Anyone doing Totemancer?

Discuss Median XL!
JeppeAndersen
Sasquatch
61 | 0
How are you guys speccing?

Stormeye is the most obvious I think, since it is now AOE, but man the range is SHITTY!

Combining Stormeye with Fireheart gives much faster clear speed, but I loose out on DEathward, as I am now putting skills into Jinn for the extra pierce, so that setup is extremely squishy.

Does anyone have any insights on the Totemancer?
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Pinball
A dragon with boobs
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For me Stormeye bad even maxed them. Probally its because i have shitty piercr. Currently 50 elemental pierce but changed to max Fireheart instead and 1 Stormeye.

Btw do you guys have high def or any avoid? Is 1 point into Dwathward worth?
demoner
Stone Warrior
33 | 2
Common Supporter Badge
Donated 1 time
I got to 110 with a general totem build without much specialized gear. At the end of Nightmare is where the damage was falling off, but with minimal basic TU's getting through Hell Act 3 was manageable. Key items are
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
82 to 86
Item Level: 19
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
107 to 112
Item Level: 34
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
195 to 207
Item Level: 55
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
373 to 398
Item Level: 90
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(36 to 40)%
Socketed (6)
,
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 45
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 67
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 139
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 288
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
,
Drake Cigar
Drake Cigar
Yew Wand (4)

One-Hand Damage: 3 to 4
(Necromancer Only)
Required Level: 3
Required Dexterity: 6
Item Level: 5
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 6 Flamefront on Death Blow
+(1 to 2) to Necromancer Skill Levels
+50% Damage to Undead
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Cold Spell Damage
Regenerate Mana +(11 to 15)%
Fire Absorb 2%
Socketed (1)
One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 21
Required Dexterity: 11
Item Level: 24
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 12 Flamefront on Death Blow
+(2 to 3) to Necromancer Skill Levels
+50% Damage to Undead
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Cold Spell Damage
Regenerate Mana +(21 to 25)%
Fire Absorb 3%
Socketed (2)
One-Hand Damage: 12 to 15
(Necromancer Only)
Required Level: 40
Required Dexterity: 25
Item Level: 44
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 18 Flamefront on Death Blow
+(3 to 4) to Necromancer Skill Levels
+50% Damage to Undead
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Cold Spell Damage
Regenerate Mana +(31 to 35)%
Fire Absorb 4%
Socketed (2)
One-Hand Damage: 14 to 18
(Necromancer Only)
Required Level: 49
Required Dexterity: 51
Item Level: 78
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 24 Flamefront on Death Blow
+(4 to 5) to Necromancer Skill Levels
+50% Damage to Undead
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Cold Spell Damage
Regenerate Mana +(36 to 40)%
Fire Absorb 5%
Socketed (2)
, and a whatever shield. I kept Souldbound, Fireheart, Stormeye and Totemic Mastery all maxed, and did about 10 points in Embalming and 6 Points in Death Ward. I did Jinns as well, but they are really not very good without much minion bonuses, next time I'd do just one point in Rathma's Chosen.
Pain
Balrog
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Stormeye looks trash, i specced to old cold+fire totems, didnt pick deathward so pure glass cannon
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Crash
Talic
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demoner wrote:I got to 110 with a general totem build without much specialized gear. At the end of Nightmare is where the damage was falling off, but with minimal basic TU's getting through Hell Act 3 was manageable. Key items are
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
82 to 86
Item Level: 19
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
107 to 112
Item Level: 34
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
195 to 207
Item Level: 55
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
373 to 398
Item Level: 90
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(36 to 40)%
Socketed (6)
,
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 45
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 67
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 139
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 288
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
,
Drake Cigar
Drake Cigar
Yew Wand (4)

One-Hand Damage: 3 to 4
(Necromancer Only)
Required Level: 3
Required Dexterity: 6
Item Level: 5
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 6 Flamefront on Death Blow
+(1 to 2) to Necromancer Skill Levels
+50% Damage to Undead
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Cold Spell Damage
Regenerate Mana +(11 to 15)%
Fire Absorb 2%
Socketed (1)
One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 21
Required Dexterity: 11
Item Level: 24
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 12 Flamefront on Death Blow
+(2 to 3) to Necromancer Skill Levels
+50% Damage to Undead
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Cold Spell Damage
Regenerate Mana +(21 to 25)%
Fire Absorb 3%
Socketed (2)
One-Hand Damage: 12 to 15
(Necromancer Only)
Required Level: 40
Required Dexterity: 25
Item Level: 44
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 18 Flamefront on Death Blow
+(3 to 4) to Necromancer Skill Levels
+50% Damage to Undead
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Cold Spell Damage
Regenerate Mana +(31 to 35)%
Fire Absorb 4%
Socketed (2)
One-Hand Damage: 14 to 18
(Necromancer Only)
Required Level: 49
Required Dexterity: 51
Item Level: 78
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 24 Flamefront on Death Blow
+(4 to 5) to Necromancer Skill Levels
+50% Damage to Undead
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Cold Spell Damage
Regenerate Mana +(36 to 40)%
Fire Absorb 5%
Socketed (2)
, and a whatever shield. I kept Souldbound, Fireheart, Stormeye and Totemic Mastery all maxed, and did about 10 points in Embalming and 6 Points in Death Ward. I did Jinns as well, but they are really not very good without much minion bonuses, next time I'd do just one point in Rathma's Chosen.


