Quick Links
Walkthrough Breakpoints Stat Points Pierce Early Game Mid Game End Game Ubers
ProgressionLevel 1 - 20 : These levels are fairly simple, you can literally walk through act 1 and obtain level 20 at the end of Andariel.
Level 20 - 40 : For quick progression, run through Sewers or Ancient Tunnels in Act 2.
Level 40 - 60 : Around this level you wanna kill Mephisto and start creating your Tiered Uniques. Then run act 5 Frigid to obtain level 60.
Level 60 - 80 : You should just continue through Nightmare and unlock Hell.
Level 80 - 105 : Generally speaking you wanna be LVL 100 once you reach Act 1 Hell. Your main goal is reaching level 105 by the end of Act 5 hell.
Level 105 - 110 : Sunless Sea
Level 110 - 115 : Cows / Torajan Jungles
Level 115 - 120 : K3K
Level 120 - 125 : Duncraig / Teganze
Level 125 - 140 : Fauzt / Viz Jun / Triune
Level 140 - 145 : Scosglen
Level 145 - 150 : Rifting
Stat Points
Strength: Enough for gear
Dexterity : Dump everything here
Vitality : None
Energy : None
Pierce
Hell : 135%
Bosses : 175%
Special Bosses : 199%
- Enemy res in Normal starts at 0 and doesn’t increase even for bosses.
- Enemy res in Nightmare is 0 for phys/mag, 15% elemental resists
- Enemy res in Hell is 0 phys/mag, 35% elemental resists
* Bosses in destruction have 35% phys/mag res, 75% elemental resists.
- So to bring a boss to -100% res in destruction you would need 175 pierce.
Innate Elemental Damage
Innate Elemental Damage is easily explained by simply looking at your Mainhand Weapon. Innate Elemental Damage is capped at 100%, I believe. For example, let's say your weapon says Innate Elemental Damage based off Dexterity. If you cap your Innate Elemental Damage to 100% you will be converting 100% of your Dexterity into Tri Elemental Damage, this is possible by using a Warp Blade aka Starhawk during Late Game Progression. By converting 100% of your Dexterity into Innate Elemental Damage you can now Scale higher damage, simply by placing more points into Dexterity. Reaching 4,000 Dexterity is ideal for this build to work. So the more Dex you have the greater your Innate Elemental Damage will increase. Throughout early leveling stages you are using a Crystal Sword so in which case, you will be converting 100% Dexterity into Innate Cold Damage instead. It's not til later in the game you start utilizing Innate Elemental Damage during min/maxing stages. In a brief summary, Innate Elemental Damage scales off your Attributes.
- Mid Game Topic : The point of stacking Tri Ele Damage during Mid Game Progression is because Fire and Lightning Damage are Converted into Cold Damage, thanks to the Passive Cold Blooded
Block Chance
In Median XL, your base chance to block depends on character class:
Amazon, Assassin, Druid, Sorceress: 3%
Necromancer, Paladin: 1%
Barbarian: 0%
Shields have 0% chance to block, except class-specific shields – which provide +1% extra chance to block.
The block rating is boosted by dexterity as follows:
Chance to Block = Block% * (Dexterity - 15) / 2 * Character_Level
Capped at 50% chance to block (can be increased up to 80%), by using Fusillade increasing Max Block Chance by 30%.
DEX needed per +x% Increased Base Block Chance for a clvl 145 Sorc to hit Max Block:
+0% = 5820 DEX
+1% = 4660 DEX
+2% = 3885 DEX
Procs
In this builds we will be using two sources of procs to help clear. Let's go over what a Proc means, There are many variety of procs expanding from Lightning to Fire to Cold to Poison damage procs. You can gain a proc on certain items in the game and have a chance to cast %. You can simply increase your CTC% by stacking multiple items or procs with the same CTC %. However, when stacking multiple items with the same Proc Chance the only thing that increases is Chance to cast not the level of the proc. Procs happen, when you either 1) kill an enemy or 2) attack an enemy. Procs happen more often based off your Attack Rating , how many times you land an attack, and how fast you attack. IAS % is important and so is AR so the higher the greater. A way to increase yours procs sources of damage is by increasing things such as; Spell Damage and Pierce. For more information about which procs you can obtain click the link https://docs.median-xl.com/doc/wiki/affixes
► Show Spoiler
⦁ These two procs will be used in Late Game progression; both scale off Energy and Spell Damage since they are considered Spells. And since these procs are Spells, they benefit from Pierce. So reaching 175% Pierce in all elements is very important for this build.
⦁ Here are some examples of random crafted Crystal Swords for Mid Game Profression. They are not ideal, they are just examples so consider them lightly. However imo, I suggest getting Magic Missile Proc and one more Proc on the sword.
Early Game : (Level 1-105)
(Tiered Unique's)
level 1-105 = 113 points
► Show Spoiler
Gear
Weapon :
Armor :
Shield :
Gloves :
Helmet :
Boots :
Belt :
Rings :
Amulet :
Socket Fillers
Weapon : Rainbow Stones
Armor : Fal / Amethyst
Shield : Fal
Gloves : Fal / Amethyst
Boots : Fal / Amethyst
Belt : Fal / Amethyst
Helmet : Fal / Amethyst
Mystic Orbs
Weapon : [Oil of Luck/Greater Luck = 20% IAS or 100% AR] | Innate Elemental Damage % | IAS %
Armor : - Lower Requirements | Dexterity | FHR %
Gloves : - Lower Requirements | Dexterity | FHR %
Belt : - Lower Requirements | Dexterity | FHR %
Boots : - Lower Requirements | Dexterity | FHR %
Helmet : - Lower Requirements | Dexterity | FHR %
Rings : Mana Regen %
Amulet : Mana Regen %
Skills
Arcane Skills
⦁ Immersion : 1 pt - 1 point to reach your Raven Familiars.
⦁ Arcane Torrent : 1 pt - 1 point to reach your Raven Familiars.
⦁ Raven Familiar : 1 pt - Place 1 point here for + 1 all skills and % Energy.
Melee Skills
⦁ Mooncall : 20 Pts - you want to save 5 points for Living Flame for higher sustainability. Only placing 20 points now for early game progression is all you need. Max this out in Mid Game once you get more points or levels.
⦁ Bladestorm : 5 Pts - Placing only 5 points into this early on saves you from having mana problems. Also adding mana regen on your Jewelry should definitely fix it.
⦁ Primordial Might : 1 Pt - This skill is important because it gives you Innate elemental damage % based off weapon physical damage ( which we don't use ).
⦁ Cold Blooded : 1 Pt - 1 pointing this is essential to early game leveling because it adds all your innate elemental damage into cold damage and gives you 40% to cast Glacial Volley on Bladestorm.
⦁ Fusillade : 10 Pts - Boss Killing Skill.
⦁ Premonition : 5 Pts - Max block chance is increased when picking this skill up.
⦁ Arcane Sustenance : 1 Pt - This upgrade is very important to the build because it gives you mana back and less mana drained when hit.
Mastery Skills
⦁ Meditation : 3 Pts - This skill will solve most mana issues after adding mana regen on Jewelry.
⦁ Purity : 4 Pts - This is important because we want to be cursed less.
⦁ Melee Devotion : 1 Pt - This skill is insanely good for the build since it adds % damage reduction from all sources.
Coven Skills
⦁ Living Flame : 13 Pts - this skill is insane, it will help you survive waveclear and bossing when progressing through the game.
⦁ Warp Armor : 20 Pts - you wanna only put 24 points into this because you can't gain anymore Avoid Damage % after.
⦁ Nova Charge : 6 Pts - 6 points into Nova Charge is essential because it converts 50% of your Dexterity into Energy giving you a larger mana pool.
Reward Skills
⦁ Baneblade : 15 Pts - Maxing this skill is important because it gives you innate elemental damage % , block speed, life on attack and Physical Damage %
⦁ Symbol of Esu : 5 Pts - you only need 5 points here to gain %5 Absorb.
Innate Skills
⦁ Manashield : Innate - 25% of Direct Damage is Taken from Mana before Life.
Weapon :
Iceflayer
(Crystal Sword) --> Crafted Crystal Sword : We are starting off with the weapon since its the most important piece of the build. Iceflayer is a great choice in this situation because we want to utilize the aspect of the skill tree and whats available. so picking up a cold sword and cold blooded together these paired will help you steamroll content. Then later finding a Sacred Rare Crystal Sword to craft on to get you prepared for Mid Game.Iceflayer
Crystal Sword (4)
Required Level: 11
Required Dexterity: 73
Item Level: 19
Innate Cold Damage: (10.0% of Dexterity)
+1 to Paladin Skill Levels
+1 to Druid Skill Levels
15% Attack Speed
Adds 5-6 Cold Damage
-(3 to 5)% to Enemy Cold Resistance
(3 to 5)% to Dexterity
Physical Damage Reduced by (5 to 10)
Socketed (2)
Required Level: 30
Required Dexterity: 110
Item Level: 36
Innate Cold Damage: (15.0% of Dexterity)
+2 to Paladin Skill Levels
+2 to Druid Skill Levels
30% Attack Speed
Adds 14-20 Cold Damage
-(6 to 10)% to Enemy Cold Resistance
(9 to 11)% to Dexterity
Physical Damage Reduced by (15 to 25)
Socketed (4)
Required Level: 48
Required Dexterity: 216
Item Level: 59
Innate Cold Damage: (20.0% of Dexterity)
+3 to Paladin Skill Levels
+3 to Druid Skill Levels
45% Attack Speed
Adds 40-60 Cold Damage
-(11 to 15)% to Enemy Cold Resistance
(15 to 17)% to Dexterity
Physical Damage Reduced by (31 to 40)
Socketed (5)
Required Level: 57
Required Dexterity: 427
Item Level: 85
Innate Cold Damage: (25.0% of Dexterity)
+4 to Paladin Skill Levels
+4 to Druid Skill Levels
60% Attack Speed
Adds 120-160 Cold Damage
-(16 to 20)% to Enemy Cold Resistance
(18 to 20)% to Dexterity
Physical Damage Reduced by (41 to 50)
Socketed (6)
Crystal Sword (4)
Required Level: 11
Required Dexterity: 73
Item Level: 19
Innate Cold Damage: (10.0% of Dexterity)
+1 to Paladin Skill Levels
+1 to Druid Skill Levels
15% Attack Speed
Adds 5-6 Cold Damage
-(3 to 5)% to Enemy Cold Resistance
(3 to 5)% to Dexterity
Physical Damage Reduced by (5 to 10)
Socketed (2)
Required Level: 30
Required Dexterity: 110
Item Level: 36
Innate Cold Damage: (15.0% of Dexterity)
+2 to Paladin Skill Levels
+2 to Druid Skill Levels
30% Attack Speed
Adds 14-20 Cold Damage
-(6 to 10)% to Enemy Cold Resistance
(9 to 11)% to Dexterity
Physical Damage Reduced by (15 to 25)
Socketed (4)
Required Level: 48
Required Dexterity: 216
Item Level: 59
Innate Cold Damage: (20.0% of Dexterity)
+3 to Paladin Skill Levels
+3 to Druid Skill Levels
45% Attack Speed
Adds 40-60 Cold Damage
