Crash wrote:Why was the Poison Duration MO for rings/amulets removed but we still have the piece of shit buff/debuff/cold duration MO? Gimping poison builds even more after they're already uncomfortable to play in comparison.
Crash wrote:Please do something about holy bolt and purify. Can't the missile just be sped up than what it is now? Yshari is infinitely harder just because you can't reliably hit him without walking into the fire broadside range because of how he side steps every shot.
This is not a rage post. It's just that purify and holy bolt have beena problem for years and its never been changed just because pro players still farm and sell the charms. New players even with a learning curve and few seasons of experience will not understand or enjoy these fights simply because of a small thing like the missile moving too slow for the monster speeds in median.
Either that or increase the lockout times. I dont mind being restricted to the gear set for yshari, but it heavily influences being able to prepare for the fight's mechanics (and whatever that new nova fire is that was meant to reduce visual clutter works for removing visual clutter, but there's no way to mechanically dodge the attack now since its a gigantic nova vs a 6 or 8 directional pyroblast.)
Any planned changes or is sigma still being made? I have the witch fight coming up as well, but I imagine this going a similar result
disclaimer: I like yshari, I think its one of the most well made ubers, but ever since giving valthek the ability to say "lol, lemme move away from this snail speed missile real quick" and tacking on a lockout timer (makes sense because endgame boss so i understand that), its exponentially harder just because of rng, not testing player skill