Necro Golem OP-ness ?

Discuss Median XL!
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B10H4zarD
Thunder Beetle
50 | 5
Jampula wrote:Make it out of Tyrael? Near immortal but oops, you die.


T4 Nagi is enough i guess ;)
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cnlnjzfjb
Horadric Mage
1064 | 24
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B10H4zarD wrote:
cnlnjzfjb wrote:Not heard about "Steel Golem- Builds", probably not gonna work.
From what I know, the summon nec playable in current version are mainly 2 types: VK or knights (boss killer hawks nec not included)
Whether u go summon or totem, better use a
Relic (Champions of the Sun)
Relic
(Random class Only)
Required Level: 75
+(23 to 39) to Champions of the Sun
+(11 to 15)% to Summoned Minion Damage
Elemental Resists +(10 to 15)%
, though I always suggest to remove this relic.


Ahh, i guess i worded myself very poorly in the opening post.
I'm talking about a xBow Necro, just using minions as a meatshield.

Edit:
So in general, the question boils down to "Do i want to use a Golem or VK as xbow necro?" right??

my bad, im sorry

No Golem nor VK, rathma for xbow. A lategame xbow can do t10 even without meatshields (not that fast as some GT/voidstar/Scorpion blade builds, ofc), but u probably need some UMO investment.
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life

+
Flameskin
Flameskin
Scale Mail (Sacred)

Defense: (7200 - 8440) to (8922 - 10307)
Required Level: 100
Required Strength:
1150
Item Level: 120
Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
Weapon Physical Damage -150%
1% Chance to cast level 6 Life Spark on Striking
-20% to Enemy Fire Resistance
+(150 to 200)% Enhanced Defense
+(1000 to 2000) Defense
Maximum Fire Resist +2%
(50 to 75)% Bonus to Defense
Requirements +100%
Socketed (6)
+
Crucible


Crucible
Necromancer Crossbows

'IgnJahGul'
Runeword Level: 100
Famine Grants 1% of Strength and Dexterity as Innate Elemental Damage
Famine No Longer Grants Weapon Physical Damage
25% Chance to cast level 36 Banish on Kill
50% Attack Speed
+(300 to 400) to Attack Rating
-(28 to 35)% to Enemy Fire Resistance
+15% Enhanced Damage
25% to Strength
5% Chance to Avoid Damage
+2 Mana on Striking
combo is must. Others depend on how much u invest on him, especially how many
Solitude
Solitude
Mystic Orb

Right-Click to Apply
(helm only)
Adds your current mana percentage as Weapon Physical Damage
(Max +100% at full mana)
-25% Attack Speed
+20 Required Level
u can MO on ur honorific gear. I did not test how well a 0 UMO xbow is in labs.
If u really need meatshields for xbow, champions of the sun.
Semigloss
Onyx Knight
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You can MO the crap out of your item before you consume it just FYI. There was a patch a while back where they said they fixed it but it still works (atleast as of like 2 patches ago, haven't seen an update on it since). So you can put 5x of every MO and have it req level like 500+ and still turn it into golem.
PeterHatEater
Bone Archer
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cnlnjzfjb wrote:
B10H4zarD wrote:
cnlnjzfjb wrote:Not heard about "Steel Golem- Builds", probably not gonna work.
From what I know, the summon nec playable in current version are mainly 2 types: VK or knights (boss killer hawks nec not included)
Whether u go summon or totem, better use a
Relic (Champions of the Sun)
Relic
(Random class Only)
Required Level: 75
+(23 to 39) to Champions of the Sun
+(11 to 15)% to Summoned Minion Damage
Elemental Resists +(10 to 15)%
, though I always suggest to remove this relic.


Ahh, i guess i worded myself very poorly in the opening post.
I'm talking about a xBow Necro, just using minions as a meatshield.

