D2Stats 4.0.0

Discuss Median XL!
BooBoo
Skeleton
3 | 0
Jitan, Come On wrote:
BooBoo wrote:In this patch, no matter what version of D2Stats I use, all my loot is displayed. Gold, potions, etc. I just can't hide the items I don't want to see. What am I doing wrong?

viewtopic.php?p=601845#p601845

Big thancks! :cheers:
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Vanngancabg
Bone Archer
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How do you write the command for any item?
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Aliasex
Prowler
16 | 3
Too sad. Ingame lootfilter is total trash ( Cant find any configuration to play comfortable. A strange desire of developers to shove an inconvenient filter into an inappropriate game.
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Taem
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Aliasex wrote:Too sad. Ingame lootfilter is total trash ( Cant find any configuration to play comfortable. A strange desire of developers to shove an inconvenient filter into an inappropriate game.


I haven't played with it yet, but if the goal is to be entirety self sufficient from 3rd party programs, then it makes sense to me to add a loot filter to replace 3rd party ones. It will take time to refine, but you're judging it against d2stats when stats has been through several iterations and mxl just began. I feel in time, it will get closer to stats. Personally, I like that the devs are turning d2 into the game that should have been released! I think that's awesome for a group of voulenteers.
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Aliasex
Prowler
16 | 3
Taem wrote: I feel in time, it will get closer to stats.

Its impossible. Simple Ctrl+C, Ctrl+V will never works ingame. And many-many other small things. It will never be as convenient as d2stats, the game itself is not designed for this. If they want, then let them make their own loot filter, but why break something that worked perfectly? And so it turns out that both are still needed and both work poorly.
It would be better to address the desynchronization problem. I'm not sure, but everything points to the fact that the problem is in the speed of the game, in thousands of mobs on the screen, in millions of hits per second by the player, billions of hits per second from mobs, in the reactive movement of the player and mobs. The problem is in the network code from Blizzard, it cannot be changed. But devs can slow down the game. Yes, it will not be as dynamic, but all the skills will work as they should. There will be no deaths off-screen, and every death from an unknown cause will not be annoying. Right now, two builds for the assassin simply don't work as they should because of this.
And wasting time on a loot filter, which has been around for a long time (d2stats), is more of a sabotage than something good. Sorry for my English, some words are taken from Google Translate.
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shnurr214
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Aliasex wrote:
Taem wrote: I feel in time, it will get closer to stats.

Its impossible. Simple Ctrl+C, Ctrl+V will never works ingame. And many-many other small things. It will never be as convenient as d2stats, the game itself is not designed for this. If they want, then let them make their own loot filter, but why break something that worked perfectly? And so it turns out that both are still needed and both work poorly.
It would be better to address the desynchronization problem. I'm not sure, but everything points to the fact that the problem is in the speed of the game, in thousands of mobs on the screen, in millions of hits per second by the player, billions of hits per second from mobs, in the reactive movement of the player and mobs. The problem is in the network code from Blizzard, it cannot be changed. But devs can slow down the game. Yes, it will not be as dynamic, but all the skills will work as they should. There will be no deaths off-screen, and every death from an unknown cause will not be annoying. Right now, two builds for the assassin simply don't work as they should because of this.
And wasting time on a loot filter, which has been around for a long time (d2stats), is more of a sabotage than something good. Sorry for my English, some words are taken from Google Translate.


To be fair PD2 has an integrated loot filter and its really well implemented, I do tend to think the ingame loot filter addition with editing in the client was kind of a waste of time, its going to take forever to get it to a point that its on par with d2stats and this game has much bigger qol issues that need fixing. That being said I think an ingame loot filter has promise.
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zulderacul
Vampiress
37 | 7
I wonder whats the fuss about D2Stats as it works just fine , with the only difference some items appear in 2 rows with lets say the unique's name in the first row and gray text with the item base as second , other than that absolutely everything works as usual.
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Jitan, Come On
Balrog
132 | 7
zulderacul wrote:I wonder whats the fuss about D2Stats as it works just fine , with the only difference some items appear in 2 rows with lets say the unique's name in the first row and gray text with the item base as second , other than that absolutely everything works as usual.

So you can hide junk items with it?
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Aliasex
Prowler
16 | 3
shnurr214 wrote:That being said I think an ingame loot filter has promise.

Not a chance. I only need one argument to prove it - navigation through the list. When there are 3-4 rules, it's not a problem. But what if there are 10 or more? There are actually many such arguments.
It would be better if they made a sash like in PD2 with a million tabs.
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IronMan
Lava Lord
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Hope this wasn't already asked, but is there an easy way to notify for "any combination of X out of these Y stats" in one line?

Example: How do I set it up so I only get notified when 2 out of these three stats are on one Belt/Boot?
"(Belt|Boots) \(Angelic\)" {[31-40] to Maximum Damage|[41-50] to all Attributes|[20|25]% Combat Speeds} rare purple

Many thanks in advance