Necromancer Summon Suggestions

Discuss Median XL!
Josko_91
Vampiress
35 | 1
So after playing the new reworked necro summoner I have some suggestions/feedback!

First off, I really like the reworked necro summoner. It's really on the right direction!

But compared to barbarian summoner, I feel you have so little summons!

So I suggest:

Make Death Pact skill also give the following synergies/bonuses:

+1 extra blood skeleton per 4 base levels
+1 extra death knight mage per 6 base levels

So now if you want more minions you will have to invest points into Death Pact, making it now a useful skill for a summoner!

Also it would be nice if Bane Curse skill could target Merc and Veil terrors from Veil king, it gets really hard to pull of a Bane curse when there is full of Veil terrors and your merc!

Veil king should reduce army size by 25% instead, 50% is too much now that you can't have both Veil king and Rathma's Choosen.

Bring back Bone Armor from vanilla d2! If Iron golem could be brought back, so can bone armor, right?

Bone Armor
Absorbs physical damage

Breaks after a number of hits or damage absorbed and needs to be recasted.

10 seconds cooldown so not to abuse it.

Thoughts?
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Crash
Madawc
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1.) bugs and feedback page.

2.) the goal is not to bring back all the popular d2 skills since this is a mod. they've added a few recently for nostalgia and because they're partially fitting into mxl builds.