Edit:
So in general, the question boils down to "Do i want to use a Golem or VK as xbow necro?" right??

my bad, im sorry

No Golem nor VK, rathma for xbow. A lategame xbow can do t10 even without meatshields (not that fast as some GT/voidstar/Scorpion blade builds, ofc), but u probably need some UMO investment.
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life

+
Flameskin
Flameskin
Scale Mail (Sacred)

Defense: (7200 - 8440) to (8922 - 10307)
Required Level: 100
Required Strength:
1150
Item Level: 120
Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
Weapon Physical Damage -150%
1% Chance to cast level 6 Life Spark on Striking
-20% to Enemy Fire Resistance
+(150 to 200)% Enhanced Defense
+(1000 to 2000) Defense
Maximum Fire Resist +2%
(50 to 75)% Bonus to Defense
Requirements +100%
Socketed (6)
+
Crucible


Crucible
Necromancer Crossbows

'IgnJahGul'
Runeword Level: 100
Famine Grants 1% of Strength and Dexterity as Innate Elemental Damage
Famine No Longer Grants Weapon Physical Damage
25% Chance to cast level 36 Banish on Kill
50% Attack Speed
+(300 to 400) to Attack Rating
-(28 to 35)% to Enemy Fire Resistance
+15% Enhanced Damage
25% to Strength
5% Chance to Avoid Damage
+2 Mana on Striking
combo is must. Others depend on how much u invest on him, especially how many
Solitude
Solitude
Mystic Orb

Right-Click to Apply
(helm only)
Adds your current mana percentage as Weapon Physical Damage
(Max +100% at full mana)
-25% Attack Speed
+20 Required Level
u can MO on ur honorific gear. I did not test how well a 0 UMO xbow is in labs.
If u really need meatshields for xbow, champions of the sun.


Jinn can work well with xbow nec, especially if you're focusing on elemental damage. Really good for labs because you get the max fire resists too.
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
can help you hit AS breakpoints and jewels.
Elemental Dominion
Elemental Dominion
Occult Effigy

Cube Reagent
Cube with a Zero Socket Weapon to Add Bonus
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
Adds 75-125 Cold Damage
+10 Required Level
on
Crucible


Crucible
Necromancer Crossbows

'IgnJahGul'
Runeword Level: 100
Famine Grants 1% of Strength and Dexterity as Innate Elemental Damage
Famine No Longer Grants Weapon Physical Damage
25% Chance to cast level 36 Banish on Kill
50% Attack Speed
+(300 to 400) to Attack Rating
-(28 to 35)% to Enemy Fire Resistance
+15% Enhanced Damage
25% to Strength
5% Chance to Avoid Damage
+2 Mana on Striking
and
Elemental Ire
Elemental Ire
Occult Effigy

Cube Reagent
Cube with a Quiver to Add Bonus
Adds 40-60 Fire Damage
Adds 40-60 Lightning Damage
+10 Required Level
on quiver in this case. Other options for armour are
Arrogance
Arrogance
Gothic Plate (Sacred)

Defense: (8308 - 9198) to (10078 - 11157)
Required Level: 120
Required Strength:
1350
Item Level: 130
Restitution
(Based on Restore Percentage)
+50% Combat Speeds
Physical Resist +15%
Maximum Life +7%
Cube with Trophy Fragment: Restore +4%
25% Movement Speed
Adds 15-25 Damage
+(18 to 32) to Stormlord
5% Deadly Strike
+(171 to 200)% Enhanced Defense
+(40 to 50) to all Attributes
Requirements +100%
Socketed (6)
and
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength:
2310
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
or
Endless Pride
Endless Pride
Cap (Sacred)

Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Trophy Fragment: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
and
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
instead of
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life

, but they are better for physical damage Rathma builds.
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Inno86
Balrog
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cnlnjzfjb wrote:
B10H4zarD wrote:
cnlnjzfjb wrote:Not heard about "Steel Golem- Builds", probably not gonna work.
From what I know, the summon nec playable in current version are mainly 2 types: VK or knights (boss killer hawks nec not included)
Whether u go summon or totem, better use a
Relic (Champions of the Sun)
Relic
(Random class Only)
Required Level: 75
+(23 to 39) to Champions of the Sun
+(11 to 15)% to Summoned Minion Damage
Elemental Resists +(10 to 15)%
, though I always suggest to remove this relic.


Ahh, i guess i worded myself very poorly in the opening post.
I'm talking about a xBow Necro, just using minions as a meatshield.