-(11 to 15)% to Enemy Cold Resistance
(15 to 17)% to Dexterity
Physical Damage Reduced by (31 to 40)
Socketed (5)
Required Level: 57
Required Dexterity: 427
Item Level: 85
Innate Cold Damage: (25.0% of Dexterity)
+4 to Paladin Skill Levels
+4 to Druid Skill Levels
60% Attack Speed
Adds 120-160 Cold Damage
-(16 to 20)% to Enemy Cold Resistance
(18 to 20)% to Dexterity
Physical Damage Reduced by (41 to 50)
Socketed (6)
Armor :
Iceshell
(Plate Mail) : Iceshell is our most precious item, it adds some nice cold procs helping you clear mobs easier and some extra Innate Cold Damage.Iceshell
Plate Mail (4)
Defense: (253 - 285) to (518 - 581)
Required Level: 6
Required Strength: 32
Item Level: 19
5% Chance to cast level 7 Ice Bolt Nova on Melee Attack
2% Chance to cast level 5 Glacial Nova when Attacked
15% Hit Recovery
Adds 10-15 Cold Damage
+(11 to 15)% to Cold Spell Damage
+(41 to 60)% Enhanced Defense
+(21 to 50) Defense
Maximum Cold Resist +1%
Socketed (2)
Defense: (802 - 880) to (1511 - 1657)
Required Level: 23
Required Strength: 63
Item Level: 36
6% Chance to cast level 14 Ice Bolt Nova on Melee Attack
3% Chance to cast level 15 Glacial Nova when Attacked
25% Hit Recovery
Adds 33-38 Cold Damage
+(16 to 20)% to Cold Spell Damage
+(71 to 90)% Enhanced Defense
+(101 to 200) Defense
Maximum Cold Resist +(1 to 2)%
Socketed (4)
Defense: (1867 - 2024) to (3345 - 3633)
Required Level: 42
Required Strength: 219
Item Level: 59
7% Chance to cast level 21 Ice Bolt Nova on Melee Attack
4% Chance to cast level 25 Glacial Nova when Attacked
35% Hit Recovery
Adds 65-75 Cold Damage
+(21 to 25)% to Cold Spell Damage
+(101 to 120)% Enhanced Defense
+(201 to 300) Defense
Maximum Cold Resist +2%
Socketed (5)
Defense: (3017 - 3231) to (5347 - 5737)
Required Level: 50
Required Strength: 438
Item Level: 85
8% Chance to cast level 28 Ice Bolt Nova on Melee Attack
4% Chance to cast level 30 Glacial Nova when Attacked
45% Hit Recovery
Adds 130-150 Cold Damage
+(26 to 30)% to Cold Spell Damage
+(141 to 160)% Enhanced Defense
+(301 to 400) Defense
Maximum Cold Resist +3%
Socketed (6)
Plate Mail (4)
Defense: (253 - 285) to (518 - 581)
Required Level: 6
Required Strength: 32
Item Level: 19
5% Chance to cast level 7 Ice Bolt Nova on Melee Attack
2% Chance to cast level 5 Glacial Nova when Attacked
15% Hit Recovery
Adds 10-15 Cold Damage
+(11 to 15)% to Cold Spell Damage
+(41 to 60)% Enhanced Defense
+(21 to 50) Defense
Maximum Cold Resist +1%
Socketed (2)
Defense: (802 - 880) to (1511 - 1657)
Required Level: 23
Required Strength: 63
Item Level: 36
6% Chance to cast level 14 Ice Bolt Nova on Melee Attack
3% Chance to cast level 15 Glacial Nova when Attacked
25% Hit Recovery
Adds 33-38 Cold Damage
+(16 to 20)% to Cold Spell Damage
+(71 to 90)% Enhanced Defense
+(101 to 200) Defense
Maximum Cold Resist +(1 to 2)%
Socketed (4)
Defense: (1867 - 2024) to (3345 - 3633)
Required Level: 42
Required Strength: 219
Item Level: 59
7% Chance to cast level 21 Ice Bolt Nova on Melee Attack
4% Chance to cast level 25 Glacial Nova when Attacked
35% Hit Recovery
Adds 65-75 Cold Damage
+(21 to 25)% to Cold Spell Damage
+(101 to 120)% Enhanced Defense
+(201 to 300) Defense
Maximum Cold Resist +2%
Socketed (5)
Defense: (3017 - 3231) to (5347 - 5737)
Required Level: 50
Required Strength: 438
Item Level: 85
8% Chance to cast level 28 Ice Bolt Nova on Melee Attack
4% Chance to cast level 30 Glacial Nova when Attacked
45% Hit Recovery
Adds 130-150 Cold Damage
+(26 to 30)% to Cold Spell Damage
+(141 to 160)% Enhanced Defense
+(301 to 400) Defense
Maximum Cold Resist +3%
Socketed (6)
Shield :
The Wailing Wall
(Bone Shield) : Since we are scaling cold early on this shield is perfect for what we need since it adds more Innate Cold Damage.The Wailing Wall
Bone Shield (4)
Defense: (69 - 79) to (134 - 153)
Chance to Block: Class%
Required Level: 5
Required Dexterity: 44
Item Level: 10
4% Chance to cast level 5 Hunting Banshee on Melee Attack
Adds (2 to 3)-(4 to 5) Cold Damage
+(18 to 35)% Enhanced Defense
+(21 to 30) to Dexterity
Magic Resist +(2 to 3)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (275 - 305) to (454 - 505)
Chance to Block: Class%
Required Level: 23
Required Dexterity: 65
Item Level: 31
6% Chance to cast level 12 Hunting Banshee on Melee Attack
Adds (6 to 8)-(11 to 13) Cold Damage
+(52 to 69)% Enhanced Defense
+(31 to 40) to Dexterity
Magic Resist +3%
Cold Resist +(21 to 25)%
Socketed (4)
Defense: (731 - 793) to (1155 - 1254)
Chance to Block: Class%
Required Level: 40
Required Dexterity: 137
Item Level: 51
8% Chance to cast level 20 Hunting Banshee on Melee Attack
Adds (26 to 30)-(46 to 50) Cold Damage
+(87 to 103)% Enhanced Defense
+(41 to 50) to Dexterity
Magic Resist +(4 to 5)%
Cold Resist +(31 to 35)%
Socketed (5)
Defense: (1093 - 1179) to (1721 - 1856)
Chance to Block: Class%
Required Level: 49
Required Dexterity: 282
Item Level: 77
10% Chance to cast level 30 Hunting Banshee on Melee Attack
Adds (51 to 60)-(91 to 100) Cold Damage
+(104 to 120)% Enhanced Defense
+(51 to 60) to Dexterity
Magic Resist +5%
Cold Resist +(36 to 40)%
Socketed (6)
Bone Shield (4)
Defense: (69 - 79) to (134 - 153)
Chance to Block: Class%
Required Level: 5
Required Dexterity: 44
Item Level: 10
4% Chance to cast level 5 Hunting Banshee on Melee Attack
Adds (2 to 3)-(4 to 5) Cold Damage
+(18 to 35)% Enhanced Defense
+(21 to 30) to Dexterity
Magic Resist +(2 to 3)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (275 - 305) to (454 - 505)
Chance to Block: Class%
Required Level: 23
Required Dexterity: 65
Item Level: 31
6% Chance to cast level 12 Hunting Banshee on Melee Attack
Adds (6 to 8)-(11 to 13) Cold Damage
+(52 to 69)% Enhanced Defense
+(31 to 40) to Dexterity
Magic Resist +3%
Cold Resist +(21 to 25)%
Socketed (4)
Defense: (731 - 793) to (1155 - 1254)
Chance to Block: Class%
Required Level: 40
Required Dexterity: 137
Item Level: 51
8% Chance to cast level 20 Hunting Banshee on Melee Attack
Adds (26 to 30)-(46 to 50) Cold Damage
+(87 to 103)% Enhanced Defense
+(41 to 50) to Dexterity
Magic Resist +(4 to 5)%
Cold Resist +(31 to 35)%
Socketed (5)
Defense: (1093 - 1179) to (1721 - 1856)
Chance to Block: Class%
Required Level: 49
Required Dexterity: 282
Item Level: 77
10% Chance to cast level 30 Hunting Banshee on Melee Attack
Adds (51 to 60)-(91 to 100) Cold Damage
+(104 to 120)% Enhanced Defense
+(51 to 60) to Dexterity
Magic Resist +5%
Cold Resist +(36 to 40)%
Socketed (6)
Gloves :
Toorc's Gift
(Chain Gloves) : These gloves will add stun attack, Innate Cold Damage, and Glacial Nova on Melee Attack.Toorc's Gift
Chain Gloves (4)
Defense: (26 - 30) to (47 - 54)
Required Level: 5
Required Strength: 28
Item Level: 10
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (155 - 172) to (211 - 234)
Required Level: 22
Required Strength: 57
Item Level: 31
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) Cold Damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (434 - 472) to (573 - 624)
Required Level: 40
Required Strength: 201
Item Level: 51
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) Cold Damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (657 - 710) to (859 - 928)
Required Level: 48
Required Strength: 402
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) Cold Damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
Chain Gloves (4)
Defense: (26 - 30) to (47 - 54)
Required Level: 5
Required Strength: 28
Item Level: 10
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (155 - 172) to (211 - 234)
Required Level: 22
Required Strength: 57
Item Level: 31
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) Cold Damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (434 - 472) to (573 - 624)
Required Level: 40
Required Strength: 201
Item Level: 51
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) Cold Damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (657 - 710) to (859 - 928)
Required Level: 48
Required Strength: 402
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) Cold Damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
Helmet :
Haareis
(Diadem) : This helmet is perfect for scaling Cold Damage, it gives you dexterity to scale more damage and another Proc skill to help clear mobs.Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Boots :
Zealot Rush
(Light Plated Boots) : Zealot's are probably gonna be BIS since we desperately needed more Attack Rating. Pairing these with Womrtongue will solve most issues.Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Belt :
Wormtongue
(Light Belt) : Gives you the Attack Rating you need to land attacks.Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Rings :
Ring of Truth
: These rings will give you more Attack rating and plenty of room to mystic orb.Ring of Truth
Ring
Required Level: 20
Item Level: 20
25% Block Speed
15% Hit Recovery
(31 to 50)% Bonus to Attack Rating
Slows Attacker by (3 to 5)%
(11 to 15)% Bonus to Defense
+2 to Light Radius
Ring
Required Level: 20
Item Level: 20
25% Block Speed
15% Hit Recovery
(31 to 50)% Bonus to Attack Rating
Slows Attacker by (3 to 5)%
(11 to 15)% Bonus to Defense
+2 to Light Radius
Amulet :
Athulua's Oracle
: This amulet is amazing it adds Cannot be Frozen and attack speed which is needed.Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Socket Fillers
Weapon : Rainbow Stones
Armor : Fal / Amethyst
Shield : Fal
Gloves : Fal / Amethyst
Boots : Fal / Amethyst
Belt : Fal / Amethyst
Helmet : Fal / Amethyst
Mystic Orbs
Weapon : [Oil of Luck/Greater Luck = 20% IAS or 100% AR] | Innate Elemental Damage % | IAS %
Armor : - Lower Requirements | Dexterity | FHR %
Gloves : - Lower Requirements | Dexterity | FHR %
Belt : - Lower Requirements | Dexterity | FHR %
Boots : - Lower Requirements | Dexterity | FHR %
Helmet : - Lower Requirements | Dexterity | FHR %
Rings : Mana Regen %
Amulet : Mana Regen %
Skills
Arcane Skills
⦁ Immersion : 1 pt - 1 point to reach your Raven Familiars.
⦁ Arcane Torrent : 1 pt - 1 point to reach your Raven Familiars.
⦁ Raven Familiar : 1 pt - Place 1 point here for + 1 all skills and % Energy.
Melee Skills
⦁ Mooncall : 20 Pts - you want to save 5 points for Living Flame for higher sustainability. Only placing 20 points now for early game progression is all you need. Max this out in Mid Game once you get more points or levels.
