The TLDR 2H Barb

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Jampula
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vekara wrote:Just theorycrafting barb builds. Any1 knows if pure sor build could be viable? I heard also that whirpool is also worth to try.

SoR not so sure about, it's not as effective as before and that hit-delay is a real let-down. Whirlpool on the other hand is amazing, especially if you combine it with Screaming Eagle and don't mind the skill-switching.
BulkBogan
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im doing this build now what does "TLDR" stand for =/
xi_cyrus_ix
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BulkBogan wrote:im doing this build now what does "TLDR" stand for =/


It's a joke meaning "Too Long Didn't Read"

The guide is pretty decent in my opinion. I haven't followed it to the T, but it has been very helpful overall.
Ruubel
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Say what you want but juridically this item
Hammer of Jholm
Hammer of Jholm
Great Maul (Sacred)

Two-Hand Damage: 76 to 89
Required Level: 100
Required Strength:
1472
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
While Using Windform:
Adds 3 - 5 Fire Damage per 20 Attributes
Adds 3 - 5 Lightning Damage per 20 Attributes
+200% to Fire and Lightning Spell Damage
-1% to Enemy Fire and Lightning Resists per 60 Attributes
15% Chance to cast level 60 Nova on Melee Attack
15% Chance to cast level 63 Apocalypse on Melee Attack
120% Attack Speed
+20 to Windform
Requirements +100%
Socketed (6)
fits to topic desription :D

Anyhoo, my question is : I remember upon lauching Sigma, this item caused tons of excitements and discussion at the forum, yet this hammer never became to mainstay. What was the reason?
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Victor
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Is there a lategame/labs gear&skills section of this guide? I checked the first post, saw just midgame gear and uber progression.

I know it's TLDR but a lategame guide would be a great help.
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Victor wrote:Is there a lategame/labs gear&skills section of this guide? I checked the first post, saw just midgame gear and uber progression.

I know it's TLDR but a lategame guide would be a great help.

Melee barb is not balanced for lab , you have to trade more than half of your dmg for defensive stats to survive and even then it takes 1 hour or more to clear red tiers t13+, you most likely will run out potions before clearing the maps even with full cube , thats why there are no endgame guides.
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Victor
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morphed wrote:
Victor wrote:Is there a lategame/labs gear&skills section of this guide? I checked the first post, saw just midgame gear and uber progression.

I know it's TLDR but a lategame guide would be a great help.

Melee barb is not balanced for lab , you have to trade more than half of your dmg for defensive stats to survive and even then it takes 1 hour or more to clear red tiers t13+, you most likely will run out potions before clearing the maps even with full cube , thats why there are no endgame guides.


Any other barb build suitable for Labs? I remember a 150 barb on twitch last week but couldn't figure out the build.
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Victor wrote:
morphed wrote:
Victor wrote:Is there a lategame/labs gear&skills section of this guide? I checked the first post, saw just midgame gear and uber progression.

I know it's TLDR but a lategame guide would be a great help.

Melee barb is not balanced for lab , you have to trade more than half of your dmg for defensive stats to survive and even then it takes 1 hour or more to clear red tiers t13+, you most likely will run out potions before clearing the maps even with full cube , thats why there are no endgame guides.


Any other barb build suitable for Labs? I remember a 150 barb on twitch last week but couldn't figure out the build.

That guy got a tyrael might and a lot of relics , its ranged barb cherubim/ stormcrows/broadside etc and prebuff wolf stance , even then lab takes longer compared to a fire druid or azure pal , that build will not be possible next season , if you want to do it now you could probably get some relics but , tyrael might i doubt , you also need to invest a lot of tg for prebuff gear , if you want to make that build prepare atleast 3-4k tg , and ofc look at his gear on notarmory.
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Victor
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morphed wrote:That guy got a tyrael might and a lot of relics , its ranged barb cherubim/ stormcrows/broadside etc and prebuff wolf stance , even then lab takes longer compared to a fire druid or azure pal , that build will not be possible next season , if you want to do it now you could probably get some relics but , tyrael might i doubt , you also need to invest a lot of tg for prebuff gear , if you want to make that build prepare atleast 3-4k tg , and ofc look at his gear on notarmory.


Thanks for the heads-up. I'm playing SP, have some rare 2H gear like
The Grandfather
The Grandfather
Great Sword (Sacred)

One-Hand Damage: (219 - 254) to (336 - 396)
Two-Hand Damage: (312 - 347) to (423 - 483)
Required Level: 120
Required Strength:
1340
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
+400% Deadly Strike
-5% Deadly Strike per 1% Attack Speed
Adds (75 to 110)-(180 to 240) Damage
(150 to 300)% Bonus to Attack Rating
+200% Enhanced Damage
+(30 to 40) to Ancients' Hand
+50 to all Attributes
Maximum Life +(5 to 7)%
Requirements +100%
Socketed (6)
, wondered if I can make an endgame build around it.
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Victor wrote:
morphed wrote:That guy got a tyrael might and a lot of relics , its ranged barb cherubim/ stormcrows/broadside etc and prebuff wolf stance , even then lab takes longer compared to a fire druid or azure pal , that build will not be possible next season , if you want to do it now you could probably get some relics but , tyrael might i doubt , you also need to invest a lot of tg for prebuff gear , if you want to make that build prepare atleast 3-4k tg , and ofc look at his gear on notarmory.


Thanks for the heads-up. I'm playing SP, have some rare 2H gear like
The Grandfather
The Grandfather
Great Sword (Sacred)

One-Hand Damage: (219 - 254) to (336 - 396)
Two-Hand Damage: (312 - 347) to (423 - 483)
Required Level: 120
Required Strength:
1340
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
+400% Deadly Strike
-5% Deadly Strike per 1% Attack Speed
Adds (75 to 110)-(180 to 240) Damage
(150 to 300)% Bonus to Attack Rating
+200% Enhanced Damage
+(30 to 40) to Ancients' Hand
+50 to all Attributes
Maximum Life +(5 to 7)%
Requirements +100%
Socketed (6)
, wondered if I can make an endgame build around it.

Grandfather has been nerfed a lot , a crafted Greatsword with 350+ max dmg or min-max dmg made eth would out dmg that by a lot , coz if you want to use grandfather you have to loose 3 frames , so your fpa goes from 6 to 9 thats roughly a 40% dmg loss , and you cant even get 100% ds from orange text since there’s a limit to how much ds you can get from a single item (63%)