Xbow - Xis Runewords

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Zetica
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Can anyone reccomend any Xis runewords for xbow?
Is there any that are better then a crafted stinger?
daisukedk
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Man read the xbow guide in guide section...
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ChuckNoRis
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Zetica wrote:Can anyone reccomend any Xis runewords for xbow?
Is there any that are better then a crafted stinger?

what type of xbow build are you playing ? there isn't something that is valid for all xbow builds , so we need to know more details . if it's a widowmaker setup , you can read the guide about it . if it's not widowmaker , we need more details .
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Giu
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Crash
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The JahXis one *can* be nice because of the avoid, especially on hardcore or if youre doing something where you need avoid more than damage (Startled Witch/Nymyr's Shadow, The Void, etc)

Aether (Xis)
Aether
Necromancer Crossbows

'JaXis'
Runeword Level: 120
25% Chance to cast level 36 Banish on Kill
+211% Enhanced Damage
Ignore Target's Defense
(21 to 25)% Mana stolen per Hit
(51 to 60)% to Strength
20% Chance to Avoid Damage
Cannot be Unsocketed
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Scalewinged
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I'm still fan of
Python (Xis)
Python
Crossbows

'IoXis'
Runeword Level: 120
20% Chance to cast level 61 Doom on Kill
+(172 to 200)% Enhanced Damage
+(1 to 1.5) to Maximum Damage (Based on Character Level)
(26 to 29)% Life stolen per Hit
(26 to 40)% to Strength
(31 to 45)% to Dexterity
Maximum Life (31 to 40)%
Cannot be Unsocketed
. Esp now when abuse with -def gone and conversion phys -> mag is ever more on windowmaker. Will give you some magic resist reduction, nice damage and also noticable str/dex (read - attack rating) boost. Banish as proc will not give hp reduction to monsters anymore so it's kinda less viable since you're not that multi-elemental build.

ITD is good ye... but it's not working for bosses so why not you put some spare points in dex instead?
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Crash
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Scalewinged wrote:I'm still fan of
Python (Xis)
Python
Crossbows

'IoXis'
Runeword Level: 120
20% Chance to cast level 61 Doom on Kill
+(172 to 200)% Enhanced Damage
+(1 to 1.5) to Maximum Damage (Based on Character Level)
(26 to 29)% Life stolen per Hit
(26 to 40)% to Strength
(31 to 45)% to Dexterity
Maximum Life (31 to 40)%
Cannot be Unsocketed
. Esp now when abuse with -def gone and conversion phys -> mag is ever more on windowmaker. Will give you some magic resist reduction, nice damage and also noticable str/dex (read - attack rating) boost. Banish as proc will not give hp reduction to monsters anymore so it's kinda less viable since you're not that multi-elemental build.

ITD is good ye... but it's not working for bosses so why not you put some spare points in dex instead?


Crash wrote:The JahXis one *can* be nice because of the avoid, especially on hardcore or if youre doing something where you need avoid more than damage (Startled Witch/Nymyr's Shadow, The Void, etc)

Aether (Xis)
Aether
Necromancer Crossbows

'JaXis'
Runeword Level: 120
25% Chance to cast level 36 Banish on Kill
+211% Enhanced Damage
Ignore Target's Defense
(21 to 25)% Mana stolen per Hit
(51 to 60)% to Strength
20% Chance to Avoid Damage
Cannot be Unsocketed


I was just commenting on the avoid for certain situations and/or hardcore play.. I don't think the bow is outstanding by any means, but 20% avoid with Death Ward as a lvl 24 skill now is really nice -- situation dependent.
Ben-
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Scalewinged wrote:I'm still fan of
Python (Xis)
Python
Crossbows

'IoXis'
Runeword Level: 120
20% Chance to cast level 61 Doom on Kill
+(172 to 200)% Enhanced Damage
+(1 to 1.5) to Maximum Damage (Based on Character Level)
(26 to 29)% Life stolen per Hit
(26 to 40)% to Strength
(31 to 45)% to Dexterity
Maximum Life (31 to 40)%
Cannot be Unsocketed
. Esp now when abuse with -def gone and conversion phys -> mag is ever more on windowmaker. Will give you some magic resist reduction, nice damage and also noticable str/dex (read - attack rating) boost. Banish as proc will not give hp reduction to monsters anymore so it's kinda less viable since you're not that multi-elemental build.

ITD is good ye... but it's not working for bosses so why not you put some spare points in dex instead?


This doom proc wont reduce magic resis
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Scalewinged
Mahasattva
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Ben- wrote:
Scalewinged wrote:I'm still fan of
Python (Xis)
Python
Crossbows

'IoXis'
Runeword Level: 120
20% Chance to cast level 61 Doom on Kill
+(172 to 200)% Enhanced Damage
+(1 to 1.5) to Maximum Damage (Based on Character Level)
(26 to 29)% Life stolen per Hit
(26 to 40)% to Strength
(31 to 45)% to Dexterity
Maximum Life (31 to 40)%
Cannot be Unsocketed
. Esp now when abuse with -def gone and conversion phys -> mag is ever more on windowmaker. Will give you some magic resist reduction, nice damage and also noticable str/dex (read - attack rating) boost. Banish as proc will not give hp reduction to monsters anymore so it's kinda less viable since you're not that multi-elemental build.

ITD is good ye... but it's not working for bosses so why not you put some spare points in dex instead?


This doom proc wont reduce magic resis


Huh.... You sure? On rake it was working with removing magic immune before Sigma. Or now procs not benefit from hard pts (not point of disscussion but still) and somehow changed/altered? (need to test with smth like hymn on kill but not having this ammy on sp.. and now with removing of immunes its hard to tell about doom). I thought it will reduce magic resist by 10% as if it was DooM on 0 hard pts.
Ben-
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Scalewinged wrote:
Ben- wrote:
Scalewinged wrote:I'm still fan of
Python (Xis)
Python
Crossbows

'IoXis'
Runeword Level: 120
20% Chance to cast level 61 Doom on Kill
+(172 to 200)% Enhanced Damage
+(1 to 1.5) to Maximum Damage (Based on Character Level)
(26 to 29)% Life stolen per Hit
(26 to 40)% to Strength
(31 to 45)% to Dexterity
Maximum Life (31 to 40)%
Cannot be Unsocketed
. Esp now when abuse with -def gone and conversion phys -> mag is ever more on windowmaker. Will give you some magic resist reduction, nice damage and also noticable str/dex (read - attack rating) boost. Banish as proc will not give hp reduction to monsters anymore so it's kinda less viable since you're not that multi-elemental build.

ITD is good ye... but it's not working for bosses so why not you put some spare points in dex instead?


This doom proc wont reduce magic resis


Huh.... You sure? On rake it was working with removing magic immune before Sigma. Or now procs not benefit from hard pts (not point of disscussion but still) and somehow changed/altered? (need to test with smth like hymn on kill but not having this ammy on sp.. and now with removing of immunes its hard to tell about doom). I thought it will reduce magic resist by 10% as if it was DooM on 0 hard pts.


Doom with 0 hard pts has 0 magic pierce.
Rake is mind rake? This will have worked because sin has pts in doom alrdy, and procs benefit from hard pts/synergies

Not 100% sure, will find out