⦁ Bladestorm : 5 Pts - Placing only 5 points into this early on saves you from having mana problems. Also adding mana regen on your Jewelry should definitely fix it.
⦁ Primordial Might : 1 Pt - This skill is important because it gives you Innate elemental damage % based off weapon physical damage ( which we don't use ).
⦁ Cold Blooded : 1 Pt - 1 pointing this is essential to early game leveling because it adds all your innate elemental damage into cold damage and gives you 40% to cast Glacial Volley on Bladestorm.
⦁ Fusillade : 10 Pts - Boss Killing Skill.
⦁ Premonition : 5 Pts - Max block chance is increased when picking this skill up.
⦁ Arcane Sustenance : 1 Pt - This upgrade is very important to the build because it gives you mana back and less mana drained when hit.
Mastery Skills
⦁ Meditation : 3 Pts - This skill will solve most mana issues after adding mana regen on Jewelry.
⦁ Purity : 4 Pts - This is important because we want to be cursed less.
⦁ Melee Devotion : 1 Pt - This skill is insanely good for the build since it adds % damage reduction from all sources.
Coven Skills
⦁ Living Flame : 13 Pts - this skill is insane, it will help you survive waveclear and bossing when progressing through the game.
⦁ Warp Armor : 20 Pts - you wanna only put 24 points into this because you can't gain anymore Avoid Damage % after.
⦁ Nova Charge : 6 Pts - 6 points into Nova Charge is essential because it converts 50% of your Dexterity into Energy giving you a larger mana pool.
Reward Skills
⦁ Baneblade : 15 Pts - Maxing this skill is important because it gives you innate elemental damage % , block speed, life on attack and Physical Damage %
⦁ Symbol of Esu : 5 Pts - you only need 5 points here to gain %5 Absorb.
Innate Skills
⦁ Manashield : Innate - 25% of Direct Damage is Taken from Mana before Life.
Mid Game : (Level 105-145)
(SU / Runewords / Crafts)
level 105-145 = 156 points
► Show Spoiler
GearWeapon :
Armor :
Helmet :
Shield :
Belt :
Gloves :
Boots :
Amulet :
Rings :
Socket Fillers
Weapon : Perfect Rainbow Stones
Armor : Perfect Amethyst
Shield : Fel
Gloves : Perfect Amethyst
Boots : Perfect Amethyst
Belt : Perfect Amethyst
Helmet : Perfect Amethyst
Mystic Orbs
Weapon : [Oil of Luck/Greater Luck = 20% IAS or 100% AR] | Innate Elemental Damage % | IAS %
Armor : Dexterity | FHR %
Gloves : Dexterity | FHR %
Belt : Dexterity | FHR %
Boots : Dexterity | FHR %
Helmet : Dexterity | FHR %
Rings : Mana Regen %
Amulet : Mana Regen %
Skills
Arcane Skills
⦁ Immersion : 1 pt - you only need 1 point to reach your Raven Familiars.
⦁ Arcane Torrent : 1 pt - you only need 1 point to reach your Raven Familiars.
⦁ Raven Familiar : 16 pt - Place 16 points here for + 4 all skills and % Energy.
Melee Skills
⦁ Mooncall : 25 Pts - We are finally going to Max this out for longer Buff Duration.
⦁ Bladestorm : 10 Pts - It's time to max this skill out now.
⦁ Primordial Might : 1 Pt - This skill is important because it gives you Innate elemental damage % based off weapon physical damage ( which we don't use ).
⦁ Cold Blooded : 1 Pt - No Changes Made.
⦁ Fusillade : 10 Pts - Maxing this out is important because it will be your boss killing skill.
⦁ Premonition : 5 Pts - Max block chance is increased when picking this skill up.
⦁ Arcane Sustenance : 1 Pt - This upgrade is very important to the build because it gives you mana back and less mana drained when hit.
Mastery Skills
⦁ Meditation : 3 Pts - This skill will solve most mana issues after adding mana regen on Jewelry.
⦁ Purity : 4 Pts - This is important because we want to be cursed less.
⦁ Melee Devotion : 1 Pt - This skill is insanely good for the build since it adds % damage reduction from all sources.
Coven Skills
⦁ Living Flame : 25 Pts - We dump the remaining points into Living Flame and end up maxxing it out during late game phase.
⦁ Fire Dance : 2 Pts - We are gonna pick up Fire Dance and dump the remaining points here as our bonus damage toward bosses
⦁ Warp Armor : 24 Pts - We are placing the remaining 4 points into Warp Armor for more Avoid Damage %.
⦁ Nova Charge : 6 Pts - 6 points into Nova Charge is essential because it converts 50% of your Dexterity into Energy giving you a larger mana pool.
Reward Skills
⦁ Baneblade : 15 Pts - Maxing this skill is important because it gives you innate elemental damage % , block speed, life on attack and Physical Damage %
⦁ Symbol of Esu : 5 Pts - You only need 5 points here to gain %5 Absorb.
Innate Skills
⦁ Manashield : Innate - 25% of Direct Damage is Taken from Mana before Life.
Crescent Moon
crafted weapon "Crystal Sword" - Use Abandoned Shrines to get the double procs on a sword and try getting Double Procs (Magic Missile's + Life Spark or Area of Effect Attack Modifier) AR% / Dexterity / xxx .Crescent Moon
One-Handed Swords
'JahGulEld'
Runeword Level: 80
2% Chance to cast level 1 Devastation on Kill
75% Attack Speed
Adds (40 to 50)-(75 to 85) Damage
+(155 to 175)% Enhanced Damage
(1 to 5)% Chance of Crushing Blow
+(30 to 40) to all Attributes
Elemental Resists +(11 to 15)%
+1 Life on Striking
(15 to 20)% Weapon Damage Taken Restores Mana
One-Handed Swords
'JahGulEld'
Runeword Level: 80
2% Chance to cast level 1 Devastation on Kill
75% Attack Speed
Adds (40 to 50)-(75 to 85) Damage
+(155 to 175)% Enhanced Damage
(1 to 5)% Chance of Crushing Blow
+(30 to 40) to all Attributes
Elemental Resists +(11 to 15)%
+1 Life on Striking
(15 to 20)% Weapon Damage Taken Restores Mana
Armor :
Hellfire Plate
- This armor is BIS for mid game, it gives you Innate elemental damage per 250 Strength and Dexterity. It also gives you Life Spark proc, with some nice Attack Speed %. Not to mention some pierce which is necessary for this build.Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Helmet :
Lacuni Cowl
- Hands down BIS helmet for this build. it gives insane amounts of Tri Ele Flat Damage, you get Double mystic orb on gear, some nice pierce for Lightning and Fire, not to mention Max Resist! ( Fire and Lightning Damage is Converted into Innate Cold Damage, thanks to Cold Blooded Passive.Lacuni Cowl
Skull Cap (Sacred)
Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 200-300 Fire Damage
Adds 200-300 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +1%
2% Reanimate as: Random Monster
Socketed (4)
Skull Cap (Sacred)
Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 200-300 Fire Damage
Adds 200-300 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +1%
2% Reanimate as: Random Monster
Socketed (4)
Shield :
Rainbow Fury
- BIS Mid game shield, gives you a good chunk of Dexterity and Tri Ele Flat Damage ; which is converted into Innate Cold Damage, thanks to Cold Blooded Passive.Rainbow Fury
Bone Shield (Sacred)
Defense: (1640 - 2123) to (1902 - 2461)
Chance to Block: Class%
Required Level: 100
Required Dexterity: 527
Item Level: 105
+1 to All Skills
Adds 25-50 Fire Damage
Adds 25-50 Lightning Damage
Adds 25-50 Cold Damage
-10% to Enemy Elemental Resistances
+(8 to 20) to Storm Crows
+(70 to 120)% Enhanced Defense
+(50 to 75) to Dexterity
+1 Life on Striking
Socketed (6)
Bone Shield (Sacred)
Defense: (1640 - 2123) to (1902 - 2461)
Chance to Block: Class%
Required Level: 100
Required Dexterity: 527
Item Level: 105
+1 to All Skills
Adds 25-50 Fire Damage
Adds 25-50 Lightning Damage
Adds 25-50 Cold Damage
-10% to Enemy Elemental Resistances
+(8 to 20) to Storm Crows
+(70 to 120)% Enhanced Defense
+(50 to 75) to Dexterity
+1 Life on Striking
Socketed (6)
Belt :
Fuse
or Fuse
Belts
'Mhal'
Runeword Level: 110
20% Chance to cast level 28 Ignis Fatuus when Struck
Adds 38-113 Fire Damage
0.375% to Fire Spell Damage (Based on Character Level)
+(7 to 12) to Path of Flames
+(143 to 171)% Enhanced Defense
5% to All Attributes
Fire Resist +(75 to 100)%
Level 5 Blast Wave (40/40 Charges)
Belts
'Mhal'
Runeword Level: 110
20% Chance to cast level 28 Ignis Fatuus when Struck
Adds 38-113 Fire Damage
0.375% to Fire Spell Damage (Based on Character Level)
+(7 to 12) to Path of Flames
+(143 to 171)% Enhanced Defense
5% to All Attributes
Fire Resist +(75 to 100)%
Level 5 Blast Wave (40/40 Charges)
Lysra
- This belt is really nice since we are scaling Flat Fire Damage ; which is converted into Innate Cold Damage thanks to Cold Blooded.Lysra
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Gloves :
Snowsquall
- These gloves are perfect for the build as it gives us some more Innate Elemental Damage %.Snowsquall
Gloves
'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%
Gloves
'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%
Boots :
Titan's Steps
- BIS Mid Game boots, gives you some more Tri Ele Flat Damage and pierce.Titan's Steps
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Amulet :
Klaatu Barada Nikto
- Insane amulet that gives you a large amount of Lightning Damage and a Lightning proc. not to mention it stuns on attack.Klaatu Barada Nikto
Amulet
Required Level: 110
Item Level: 105
30% Enhanced Damage vs. Necrobots
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 Lightning Damage
+650 Poison Damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
Amulet
Required Level: 110
Item Level: 105
30% Enhanced Damage vs. Necrobots
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 Lightning Damage
+650 Poison Damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
Rings :
Bloodbond
or Bloodbond
Ring
Required Level: 50
Item Level: 50
1% Chance to cast level 50 Burning Veil on Kill
+50 Life Regenerated per Second
Physical Resist 2%
+1% to Experience Gained
Ring
Required Level: 50
Item Level: 50
1% Chance to cast level 50 Burning Veil on Kill
+50 Life Regenerated per Second
Physical Resist 2%
+1% to Experience Gained
Ring of Truth
Ring of Truth
Ring
Required Level: 20
Item Level: 20
25% Block Speed
15% Hit Recovery
(31 to 50)% Bonus to Attack Rating
Slows Attacker by (3 to 5)%
(11 to 15)% Bonus to Defense
+2 to Light Radius
Ring
Required Level: 20
Item Level: 20
25% Block Speed
15% Hit Recovery
(31 to 50)% Bonus to Attack Rating
Slows Attacker by (3 to 5)%
(11 to 15)% Bonus to Defense
+2 to Light Radius
Socket Fillers
Weapon : Perfect Rainbow Stones
Armor : Perfect Amethyst
Shield : Fel
Gloves : Perfect Amethyst
Boots : Perfect Amethyst
Belt : Perfect Amethyst
Helmet : Perfect Amethyst
Mystic Orbs
Weapon : [Oil of Luck/Greater Luck = 20% IAS or 100% AR] | Innate Elemental Damage % | IAS %
Armor : Dexterity | FHR %
Gloves : Dexterity | FHR %
Belt : Dexterity | FHR %
Boots : Dexterity | FHR %
Helmet : Dexterity | FHR %
Rings : Mana Regen %
Amulet : Mana Regen %
Skills
Arcane Skills
⦁ Immersion : 1 pt - you only need 1 point to reach your Raven Familiars.
