sjtem3 wrote:A few small things:
Symbiosis skill levels is not 4 max
Change io runes to fal runes
Thanks very much for updating the guide. I'm enjoying playing through with my wolf, and having a good time troubleshooting problems.
Any advice for mid-game survivability (110-125) before able to MO much LOMA on sword? I feel like I'm chasing attack speed for the breakpoint but cant manfight anything.
Secondly, do you really think the points in specialisation are worth? Considering it gives some extra cold dmg (at the cost of +mana cost) to TC and 5 extra avoid for a total of 20 points when there are other avenues to spend available I'm wondering about the opportunity cost there.
guivon wrote:Hello, any1 who already got into late game, how this build is doing so far?
Quezado wrote:guivon wrote:Hello, any1 who already got into late game, how this build is doing so far?
Hi sir,
I don't know about endgame but I managed to get mine to lvl 130 thirs morning.
Still a few ubers to do but so far so good.
The great point is the damage on single target.
Clear speed is good and bad (good mobility, slightly bad damage in my opinion)
I'm starting to hit a wall with survivability in Scosglen... Stil trying to figure it out as of now
AVK95 wrote:Quezado wrote:guivon wrote:Hello, any1 who already got into late game, how this build is doing so far?
Hi sir,
I don't know about endgame but I managed to get mine to lvl 130 thirs morning.
Still a few ubers to do but so far so good.
The great point is the damage on single target.
Clear speed is good and bad (good mobility, slightly bad damage in my opinion)
I'm starting to hit a wall with survivability in Scosglen... Stil trying to figure it out as of now
To survive Scosglen, you need high max elemental resistances. The spriggans do huge fire damage, etherborn do huge cold and lightning damage and other mobs apply very strong poison. Need 85 all with good poison length reduction to reliably survive that place.
MetalMusicMan wrote:Got the bulk of 2.o updates added. Let me know if I missed anything! <3
AVK95 wrote:MetalMusicMan wrote:Got the bulk of 2.o updates added. Let me know if I missed anything! <3
Hey, in the late game, you want to invest as many points into Spiritual Alignment on the Seer tree as possible. At 7 points, it gives 30% cold spell damage. You won't have the points to MAX everything you want, so you ideally want to cut a few points elsewhere depending on how much survivability you want. Could cut a few points from Barkskin and few from Endurance / Tenacity to invest here. Specialization is not worth getting AL ALL.
Currently level 135, already done all content with it except Laz / Samael & Deimoss. Really good build.
sjtem3 wrote:IsHellfire Platerecommended over natasha's legacy? I noticed the recommendation was changed. I appreciate the +innate ele dmg is good, but you lose pierce and some other things for the privilege. How much does the +innate ele dmg boost overall dps?Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%