qweqwe wrote:How does -100 enemy pois resistance work? Does it only double the pois duration on enemies, or does it double the duration as well as double the damage over duration i.e. leading to a quadruple damage?
Also, if I have -50 enemy pois resist, does it mean enemy pois resist is increased 50% correspondingly or does it happen only at 100%?
-100% to enemy poison resistance doubles duration and dps.
-50% to enemy poison resistance will 1.5*duration and dps.
Some enemies have more than 0 poison res without being immune, like blood raven (at least according to arreat summit, haven't bothered testing), normal mobs should only have 0 or 100.
Getting max damage out of
snake stance + tslam means using 2x long duration poison items (adding third would cause division in duration). You can easily achieve 1hk in fauzt even with low damage snake stance.
Getting max damage out of
wots + batstrike means using 1x long duration poison item. Combined with 3/2 wdm, achieving 1hk is easy.
Neon fiends in fauzt have 600k hp (according to shadow blade), so something like
snake stance 2.4 + hellmaw 13 + xorine 7 = 44.8s duration.
600k / 44.8 = 13.4k dps required
13.4k / 2
(-res) * 1.33
(3/4 wdm) = ~9k dps required.
9 * 2.4 = 21.6k listed
snake stance min damage required, not taking into account physical damage from tslam hit or potential cb.
Poison does have the leash range I mentioned earlier, moving too far away will end the poison effect.
Duration from off-hand doesn't work for dual wielders. Possible exception for sin if normal attack misses and batstrike nova is released from off-hand.
Seems like every duration has to be checked separately as I'm getting deviating results with retaliate compared to barrier strike.