Edit:
So in general, the question boils down to "Do i want to use a Golem or VK as xbow necro?" right??

my bad, im sorry

No Golem nor VK, rathma for xbow. A lategame xbow can do t10 even without meatshields (not that fast as some GT/voidstar/Scorpion blade builds, ofc), but u probably need some UMO investment.
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life

+
Flameskin
Flameskin
Scale Mail (Sacred)

Defense: (7200 - 8440) to (8922 - 10307)
Required Level: 100
Required Strength:
1150
Item Level: 120
Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
Weapon Physical Damage -150%
1% Chance to cast level 6 Life Spark on Striking
-20% to Enemy Fire Resistance
+(150 to 200)% Enhanced Defense
+(1000 to 2000) Defense
Maximum Fire Resist +2%
(50 to 75)% Bonus to Defense
Requirements +100%
Socketed (6)
+
Crucible


Crucible
Necromancer Crossbows

'IgnJahGul'
Runeword Level: 100
Famine Grants 1% of Strength and Dexterity as Innate Elemental Damage
Famine No Longer Grants Weapon Physical Damage
25% Chance to cast level 36 Banish on Kill
50% Attack Speed
+(300 to 400) to Attack Rating
-(28 to 35)% to Enemy Fire Resistance
+15% Enhanced Damage
25% to Strength
5% Chance to Avoid Damage
+2 Mana on Striking
combo is must. Others depend on how much u invest on him, especially how many
Solitude
Solitude
Mystic Orb

Right-Click to Apply
(helm only)
Adds your current mana percentage as Weapon Physical Damage
(Max +100% at full mana)
-25% Attack Speed
+20 Required Level
u can MO on ur honorific gear. I did not test how well a 0 UMO xbow is in labs.
If u really need meatshields for xbow, champions of the sun.


I am not aware xbow necro can survive in t10 lab. i played xbow quite a lot before the "nerf" transforming dmg to fire. arguably, before it was much better (always glass cannon build ofc), now u need pierce. but couldn't do t10 lab. no way. and i had pretty good gear (no solitudes though). Now i am running with the Fire set, it's nice but i have no dreams of playing it in labyrinth.

it would be nice if u can share (even here or privately) a build i can try to go to t10 lab
User avatar
cnlnjzfjb
Horadric Mage
1064 | 24
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PeterHatEater wrote:
cnlnjzfjb wrote:
B10H4zarD wrote:
cnlnjzfjb wrote:Not heard about "Steel Golem- Builds", probably not gonna work.
From what I know, the summon nec playable in current version are mainly 2 types: VK or knights (boss killer hawks nec not included)
Whether u go summon or totem, better use a
Relic (Champions of the Sun)
Relic
(Random class Only)
Required Level: 75
+(23 to 39) to Champions of the Sun
+(11 to 15)% to Summoned Minion Damage
Elemental Resists +(10 to 15)%
, though I always suggest to remove this relic.


Ahh, i guess i worded myself very poorly in the opening post.
I'm talking about a xBow Necro, just using minions as a meatshield.

Edit:
So in general, the question boils down to "Do i want to use a Golem or VK as xbow necro?" right??

my bad, im sorry

No Golem nor VK, rathma for xbow. A lategame xbow can do t10 even without meatshields (not that fast as some GT/voidstar/Scorpion blade builds, ofc), but u probably need some UMO investment.
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life

+
Flameskin
Flameskin
Scale Mail (Sacred)

Defense: (7200 - 8440) to (8922 - 10307)
Required Level: 100
Required Strength:
1150
Item Level: 120
Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
Weapon Physical Damage -150%
1% Chance to cast level 6 Life Spark on Striking
-20% to Enemy Fire Resistance
+(150 to 200)% Enhanced Defense
+(1000 to 2000) Defense
Maximum Fire Resist +2%
(50 to 75)% Bonus to Defense
Requirements +100%
Socketed (6)
+
Crucible


