is there any ways to get trophy faster?admin come in plz

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Syphery
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Istaryu wrote:
misscarriage wrote:Imo that's the point. Trophies are meant to be very rare, but hey, you can always trade for them.


Not to mention trophies only give minor bonuses, not required at all to progress.


While not really required, Lazarus trophy cubed with Sleep charm is a huge charm for any character for running higher tier labs and usefull on some builds trying to kill samael too.

as a matter of fact theuberelite and i did over 300 lazarus runs this season just to see 1 trophy (uber got his on 354 run live on twitch, i died on drop and gave up)

High hppools are pretty much required in +13 rifts right now since everything hits super hard also the charm opens up 3/6 gemslots which is alot of other good stats you can get on jewels for example
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Syphery wrote:
Istaryu wrote:
misscarriage wrote:Imo that's the point. Trophies are meant to be very rare, but hey, you can always trade for them.


Not to mention trophies only give minor bonuses, not required at all to progress.


While not really required, Lazarus trophy cubed with Sleep charm is a huge charm for any character for running higher tier labs and usefull on some builds trying to kill samael too.

as a matter of fact theuberelite and i did over 300 lazarus runs this season just to see 1 trophy (uber got his on 354 run live on twitch, i died on drop and gave up)

High hppools are pretty much required in +13 rifts right now since everything hits super hard also the charm opens up 3/6 gemslots which is alot of other good stats you can get on jewels for example


i think MNX or admin should show up and give an explaination for this.
it can not just be explained as "bad luck " , in math meaning, its nearly impossible.

is there laz trophy : laz charm nearly to 2:100 in all acc this seanson ?
i even think there is some bugs so we went though these.
Istaryu
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fengyun1993228 wrote:i think MNX or admin should show up and give an explaination for this.
it can not just be explained as "bad luck " , in math meaning, its nearly impossible.

is there laz trophy : laz charm nearly to 2:100 in all acc this seanson ?
i even think there is some bugs so we went though these.


https://youtu.be/2k0SmqbBIpQ
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Istaryu wrote:
fengyun1993228 wrote:i think MNX or admin should show up and give an explaination for this.
it can not just be explained as "bad luck " , in math meaning, its nearly impossible.

is there laz trophy : laz charm nearly to 2:100 in all acc this seanson ?
i even think there is some bugs so we went though these.


https://youtu.be/2k0SmqbBIpQ

?
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BoneSpear
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I haven’t done laz but I can imagine the frustration. Some sort of pseudo-random generator for trophy drops would be a QOL enhancement for people specializing in trophies, but this could also apply to other types of drops as well (SSU, UMO, etc). Some modern games have implemented similar drop schemes to reward players and keep them coming back for more... even if there is a will to change this, perhaps there are technical challenges to implement here? Any admins able to comment?
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Anonymous:
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100 charms in the cube = 1 trophy.
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aerial
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I'd say easiest fix to this would be changing that +max resists everybody wants so bad for lab, so nobody cares much about this trophy anymore. Something that annoying to get shouldn't be that important imo.
youtube.com/ae1337
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Rishab
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Its RNG, there are no bugs, farm more.
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Syphery
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aerial wrote:I'd say easiest fix to this would be changing that +max resists everybody wants so bad for lab, so nobody cares much about this trophy anymore. Something that annoying to get shouldn't be that important imo.


I dont mind farming laz neither do i think the max res there should be removed. its a huge trophy for current endgame content and its locked behind one of the hardest ubers and i think thats fine. However imo laz trophy droprate should be increased to 3-4% ,or make the trophy on sleep a fixed roll at 2%. Farming the trophy forever and then rolling a 1% is really frustrating too, even tho 1% is really strong already
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aerial
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Even at 4% some ppl get it fast, other will do 50 or even 100 runs and not get it, still frustrating as hell.
Especially if you count in how class biased this fight is, there is many builds for whom this fight is still very painful.
youtube.com/ae1337