Hey, I hope you don't mind if I repost the post that I made in the other feedback thread shortly before it was closed. ==============================================
Hi, I am clueso and I am a Median 2018 and Median MXL classic veteran. On the old MXL forums I was a regular user with over 3000 posts in total and I also wrote several guides, including this one here for a Broadside Assassin (just to give you my credentials):https://web.archive.org/web/20111128011 ... hp?t=14236
I stopped playing MXL about 10 years ago and shifted my focus to other things, but now for Sigma I have recently returned and I want to give some feedback, probably over several posts, because that is kinda my style.
First off: the game is really, really great in too many aspects to praise here.
But now to the disappointment that caused me to write this post almost impulsively:==============================================
What have you done to the Assassin's skill Beacon in the latest patch?
I always loved that skill ever since it was first introduced, especially because it was visually so extremely pleasing... but now? Why did you remove the animation almost completely?
It was always extremely satisfying when that big bomb went off, but now it is just boring. Can you please bring the old animation back? It was just sooo satisfying...
plz bring back the old animation:==============================================
And while we are already on the topic of the skill Beacon, now that the new engine allows for individual casting delays/cooldowns, have you thought about turning Beacon from a semi-passive skill into an active skill that you can target and control when and where the bomb goes off?
I can understand that the skill would be too powerful if it would always drop exactly where you target it, but somewhat in the targeted area could maybe be possible I would say if enemies would take more damage from it the close they are to the center of the explosion, which therefore would give you an incentive to lure them into it, while still not making the skill too OP.
This would be my feedback for now, but more on other things will eventually follow.