Each point you spend on the strength will increase: 1. damge(when you use SDBW) 2. damage reduce( could have Diminishing Return) 3. (still not figure out, probably could be
Each point you spend on the dex will increase:1. damge(when you use DDBW) 2. Defence( actucally, I really want to change this name from"defence" to "dodge" or "avoid", call it defence but the mechanism is avoid....)3. attack rating 4 block chance
Each point you spend on the vitality will increase:1. life 2. life regenrate 3. curse length reduction( or poison or even could be walk speed)
Each point you spend on the energy will increase: 1. spell damage 2. Mana shield( sorry don't know how to say, but basically is when you get hit, it will transfer X%of the mana to cost this damage, instead of life.)3. mana regenerate
I think if attributes change like this, each one will have their own reason to spend point on it, instead of only put point in one attribute, and this could makes many different ways to spend point to change the playstyle, instead of only to match the requirement of gear. and even you put all the point into one attribute, you will not feel only the dex get more benefit than strength or energy or even vitality.
If you have any good idea or think this have problem or what I write in some part that you don't understand , please tell me if you want. thank you~BTW: this is just one of my idea, I know in reality there probably some difficultiy to change, but I just really wish that atrribute mechanism could be more useful and optional. Finally, wish median sigma become better and better!