⦁ Arcane Torrent : 1 pt - you only need 1 point to reach your Raven Familiars.
⦁ Raven Familiar : 16 pt - Place 16 points here for + 4 all skills and % Energy.
Melee Skills
⦁ Mooncall : 25 Pts - We are finally going to Max this out for longer Buff Duration.
⦁ Bladestorm : 10 Pts - It's time to max this skill out now.
⦁ Primordial Might : 1 Pt - This skill is important because it gives you Innate elemental damage % based off weapon physical damage ( which we don't use ).
⦁ Cold Blooded : 1 Pt - No Changes Made.
⦁ Fusillade : 10 Pts - Maxing this out is important because it will be your boss killing skill.
⦁ Premonition : 5 Pts - Max block chance is increased when picking this skill up.
⦁ Arcane Sustenance : 1 Pt - This upgrade is very important to the build because it gives you mana back and less mana drained when hit.
Mastery Skills
⦁ Meditation : 3 Pts - This skill will solve most mana issues after adding mana regen on Jewelry.
⦁ Purity : 4 Pts - This is important because we want to be cursed less.
⦁ Melee Devotion : 1 Pt - This skill is insanely good for the build since it adds % damage reduction from all sources.
Coven Skills
⦁ Living Flame : 25 Pts - We dump the remaining points into Living Flame and end up maxxing it out during late game phase.
⦁ Fire Dance : 2 Pts - We are gonna pick up Fire Dance and dump the remaining points here as our bonus damage toward bosses
⦁ Warp Armor : 24 Pts - We are placing the remaining 4 points into Warp Armor for more Avoid Damage %.
⦁ Nova Charge : 6 Pts - 6 points into Nova Charge is essential because it converts 50% of your Dexterity into Energy giving you a larger mana pool.
Reward Skills
⦁ Baneblade : 15 Pts - Maxing this skill is important because it gives you innate elemental damage % , block speed, life on attack and Physical Damage %
⦁ Symbol of Esu : 5 Pts - You only need 5 points here to gain %5 Absorb.
Innate Skills
⦁ Manashield : Innate - 25% of Direct Damage is Taken from Mana before Life.
End Game : (Level 145-150)
(SU / Sets)
level 145 - 150 = 161 points
► Show Spoiler
GearWeapon :
Armor :
Helmet :
Shield :
Belt :
Gloves :
Boots :
Amulet :
Rings :
Second Hand Weapon :
Area of Effect Attack.100% on attack proc, emits a physical wdm nova (100% wdm) that hits all enemies within 5 yards from the target. Multiple novas do NOT stack, each nova hits every enemy ONCE and it can proc on striking, on attack, leech.
Socket Fillers
Weapon : Perfect Rainbow Stones
Armor : Perfect Amethyst | Perfect Gems ( Max Resist )
Shield : Fal
Gloves : Perfect Amethyst | Perfect Gems ( Max Resist )
Boots : Perfect Amethyst | Perfect Gems ( Max Resist )
Belt : Perfect Amethyst | Perfect Gems ( Max Resist )
Helmet : Perfect Amethyst | Perfect Gems ( Max Resist )
Mystic Orbs
Weapon : *[Oil of Greater Luck = try getting the 100% AR] | Innate Elemental Damage % | IAS %
Armor : Dexterity |
Gloves : Dexterity |
Belt : Dexterity |
Boots : Dexterity |
Helmet : Dexterity |
Rings :
Amulet :
Skills
Arcane Skills
⦁ Immersion : 1 pt - No changes made.
⦁ Arcane Torrent : 1 pt - No changes made.
⦁ Raven Familiar : 20 pts - We place 4 more points here for an extra +1 to all skills.
Melee Skills
⦁ Mooncall : 25 Pts - No changes made.
⦁ Bladestorm : 10 Pts - No changes made.
⦁ Primordial Might : 1 Pt - We only pick up Primordial Might and drop Cold Blooded since we are officially Tri Ele.
⦁ Fusillade : 10 Pts - No changes made.
⦁ Premonition : 5 Pts - No changes made.
⦁ Arcane Sustenance : 1 Pt - No changes made.
Mastery Skills
⦁ Meditation : 3 Pts - No changes made.
⦁ Purity : 4 Pts - No changes made.
⦁ Melee Devotion : 1 Pt - No changes made.
Coven Skills
⦁ Living Flame : 25 Pts - Finally maxing the passive out for a higher life regen.
⦁ Warp Armor : 24 Pts - No changes made.
⦁ Nova Charge : 6 Pts - No changes made.
Reward Skills
⦁ Baneblade : 15 Pts - No changes made.
⦁ Symbol of Esu : 5 Pts - No changes made.
⦁ Force Blast : 1 Pt - we pick this up as our last skill for Rifting purposes.
Innate Skills
⦁ Manashield : Innate - 25% of Direct Damage is Taken from Mana before Life.
Starhawk
- This is gonna be our BIS weapon as it adds insane amounts of Innate Elemental Tri Damage. It also has insane amounts of pierce which wil be needed for End Game Content.Starhawk
Warp Blade (Sacred)
One-Hand Damage: 49 to 86
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Innate Tri-Elemental Damage: (45.0% of Dexterity)
Area Effect Attack
25% Chance to cast level 50 Magic Missiles on Melee Attack
+(3 to 5) to Sorceress Skill Levels
50% Attack Speed
Adds 400-500 Magic Damage
-(25 to 35)% to Enemy Elemental Resistances
10% Chance to Avoid Damage
Socketed (6)
Warp Blade (Sacred)
One-Hand Damage: 49 to 86
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Innate Tri-Elemental Damage: (45.0% of Dexterity)
Area Effect Attack
25% Chance to cast level 50 Magic Missiles on Melee Attack
+(3 to 5) to Sorceress Skill Levels
50% Attack Speed
Adds 400-500 Magic Damage
-(25 to 35)% to Enemy Elemental Resistances
10% Chance to Avoid Damage
Socketed (6)
Armor :
Lachdanan's Visage
- Hands down BIS End Game armor because it gives insane amount of Pierce, Less mana drained when hit, and tons of Flat Elemental Damage.Lachdanan's Visage
Banded Plate (Sacred)
Defense: (8973 - 10165) to (14769 - 16229)
(Sorceress Only)
Required Level: 100
Required Dexterity: 627
Item Level: 120
Mana Shield: 65% less Mana Drained when Hit
You may Only use Melee, Summon and Support Skills
Adds 200-300 Magic Damage
Adds 150-200 Fire Damage
Adds 150-200 Lightning Damage
Adds 150-200 Cold Damage
-30% to Enemy Elemental Resistances
+(161 to 200)% Enhanced Defense
+(1000 to 5000) Defense
Socketed (6)
Banded Plate (Sacred)
Defense: (8973 - 10165) to (14769 - 16229)
(Sorceress Only)
Required Level: 100
Required Dexterity: 627
Item Level: 120
Mana Shield: 65% less Mana Drained when Hit
You may Only use Melee, Summon and Support Skills
Adds 200-300 Magic Damage
Adds 150-200 Fire Damage
Adds 150-200 Lightning Damage
Adds 150-200 Cold Damage
-30% to Enemy Elemental Resistances
+(161 to 200)% Enhanced Defense
+(1000 to 5000) Defense
Socketed (6)
Helmet :
Blackskull's Horns
Henchmen Trophies
(Legendary Set)
- We are going with the Three piece Henchman set because of the Tri Ele Damage and choices of slots for gear were limited. The Helmet gives you the Fire Pierce and Innate Fire Damage to help scale. Let's not forget it provides you the Max Resist you will need for later rifting.Blackskull's Horns
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Shield :
Stormflyer
or Stormflyer
Kite Shield (Sacred)
Defense: (4190 - 4737) to (4889 - 5527)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 120
25% Chance to cast level 60 Forked Lightning on Melee Attack
1% Base Block Chance
+(30 to 40)% to Lightning Spell Damage
-(15 to 20)% to Enemy Lightning Resistance
+(130 to 160)% Enhanced Defense
(11 to 15)% to Dexterity
(31 to 40)% to Energy
Lightning Absorb 5%
25% Weapon Damage Taken Restores Mana
Socketed (4)
Kite Shield (Sacred)
Defense: (4190 - 4737) to (4889 - 5527)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 120
25% Chance to cast level 60 Forked Lightning on Melee Attack
1% Base Block Chance
+(30 to 40)% to Lightning Spell Damage
-(15 to 20)% to Enemy Lightning Resistance
+(130 to 160)% Enhanced Defense
(11 to 15)% to Dexterity
(31 to 40)% to Energy
Lightning Absorb 5%
25% Weapon Damage Taken Restores Mana
Socketed (4)
Svalinn
- Stormflyer is amazing, it gives you Forked Lightning proc and insane amount of Dexterity and Energy. The shield also has a 1% block chance which is beneficial to our Max Block Chance.Svalinn
Shields
'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(20 to 25)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
Shields
'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(20 to 25)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
Belt :
Dementia
or Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Doomcloud Spine
Henchmen Trophies
(Legendary Set)
- This belt is debatable, there are two options here. You can use Dementia or go with Doomcloud Spine Belt ( The fourth henchman set piece). Either way both will be good for the build since we need the pierce and we need the Lightning Damage.Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Henchmen Trophies
(Legendary Set)
Gloves :
Stareye's Claws
Henchmen Trophies
(Legendary Set)
- We are going with the Henchman Gloves to complete our 2nd piece of the set. It gives you insane cold pierce and Innate Cold Damage.Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Boots :
Fangskin Scales
Henchmen Trophies
(Legendary Set)
or Abandoned Crafted Boots - You can use the Fangskins to complete the 3 piece Henchman Set or use Abandoned Crafted shoes with Doomcloud Belt to complete the 3 piece Henchman Set.Fangskin Scales
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(10 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(10 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)
Henchmen Trophies
(Legendary Set)
Amulet :
Quov Tsin's Talisman
- BIS amulet, you will wanna get your hands on a Quov Tsin Amulet becuase it gives insane Innate Elemental Damage % and a large amount of Pierce, which will be needed to reach 175% Pierce.Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Rings :
Bad Mood
- BIS rings, they provide a large amount Flat Elemental Damage and Pierce. Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Second Hand Weapon :
Circe
- Provides us with a level 24 Bloodlust. Circe
Sorceress Orbs
'RhalArc'
Runeword Level: 100
+3 to All Skills when using an Apple
+3% Bonus to Spell Focus
+44% to Lightning Spell Damage
+44% to Poison Spell Damage
+24 to Bloodlust
(61 to 75)% to Energy
Fire Resist +40%
Sorceress Orbs
'RhalArc'
Runeword Level: 100
+3 to All Skills when using an Apple
+3% Bonus to Spell Focus
+44% to Lightning Spell Damage
+44% to Poison Spell Damage
+24 to Bloodlust
(61 to 75)% to Energy
Fire Resist +40%
Area of Effect Attack.100% on attack proc, emits a physical wdm nova (100% wdm) that hits all enemies within 5 yards from the target. Multiple novas do NOT stack, each nova hits every enemy ONCE and it can proc on striking, on attack, leech.
