Neutraldins

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Makrel
Dark Huntress
13 | 5
On boss, like Azmodan, Neutraldin may use Crafted gloves with Desintegrate.
1) Run next to the boss
2) Cast Desintegrate
3) Run away, wait cooldown and upcast Sacred Armor & Demiurge
4) go to step 1
3a) If do fast, may do 2 run before upcast. But in that case sometime I'm die. After 3-7 die i giveup 2 run in 1 upcast) Be cool if duration Sacred Armor & Demiurge up to 24-27 sec.
:mjump: for me it seams like faster/easiest/safety do boss, then Vessel)
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TgTalcon
Rust Claw
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For those curious about vessel damage

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The damage is not garbage, you just require pushing for higher % spell, and energy factor gear as well as charms
UncleGrimjerk
Monkey King
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Yeah, I'd flip the vessel allotment. Don't be scared. Get closer and do twice is much damage, since VoR fires twice as often.
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TgTalcon
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The reason I don't like using VoR is because some enemies in melee do quite a lot more damage for example, good luck dealing VoR damage vs Kabraxis of Xazax who are constantly moving, where VoJ can at least hit them in a more safer distance giving you room to dodge
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Ars3niX
Imp
4 | 0
It's not possible to add flat elemental damage on Vessel right ? If I have add 10 fire damage on my weapon for exemple, or on body armor ?
Tadace
Sasquatch
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TgTalcon wrote:For those curious about vessel damage

Image

The damage is not garbage, you just require pushing for higher % spell, and energy factor gear as well as charms


Whelp I clearly need to gear more, that's +32 lvls... do I have this right?
5 weapon
4 shield
4 amulet
2 chest
2 helm
2 gloves
1 belt
1 x2 rings
____
23
+9 from charms? That's full charms ish?

That's some serious gear... I'd like to know what kind of damage other builds have while geared that much.
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TgTalcon
Rust Claw
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Tadace wrote:
TgTalcon wrote:For those curious about vessel damage

Image

The damage is not garbage, you just require pushing for higher % spell, and energy factor gear as well as charms


Whelp I clearly need to gear more, that's +32 lvls... do I have this right?
5 weapon
4 shield
4 amulet
2 chest
2 helm
2 gloves
1 belt
1 x2 rings
____
23
+9 from charms? That's full charms ish?

That's some serious gear... I'd like to know what kind of damage other builds have while geared that much.


+4 on wep +5 on shield + 4 on helm ( can roll 5)
+4 amulet +2 from rings +2 gloves
+11 from charms (missing a decent bit of charms)
Tadace
Sasquatch
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That's 1 skill level lower, max vessel, max life and death, ~2600 energy (with demiurge), 121% increased magic damage, 146 EF and it's literally almost a third of your damage...

Some napkin math says you'd need ~500 increased magic damage and ~300 EF for the damage you posted at my energy (which is heavily invested). To the best of my knowledge that's not even sort of possible.

What the heck am I missing.
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Erionn
Destroyer
6 | 0
Tadace wrote:Image

That's 1 skill level lower, max vessel, max life and death, ~2600 energy (with demiurge), 121% increased magic damage, 146 EF and it's literally almost a third of your damage...

Some napkin math says you'd need ~500 increased magic damage and ~300 EF for the damage you posted at my energy (which is heavily invested). To the best of my knowledge that's not even sort of possible.

What the heck am I missing.


Maybe gear or charms? This is what mines at:

Image

My gear really isn't anything amazing or special, I'm at 3650 energy 257% magic damage 521 EF. Damage vs bosses still feels incredibly lacking though.
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TgTalcon
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This is a proper fully spec'd into vesseldin with a bloodzon buffing you.

Without the bloodzon, I can hit 38k, without proper energy investment.

So it's possible to hit 40k with proper gearing.

For spelldamage anything past about 400% is useless, and for energy/EF

I have 5k energy and 617 EF