Totem Necro Discussion

Discuss Median XL!
CircaG
Rust Claw
81 | 3
Common Popularity Badge
Has a thread with over 10.000 views
Johnny Impak wrote:Have you thought about a
Radiance
Radiance
Tiara (Sacred)

Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
setup? It could be viable.
The Sentinel's Sorrow
The Sentinel's Sorrow
Gargoyle Head (Sacred)

Defense: (3333 - 3750) to (3957 - 4452)
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 443
Item Level: 120
Minion Damage Also Increases Your Spell Damage at 66% Efficiency
+(3 to 4) to Necromancer Skill Levels
-15% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
+(50 to 100) Life Regenerated per Second
Regenerate Mana +15%
Elemental Resists -30%
Socketed (4)
with crafts and Goetia Plate would also be worth trying if you can manage to get high enough -fire resistance.

Smokeless Fire
Smokeless Fire
Grim Wand (Sacred)

One-Hand Damage: 39 to 44
(Necromancer Only)
Required Level: 100
Required Dexterity: 172
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 Extra Fireheart Totems
+2 to Jinn's Eruption Projectiles
Jinn Inherit Iron Golem's Regeneration
+(2 to 3) to Necromancer Skill Levels
1% Base Block Chance
+50% Damage to Undead
+66% to Fire Spell Damage
+(51 to 75)% to Summoned Minion Damage
(11 to 20)% to All Attributes
Fire Absorb 5%
+(101 to 200) Life after each Kill
Socketed (2)
gives 2 more Fireheart, which is a must. I would aim at - enemy res stuff depending on what I can get my hands on. I’m also theorycrafting this character at the moment.


Sorry man I thought you meant for leveling. I'm not sure the build for higher levels!
User avatar
Johnny Impak
Onyx Knight
640 | 23
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
CircaG wrote:
Johnny Impak wrote:Have you thought about a
Radiance
Radiance
Tiara (Sacred)

Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
setup? It could be viable.
The Sentinel's Sorrow
The Sentinel's Sorrow
Gargoyle Head (Sacred)

Defense: (3333 - 3750) to (3957 - 4452)
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 443
Item Level: 120
Minion Damage Also Increases Your Spell Damage at 66% Efficiency
+(3 to 4) to Necromancer Skill Levels
-15% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
+(50 to 100) Life Regenerated per Second
Regenerate Mana +15%
Elemental Resists -30%
Socketed (4)
with crafts and Goetia Plate would also be worth trying if you can manage to get high enough -fire resistance.

Smokeless Fire
Smokeless Fire
Grim Wand (Sacred)

One-Hand Damage: 39 to 44
(Necromancer Only)
Required Level: 100
Required Dexterity: 172
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 Extra Fireheart Totems
+2 to Jinn's Eruption Projectiles
Jinn Inherit Iron Golem's Regeneration
+(2 to 3) to Necromancer Skill Levels
1% Base Block Chance
+50% Damage to Undead
+66% to Fire Spell Damage
+(51 to 75)% to Summoned Minion Damage
(11 to 20)% to All Attributes
Fire Absorb 5%
+(101 to 200) Life after each Kill
Socketed (2)
gives 2 more Fireheart, which is a must. I would aim at - enemy res stuff depending on what I can get my hands on. I’m also theorycrafting this character at the moment.


Sorry man I thought you meant for leveling. I'm not sure the build for higher levels!


I was actually trying to answer your question haha. Although my starting gear is slightly different than yours.
CircaG
Rust Claw
81 | 3
Common Popularity Badge
Has a thread with over 10.000 views
Johnny Impak wrote:
CircaG wrote:
Johnny Impak wrote:Have you thought about a
Radiance
Radiance
Tiara (Sacred)

Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
setup? It could be viable.
The Sentinel's Sorrow
The Sentinel's Sorrow
Gargoyle Head (Sacred)

Defense: (3333 - 3750) to (3957 - 4452)
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 443
Item Level: 120
Minion Damage Also Increases Your Spell Damage at 66% Efficiency
+(3 to 4) to Necromancer Skill Levels
-15% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
+(50 to 100) Life Regenerated per Second
Regenerate Mana +15%
Elemental Resists -30%
Socketed (4)
with crafts and Goetia Plate would also be worth trying if you can manage to get high enough -fire resistance.

Smokeless Fire
Smokeless Fire
Grim Wand (Sacred)

One-Hand Damage: 39 to 44
(Necromancer Only)
Required Level: 100
Required Dexterity: 172
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 Extra Fireheart Totems
+2 to Jinn's Eruption Projectiles
Jinn Inherit Iron Golem's Regeneration
+(2 to 3) to Necromancer Skill Levels
1% Base Block Chance
+50% Damage to Undead
+66% to Fire Spell Damage
+(51 to 75)% to Summoned Minion Damage
(11 to 20)% to All Attributes
Fire Absorb 5%
+(101 to 200) Life after each Kill
Socketed (2)
gives 2 more Fireheart, which is a must. I would aim at - enemy res stuff depending on what I can get my hands on. I’m also theorycrafting this character at the moment.


Sorry man I thought you meant for leveling. I'm not sure the build for higher levels!


I was actually trying to answer your question haha. Although my starting gear is slightly different than yours.


My starting gear was actually nothing. I didn't find the need to even have gear until I felt like it around lvl 60-70. I get the weapon and shield that I mentioned. Rest is like the pul rw in gloves and ral rw in helm. It's an easy char. But now I'm lvl 105 and my res in hell is like 45 so it's definitely time to start upgrading!
User avatar
Pinball
A dragon with boobs
6212 | 202
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Auction Badge
Won 50 auctions
Ok totemnec sucks so i will do lab instead

Image
User avatar
Elendilli
Mangler
470 | 58
Common Love Badge
Earned over 20 cookies
Labyrinth 2 :pepelaugh:
User avatar
Pinball
A dragon with boobs
6212 | 202
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Auction Badge
Won 50 auctions
I meant the Effigy not the tier pls

Also doing tier 6. Hard time when a poison cloud kill your totems in 2 secs lmao.
opsayo
Prowler
17 | 0
does black mass (ennead skill) work with totems?
User avatar
Pinball
A dragon with boobs
6212 | 202
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Auction Badge
Won 50 auctions
Ennead skill is Talons Hold mate pls
User avatar
oztor
Gravedigger
189 | 5
I leveled with totem nec and I can say it performs very well as a starter build, you can get to hell pretty much naked. But the biggest problem for me is totem attack range, it's really small imo. Switched to summoner and its alot better in terms of clearspeed.
User avatar
Marco
Team Member
1881 | 1207
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Legendary Love Badge
Earned over 500 cookies
Common Supporter Badge
Donated 1 time
Common Multiplayer Badge
Has won a multiplayer contest
Legendary Contribution Badge
Median XL Team Member
hi, I just want to shed some light into how soulbond mechanism works, since there has been some confusion about the subject (rightfully so - the passive doesnt give too much details on mechanic). People have asked for a soulbond overlay/icon when its active, which isn't possible, and even more so due to fact that it may affect one totem and not the other.


IMG 1 - in this picture, all totems are receiving Soulbond effect.
Image

IMG 2 - in this one, only fireheart (middle) is receiving Soulbond effect.
Image

(note: bottom overlay comes from sssu marrow staff and is unrelated to soulbond being active or not)


cheers