Howdy,
to begin with, I'd like to say that this is NOT another thread complaining about the recent nerfs. In fact,I think the vast majority of them were kinda needed and I'm okay with them; maybe with the exception of Lion stance, but that's a topic for another discussion.
Rather, I'd like to address the somewhat weird situation in which the barbarian finds himself right now (and frankly, it has been that way for a while), in my view. So, to business, then (in no particular order):
1) The axe/sword tree dichotomy feels strange and somewhat contrived - certain skills are pretty much just carbon copies as far as design/intended use goes, for instance Stormblast and Iceburst, and so the only thing a player is left with is finding the ones which are superior, as the case usually is (see Tempest vs. Forked Lighting, Deadalus vs AB, you name it...). It is also boring.
Also strange - why does Blood Hatred/SoR work with any melee weapon, while Thunder Slam, a fairly important CC skill, requires an axe?
2) A few one-point wonders are OK, but with the barbarian, too many core/build-making weapon skills provide little to no incentive for players to sink more points in them, either because they offer no interesting synergies or just have bonuses which are not worth the investment:
Iron Spiral - 6 pts to remove cooldown; ggthxbye.
Stromblast - 1pt. Zero incentive.
Windform - LoS increase on a skill that doesn't hit all that rapdily isn't worth the skill points, LaK or LL are much better options. On a side note: why was this skill brought back; vanilla Whirlwind nostalgia proved too overwhelming?
Deathgaze - 6 pts to remove cooldown, ggthxbye.
Iceburst - 1pt. Zero incentive. A random idea - how about, let's say, an extra burst every 8 base levels?
Thunder Slam - 1pt. Absolutely zero incentive, though here it's probably OK because it's a situational skill.
SoR - 1pt. Zero incentive. As a long-time enemy of SoR being a regular barbarian skill, rather than an oskill, I will, once again, go on to state that it should be replaced by something else. In my experience, SoR has been, ironically enough, one of the best WDM procs, even for a barbarian, whether gained from jewels or weapon affixes. Nevertheless, as an actual active skill, it feels very situational and somehow inappropriate, maybe simply for the fast-paced gameplay of MXL as a whole. Also the very concept of the skill is dubious - if it was meant to be more of a support skill, why does it pretty much murder enemies once the rocks start falling, rednering the whole enemy speed debuff useless? As with Screaming Eagle, why would would I wait for something to cripple a small bunch of foes instead of focusing on crippling and damaging them instantly and simultaneously by other means?
3) The Throwing tree could use some fixing:
Bear claw just sucks Major League Balls - 1pt ONLY to unlock other throwing skills. Horrible even for single target damage, used to be useful for cheesing bosses by permastun IIRC, which was a stupid reason for the existence of a skill as well, even back then. Should be nothing more than an oskill.
Stampede - a cool-looking and useful AoE skill, spreading psn dmg + timestrike or other wdm procs with this thing seems enticing. However, it's just 6pts, pretty much zero incentive other than that.
Rebound - the whole skill is just meh. Remember the good old days of the Kraken Rebounder - that still a thing? Anyhow, the necessity of something to bounce the initial throw against makes for a finicky gameplay. No substantial incetive of dumping more points here; also with the GD synergy, the skill seems interesting just for some long-range/offscreen chessing potential? I dunno, this is just an odd one.
Screaming eagle - another "meh" skill here. I've only really seen it used in some of the more difficult bossfights, reminds me of Hawk Talons from Median 2008, where they were pretty much only useful for cheesing summoning ubers. I think the survivability of the barbarian consists in other more reliable skills, this just feels extremely situational. In general, why would you run around targeting and debilitating monsters when you could have been just killing them or debilitating AND damaging them at the same time and passively, be it through Slows Target or whatever?
Overkill - apparently, this is where it's at for throwers right now. A very powerful skill overall, also rewarding because you have to learn how to aim it a little bit. Good AoE, in combination with LL and Str builds it also provides great survivability.
4) Amusingly enough, I can't help considering Fortress one of the best skills for a MELEE barbarian. Also, apart from Deathgaze, I mostly find myself using Ancient's Hand for single-target or dense pack extermination.
When an oskill is better than most of the regular skills, it just goes to show that something is rotten in the state of Denmark, I dare say.
So, what do you guys think about the whole "barbarian predicament"?