Socket Fillers
Weapon : Perfect Rainbow Stones
Armor : Perfect Amethyst | Perfect Gems ( Max Resist )
Shield : Fal
Gloves : Perfect Amethyst | Perfect Gems ( Max Resist )
Boots : Perfect Amethyst | Perfect Gems ( Max Resist )
Belt : Perfect Amethyst | Perfect Gems ( Max Resist )
Helmet : Perfect Amethyst | Perfect Gems ( Max Resist )
Mystic Orbs
Weapon : *[Oil of Greater Luck = try getting the 100% AR] | Innate Elemental Damage % | IAS %
Armor : Dexterity |
Marksman's Eye
| Marksman's Eye
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Invisible
Invisible
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
Gloves : Dexterity |
Marksman's Eye
| Marksman's Eye
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Invisible
Invisible
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
Belt : Dexterity |
Marksman's Eye
| Marksman's Eye
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Invisible
Invisible
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
Boots : Dexterity |
Marksman's Eye
| Marksman's Eye
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Invisible
Invisible
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
Helmet : Dexterity |
Marksman's Eye
| Marksman's Eye
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Invisible
Invisible
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
Rings :
Farnham's Lost Marble
Farnham's Lost Marble
Mystic Orb
Right-Click to Apply
1% Movement Speed
+30 Life on Melee Attack
+30 Mana on Melee Attack
+10 Required Level
Mystic Orb
Right-Click to Apply
1% Movement Speed
+30 Life on Melee Attack
+30 Mana on Melee Attack
+10 Required Level
Amulet :
Farnham's Lost Marble
Farnham's Lost Marble
Mystic Orb
Right-Click to Apply
1% Movement Speed
+30 Life on Melee Attack
+30 Mana on Melee Attack
+10 Required Level
Mystic Orb
Right-Click to Apply
1% Movement Speed
+30 Life on Melee Attack
+30 Mana on Melee Attack
+10 Required Level
Skills
Arcane Skills
⦁ Immersion : 1 pt - No changes made.
⦁ Arcane Torrent : 1 pt - No changes made.
⦁ Raven Familiar : 20 pts - We place 4 more points here for an extra +1 to all skills.
Melee Skills
⦁ Mooncall : 25 Pts - No changes made.
⦁ Bladestorm : 10 Pts - No changes made.
⦁ Primordial Might : 1 Pt - We only pick up Primordial Might and drop Cold Blooded since we are officially Tri Ele.
⦁ Fusillade : 10 Pts - No changes made.
⦁ Premonition : 5 Pts - No changes made.
⦁ Arcane Sustenance : 1 Pt - No changes made.
Mastery Skills
⦁ Meditation : 3 Pts - No changes made.
⦁ Purity : 4 Pts - No changes made.
⦁ Melee Devotion : 1 Pt - No changes made.
Coven Skills
⦁ Living Flame : 25 Pts - Finally maxing the passive out for a higher life regen.
⦁ Warp Armor : 24 Pts - No changes made.
⦁ Nova Charge : 6 Pts - No changes made.
Reward Skills
⦁ Baneblade : 15 Pts - No changes made.
⦁ Symbol of Esu : 5 Pts - No changes made.
⦁ Force Blast : 1 Pt - we pick this up as our last skill for Rifting purposes.
Innate Skills
⦁ Manashield : Innate - 25% of Direct Damage is Taken from Mana before Life.
Ubers
► More Info
Horror Under Tristram - Level 105, 20 second lockout
Location: Act 1 → Stoney Field → Tristram → The Butcher's Lair (inside the large, burning house near the SW part of the map)
Reward:
Infernal Machine - Level 105
Location: Act 1 → Tamoe Highland → The Pit → Infernal Cave
Reward:
- Make sure you grab yourself a 15% Elemental Resists roll.
Death Projector - Level 105, 20 second lockout
Location: Act 3 → Flayer Jungle → Swampy Pit (Level 3) a.k.a. The Proving Grounds
Reward:
- Make sure Exp Gain is 10%.
Invasion I - Level 105, 20 second lockout
Location: Act 2 → The Harem Level 1 → Storm Oasis
Reward:
Island of the Sunless Sea - Level 105
Location: Act 2 → Rocky Waste → Stony Tomb → Treasure Vault → Island of the Sunless Sea (kill Gheed’s Mentor to open the rift)
Reward:
-Defeat one of the Angels on Hell difficulty to get the Angel Bag. Then Transmute six of these bags in the Horadric Cube to obtain a Six Angel Bag charm.
- Six Angel Bag + Sunless Crystal Bird = Six Angel Bag with added bonuses.
- When creating this charm try reaching 5% Elemental Pierce after using the Sunless Crystal Bird upgrade.
- 5% Innate Elemental Damage.
Assault on Mount Arreat - Level 110, 120 second lockout
Location: Act 5 → Arreat Summit (kill Narthal to open a rift)
Reward:
- Try grabbing a 30% Bonus to Defense roll.
- Enhanced Weapon Damage % doesn't affect this build.
The Binding of Baal - Level 110
Location: Act 2 → Canyon of the Magi → Tal Rasha's Tomb (kill Zoltun Kulle to open the rift)
Reward:
- This one may take a while to get max rolls so focus on reaching max 20% All Attributes.
Akarat - Level 110
Location: Act 3 Town → Torajan Jungles (rift in the south/east corner of town) → Northernmost part of the Jungle
Reward:
- The Stat points are kind of more important so go for a 25 to All Attributes.
Lord Aldric Jitan - Level 110
Location: Act 3 Town → Torajan Jungles (rift in the east corner of town) → Go north, then west after entering the Jungle
Reward:
- Try to get 25 Spell Focus on the charm.
Inquisitor of the Triune - Level 110
Location: Act 3 → Travincal → Chamber of Offering
Reward: Signet of Learning +2 Skill Points
Horazon's Sanctum - Level 110, 20 second lockout
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Dimensional Sanctum (S/E part of Caldeum)
Reward:
- Make sure you get a 25 to All Attributes.
The Black Road - Level 115
Location: Act 1 → Rogue Encampment → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten
Reward:
Legacy of Blood - Level 115, 20 second lockout
Location: Act 3 → Torajan Jungles → Chamber of Blood (S/E corner of the Jungles)
Reward:
- Rolls don't really affect this build.
Rathma Square - Level 115
Location: Act 3 → Lower Kurast (kill the Vizier at the entrance to open a rift) → Caldeum → Rathma Square (S/W corner of Caldeum)
Reward:
- Rolls don't affect this build.
The Veiled Prophet - Level 115, 30 second lockout
Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city) → Cathedral of Vanity (N/E corner of the Library)
Reward:
- Static Roll
Heart of Sin - Level 115
Location: Act 4 → Chaos Sanctuary (kill Ghom, then use the Key of Sin to open a rift. The key can be used anywhere.)
Reward:
- Try getting a 20% Elemental Resists Roll.
Invasion II - Level 115, 20 second lockout
Location: Realm of Sin → The Storm Cave
Reward:
- Defeat the Greater Riftwalker to get the Greater Riftwalker Essence, and upgrade the Riftwalker's Eye with it.
- Defeat the Greater Riftwalker without taking damage from the Rift Storm. Upon completion upgrade your Riftwalker's Eye.
Bull Prince Rodeo - Level 115
Location: Act 1 → Rogue Encampment (cube Wirt’s Leg to open a rift) → Secret Cow Level (cube Wirt’s other leg, dropped by the Cow King, to open a rift) → Corral of Corruption
Reward:
- Unlike in Diablo II, killing the Cow King does not prevent you from entering the Cow Level again.
- This charms rolls range dramatically. You will be farming this charm for some time until you get a decent roll.
- Try aiming for a 30+ in all stats / the Bonus Defense shouldn't matter at this point / the MF % will be a bonus roll (doesn't matter roll)
Kurast 3000 B.A. - Level 115
Location: Act 3 Town → Torajan Jungles (through the rift in the S/E part of town) → Kurast 3000 B.A. (rift at the northern part of the Jungles, beyond Akarat)
Reward:
- Very similar to Ennead Challange, but tougher.
- Each Necromancer has a 1/3 chance to drop the Charm.
- Try aiming for a 25 Spell Focus roll.
Library of Fate - Level 115
Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city)
Reward:
- Try aiming for a near max roll on this charm as it ranges in only two stats. 10% to All Attributes is a must. Exp Gain should be around 10-15%.
Tran Athulua - Level 115
Location: Act 2 → Dry Hills → Halls of the Dead (level 3) → Kill Kethreys to open a rift.
Reward:
- Similar to Level 50 Challenge
- Kill all 3 Priestesses to obtain the 3x elemental shards Fire/Light/Cold
- You are gonna spend quite some time farming this charm out, eventually you will hit max rolls.
- Try aiming for a 5% Max Life and 15% Max Mana
Island of Skartara - Level 120
Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua (kill Kethreys to open a rift) → Island of Skartara (northern part of TA) → Heart of Skartara (small platform in the northern part of the Isle. Use the Askari Scroll there to summon her)
Reward:
> Requires an Askari Scroll
Legion of the Damned - Level 120
Location: Requires 3x Whisper of the Damned cubed together creates 1x Call of the Damned scroll.
Reward: [
- all you gotta do for this fight is run in circles and spam Bladestorm + Fusillade. You'll eventually clear everything out.
Quov Tsin - Level 120
Location: Act 3 → Lower Kurast → Caldeum (kill the Vizier at the entrance to Lower Kurast to open a rift) → Vizjerei Temple (NE corner of Caldeum, kill Kentril Dumon to open a rift)
Reward:
- You definitely want to farm this one out.
- Try aiming for 20 Strength / 20 Dexterity / min Vitality / min Energy
Banisher of Light - Level 120
Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment
Reward:
- This charm is going to be rough to get on max rolls, so settle for a (+3) Max Fire/Cold/Light /(+1-2)Poison Resists.
Teganze - Level 120
Location: Act 3 → Torajan Jungles → Torajan Cemetery (east side of the Jungles) → Teganze (Center)
Reward:
- Quickly avoid and dodge incoming damage, they look like small floating orbs flying toward you
- Aim for a 10% Spell Damage when picking this charm up.
- When rolling stats you should aim for something like mid rolls on Strength/Dexterity/Vitality/near max Energy
- You get a chance for another +40 to All Attributes when using Ghost Trance after completion.
The Triune - Level 120
Location: Act 3 → Caldeum → Rathma Square (SW corner of Caldeum) → Bastion of the Triune (kill Primus to open a rift)
Reward:
- Requires Tome
- Confuse Lucion near Malic using Tome of Possession
- Stack Energy or Life/Mana Cycles on this Charm for Max Potential.
Judgement Day - Level 120
Location: Act 4 → Silver City (Izzual) → Silver Spire (NE in Silver City) → Crystal Arch → Pools of Wisdom & Halls of Valor
Reward:
- Pools of Wisdom : Malthael
- Halls of Valor : Imperius
* You have like 1 minute and 30 seconds to kill both Imperius and Malthael
- Then cube your Crystalline Flame Medallion to upgrade it.
Kingdom of Shadow - Level 120, 90 second lockout
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple (NE corner. Kill Kentil Dumon to open a rift) → Ruins of Ureh (rift is on the opposite end of the Temple) → Ruins of Ureh → Kingdom of Shadow
Reward:
- Aim for a +2 Sorc Skills
Corrupted Abbey : Duncraig - Level 120
Location: Act 1 → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten → Subterranean Corridor (N/W corner of the Church) → Duncraig → Corrupted Abbey
Reward:
- Requires the Purify skill
- Aim for a +2 Sorc Skills
Lord of Lies - Level 125, 20 second lockout
Location: Act 4 → Chaos Sanctuary (kill Magdha, then use the Key of Lies to open a rift) → Realm of Lies
Reward:
-Belial will spawn with a number of illusions that all use the same sprite, but Belial himself is distinguishable as a small Rat or Mouse.
