The TLDR 2H Barb

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Kreisshen
Prowler
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Still viable?
fr0gbug
Rust Claw
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Kreisshen wrote:Still viable?


It’s viable up until fauzt/scosglen and then it becomes very slow. Just play it until you can make gharaniq in an eth kriegsmesser or hammerhead axe (whichever you find first) and craft a guard tower shield. Guard tower completely outclasses earthquake/SoR in fauzt and scosglen.
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aerial
Cow Ninja
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I was considering updating this, but looking at the changes, all the way from 2.0, doesn't seem like that much changed. Still suffers in the endgame from poor single target skill (sor) vs teleporting bosses. Also inferior scaling while being physical based, compared to elemental damage, since you can't stack pierce.

From what I can see what changed:
- 2.1 - no more ele weapons for EQ, thats nerf for like act1, we can't grab super fast mammen axe early on and wreck with it. Not huge deal
- 2.2 - no more flat phys gain per level, instead more physical synergy instead. Here not sure how impactful it is, with big weapon shouldn't change much.
- 2.3 - runemaster +2% max res, thats net gain; new passive for phys tree, Tectonic, from what I understand it adds chance to proc SOR on attack, while using earthquake. And in the endgame you should get about 4-5% chance? worth a point?, not. If it was samall chance on striking via earthquake, this could help a lot in places like scosglen, proccing additonal sor around fat targets. Very weak imo.
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aerial
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2.4
Earthshaker

Shower of Rocks: now reduces enemy Physical resistance by 10% (up from 5%)
Tectonics: Enhanced Weapon Damage needed for 1% proc chance now 150%, down from 180%


Small buffs, nice to see, but it isn't changing much unfortunately. We can maybe hit 7-8% SOR on attack with tectonics in lategame now.
Overall build still works, fast leveling, fairly easy progress, capable of clearing fauzt (a3 merc to melt necrobots), vizjun, duncraig, etc. Falls short in scosglen, needs very good items then and tanky enemies gonna still take even 10s to kill, so that is slow.
I might revisit it later, or in another patch if there are further changes.

edit:

There is also change to shift+click melee abilities that was introduced in earlier patches. It is big quality of life for barb especially, since mana cost of skill is low, so shift+attacking without target (attack procs, mana on attack doesnt work), is not a problem, unlike for example unholy melee pally. Spamming earthquake with shift as we faceroll through zone, without need to target anything feels really good. Not to mention being able to cast thunderslam like it was a spell. Ofc this doesn't solve scosglen scaling and beyond, but it is worth noting.

edit2:
updated for 2.4
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fr0gbug
Rust Claw
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aerial wrote:2.4
Earthshaker

Shower of Rocks: now reduces enemy Physical resistance by 10% (up from 5%)
Tectonics: Enhanced Weapon Damage needed for 1% proc chance now 150%, down from 180%


Small buffs, nice to see, but it isn't changing much unfortunately. We can maybe hit 7-8% SOR on attack with tectonics in lategame now.
Overall build still works, fast leveling, fairly easy progress, capable of clearing fauzt (a3 merc to melt necrobots), vizjun, duncraig, etc. Falls short in scosglen, needs very good items then and tanky enemies gonna still take even 10s to kill, so that is slow.
I might revisit it later, or in another patch if there are further changes.

edit:

There is also change to shift+click melee abilities that was introduced in earlier patches. It is big quality of life for barb especially, since mana cost of skill is low, so shift+attacking without target (attack procs, mana on attack doesnt work), is not a problem, unlike for example unholy melee pally. Spamming earthquake with shift as we faceroll through zone, without need to target anything feels really good. Not to mention being able to cast thunderslam like it was a spell. Ofc this doesn't solve scosglen scaling and beyond, but it is worth noting.

edit2:
updated for 2.4


Until it gets fixed you can have fun with SoR being a ranged spell on mouseover quickcast :mrgreen:
Berkabus
Thunder Beetle
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How about fire based melee? Full community set (fire damage, wolf stance boost) and fire based shield, and fire axe?
is this possible? anyone tried?
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Jampula
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That actually sounds cool. Not sure how far it would go but certainly scos at least. If you try it let us know.
Berkabus1
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Jampula wrote:That actually sounds cool. Not sure how far it would go but certainly scos at least. If you try it let us know.


Yeah gonna try. Any suggestion gear Wise ? Except for full communtiy set. Weapon, shield, amu,rings, sockets.
Umos.

There is a shield with fireprocc. Seems cool, good rw.
But weapon, No idea..
Bliyadolubov
Grubber
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Berkabus wrote:How about fire based melee? Full community set (fire damage, wolf stance boost) and fire based shield, and fire axe?
is this possible? anyone tried?

As a weapon grandfather or XITHXOD axe
Berkabus1
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Bliyadolubov wrote:
Berkabus wrote:How about fire based melee? Full community set (fire damage, wolf stance boost) and fire based shield, and fire axe?
is this possible? anyone tried?

As a weapon grandfather or XITHXOD axe


Why GF ? Cuz of oskill?