Rathma Chosen is 100% useless to totem necro. just get a veil king for a tank
CallMeCrazySam
Core Lord
383 | 50
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Crash wrote:
demoner wrote:I got to 110 with a general totem build without much specialized gear. At the end of Nightmare is where the damage was falling off, but with minimal basic TU's getting through Hell Act 3 was manageable. Key items are
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
82 to 86
Item Level: 19
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
107 to 112
Item Level: 34
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
195 to 207
Item Level: 55
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
373 to 398
Item Level: 90
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(36 to 40)%
Socketed (6)
,
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 45
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 67
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 139
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 288
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
,
Drake Cigar
Drake Cigar
Yew Wand (4)

One-Hand Damage: 3 to 4
(Necromancer Only)
Required Level: 3
Required Dexterity: 6
Item Level: 5
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 6 Flamefront on Death Blow
+(1 to 2) to Necromancer Skill Levels
+50% Damage to Undead
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Cold Spell Damage
Regenerate Mana +(11 to 15)%
Fire Absorb 2%
Socketed (1)
One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 21
Required Dexterity: 11
Item Level: 24
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 12 Flamefront on Death Blow
+(2 to 3) to Necromancer Skill Levels
+50% Damage to Undead
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Cold Spell Damage
Regenerate Mana +(21 to 25)%
Fire Absorb 3%
Socketed (2)
One-Hand Damage: 12 to 15
(Necromancer Only)
Required Level: 40
Required Dexterity: 25
Item Level: 44
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 18 Flamefront on Death Blow
+(3 to 4) to Necromancer Skill Levels
+50% Damage to Undead
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Cold Spell Damage
Regenerate Mana +(31 to 35)%
Fire Absorb 4%
Socketed (2)
One-Hand Damage: 14 to 18
(Necromancer Only)
Required Level: 49
Required Dexterity: 51
Item Level: 78
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 24 Flamefront on Death Blow
+(4 to 5) to Necromancer Skill Levels
+50% Damage to Undead
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Cold Spell Damage
Regenerate Mana +(36 to 40)%
Fire Absorb 5%
Socketed (2)
, and a whatever shield. I kept Souldbound, Fireheart, Stormeye and Totemic Mastery all maxed, and did about 10 points in Embalming and 6 Points in Death Ward. I did Jinns as well, but they are really not very good without much minion bonuses, next time I'd do just one point in Rathma's Chosen.


Rathma Chosen is 100% useless to totem necro. just get a veil king for a tank


I feel like Jinns are still the way to go for the free pierce as long as you don't mind resummoning them, I think it might be better to actually gear a merc half decently to do the tanking for you.
TheError
Bone Archer
79 | 1
Yes Jinns are the way to go imo, I think in late no uber skill may be the way to go if you manage to get enough pierce elsewhere. They are also decently tanky if you max them.

I also agree Stormeye totem feels trash, the aoe is not good, it's not high dmg for that it doesn't have high cast speed or is multihitting (from what it looks like doesn't). With great gear it might do dmg, but even then I doubt it would be good enough.

Personally using max Embalming, Jinns, Death Ward, Soul Bond, Totemic Mastery and the rest in Fireheart totem atm. Dmg is alright despite my gear still sucking. Can't imagine playing this without the defensive skills.
demoner
Stone Warrior
33 | 2
Common Supporter Badge
Donated 1 time
Crash wrote:
demoner wrote:I got to 110 with a general totem build without much specialized gear. At the end of Nightmare is where the damage was falling off, but with minimal basic TU's getting through Hell Act 3 was manageable. Key items are
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
82 to 86
Item Level: 19
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
107 to 112
Item Level: 34
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
195 to 207
Item Level: 55
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
373 to 398
Item Level: 90
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(36 to 40)%
Socketed (6)
,
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 45
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 67
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 139
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 288
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
,
Drake Cigar
Drake Cigar
Yew Wand (4)

One-Hand Damage: 3 to 4
(Necromancer Only)
Required Level: 3
Required Dexterity: 6
Item Level: 5
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 6 Flamefront on Death Blow
+(1 to 2) to Necromancer Skill Levels
+50% Damage to Undead
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Cold Spell Damage
Regenerate Mana +(11 to 15)%
Fire Absorb 2%
Socketed (1)
One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 21
Required Dexterity: 11
Item Level: 24
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 12 Flamefront on Death Blow
+(2 to 3) to Necromancer Skill Levels
+50% Damage to Undead
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Cold Spell Damage
Regenerate Mana +(21 to 25)%
Fire Absorb 3%
Socketed (2)
One-Hand Damage: 12 to 15
(Necromancer Only)
Required Level: 40
Required Dexterity: 25
Item Level: 44
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 18 Flamefront on Death Blow
+(3 to 4) to Necromancer Skill Levels
+50% Damage to Undead
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Cold Spell Damage
Regenerate Mana +(31 to 35)%
Fire Absorb 4%
Socketed (2)
One-Hand Damage: 14 to 18
(Necromancer Only)
Required Level: 49
Required Dexterity: 51
Item Level: 78
Dexterity Damage Bonus: (0.06 per Dexterity)%
1% Chance to cast level 24 Flamefront on Death Blow
+(4 to 5) to Necromancer Skill Levels
+50% Damage to Undead
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Cold Spell Damage
Regenerate Mana +(36 to 40)%
Fire Absorb 5%
Socketed (2)
, and a whatever shield. I kept Souldbound, Fireheart, Stormeye and Totemic Mastery all maxed, and did about 10 points in Embalming and 6 Points in Death Ward. I did Jinns as well, but they are really not very good without much minion bonuses, next time I'd do just one point in Rathma's Chosen.


Rathma Chosen is 100% useless to totem necro. just get a veil king for a tank


Veil King dies to midgame ubers too much without pumped Death Pact. Jinns die to regular trash without minion gear. Rathma's at least give you an untargetable minion that buggs out mobs AI. None are really any good for totems, Jinns are logical but without many Max Skills Increase or any minion life gear they are cannonfodder.