- Aim for a 400+ Life and 200+ Mana rolls.
Ghosts of Old Bremmtown - Level 125
Location: Through a rift in the SE corner of Fauztinville
Reward:
- Aim for +150 Life and +50 Mana on rolls.
Dragon Claw Upgrade:
- If you manage to kill the Dragon within 1 minute, 30 seconds of entering the level, quickly cube the Charm to upgrade it. You have 30 seconds after killing the Dragon to complete the upgrade.
Yshari Sanctum (Valthek) - Level 125, 12 minute lockout
Location: Caldeum → Yshari Sanctum
Reward:
- Aim for a +1 to All Skills / 150% Attack Rating / 15-20 % Elemental Resists for Max Potential.
Maze
Location: Caldeum → Specter of Hatred
Reward:
Map
Zone 1 Map
Zone 2 Map
Zone 3 Map
Zone 4 Map
Zone 5 Map
@NotCube
Xazax - Level 125, 4 minute Lockout
Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua → Island of Skartara → Heart of Skartara (N/W part of the Island) → Maggot Depths (SE corner of the Heart) → Wretched Sands
Reward:
- Aim for +2 to Sorc Skills and +40% Poison Resists.
Astrogha - Level 125
Location: Act 3 → Torajan Jungles (Bottom SE of Act 3 Town) → N/W Torajan Jungles (Near Moon Spider Charm) → Cave Behind.
Reward:
- Try to get a 400+ Life on rolls.
Eye of Destruction - Level 125, 20 minute lockout
Location: Act 5 → Worldstone Keep
Reward:
- Try getting a 5% Max Mana and 10% Elemental Resists.
Spirit World (Spirit of Giyua) - Level 125, 4 Minute Lockout
Location: Act 3 → Torajan Jungles → Torajan Cemetery → Teganze → Mbwiru Eikura (center of Teganze)
Reward: Ghost Trance / +1 to all skills and 11 - 40 All Attributes
- Make sure you kill all nests in the zone before attempting to kill the boss.
- You can most likely namelock the boss down and kill it, just make sure to kill any nests that spawn.
Nymyr’s Light (World Nexus) - Level 125, 20 second lockout
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple → Ruins of Ureh → World Nexus
Reward:
- Requires Purify
- If you can't get a +1 to All Max Resists , try aiming for a +1 Fire/Light/Cold Max Resists.
- You want to add "Nephalem's Sacrifice Trophy" for 8% Innate Elemental Damage and 6% Deadly Strike
- Another alternative is Triune Trophy on Sleep : for 15% all attributes.
Toraja - Level 125
Location: Act 3 Town → Torajan Jungles (through the rift in the SE part of town) → Torajan Cemetery (N/E part of the Jungles) → Toraja (NW corner of the Cemetery. Kill the Symbol of Time to open a rift)
Reward:
- Requires Edyrems to damage Lylia and Mobs before you are able to kill them.
Vizjun - Level 125
Location: Act 3 → Swampy Pit (level 3) → The Proving Grounds → Vizjun (NW corner of The Proving Grounds)
Reward:
- Requires the Purify Skill.
- Aim for mid rolls for this charm.
- Try to get like +25 Strength/Dexterity/Vitality/Energy
Fauztinville - Level 125
Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment (teleport outside Kabraxis’ area to find the Seal Totems) → A rift to Fauztinville can be opened anywhere once your Black Road Charm is upgraded with the Great Gems.
Reward: None
Getting to Fauztinville:
Around the perimeter of Kabraxis’ chamber there are 5 Seal Totems that summon Elemental Spirits. Destroying a Totem will release the Spirit of a specific Element, which you must kill to obtain a Great Gem. Cubing all 5 with your Black Road Charm will allow you to cube your Charm with any Rune, which will create a scroll that will open a rift to Fauztinville.
Each Spirit spawns with a horde of minions, all are more vulnerable to the damage type they represent. The Spirit itself is immune to all damage as long as its minions are alive and regenerates Life. It will also summon more minions, during which point, it will become invulnerable again and regenerates all its Life. Once the minions are killed, you are free to damage the Spirit with Frigid Nova and Glacial Torrent.
Spirit of Electrum : Vulnerable to Lightning damage. Uses Thunderstone and Static Lance.
Spirit of Stone : Vulnerable to Physical damage. Uses Fortress and Overkill.
Spirit of Wizardry : Vulnerable to Magic damage. Uses Spinning Mind Flay and I believe Magic Missile Bolt???
Spirit of Hell : Vulnerable to Fire damage. Uses Rain of Fire and Fire Bolt Nova.
Spirit of Frost : Vulnerable to Cold damage. Uses Ice Lance and Hailstorm.
The Void - Level 130, 15 Minute Lockout
Location: Silver City → Inarius (kill him to open a portal) → The Void
Reward:
Locations
Plane of Sloth : Scroll of Sloth
Plane of Gluttony : Scroll of Gluttony
Plane of Greed : Scroll of Greed
Plane of Lust : Scroll of Lust
Plane of Wrath : Scroll of Wrath
Plane of Envy : Scroll of Envy
Plane of Pride : Ring of Pride
Nephalem's Sacrifice (Uldyssian) - Level 130
Location: Silver City → Silver Spire 1-2 → Crystal Arch
Reward:
- You definitely want to aim for +2 to All Skills on this charm, nothing else matters.
Invasion III - Level 130, 20 second lockout
Location: Realm of Lies → Storm Pit
Reward:
- You also get an Ascendant Riftwalker Essence, which you can use to upgrade the Riftwalker's Eye.
- Defeat the Ascendant Riftwalker without taking damage from the Rift Storm and with at least one Frozen Shambler alive. Upon completion upgrade your Riftwalker's Eye.
Archbishop Lazarus - Level 130, 15 Second Lockout
Location: A3 Flayer Jungle → Swampy Pit → Proving Grounds → Vizjun ( N/E )→ Genesis
Reward:
- Requires Purify Skill
- Try getting +10% Elemental Resists
Scosglen - Level 135
Location: A5 Ancients Way → Arreat Summit → Defeat Narthal → Defeat Bul-Kathos → Scosglen
Reward:
- Total of 6 Tenets: Vigor, Wisdom, Judgement, Conflict, Harmony & Restraint : Collect all and fill each with required items to complete the charm.
- It costs a total of 1 million gold for each complete Tenet. Then 2.5 million Gold to create the charm.
- Increased chance to drop Enhanced Runes, sacred base items, and Oils of Conjuration, Greater Luck, Augmentation, and Intensity.
- Etherborns always drop at least rare quality items and have a chance to drop entire Arcane Crystals.
- Sapling Guards have the highest chances to drop one or several runes.
► Show Spoiler
Location: Act 1 → Stoney Field → Tristram → The Butcher's Lair (inside the large, burning house near the SW part of the map)
Reward:
The Butcher's Tooth
The Butcher's Tooth
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120
Infernal Machine - Level 105
► Show Spoiler
Location: Act 1 → Tamoe Highland → The Pit → Infernal Cave
Reward:
Optical Detector
Optical Detector
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122
- Make sure you grab yourself a 15% Elemental Resists roll.
Death Projector - Level 105, 20 second lockout
► Show Spoiler
Location: Act 3 → Flayer Jungle → Swampy Pit (Level 3) a.k.a. The Proving Grounds
Reward:
Laser Focus Crystal
Laser Focus Crystal
Required Level: 105
Keep in Inventory to Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained
Death Projector (Heroic)
Difficulty Level: 121
Transmute in the cube after reaching Level 121
Required Level: 105
Keep in Inventory to Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained
Death Projector (Heroic)
Difficulty Level: 121
Transmute in the cube after reaching Level 121
- Make sure Exp Gain is 10%.
Invasion I - Level 105, 20 second lockout
► Show Spoiler
Location: Act 2 → The Harem Level 1 → Storm Oasis
Reward:
Riftwalker's Eye
Riftwalker's Eye
Required Level: 105
Keep in Inventory to Gain Bonus
+1 to All Skills
+15% to Experience Gained
Bonus Quest I
(cube charm by itself on completion)
Defeat the Greater Riftwalker
- without taking damage from the Rift Storm
Bonus Quest II
(cube charm by itself on completion)
Defeat the Ascendant Riftwalker
- with at least one Frozen Shambler alive
- without taking damage from the Rift Storm
Required Level: 105
Keep in Inventory to Gain Bonus
+1 to All Skills
+15% to Experience Gained
Bonus Quest I
(cube charm by itself on completion)
Defeat the Greater Riftwalker
- without taking damage from the Rift Storm
Bonus Quest II
(cube charm by itself on completion)
Defeat the Ascendant Riftwalker
- with at least one Frozen Shambler alive
- without taking damage from the Rift Storm
Island of the Sunless Sea - Level 105
► Show Spoiler
Location: Act 2 → Rocky Waste → Stony Tomb → Treasure Vault → Island of the Sunless Sea (kill Gheed’s Mentor to open the rift)
Reward:
Six Angel Bag
, Sunless Crystal BirdSix Angel Bag
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
-Defeat one of the Angels on Hell difficulty to get the Angel Bag. Then Transmute six of these bags in the Horadric Cube to obtain a Six Angel Bag charm.
- Six Angel Bag + Sunless Crystal Bird = Six Angel Bag with added bonuses.
- When creating this charm try reaching 5% Elemental Pierce after using the Sunless Crystal Bird upgrade.
- 5% Innate Elemental Damage.
Assault on Mount Arreat - Level 110, 120 second lockout
► Show Spoiler
Location: Act 5 → Arreat Summit (kill Narthal to open a rift)
Reward:
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 110
Keep in Inventory to Gain Bonus
Weapon Physical Damage +(25 to 30)%
(21 to 30)% Bonus to Defense
Required Level: 110
Keep in Inventory to Gain Bonus
Weapon Physical Damage +(25 to 30)%
(21 to 30)% Bonus to Defense
- Try grabbing a 30% Bonus to Defense roll.
- Enhanced Weapon Damage % doesn't affect this build.
The Binding of Baal - Level 110
► Show Spoiler
Location: Act 2 → Canyon of the Magi → Tal Rasha's Tomb (kill Zoltun Kulle to open the rift)
Reward:
Scroll of Kings
Scroll of Kings
Required Level: 110
Keep in Inventory to Gain Bonus
+10% to Spell Damage
20% to All Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
+10% to Spell Damage
20% to All Attributes
- This one may take a while to get max rolls so focus on reaching max 20% All Attributes.
Akarat - Level 110
► Show Spoiler
Location: Act 3 Town → Torajan Jungles (rift in the south/east corner of town) → Northernmost part of the Jungle
Reward:
Visions of Akarat
Visions of Akarat
Required Level: 110
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes
- The Stat points are kind of more important so go for a 25 to All Attributes.
Lord Aldric Jitan - Level 110
► Show Spoiler
Location: Act 3 Town → Torajan Jungles (rift in the east corner of town) → Go north, then west after entering the Jungle
Reward:
Moon of the Spider
Moon of the Spider
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
- Try to get 25 Spell Focus on the charm.
Inquisitor of the Triune - Level 110
► Show Spoiler
Location: Act 3 → Travincal → Chamber of Offering
Reward: Signet of Learning +2 Skill Points
Horazon's Sanctum - Level 110, 20 second lockout
► Show Spoiler
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Dimensional Sanctum (S/E part of Caldeum)
Reward:
Horazon's Focus
Horazon's Focus
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
- Make sure you get a 25 to All Attributes.
