Crash wrote:suggestion: get rid of the 0.5 shit, just make it 1, 2, 3, 4, 5.
otherwise, just seriously need some formatting or categorization help. it looks like a chucknorris guide with the rainbow spam
Thanks. I just wanted to say the exact same thing. It's unheard of that there's a tierlist with tier 0.5 or 1.5. It just causes confusion. I'd also like to suggest other parameters for the ranking.
I'd much rather prefer a list like this:
Tier 1 (top tier): can finish all 120 ubers untwinked without much farming required.
Tier 2: Can finish all 120 ubers untwinked but requires some sets/runewords/shrines or is slower than tier 1 builds.
Tier 3: Can finish all 115 ubers untwinked without any farming but falls off in later ubers and is even slower than tier 2 builds.
Tier 4: Can finish all 115 ubers untwinked but requires at least 1 item you need to farm such as sets/runewords/shrines
Because the parameters that are currently in place are kind of weird.
And I'd like a different tierlist for endgame potential of builds. Since such a list is missing especially for oskill builds.
Tier 1: (top tier) Can finish all ubers with best in slot gear.
Tier 2: Can finish almost all ubers and/or reaches up to Lab level 10 with best in slot gear.
Tier 3: Can finish less ubers and or reaches lab only up to level 5 with best in slot gear.
Tier 4: Can finish ubers up to level 125 and some above, and or can barely manage labs level 1.
Tier 5: Not adviced to play at all, since it can finish 125 ubers, but labs are impossible.
This is just an example. I'm not good enough at this game to determine the exact parameters, but a list somewhere along those lines would definitely make it more feasible for new players. You could also split it between ubers and labs and make 3 tier lists in total.
Then you could go ahead and list it after every build: Untwinked starter tier/ Uber potential /Labs potential
Well, that's just a suggestion. It would require quite some work from seekers and his group but I think it's worth it.