Crucible
Necromancer Crossbows

'IgnJahGul'
Runeword Level: 100
Famine Grants 1% of Strength and Dexterity as Innate Elemental Damage
Famine No Longer Grants Weapon Physical Damage
25% Chance to cast level 36 Banish on Kill
50% Attack Speed
+(300 to 400) to Attack Rating
-(28 to 35)% to Enemy Fire Resistance
+15% Enhanced Damage
25% to Strength
5% Chance to Avoid Damage
+2 Mana on Striking
combo is must. Others depend on how much u invest on him, especially how many
Solitude
Solitude
Mystic Orb

Right-Click to Apply
(helm only)
Adds your current mana percentage as Weapon Physical Damage
(Max +100% at full mana)
-25% Attack Speed
+20 Required Level
u can MO on ur honorific gear. I did not test how well a 0 UMO xbow is in labs.
If u really need meatshields for xbow, champions of the sun.


Jinn can work well with xbow nec, especially if you're focusing on elemental damage. Really good for labs because you get the max fire resists too.
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
can help you hit AS breakpoints and jewels.
Elemental Dominion
Elemental Dominion
Occult Effigy

Cube Reagent
Cube with a Zero Socket Weapon to Add Bonus
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
Adds 75-125 Cold Damage
+10 Required Level
on
Crucible


Crucible
Necromancer Crossbows

'IgnJahGul'
Runeword Level: 100
Famine Grants 1% of Strength and Dexterity as Innate Elemental Damage
Famine No Longer Grants Weapon Physical Damage
25% Chance to cast level 36 Banish on Kill
50% Attack Speed
+(300 to 400) to Attack Rating
-(28 to 35)% to Enemy Fire Resistance
+15% Enhanced Damage
25% to Strength
5% Chance to Avoid Damage
+2 Mana on Striking
and
Elemental Ire
Elemental Ire
Occult Effigy

Cube Reagent
Cube with a Quiver to Add Bonus
Adds 40-60 Fire Damage
Adds 40-60 Lightning Damage
+10 Required Level
on quiver in this case. Other options for armour are
Arrogance
Arrogance
Gothic Plate (Sacred)

Defense: (8308 - 9198) to (10078 - 11157)
Required Level: 120
Required Strength:
1350
Item Level: 130
Restitution
(Based on Restore Percentage)
+50% Combat Speeds
Physical Resist +15%
Maximum Life +7%
Cube with Trophy Fragment: Restore +4%
25% Movement Speed
Adds 15-25 Damage
+(18 to 32) to Stormlord
5% Deadly Strike
+(171 to 200)% Enhanced Defense
+(40 to 50) to all Attributes
Requirements +100%
Socketed (6)
and
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength:
2310
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
or
Endless Pride
Endless Pride
Cap (Sacred)

Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Trophy Fragment: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
and
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
instead of
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life

, but they are better for physical damage Rathma builds.

Jinn seems an option but not the only choice. With Crucible, Im not focusing only on fire damage, Im playing phisical & fire. So the 25% ds & attack speed provided by Rathma is needed. And I doubt Jinn is better than rathma in this case. If u focus more on fire/tri-ele, Jinn is better, like u said, especially with
Elemental Dominion
Elemental Dominion
Occult Effigy

Cube Reagent
Cube with a Zero Socket Weapon to Add Bonus
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
Adds 75-125 Cold Damage
+10 Required Level
+
Elemental Ire
Elemental Ire
Occult Effigy

Cube Reagent
Cube with a Quiver to Add Bonus
Adds 40-60 Fire Damage
Adds 40-60 Lightning Damage
+10 Required Level
. And so, I dont use
Elemental Dominion
Elemental Dominion
Occult Effigy

Cube Reagent
Cube with a Zero Socket Weapon to Add Bonus
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
Adds 75-125 Cold Damage
+10 Required Level
, just 2
Larzuk's Round Shot
Larzuk's Round Shot
Mystic Orb

Right-Click to Apply
+10% Enhanced Damage
2% Chance of Crushing Blow
Weapon Physical Damage +30%
+20 to Strength
+10 Required Level
+ ED mos. And Flameskin armor is the best in slot for me in this xbow gear set. Arrogance and Khazra can work, but not as good as Flameskin from my expericence, cheap and solid, especially when u go rathma. And I think
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life

is better than
Endless Pride
Endless Pride
Cap (Sacred)

Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Trophy Fragment: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
+
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
/
Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
combo for phisical & fire xbow, especially when u can use shadow refuge easily in 2.3 version to cover PR. As for glove, the best is honorific, no doubt. But even without UMO honorific glove, I dont prefer
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
. +1 Max Cold is too mean, and the orange text of it is also thin for nec as orange part. It is like just about 100+ EWD in late game, when u already get 1000+ free EWD from just famine in late game. As for the AS provided, I already go rathma (together with
Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
in switch for dark power buff, so I dont lack AS). Comparing with
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
, I would rather use
Mercy
Mercy
Gloves

'LewElq'
Runeword Level: 110
10% Chance to cast level 18 Punishers on Melee Attack
10% Combat Speeds
+(59 to 69) to Maximum Damage
+26 Defense
+(151 to 200) to Strength
(15 to 20)% to Vitality
, cheaper and solid, damage-wise, if no honorific glove. Tbh, I never thought
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
was a good option for nec ever since I saw it in the runeword list. It is like, yes, this one has all u need, but all are thin (AS is big). Unless u really need that AS (like going tri-ele with Jinn) and u dont want to use
Facebreaker
Facebreaker
Chain Gloves (Sacred)

Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)
. That is the only case I can figure out for nec to choose
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
. If devs would give it 1 more max cold res, I would consider picking it over the cheaper Mercy, for nec. :)
Edited by cnlnjzfjb 1 year.
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cnlnjzfjb
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Inno86 wrote:
cnlnjzfjb wrote:
B10H4zarD wrote:
cnlnjzfjb wrote:Not heard about "Steel Golem- Builds", probably not gonna work.
From what I know, the summon nec playable in current version are mainly 2 types: VK or knights (boss killer hawks nec not included)
Whether u go summon or totem, better use a
Relic (Champions of the Sun)
Relic
(Random class Only)
Required Level: 75
+(23 to 39) to Champions of the Sun
+(11 to 15)% to Summoned Minion Damage
Elemental Resists +(10 to 15)%
, though I always suggest to remove this relic.


Ahh, i guess i worded myself very poorly in the opening post.
I'm talking about a xBow Necro, just using minions as a meatshield.

Edit:
So in general, the question boils down to "Do i want to use a Golem or VK as xbow necro?" right??

my bad, im sorry

No Golem nor VK, rathma for xbow. A lategame xbow can do t10 even without meatshields (not that fast as some GT/voidstar/Scorpion blade builds, ofc), but u probably need some UMO investment.
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life

+
Flameskin
Flameskin
Scale Mail (Sacred)

Defense: (7200 - 8440) to (8922 - 10307)
Required Level: 100
Required Strength:
1150
Item Level: 120
Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
Weapon Physical Damage -150%
1% Chance to cast level 6 Life Spark on Striking
-20% to Enemy Fire Resistance
+(150 to 200)% Enhanced Defense
+(1000 to 2000) Defense
Maximum Fire Resist +2%
(50 to 75)% Bonus to Defense
Requirements +100%
Socketed (6)
+
Crucible


Crucible
Necromancer Crossbows

'IgnJahGul'
Runeword Level: 100
Famine Grants 1% of Strength and Dexterity as Innate Elemental Damage
Famine No Longer Grants Weapon Physical Damage
25% Chance to cast level 36 Banish on Kill
50% Attack Speed
+(300 to 400) to Attack Rating
-(28 to 35)% to Enemy Fire Resistance
+15% Enhanced Damage
25% to Strength
5% Chance to Avoid Damage
+2 Mana on Striking
combo is must. Others depend on how much u invest on him, especially how many
Solitude
Solitude
Mystic Orb

Right-Click to Apply
(helm only)
Adds your current mana percentage as Weapon Physical Damage
(Max +100% at full mana)
-25% Attack Speed
+20 Required Level
u can MO on ur honorific gear. I did not test how well a 0 UMO xbow is in labs.
If u really need meatshields for xbow, champions of the sun.