The Black Road - Level 115
► Show Spoiler
Location: Act 1 → Rogue Encampment → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten
Reward:
The Black Road
The Black Road
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks your Black Road Skill
+150 to Life
+75 to Mana
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks your Black Road Skill
+150 to Life
+75 to Mana
Legacy of Blood - Level 115, 20 second lockout
► Show Spoiler
Location: Act 3 → Torajan Jungles → Chamber of Blood (S/E corner of the Jungles)
Reward:
Legacy of Blood
Legacy of Blood
By Richard Knaak
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Endurance
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
By Richard Knaak
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Endurance
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
- Rolls don't really affect this build.
Rathma Square - Level 115
► Show Spoiler
Location: Act 3 → Lower Kurast (kill the Vizier at the entrance to open a rift) → Caldeum → Rathma Square (S/W corner of Caldeum)
Reward:
Spirit Trance Herb
Spirit Trance Herb
Required Level: 115
Keep in Inventory to Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(10 to 25) Life Regenerated per Second
Required Level: 115
Keep in Inventory to Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(10 to 25) Life Regenerated per Second
- Rolls don't affect this build.
The Veiled Prophet - Level 115, 30 second lockout
► Show Spoiler
Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city) → Cathedral of Vanity (N/E corner of the Library)
Reward:
Idol of Vanity
Idol of Vanity
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds
- Static Roll
Heart of Sin - Level 115
► Show Spoiler
Location: Act 4 → Chaos Sanctuary (kill Ghom, then use the Key of Sin to open a rift. The key can be used anywhere.)
Reward:
Azmodan's Heart
Azmodan's Heart
Required Level: 115
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices
Required Level: 115
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices
- Try getting a 20% Elemental Resists Roll.
Invasion II - Level 115, 20 second lockout
► Show Spoiler
Location: Realm of Sin → The Storm Cave
Reward:
Riftwalker's Eye
+1 to All Skills and Increase Maximum Life and Mana 2%Riftwalker's Eye
Required Level: 105
Keep in Inventory to Gain Bonus
+1 to All Skills
+15% to Experience Gained
Bonus Quest I
(cube charm by itself on completion)
Defeat the Greater Riftwalker
- without taking damage from the Rift Storm
Bonus Quest II
(cube charm by itself on completion)
Defeat the Ascendant Riftwalker
- with at least one Frozen Shambler alive
- without taking damage from the Rift Storm
Required Level: 105
Keep in Inventory to Gain Bonus
+1 to All Skills
+15% to Experience Gained
Bonus Quest I
(cube charm by itself on completion)
Defeat the Greater Riftwalker
- without taking damage from the Rift Storm
Bonus Quest II
(cube charm by itself on completion)
Defeat the Ascendant Riftwalker
- with at least one Frozen Shambler alive
- without taking damage from the Rift Storm
- Defeat the Greater Riftwalker to get the Greater Riftwalker Essence, and upgrade the Riftwalker's Eye with it.
- Defeat the Greater Riftwalker without taking damage from the Rift Storm. Upon completion upgrade your Riftwalker's Eye.
Bull Prince Rodeo - Level 115
► Show Spoiler
Location: Act 1 → Rogue Encampment (cube Wirt’s Leg to open a rift) → Secret Cow Level (cube Wirt’s other leg, dropped by the Cow King, to open a rift) → Corral of Corruption
Reward:
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo!
Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find
Moo moo moo Moooo! Moo!
Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find
- Unlike in Diablo II, killing the Cow King does not prevent you from entering the Cow Level again.
- This charms rolls range dramatically. You will be farming this charm for some time until you get a decent roll.
- Try aiming for a 30+ in all stats / the Bonus Defense shouldn't matter at this point / the MF % will be a bonus roll (doesn't matter roll)
Kurast 3000 B.A. - Level 115
► Show Spoiler
Location: Act 3 Town → Torajan Jungles (through the rift in the S/E part of town) → Kurast 3000 B.A. (rift at the northern part of the Jungles, beyond Akarat)
Reward:
Hammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 115
Keep in Inventory to Gain Bonus
+1 to All Skills
+1 to Necromancer Skill Levels
+(21 to 25) Spell Focus
Weapon Physical Damage +0.1875% (Based on Character Level)
Maybe she can tell you more.
seems to be the leader of this camp.
You should talk to Akara, too. She
along.
you're still alive then, I'll take you
over Tristram consumes us all. If
Lut Gholein before the shadow that fell
with my caravan. I hope to leave for
gates are re-opened, I'll remain here
Until it's safer outside the camp and the
countryside.
creatures began ravaging the
pass were closed and strange
through, the Monastery's Gates to the
shortly after the Wanderer went
have trailed in his wake. You see,
Maybe it's nothing, but evil seems to
Monastery.
mountain pass guarded by the Rogue
weeks ago. He was headed east to the
Wanderer did travel this route a few
I don't know if I believe that, but a Dark
Lord of Terror, walks the world again.
Tristram. Some say that Diablo, the
tragedy that befell the town of
No doubt you've heard about the
since the recent troubles began.
adventurers have traveled this way
to see your kind here. Many
Greetings, stranger. I'm not surprised
45
Required Level: 115
Keep in Inventory to Gain Bonus
+1 to All Skills
+1 to Necromancer Skill Levels
+(21 to 25) Spell Focus
Weapon Physical Damage +0.1875% (Based on Character Level)
Maybe she can tell you more.
seems to be the leader of this camp.
You should talk to Akara, too. She
along.
you're still alive then, I'll take you
over Tristram consumes us all. If
Lut Gholein before the shadow that fell
with my caravan. I hope to leave for
gates are re-opened, I'll remain here
Until it's safer outside the camp and the
countryside.
creatures began ravaging the
pass were closed and strange
through, the Monastery's Gates to the
shortly after the Wanderer went
have trailed in his wake. You see,
Maybe it's nothing, but evil seems to
Monastery.
mountain pass guarded by the Rogue
weeks ago. He was headed east to the
Wanderer did travel this route a few
I don't know if I believe that, but a Dark
Lord of Terror, walks the world again.
Tristram. Some say that Diablo, the
tragedy that befell the town of
No doubt you've heard about the
since the recent troubles began.
adventurers have traveled this way
to see your kind here. Many
Greetings, stranger. I'm not surprised
45
- Very similar to Ennead Challange, but tougher.
- Each Necromancer has a 1/3 chance to drop the Charm.
- Try aiming for a 25 Spell Focus roll.
Library of Fate - Level 115
► Show Spoiler
Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city)
Reward:
Zakarum's Ear
Zakarum's Ear
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
- Try aiming for a near max roll on this charm as it ranges in only two stats. 10% to All Attributes is a must. Exp Gain should be around 10-15%.
Tran Athulua - Level 115
► Show Spoiler
Location: Act 2 → Dry Hills → Halls of the Dead (level 3) → Kill Kethreys to open a rift.
Reward:
Sunstone of the Gods
Sunstone of the Gods
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%
- Similar to Level 50 Challenge
- Kill all 3 Priestesses to obtain the 3x elemental shards Fire/Light/Cold
- You are gonna spend quite some time farming this charm out, eventually you will hit max rolls.
- Try aiming for a 5% Max Life and 15% Max Mana
Island of Skartara - Level 120
► Show Spoiler
Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua (kill Kethreys to open a rift) → Island of Skartara (northern part of TA) → Heart of Skartara (small platform in the northern part of the Isle. Use the Askari Scroll there to summon her)
Reward:
Weather Control
, Deity’s Bow (20% chance to drop)Weather Control
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
+10 to all Attributes
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
+10 to all Attributes
> Requires an Askari Scroll
Legion of the Damned - Level 120
► Show Spoiler
Location: Requires 3x Whisper of the Damned cubed together creates 1x Call of the Damned scroll.
Reward: [
Bone Chimes
Bone Chimes
Required Level: 120
Keep in Inventory to Gain Bonus
Gives stats based on the sum of your bonus damage to Undead and Demons
30% added as Weapon Physical Damage (Max +150%)
Current Bonus: 1%
Required Level: 120
Keep in Inventory to Gain Bonus
Gives stats based on the sum of your bonus damage to Undead and Demons
30% added as Weapon Physical Damage (Max +150%)
Current Bonus: 1%
- all you gotta do for this fight is run in circles and spam Bladestorm + Fusillade. You'll eventually clear everything out.
Quov Tsin - Level 120
► Show Spoiler
Location: Act 3 → Lower Kurast → Caldeum (kill the Vizier at the entrance to Lower Kurast to open a rift) → Vizjerei Temple (NE corner of Caldeum, kill Kentril Dumon to open a rift)
Reward:
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
- You definitely want to farm this one out.
- Try aiming for 20 Strength / 20 Dexterity / min Vitality / min Energy
Banisher of Light - Level 120
► Show Spoiler
Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment
Reward:
Soul of Kabraxis
Soul of Kabraxis
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(2 to 3)%
Maximum Lightning Resist +(2 to 3)%
Maximum Cold Resist +(2 to 3)%
Maximum Poison Resist +(2 to 3)%
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(2 to 3)%
Maximum Lightning Resist +(2 to 3)%
Maximum Cold Resist +(2 to 3)%
Maximum Poison Resist +(2 to 3)%
- This charm is going to be rough to get on max rolls, so settle for a (+3) Max Fire/Cold/Light /(+1-2)Poison Resists.
Teganze - Level 120
► Show Spoiler
Location: Act 3 → Torajan Jungles → Torajan Cemetery (east side of the Jungles) → Teganze (Center)
Reward:
Umbaru Treasure
Umbaru Treasure
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+10% to Spell Damage
Essence Slots: 20
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+10% to Spell Damage
Essence Slots: 20
- Quickly avoid and dodge incoming damage, they look like small floating orbs flying toward you
- Aim for a 10% Spell Damage when picking this charm up.
- When rolling stats you should aim for something like mid rolls on Strength/Dexterity/Vitality/near max Energy
- You get a chance for another +40 to All Attributes when using Ghost Trance after completion.
The Triune - Level 120
► Show Spoiler
Location: Act 3 → Caldeum → Rathma Square (SW corner of Caldeum) → Bastion of the Triune (kill Primus to open a rift)
Reward:
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
Required Level: 100
Keep in Inventory to Gain Bonus
- Requires Tome
- Confuse Lucion near Malic using Tome of Possession
- Stack Energy or Life/Mana Cycles on this Charm for Max Potential.
Judgement Day - Level 120
► Show Spoiler
Location: Act 4 → Silver City (Izzual) → Silver Spire (NE in Silver City) → Crystal Arch → Pools of Wisdom & Halls of Valor
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
- Pools of Wisdom : Malthael
- Halls of Valor : Imperius
* You have like 1 minute and 30 seconds to kill both Imperius and Malthael
- Then cube your Crystalline Flame Medallion to upgrade it.
Kingdom of Shadow - Level 120, 90 second lockout
► Show Spoiler
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple (NE corner. Kill Kentil Dumon to open a rift) → Ruins of Ureh (rift is on the opposite end of the Temple) → Ruins of Ureh → Kingdom of Shadow
Reward:
Eternal Bone Pile
Eternal Bone Pile
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed
- Aim for a +2 Sorc Skills
Corrupted Abbey : Duncraig - Level 120
► Show Spoiler
Location: Act 1 → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten → Subterranean Corridor (N/W corner of the Church) → Duncraig → Corrupted Abbey
Reward:
Assur's Bane
, Demonsbane
Demonsbane
By Robert Marks
Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second
By Robert Marks
Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second
- Requires the Purify skill
- Aim for a +2 Sorc Skills
Lord of Lies - Level 125, 20 second lockout
► Show Spoiler
Location: Act 4 → Chaos Sanctuary (kill Magdha, then use the Key of Lies to open a rift) → Realm of Lies
Reward:
The Book of Lies
The Book of Lies
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana
-Belial will spawn with a number of illusions that all use the same sprite, but Belial himself is distinguishable as a small Rat or Mouse.
