morphed wrote:Desperx wrote:morphed wrote:Redacted
See, there’s merits to both sides of the equation. My 2-cents: Absolutely, the endgame should only be doable by those who invest the time learning mechanics/optimizing their build. That said, many specs simply cannot mathematically complete certain content. I am of the opinion that a highly skilled player who completely decks out their class/spec with fully optimized gear should be able to do all content with enough practice. Am I asking too much for that level of balance? Maybe.. but shouldn’t it be the goal? Take the latest HOZ update, the goal was to bring a dead build closer to the meta. The only difference now is that HOZ is faster at farming. It did nothing to overcome content barriers that already existed. It was sad having to swap from HOZ to Java just to kill Scecheron destroyer.. I mean, the difference was night and day.
To pivot over to Taem’s OP, 1000% agree on Mercenaries. In the past, I’ve floated the idea of implementing a rez timer every time they die but I understand that’s probably tricky to implement. If they are made unkillable, you run the risk of cheese. The only solution that seems viable would be to make them untargetable. They cannot he killed but they cannot take aggro. This would prevent glass cannon builds from exploiting a meat shield. Feel free to stress test the idea.