I am not aware xbow necro can survive in t10 lab. i played xbow quite a lot before the "nerf" transforming dmg to fire. arguably, before it was much better (always glass cannon build ofc), now u need pierce. but couldn't do t10 lab. no way. and i had pretty good gear (no solitudes though). Now i am running with the Fire set, it's nice but i have no dreams of playing it in labyrinth.

it would be nice if u can share (even here or privately) a build i can try to go to t10 lab

Mine is phisical & fire. I didnt test tri-ele variant, if u go tri-ele, then Jinn + Elemental Dominion + Elemental Ire.

Relic:
Relic (Shadow Refuge)
+
Relic (Widowmaker)
Relic
(Random class Only)
Required Level: 75
+(21 to 40)% Damage to Undead
+(23 to 36) to Widowmaker
(6 to 9)% to Strength
+
Relic (Champions of the Sun)
Relic
(Random class Only)
Required Level: 75
+(23 to 39) to Champions of the Sun
+(11 to 15)% to Summoned Minion Damage
Elemental Resists +(10 to 15)%
/
Relic (Buckshot)
(if u can survive without meatshields)
Gear:
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life

+
Flameskin
Flameskin
Scale Mail (Sacred)

Defense: (7200 - 8440) to (8922 - 10307)
Required Level: 100
Required Strength:
1150
Item Level: 120
Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
Weapon Physical Damage -150%
1% Chance to cast level 6 Life Spark on Striking
-20% to Enemy Fire Resistance
+(150 to 200)% Enhanced Defense
+(1000 to 2000) Defense
Maximum Fire Resist +2%
(50 to 75)% Bonus to Defense
Requirements +100%
Socketed (6)
+
Crucible


Crucible
Necromancer Crossbows

'IgnJahGul'
Runeword Level: 100
Famine Grants 1% of Strength and Dexterity as Innate Elemental Damage
Famine No Longer Grants Weapon Physical Damage
25% Chance to cast level 36 Banish on Kill
50% Attack Speed
+(300 to 400) to Attack Rating
-(28 to 35)% to Enemy Fire Resistance
+15% Enhanced Damage
25% to Strength
5% Chance to Avoid Damage
+2 Mana on Striking
combo is must. Or u can just use SBS/Khazra/Arrogance, but I really value the lvl 6 life spark on Flameskin, the same reason with solitude.
For the glove/belt/boots part, honorific, best. Or honorific glove/belt +
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
. Or honorific glove +
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
(better than
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
in labs) +
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
. It just depends, like I said. The more UMOs the better. I didnt test 0 UMO xbow in labs.
Leviathan and Shamanka on switch. If u dont want to bother with gear switching, then replace one relic for
Relic (Dark Power)
Relic
(Random class Only)
Required Level: 75
Dark Power: Doubled Magic Damage
Adds 100-200 Magic Damage
+(9 to 17) to Dark Power
.
Edited by cnlnjzfjb 1 year.
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cnlnjzfjb
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cnlnjzfjb wrote:
Inno86 wrote:
cnlnjzfjb wrote:
B10H4zarD wrote:
cnlnjzfjb wrote:Not heard about "Steel Golem- Builds", probably not gonna work.
From what I know, the summon nec playable in current version are mainly 2 types: VK or knights (boss killer hawks nec not included)
Whether u go summon or totem, better use a
Relic (Champions of the Sun)
Relic
(Random class Only)
Required Level: 75
+(23 to 39) to Champions of the Sun
+(11 to 15)% to Summoned Minion Damage
Elemental Resists +(10 to 15)%
, though I always suggest to remove this relic.


Ahh, i guess i worded myself very poorly in the opening post.
I'm talking about a xBow Necro, just using minions as a meatshield.

Edit:
So in general, the question boils down to "Do i want to use a Golem or VK as xbow necro?" right??

my bad, im sorry

No Golem nor VK, rathma for xbow. A lategame xbow can do t10 even without meatshields (not that fast as some GT/voidstar/Scorpion blade builds, ofc), but u probably need some UMO investment.
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life

+
Flameskin
Flameskin
Scale Mail (Sacred)

Defense: (7200 - 8440) to (8922 - 10307)
Required Level: 100
Required Strength:
1150
Item Level: 120
Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
Weapon Physical Damage -150%
1% Chance to cast level 6 Life Spark on Striking
-20% to Enemy Fire Resistance
+(150 to 200)% Enhanced Defense
+(1000 to 2000) Defense
Maximum Fire Resist +2%
(50 to 75)% Bonus to Defense
Requirements +100%
Socketed (6)
+
Crucible


