2.7 Summon Paladin Guide T9 labs+ & phoboss

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xxmadballxx
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Hello this guide is great and got me well on my way for my first season here but I have a question - How much if any Minion Attack Rating should we be shooting for?
chaucer1978
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Hello, like this guide. I found a pair pair of Ratamas chase boots but the pair I found doesnt have colosseum it has +1 to blink . Is there another boots that we should use or just go with a crafted pair?
bezku
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chaucer1978 wrote:Hello, like this guide. I found a pair pair of Ratamas chase boots but the pair I found doesnt have colosseum it has +1 to blink . Is there another boots that we should use or just go with a crafted pair?


Have you considered to update the game at some point? It was changed in 2.6

But
Till We Have Heaven In Sight
Till We Have Heaven In Sight
Light Plated Boots (Sacred)

Defense: (1568 - 1960) to (1736 - 2170)
Required Level: 80
Required Strength:
375
Item Level: 1
25% Cast Speed
(10 to 40)% Movement Speed
+(21 to 40)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
+40 to Strength
10% to All Attributes
+40 to Energy
Requirements -40%
Socketed (4)

Satanic Mantra
(Necromancer Summoner Set)
or Craft is the way to go
chaucer1978
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bezku wrote:
chaucer1978 wrote:Hello, like this guide. I found a pair pair of Ratamas chase boots but the pair I found doesnt have colosseum it has +1 to blink . Is there another boots that we should use or just go with a crafted pair?


Have you considered to update the game at some point? It was changed in 2.6

But
Till We Have Heaven In Sight
Till We Have Heaven In Sight
Light Plated Boots (Sacred)

Defense: (1568 - 1960) to (1736 - 2170)
Required Level: 80
Required Strength:
375
Item Level: 1
25% Cast Speed
(10 to 40)% Movement Speed
+(21 to 40)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
+40 to Strength
10% to All Attributes
+40 to Energy
Requirements -40%
Socketed (4)

Satanic Mantra
(Necromancer Summoner Set)
or Craft is the way to go



I am updated to current version but wasnt aware they were changed. Thanx for update on that
xxmadballxx
Dark Huntress
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Hey Guys - just wanted to add my 2 cents to this thread incase anyone was looking for some more information. Quick take aways from my experience this season (my first season)

My Summon Pally

I still have not found ANY solid information on Minion Attack Rating - if they need it, if they do how much, etc, so I just made sure mine had some where I could fit it.

The build gets SUPER comfortable when your minions are going about 15k damage - dont worry TOO much about health - you can just recast

► Show Spoiler



**Get blood of creation relic ASAP - it makes this build**
1) Don't waste your time on a merc once your in rifts - i've tried everything and one bad teleport and he's toast.
2) Lower rifts you will be able to telestomp around and clear pretty quickly - Just make sure that you dont cast too many minions - what will happen is you'll have to many minions and teleport - they'll all stick in 1 spot and wont move.
3) Once you're starting to feel the rift (for me it was 7+) I started changing my play style - instead of telestomping I started casting my Servants out in front of me and using my Champions more as defense that I stood in
4) With patience you can 100% cheese every boss in rifts - I can get phoboss stuck on a door and never take damage - My strat for Anamoly since he does alot of psn dmg - I buff up dive in telestomp stay safe till my minions are overwhelemed then run - rinse and repeat - his poison dmg just crushes my minions - just make sure you run FAR away and regroup.

I don't think Rathma boots are worth it - I'd use the +2 Paladin Boots or something else that's fun (I'm using Zak boots for the wolf :))

I hope this helps anyone and if you'd like to talk about the build feel free to reach out
TechC
Bone Archer
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xxmadballxx, did you switch around the build to do fautz and scos? I am curious how the build does in high density large maps, and if there are better ways to setup the build for those type of maps vs. labs.
safakhan
Imp
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better than necro imo
xxmadballxx
Dark Huntress
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TechC wrote:xxmadballxx, did you switch around the build to do fautz and scos? I am curious how the build does in high density large maps, and if there are better ways to setup the build for those type of maps vs. labs.



Hi TechC - I've stuck to the same build through the run to 150 - like i noted the only thing i changed was my playstyle - once the mobs really start to hurt i switched from teleport stomping to casting my servants out on the edge of the screen in front of me - the build isnt fast by any means - this isnt like the videos ive seen of Fire Sorc just shreddding screens - its steady reliable and able to kill bosses with little effort.

If you check me on armory the gear I wear is the gear I wear - I havent swapped much from the original guide except for my boots

Image below of how i can pin Phoboss and then afk

► Show Spoiler


Quick video of playstyle

User avatar
nikulo
Bone Archer
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xxmadballxx wrote:Hey Guys - just wanted to add my 2 cents to this thread incase anyone was looking for some more information. Quick take aways from my experience this season (my first season)

My Summon Pally

I still have not found ANY solid information on Minion Attack Rating - if they need it, if they do how much, etc, so I just made sure mine had some where I could fit it.

The build gets SUPER comfortable when your minions are going about 15k damage - dont worry TOO much about health - you can just recast

► Show Spoiler



**Get blood of creation relic ASAP - it makes this build**
1) Don't waste your time on a merc once your in rifts - i've tried everything and one bad teleport and he's toast.
2) Lower rifts you will be able to telestomp around and clear pretty quickly - Just make sure that you dont cast too many minions - what will happen is you'll have to many minions and teleport - they'll all stick in 1 spot and wont move.
3) Once you're starting to feel the rift (for me it was 7+) I started changing my play style - instead of telestomping I started casting my Servants out in front of me and using my Champions more as defense that I stood in
4) With patience you can 100% cheese every boss in rifts - I can get phoboss stuck on a door and never take damage - My strat for Anamoly since he does alot of psn dmg - I buff up dive in telestomp stay safe till my minions are overwhelemed then run - rinse and repeat - his poison dmg just crushes my minions - just make sure you run FAR away and regroup.

I don't think Rathma boots are worth it - I'd use the +2 Paladin Boots or something else that's fun (I'm using Zak boots for the wolf :))

I hope this helps anyone and if you'd like to talk about the build feel free to reach out



hey thanks for the updated build :)

im completely new so i my question might be dumb :D

in your armory i saw you use 3 relics: champion of the sun, ice elementals and summon lawyers.
i didnt see "blood of creation" i also cannot find it on the median website, is it a normal relic?
also why u use the summon lawywers relic, do the + skills add on your normal skill level?

Thanks so much, im trying to build your palading piece by piece :))

*edit, also how do you get such high minion dmg% rolls on the jewels?
i tried "normal" jewel crafting like 30-40 charges for 1 jewel and never got more than 3% lol

is there another way?


*** 2nd edit, also i just got the zaka boots, is the wolf really that good? :D i only get 1 wolf and he doesnt have an aura or something correct?
BearBearderBarb
Gravedigger
194 | 19
Blood of creation is a special relic which drops from the turboendgame boss, so for the purpose of this build it's TG-only. Damage jewels are +%minion dmg crafting affix from the catalyst of jewelcrafting + the natural +%minion dmg spawning on jewels. And yes, just landing minion damage is pretty rare, let alone having other useful mods on top, so you are going to burn through a lot of crystals to craft a full kit. Until then stick to Hel/Hem runes and
Katamari
Katamari
Jewel

Required Level: 30
Item Level: 40
Can be Inserted into Socketed Items
+5% to Summoned Minion Life
+5% to Summoned Minion Damage
+5% to Summoned Minion Resistances
+5 Life after each Kill
jewels.