- Aim for a 400+ Life and 200+ Mana rolls.
Ghosts of Old Bremmtown - Level 125
► Show Spoiler
Location: Through a rift in the SE corner of Fauztinville
Reward:
Dragon Claw
Dragon Claw
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Chemistry
+(50 to 150) to Life
+(25 to 75) to Mana
Cube to upgrade, granting bonuses based on your class
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Chemistry
+(50 to 150) to Life
+(25 to 75) to Mana
Cube to upgrade, granting bonuses based on your class
- Aim for +150 Life and +50 Mana on rolls.
Dragon Claw Upgrade:
- If you manage to kill the Dragon within 1 minute, 30 seconds of entering the level, quickly cube the Charm to upgrade it. You have 30 seconds after killing the Dragon to complete the upgrade.
Yshari Sanctum (Valthek) - Level 125, 12 minute lockout
► Show Spoiler
Location: Caldeum → Yshari Sanctum
Reward:
The Ancient Repositories
The Ancient Repositories
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
- Aim for a +1 to All Skills / 150% Attack Rating / 15-20 % Elemental Resists for Max Potential.
Maze
► Show Spoiler
Location: Caldeum → Specter of Hatred
Reward:
Bartuc's Blood
, Deckard Cain's Gem
, Horazon's Guard
, Jered Cain's Diamond
, Nor Tiraj's Safeguard
, Quov Tsin's Crown
, Radament's Greaves
, Tal Rasha's Talisman
, Valthek's Blade
, Zoltun's Gauntlets
Map
Zone 1 Map
► Show Spoiler
Zone 2 Map
► Show Spoiler
Zone 3 Map
► Show Spoiler
Zone 4 Map
► Show Spoiler
Zone 5 Map
► Show Spoiler
Xazax - Level 125, 4 minute Lockout
► Show Spoiler
Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua → Island of Skartara → Heart of Skartara (N/W part of the Island) → Maggot Depths (SE corner of the Heart) → Wretched Sands
Reward:
Xazax's Illusion
, Book of Cain Xazax's Illusion
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%
- Aim for +2 to Sorc Skills and +40% Poison Resists.
Astrogha - Level 125
► Show Spoiler
Location: Act 3 → Torajan Jungles (Bottom SE of Act 3 Town) → N/W Torajan Jungles (Near Moon Spider Charm) → Cave Behind.
Reward:
Astrogha's Venom Stinger
Astrogha's Venom Stinger
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%
- Try to get a 400+ Life on rolls.
Eye of Destruction - Level 125, 20 minute lockout
► Show Spoiler
Location: Act 5 → Worldstone Keep
Reward:
Spirit of Creation
Spirit of Creation
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Specialization
+25 to Strength
Maximum Mana +(1 to 5)%
Regenerate Mana +10%
Elemental Resists +(1 to 10)%
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Specialization
+25 to Strength
Maximum Mana +(1 to 5)%
Regenerate Mana +10%
Elemental Resists +(1 to 10)%
- Try getting a 5% Max Mana and 10% Elemental Resists.
Spirit World (Spirit of Giyua) - Level 125, 4 Minute Lockout
► Show Spoiler
Location: Act 3 → Torajan Jungles → Torajan Cemetery → Teganze → Mbwiru Eikura (center of Teganze)
Reward: Ghost Trance / +1 to all skills and 11 - 40 All Attributes
- Make sure you kill all nests in the zone before attempting to kill the boss.
- You can most likely namelock the boss down and kill it, just make sure to kill any nests that spawn.
Nymyr’s Light (World Nexus) - Level 125, 20 second lockout
► Show Spoiler
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple → Ruins of Ureh → World Nexus
Reward:
The Sleep
The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
- Requires Purify
- If you can't get a +1 to All Max Resists , try aiming for a +1 Fire/Light/Cold Max Resists.
- You want to add "Nephalem's Sacrifice Trophy" for 8% Innate Elemental Damage and 6% Deadly Strike
- Another alternative is Triune Trophy on Sleep : for 15% all attributes.
Toraja - Level 125
► Show Spoiler
Location: Act 3 Town → Torajan Jungles (through the rift in the SE part of town) → Torajan Cemetery (N/E part of the Jungles) → Toraja (NW corner of the Cemetery. Kill the Symbol of Time to open a rift)
Reward:
Lylia's Curse
Lylia's Curse
Required Level: 120
Keep in Inventory to Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
+20 Life Regenerated per Second
Maximum Lightning Resist +1%
Elemental Resists +10%
Required Level: 120
Keep in Inventory to Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
+20 Life Regenerated per Second
Maximum Lightning Resist +1%
Elemental Resists +10%
- Requires Edyrems to damage Lylia and Mobs before you are able to kill them.
Vizjun - Level 125
Location: Act 3 → Swampy Pit (level 3) → The Proving Grounds → Vizjun (NW corner of The Proving Grounds)
Reward:
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(16 to 30) to Strength
+(16 to 30) to Dexterity
+(16 to 30) to Vitality
+(16 to 30) to Energy
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(16 to 30) to Strength
+(16 to 30) to Dexterity
+(16 to 30) to Vitality
+(16 to 30) to Energy
- Requires the Purify Skill.
- Aim for mid rolls for this charm.
- Try to get like +25 Strength/Dexterity/Vitality/Energy
Fauztinville - Level 125
► Show Spoiler
Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment (teleport outside Kabraxis’ area to find the Seal Totems) → A rift to Fauztinville can be opened anywhere once your Black Road Charm is upgraded with the Great Gems.
Reward: None
Getting to Fauztinville:
Around the perimeter of Kabraxis’ chamber there are 5 Seal Totems that summon Elemental Spirits. Destroying a Totem will release the Spirit of a specific Element, which you must kill to obtain a Great Gem. Cubing all 5 with your Black Road Charm will allow you to cube your Charm with any Rune, which will create a scroll that will open a rift to Fauztinville.
Each Spirit spawns with a horde of minions, all are more vulnerable to the damage type they represent. The Spirit itself is immune to all damage as long as its minions are alive and regenerates Life. It will also summon more minions, during which point, it will become invulnerable again and regenerates all its Life. Once the minions are killed, you are free to damage the Spirit with Frigid Nova and Glacial Torrent.
Spirit of Electrum : Vulnerable to Lightning damage. Uses Thunderstone and Static Lance.
Spirit of Stone : Vulnerable to Physical damage. Uses Fortress and Overkill.
Spirit of Wizardry : Vulnerable to Magic damage. Uses Spinning Mind Flay and I believe Magic Missile Bolt???
Spirit of Hell : Vulnerable to Fire damage. Uses Rain of Fire and Fire Bolt Nova.
Spirit of Frost : Vulnerable to Cold damage. Uses Ice Lance and Hailstorm.
The Void - Level 130, 15 Minute Lockout
► Show Spoiler
Location: Silver City → Inarius (kill him to open a portal) → The Void
Reward:
Books of Kalan
Books of Kalan
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
+(3 to 15) to Teleport
+25 to Life
+50 to Mana
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
+(3 to 15) to Teleport
+25 to Life
+50 to Mana
Ring of Virtue
Locations
Plane of Sloth : Scroll of Sloth
Plane of Gluttony : Scroll of Gluttony
Plane of Greed : Scroll of Greed
Plane of Lust : Scroll of Lust
Plane of Wrath : Scroll of Wrath
Plane of Envy : Scroll of Envy
Plane of Pride : Ring of Pride
Nephalem's Sacrifice (Uldyssian) - Level 130
► Show Spoiler
Location: Silver City → Silver Spire 1-2 → Crystal Arch
Reward:
Neutrality Pact
Neutrality Pact
Required Level: 130
Keep in Inventory to Gain Bonus
+(1 to 2) to All Skills
+(61 to 100)% Bonus to Summoned Edyrem Life
+(2 to 5) to Purify
Required Level: 130
Keep in Inventory to Gain Bonus
+(1 to 2) to All Skills
+(61 to 100)% Bonus to Summoned Edyrem Life
+(2 to 5) to Purify
- You definitely want to aim for +2 to All Skills on this charm, nothing else matters.
Invasion III - Level 130, 20 second lockout
► Show Spoiler
Location: Realm of Lies → Storm Pit
Reward:
Riftwalker's Eye
Maximum Elemental Resists +1% // Maximum Elemental Resists +1% // Depleted Riftstone (1)Riftwalker's Eye
Required Level: 105
Keep in Inventory to Gain Bonus
+1 to All Skills
+15% to Experience Gained
Bonus Quest I
(cube charm by itself on completion)
Defeat the Greater Riftwalker
- without taking damage from the Rift Storm
Bonus Quest II
(cube charm by itself on completion)
Defeat the Ascendant Riftwalker
- with at least one Frozen Shambler alive
- without taking damage from the Rift Storm
Required Level: 105
Keep in Inventory to Gain Bonus
+1 to All Skills
+15% to Experience Gained
Bonus Quest I
(cube charm by itself on completion)
Defeat the Greater Riftwalker
- without taking damage from the Rift Storm
Bonus Quest II
(cube charm by itself on completion)
Defeat the Ascendant Riftwalker
- with at least one Frozen Shambler alive
- without taking damage from the Rift Storm
- You also get an Ascendant Riftwalker Essence, which you can use to upgrade the Riftwalker's Eye.
- Defeat the Ascendant Riftwalker without taking damage from the Rift Storm and with at least one Frozen Shambler alive. Upon completion upgrade your Riftwalker's Eye.
Archbishop Lazarus - Level 130, 15 Second Lockout
► Show Spoiler
Location: A3 Flayer Jungle → Swampy Pit → Proving Grounds → Vizjun ( N/E )→ Genesis
Reward:
The Glorious Book of Median
The Glorious Book of Median
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 Damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 Damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%
- Requires Purify Skill
- Try getting +10% Elemental Resists
Scosglen - Level 135
► Show Spoiler
Location: A5 Ancients Way → Arreat Summit → Defeat Narthal → Defeat Bul-Kathos → Scosglen
Reward:
Dulra Aegis
Dulra Aegis
Required Level: 140
Keep in Inventory to Gain Bonus
Required Level: 140
Keep in Inventory to Gain Bonus
- Total of 6 Tenets: Vigor, Wisdom, Judgement, Conflict, Harmony & Restraint : Collect all and fill each with required items to complete the charm.
- It costs a total of 1 million gold for each complete Tenet. Then 2.5 million Gold to create the charm.
- Increased chance to drop Enhanced Runes, sacred base items, and Oils of Conjuration, Greater Luck, Augmentation, and Intensity.
- Etherborns always drop at least rare quality items and have a chance to drop entire Arcane Crystals.
- Sapling Guards have the highest chances to drop one or several runes.
I want to Thank the Staff of Median XL for this Amazing Mod!
Marco - Suchbalance - Whist - Ben - Aahz - Quirinus - GregMXL - Rishab - Gavin_K88 - Brother Laz
Honorable Mention
@RealiantNone @Stazitto @Thriving @Ayato @Dirge @Devin @TurboHippo
This Guide is Created by Dru