Crucible
Necromancer Crossbows

'IgnJahGul'
Runeword Level: 100
Famine Grants 1% of Strength and Dexterity as Innate Elemental Damage
Famine No Longer Grants Weapon Physical Damage
25% Chance to cast level 36 Banish on Kill
50% Attack Speed
+(300 to 400) to Attack Rating
-(28 to 35)% to Enemy Fire Resistance
+15% Enhanced Damage
25% to Strength
5% Chance to Avoid Damage
+2 Mana on Striking
combo is must. Others depend on how much u invest on him, especially how many
Solitude
Solitude
Mystic Orb

Right-Click to Apply
(helm only)
Adds your current mana percentage as Weapon Physical Damage
(Max +100% at full mana)
-25% Attack Speed
+20 Required Level
u can MO on ur honorific gear. I did not test how well a 0 UMO xbow is in labs.
If u really need meatshields for xbow, champions of the sun.


I am not aware xbow necro can survive in t10 lab. i played xbow quite a lot before the "nerf" transforming dmg to fire. arguably, before it was much better (always glass cannon build ofc), now u need pierce. but couldn't do t10 lab. no way. and i had pretty good gear (no solitudes though). Now i am running with the Fire set, it's nice but i have no dreams of playing it in labyrinth.

it would be nice if u can share (even here or privately) a build i can try to go to t10 lab

Mine is phisical & fire. I didnt test tri-ele variant, if u go tri-ele, then Jinn + Elemental Dominion + Elemental Ire.

Relic:
Relic (Shadow Refuge)
+
Relic (Widowmaker)
Relic
(Random class Only)
Required Level: 75
+(21 to 40)% Damage to Undead
+(23 to 36) to Widowmaker
(6 to 9)% to Strength
+
Relic (Champions of the Sun)
Relic
(Random class Only)
Required Level: 75
+(23 to 39) to Champions of the Sun
+(11 to 15)% to Summoned Minion Damage
Elemental Resists +(10 to 15)%
/
Relic (Buckshot)
(if u can survive without meatshields)
Gear:
Trophy Hunter
Trophy Hunter
(Trophy Set)

The Conqueror
Idol of Fortune

Set Bonus with complete set:
Medals of Honor
(Based on Trophies)
+10 Life after each Kill
+1% Physical Resist
+5% Magic Find
+25 to Mana
+50 to Life

+
Flameskin
Flameskin
Scale Mail (Sacred)

Defense: (7200 - 8440) to (8922 - 10307)
Required Level: 100
Required Strength:
1150
Item Level: 120
Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
Weapon Physical Damage -150%
1% Chance to cast level 6 Life Spark on Striking
-20% to Enemy Fire Resistance
+(150 to 200)% Enhanced Defense
+(1000 to 2000) Defense
Maximum Fire Resist +2%
(50 to 75)% Bonus to Defense
Requirements +100%
Socketed (6)
+
Crucible


Crucible
Necromancer Crossbows

'IgnJahGul'
Runeword Level: 100
Famine Grants 1% of Strength and Dexterity as Innate Elemental Damage
Famine No Longer Grants Weapon Physical Damage
25% Chance to cast level 36 Banish on Kill
50% Attack Speed
+(300 to 400) to Attack Rating
-(28 to 35)% to Enemy Fire Resistance
+15% Enhanced Damage
25% to Strength
5% Chance to Avoid Damage
+2 Mana on Striking
combo is must. Or u can just use SBS/Khazra/Arrogance, but I really value the lvl 6 life spark on Flameskin, the same reason with solitude.
For the glove/belt/boots part, honorific, best. Or honorific glove/belt +
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
. Or honorific glove +
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
(better than
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
in labs) +
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
. It just depends, like I said. The more UMOs the better. I didnt test 0 UMO xbow in labs.
Leviathan and Shamanka on switch. If u dont want to bother with gear switching, then replace one relic for
Relic (Dark Power)
Relic
(Random class Only)
Required Level: 75
Dark Power: Doubled Magic Damage
Adds 100-200 Magic Damage
+(9 to 17) to Dark Power
.

