Sfp4 wrote:Only way I can see to really make trapsin shine is to give it spell factor. Then you can transition out of the set and make it decent.
And lets not talk about it being OP when fucking Paladin exists.
Trapsin has some strengths in survival, but it's no use just dodging because a horde of monsters kills her easily, since she doesn't have enough damage to withstand higher levels in a room with more players (the best defense is a devastating attack) . This build becomes dull over time, where its damage system is low compared to other builds, and it has no minions to protect it when it fires traps (the main trap has a delay before dealing damage). DEVs should remove the incinerator skill and give it another fun skill (like minions to use as bait for the trap) and slightly increase the damage factor of traps from 33% to 50%.