to make it so as much as D2SE will be. Wouldn't it be great if everybody else's software was 100% compatible with the new content?

This has nothing to do with insulting Whist or Yohann because they made great tools in the past that won't be carried forward from now on.

The team is obviously pushing the patch to be on time with the expected release date, they got no time to waste trying to patch other's people stuff right now.

Yeah Plugy is a good D2 QoL addon. Yeah I'd love to have it on realm as much as in singleplayer because who doesn't love infinite stash? Who doesn't like the features it brings?
It'sFreeRealEstate.png

But I understand how modding works. I understand that you can't please everyone and make 100% of what you do compatible with 100% of what everybody else does. Go ask Laz if Skyrim mods are 100% compatible between each others. Ask him how much work goes into making crap compatible with someone else work because everyone wants everything out of everybody. lmao.

I see nobody here insulting Whist because he doesn't want to update his tool to 1.3.2 or sigma. Wouldn't it have been great to test Samael efficiently if the tool wasn't a pain to use and required carrying items through 3 patches to avoid corrupted saves?
Even then, you can still import items through freaking hero editor if you're willing enough, it's not even hard but people are lazy and just want the quick dupe option or download the compliation.sss.
If someone wants a working Median item editor he'll make one.
If someone wants a working Plugy for Sigma, the sourcecode is out there and he'll work on it.


D2SE is a great QoL software for people that plays multiple mods at the same time, or keep playing vanilla at the same time as median. You don't even need to bother with the gateway regedit with D2se. It's a shame it won't work anymore but I'm not complaining to them about why they aren't making it compatible.

It's not in their obligations to make it compatible. D2SE isn't theirs, and there isn't even a sourcecode available to even try to see why it won't work.

We all agree that exploiting in singleplayer isn't a feat of strength, it's dumb easy to do. But just because the #1 ease of use tool isn't compatible anymore, whether by deliberate action or coincidence, it doesn't make the team inherently bad.
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notforkeeps wrote:If you are not, then power to you, now come prove it on Realm.


Honestly, I play SP for more than just 1 reason. The reasons being:
1) I can turn on /players 8 which speeds up my progress by a lot. You can get to level 12 by clearing the blood more and the den of evil. That's such a great relief for builds that have no good AoE skill until level 12. Then go to Cain on /p1, turn it back on and in 3-4 tristruns you're already level 18. You can't do that on the server that fast.
2) I don't like it when people join your game, only to farm a boss that you haven't done yet in the leveling/questing phase. Then you finally reach Mephisto or Diablo only to see that some jerk did it already in the game that you created. Can't they at least ask? That happened multiple times on the same character the last time I played on the server. It's so annoying that even if I played online I'd rather make a game with a pw. And then I might as well just play in SP because the upside of playing online turned into a downside.
3) People crying for cowruns. It's annoying. This will luckily be solved in the next patch since those people won't get exp there unless they're in the +-10 level range of the area.

Sadly I enjoy the game more in SP. And since I only finish around 20 ubers anyway, I don't see the point of proving anything on realm. I'm not a good player anyway lol. However, calling anyone who plays in SP a cheater is simply an awefully flawed argument.
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until sigma removes players 8 :kek: