SSF WW Barb

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Seikun
Azure Drake
175 | 10
Boozybear wrote:I am using an eth Durandal and using it solo (not dual wield), but I have a sacred hammerhead I could craft for my other hand.

Since my durandal is Eth it has insane damage, am I right to be one handing that, or should I look to get a 2nd wep going? I don’t understand how the 2nd wep will increase my damage by lowering my average so signficantly.


Don't. Craft. 1h weapon.
Not only it has lower min/max damage affixes, it also has worse scaling with strength (which you should amass), and shrine-based affixes are lower for 1h weapons too.

Also, the very beginning of the guide explains how WW works. With one weapon, it hits once per 4 frames max, but if you dual-wield and have adequate IAS on the second weapon, it'll hit between hits of the first. Thing is, it DOESN'T lower attack speed of the first weapon! In other words, you'll hit once per 2 frames, or 12 times per second, as opposed to 4fpa/6 times per second attack with one weapon.

Imagine that you have two Durandals. If you WW while dual-wielding them, you'll use 1h attack profile, but you'll hit twice as often! This is immense damage boost, and it's even better given that each hit provides this build with free HP on melee attack.

I'm not sure if Executioner skill buffs two-handed swords when they're wielded w/ two hands, but even if it does, I wouldn't trade dual-wielding bonuses for it.
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Wulf
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Boozybear wrote:I am using an eth Durandal and using it solo (not dual wield), but I have a sacred hammerhead I could craft for my other hand.

Since my durandal is Eth it has insane damage, am I right to be one handing that, or should I look to get a 2nd wep going? I don’t understand how the 2nd wep will increase my damage by lowering my average so signficantly.

one should always dual-wield when it is possible. so pretty much dual everything except 2h axes.
Seikun wrote:Why no mention of
Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (244 - 263) to (330 - 350)
Two-Hand Damage: (320 - 350) to (400 - 431)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
Adds 125-200 Damage
100% Bonus to Attack Rating
+(160 to 200)% Enhanced Damage
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
+250 Life after each Kill
1% Reanimate as: Random Monster
Socketed (6)
in the endgame items? Already capped attack speed, high damage, laek and SoR proc, 10% phys res - looks very solid by my noob standards.

because i tested it and the dmg output is near identical to items that are better and more common (
Gharaniq


Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha

'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage
). its a good weapon but unecessarily rare to warrant a mention.

Seikun wrote:I'm not sure if Executioner skill buffs two-handed swords when they're wielded w/ two hands, but even if it does, I wouldn't trade dual-wielding bonuses for it.

ye im unsure as well. a 2h sword wielded in 2 hands uses the -34 breakpoint as if its a 1h weap, so i truely dont know.

i just know executioner doesnt work on dual 2h or 2h+shield.
Kerchaak
Azure Drake
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So.
I went ahead and tried making a Savage RW.
It rolled poorly (+16 all attrib), which made me sad, but there will be plenty of opportunity to find the runes and try again, i am sure.
With that said, the Mercy pair I had made before came out poorly as well, 168 STR roll, which was also sad, but it served me well.

The differences are interesting.
I respec'd my character and gradually put points into STR.
As I did so, gradually, Savage took the upper hand quite early into the pouring of points for MIN damage, and with about 600 STR left (counting 400 sigs)

Now I am still missing quite a bit of STR from charms (Corrupted Wormhole not fully leveled, no triune charm + sleep yet, no Spirit of Gyuqwipdhqiphdqfqwfwhateveritsnameis), but I can safely say that more STR means more damage with Savage over Mercy.

Beyond this, we lose out on Punishers, for more damage, defense, dex, and the +1 to cold res makes me more inclined to skip bashing my head against the damn witches for a +1 to all but cold.

I will be on the lookout for more of the runes to roll either better Mercy and better Savage, but I'm 90% sure Savage beats Mercy.
Sathenus
Destroyer
6 | 0
chadmedian wrote:
mortimermcmire wrote:
chadmedian wrote:the big issue with the median community is they gatekeep the best bosskillers. It is near impossible for newer players to find/afford the broken oskill builds so 95% of the player base makes a farmer or two and quits because all the guides on the forums are for farmers/early ubers. Notice how you don't see any build guides for trinity beam? It's because the same people use the same broken builds to farm TG for the first few weeks each season off sammy charms. So since you offer the suggestion of rerolling bosskiller, what are the best bosskillers without needing azurewrath and stuff.

do your own detective work and find the people selling samael stuff, then look back at what they've bought. there isn't a grand conspiracy here, the people farming samael are very good at median and have done it dozens and dozens of times. the developer ben has posted samael kills on his youtube channel with like 8-9 different builds doing it. as much as you'd like to think so there isn't some secret busted oskill that unlocks instant wins, it's just people with 10000 tg buying their bis day 1 and leaping way ahead of everyone else.


wow it's almost like you can set your notarmory to private or people buy/sell from alt accounts.


There's also cringe people that put T4T or TY in their TG transfers instead of the items so people don't track what they buy/sell and so people don't know prices :)
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Wulf
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Kerchaak wrote:So.
I went ahead and tried making a Savage RW.
It rolled poorly (+16 all attrib), which made me sad, but there will be plenty of opportunity to find the runes and try again, i am sure.
With that said, the Mercy pair I had made before came out poorly as well, 168 STR roll, which was also sad, but it served me well.

The differences are interesting.
I respec'd my character and gradually put points into STR.
As I did so, gradually, Savage took the upper hand quite early into the pouring of points for MIN damage, and with about 600 STR left (counting 400 sigs)

Now I am still missing quite a bit of STR from charms (Corrupted Wormhole not fully leveled, no triune charm + sleep yet, no Spirit of Gyuqwipdhqiphdqfqwfwhateveritsnameis), but I can safely say that more STR means more damage with Savage over Mercy.

Beyond this, we lose out on Punishers, for more damage, defense, dex, and the +1 to cold res makes me more inclined to skip bashing my head against the damn witches for a +1 to all but cold.

I will be on the lookout for more of the runes to roll either better Mercy and better Savage, but I'm 90% sure Savage beats Mercy.

ye im leaning toward savage being better as well. mercy made sense and is very easy to grab, so i kinda just omitted savage. but i think in the lategamne, savage is 100% a better item. its just very rare, meaninvg youll most likely need to do a lot of scosglen runs, meaning your ssf playthrough is near its end anyways. unless of course you plan on trying deimoss/labs/samael.
BrecMadak
Rust Claw
80 | 5
Hey Wolf,

I'd be happy to know if you could be a tad more specific on why I should wield a dedicated 2-hander or 1h & shield setup over DW for an earth barb?

I know quite a several people's build is earth so I'd love to hear your preferred equipment setup.

Also, how differently you'd allocate your skills for that temp? E.g. would you go with Bear Stance or still Lion Stance?

Much appreciated man!

PS: I am at the 80s, and have already 4t'ed eq as the guide.

PS2: Why would I want to have RIP on my glove?
Edited by BrecMadak 3 years.
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Wulf
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BrecMadak wrote:Hey Wolf,

I'd be happy to know if you could be a tad more specific on why I should wield a dedicated 2-hander or 1h & shield setup over DW for an earth barb?

I know quite a several people's build is earth so I'd love to hear your preferred equipment setup.

Also, how differently you'd allocate your skills for that temp? E.g. would you go with Bear Stance or still Lion Stance?

Much appreciated man!


because DW doesnt give you anything.

1) 90% of all affixes from offhand weapon do not carry over to your main-hand weapon (this includes ewd).
2) the fpa punch for dw or 1h are both 6fpa.


only the MH weap punches, the other kinda just sits there, doing nothing. you could be using a
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
as a stat stick, but thats simply a strickly worse option than shield caus they can give you huge flat dmg or ewd.

a shield offers you bonus dmg as well as additional tankiness layer. 3 best shields:
Snowstorm
Snowstorm
Bull Shield (Sacred)

Defense: (3466 - 3837) to (4194 - 4593)
Chance to Block: 1%
(Barbarian Only)
Required Level: 90
Required Strength: 500
Required Dexterity: 374
Item Level: 1
+2 to Barbarian Skill Levels
Adds 50-100 Damage
+(140 to 170)% Enhanced Defense
+(500 to 1000) Defense
Maximum Cold Resist +1%
Cold Resist +(31 to 50)%
Socketed (4)

Mount Arreat
(Barbarian Earthshaker Set)
Invictus
Invictus
Gilded Shield (4)

Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Weapon Physical Damage +(15 to 30)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Weapon Physical Damage +(60 to 80)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Weapon Physical Damage +(90 to 110)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Weapon Physical Damage +(120 to 140)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
,
Titan's Blockade

Titan's Blockade
Barbarian Shields

'UmZolLew'
Runeword Level: 110
At least 1 Base Level in Runemaster: Maximum Poison Resist +4%
With 15 Base Levels in Runemaster: 10% Deadly Strike
40% Hit Recovery
Adds 15-25 Damage
Slows Attacker by 10%
+(130 to 150)% Enhanced Defense
+(1000 to 2000) Defense
(20 to 30)% to Strength
20% to Vitality
Maximum Mana +5%
Elemental Resists +35%
.

2h also offers you more dmg and will also punch at 6fpa. for more details, i suggest you hop in aerial's thread, the tldr 2h barb guide around. im sure he'll be happy to answer. but tldr: you should focus on ewd for earth barb. and theres a bunch of amazing 1h weaps that give ewd / have huge flat dmg.
Kerchaak
Azure Drake
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I can say in all honesty that I was doing quite poorly in Scols with what i had found SSF. That said, most of the enhanced runes I've gathered to allow me to run Scols a tiny bit easier were found in Fautz and some in Viz as well, and that was before i knew two Zods made Ol, and so on.

Mercy is an amazing RW and a very nice inclusion in the guide and it served a grand purpose as well.
I'm very interested in the process of min-maxing to a bear minimum as going for perfect items sounds like a hell of a chore (and unlikely SSF), it looks like there aren't any other worthy mentions across what you've already highlighted in the guide.

For the most part what I'm trying to find is a good balance between damage and AR. Elq vs Mal for armors, MK vs AB, flat AR vs %. I'm still very very new to this mod.
sincrowly
Core Lord
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really liked to see how " stun attack" works while going thru mobs on whirlwind.

I found wolfstance more comfortable for me, maybe just my playstyle used to go nagi/fast track builds..
and I'm amazed cuz my EQ gears can be used side by side for WW which is nice.
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Urezzz
Bone Archer
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Anyone having successful scols runs. I can stay alive but damage is not that great. I'm at about 17k dmg with 32k AR. Most of my gear is Bis with the exception of liliths for mf and army (cannot find dyes and they're expensive). Can someone please tell me what yall doing to run this place