Btw, before Tantrum is nerfed in 2.3,
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
+
Arrogance
Arrogance
Gothic Plate (Sacred)

Defense: (8308 - 9198) to (10078 - 11157)
Required Level: 120
Required Strength:
1350
Item Level: 130
Restitution
(Based on Restore Percentage)
+50% Combat Speeds
Physical Resist +15%
Maximum Life +7%
Cube with Trophy Fragment: Restore +4%
25% Movement Speed
Adds 15-25 Damage
+(18 to 32) to Stormlord
5% Deadly Strike
+(171 to 200)% Enhanced Defense
+(40 to 50) to all Attributes
Requirements +100%
Socketed (6)
/
The Petulant
The Petulant
Hard Leather Armor (Sacred)

Defense: 7053 to 7521
Required Level: 100
Required Strength: 550
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Weapon Physical Damage per Tantrum Skill Level
25% Movement Speed
Weapon Physical Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
+ rare quiver with Tantrum combo is good, but now it is just dead.
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uberecht
Sasquatch
65 | 6
Siosilvar wrote:The strongest iron golem is a
Na-Krul's Spine
Na-Krul's Spine
Naginata (4)

Two-Hand Damage: (25 - 28) to (31 - 39)
(Assassin Only)
Required Level: 6
Required Dexterity: 58
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
20% Chance to cast level 4 Flamefront on Melee Attack
5% Chance to cast level 2 Bloodlust on Melee Attack
+6% Bonus Damage to Bloodlust
15% Attack Speed
Adds (8 to 10)-(13 to 20) Damage
+(35 to 40)% Enhanced Damage
Elemental Resists +(21 to 25)%
Physical Resist (3 to 5)%
Socketed (2)
Two-Hand Damage: (79 - 90) to (96 - 112)
(Assassin Only)
Required Level: 26
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
30% Chance to cast level 12 Flamefront on Melee Attack
7% Chance to cast level 8 Bloodlust on Melee Attack
+12% Bonus Damage to Bloodlust
25% Attack Speed
Adds (13 to 15)-(28 to 35) Damage
+(81 to 103)% Enhanced Damage
Elemental Resists +(31 to 35)%
Physical Resist (9 to 11)%
Socketed (4)
Two-Hand Damage: (194 - 214) to (221 - 246)
(Assassin Only)
Required Level: 47
Required Dexterity: 192
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
40% Chance to cast level 20 Flamefront on Melee Attack
9% Chance to cast level 14 Bloodlust on Melee Attack
+18% Bonus Damage to Bloodlust
35% Attack Speed
Adds (18 to 20)-(43 to 50) Damage
+(126 to 149)% Enhanced Damage
Elemental Resists +(41 to 45)%
Physical Resist (15 to 17)%
Socketed (5)
Two-Hand Damage: (255 - 277) to (290 - 320)
(Assassin Only)
Required Level: 57
Required Dexterity: 382
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
45% Chance to cast level 24 Flamefront on Melee Attack
10% Chance to cast level 17 Bloodlust on Melee Attack
+24% Bonus Damage to Bloodlust
40% Attack Speed
Adds (21 to 23)-(51 to 60) Damage
+(149 to 171)% Enhanced Damage
Elemental Resists +(46 to 50)%
Physical Resist (18 to 20)%
Socketed (6)
filled with Um runes. I haven't done the math in awhile but that should be immune to elemental damage and provide you with bloodlust procs.

What's the cap for iron golem immunity ?


Edit:
viewtopic.php?f=40&t=56611&p=442230&hilit=compendium#Iron%20Golem
So here it says Immunity Cap is 150
Nakrul gives 50 All Res, 6xUm give 60% all res (78, with Uns)
(So max 128)
We can't use Mo for reaching cap, bc there a no +Res Mo that goes on Weapons.

Is this correct/Am I missing something ?
Splargh
Grubber
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pretty sure that you are correct. Iron golem becoming immune to all elements is more of a theoretical than a real possibility.

Edit: Immunity against single elements at the expense of all other elements - using Ral/Ort/etc-Runes - can be done easily