Unholy Melee Paladin [105-125 content in TU's]

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Elendilli
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Crescent wrote:
Elendilli wrote:cut

I'm using the build described below. This thing can clear T14 in around 30 minutes, but to be fair, Phobos kills me in 3-4 seconds (don't know a strat, working on it).

My character has level 140 with ~32k hp, 88-90 maxres, 290-310 res (for T14+ with it's -100 pierce penalty), 12k blood thorns damage on character page.

It's the fast moving & slow killing immortal badass (you can afk on T10 lab in a pack of few Erinies) - thanks to regen 4k hp/sec.

Talents:
1st window:
Vessel of retribution - 1
Rapture - all the rest points when others skills learned
Solstice and equinox - 1

2nd window:
Posession - 16
Sanguine covenant - supermax
Tainted blood - supermax
Stormlord - supermax
Everything near - 1

3rd window:
Superbeast - 1
Divine apparition - 1p
Blessed life - to 50% DR cap or supermax

Gear:
Weapon:
Dux Infernum
Dux Infernum
War Axe (Sacred)

One-Hand Damage: (115 - 128) to (140 - 156)
Required Level: 100
Required Strength: 581
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
Level 8 Hellfire Aura
-18% to Enemy Elemental Resistances
Maximum Fire Resist +5%
7.3 Yard Radius
+(4 to 5) to All Skills
Adds 500-1000 Fire Damage
0.5% to Fire Spell Damage (Based on Character Level)
+(150 to 180)% Enhanced Damage
+200% to Summoned Minion Life
Maximum Cold Resist -2%
+200 Life on Melee Attack
Socketed (6)
- Jinnies REALLY can tank, it's good / fire damage
Shield:
Orationis Tenebris
Orationis Tenebris
Rondache (Sacred)

Defense: (3669 - 4503) to (4048 - 4968)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 440
Item Level: 105
Sanguine Covenant Regenerates 2% of Maximum Life per Second
+(2 to 3) to Paladin Skill Levels
40% Hit Recovery
+(25 to 50)% to Fire Spell Damage
+(25 to 50)% to Cold Spell Damage
+(120 to 170)% Enhanced Defense
Cannot Be Frozen
Socketed (4)
- your way to immortality
Rings:
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
x2 - all stats / hit points
Amulet:
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet

Required Level: 110
Item Level: 105
30% Enhanced Damage vs. Necrobots
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 Lightning Damage
+650 Poison Damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
- Hive oSkill / Necrobot killer / Resistances
Belt:
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)

Henchmen Trophies
(Legendary Set)

Boots:
Fangskin Scales
Fangskin Scales
Greaves (Sacred)

Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(10 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)

Henchmen Trophies
(Legendary Set)

Gloves:
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)

Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)

Henchmen Trophies
(Legendary Set)

Helm:
Blackskull's Horns
Blackskull's Horns
Crown (Sacred)

Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)

Henchmen Trophies
(Legendary Set)

Body: Natasha RW with +5 max res

Sockets:
Weapon: 1 indestructible then x5 Ohm runes
Body: x6 Xis rune for RW
The rest: max res if needed (p-gems or
Zann Esu's Stone
Zann Esu's Stone
Jewel

Required Level: 100
Item Level: 115
Can be Inserted into Socketed Items
5% Cast Speed
+3% to Spell Damage
Maximum [Random Elemental] Resist +1%
) then Ohm runes

MO:
Weapon: Attack rating x5 then fire damage the rest
The rest: fire damage then flat vitality
Jewelry: fire damage then damage reduction then something else
Some mana on attack somewhere

A lot of upgrade possibilities here, but character builded this way can burn T12 almost brainlessly (it can tank ALL ATTACKS of Unstable anomaly!!!) and has some semi-hard times on T15.
Remember: it's not for damage but for immortality and lazy killing.

Edit: killing just one Ghabard or Anomaly in around 8-10 minutes - it's normal. We've come for lazy journey.

Farm build is A LOT differents: the glasscanon with 200% movespeed, godly dps and nullified survivability, but it's another story.


It's good to see more players climbing labs with success as UHM, but the consensus seems to be that it's a terribly slow Sovereign killer but a safe tanky wave clearer (which is why I've been recommending pairing UHM with someone who can deal better dps). m0rp3x did a similar build this season except utilized more Honorific crafts instead and has the same issue you did taking 7-10 minutes to kill Anomaly but it can survive the entirety of his Flamestrike because of his 40k hp pool. Phoboss on the other hand was literally 10+ minute per kill and mistake can cost you your life - not the ideal Phoboss killer. Don't stand on his pulsing ground-ice attacks but if you want to face-tank him, it is possible but requires 92-96 max cold res (depending on the tier), a lot of life (40k-50k achievable with Natalays Mo'd w/ Periapt and a few Honorifics with more Periapt and vit) and just buff with Vindicate/Tainted Blood).

I mean it's nice to tank Phoboss and not care about his attacks but the DPS is so bad that it's unfortunately not a very reliable solo rifter but good for duos.
Captcha
Mangler
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Thanks for the builds Elendilli and Crescent.

Crescent - it would be good to see the farming build you mentioned, if you have time to post it.

BTW why do people max Tainted Blood when the diminishing returns seem quite severe? By the time I've put 10 points in it, it's only reducing the time taken for regen (of 100% life) by 0.6 seconds.
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Crash
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Captcha wrote:Thanks for the builds Elendilli and Crescent.

Crescent - it would be good to see the farming build you mentioned, if you have time to post it.

BTW why do people max Tainted Blood when the diminishing returns seem quite severe? By the time I've put 10 points in it, it's only reducing the time taken for regen (of 100% life) by 0.6 seconds.


added defense and poison resist as well.
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Melatonina
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Now playing with Malthael's set, I still have mana issues on bosses, anyone else have this problem too ?
I'm using a few manaleech jewels but doesn't seem to work well.
1 pt blood thorns btw
Captcha
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Crash wrote:added defense and poison resist as well.

Well, yes, but at 10 hard points and +17 skills I get 88% poison resist from the skill, added to the other charms etc means I have 235% PR without any gems needed.


People also said in this thread that defence is not the major source of survival for the build (regen is) so I've not been looking at the defence from TB as a reason to spend extra points in it (I could put in another 18 points at level 120 atm).

Ofc not being "major" source of survival doesn't necessarily mean that defence is useless, so maybe TB is just a better choice than other places to spend these points...

BTW I'm not saying you're wrong (since I don't know the best build!), I'm just discussing and trying to understand the thinking.
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Elendilli
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Captcha wrote:
Crash wrote:added defense and poison resist as well.

Well, yes, but at 10 hard points and +17 skills I get 88% poison resist from the skill, added to the other charms etc means I have 235% PR without any gems needed.


People also said in this thread that defence is not the major source of survival for the build (regen is) so I've not been looking at the defence from TB as a reason to spend extra points in it (I could put in another 18 points at level 120 atm).

Ofc not being "major" source of survival doesn't necessarily mean that defence is useless, so maybe TB is just a better choice than other places to spend these points...

BTW I'm not saying you're wrong (since I don't know the best build!), I'm just discussing and trying to understand the thinking.


you don't have to max it if you want to allocate skills somewhere else. i would recommend a decent amount of points in the skill though
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Crash
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Melatonina wrote:Now playing with Malthael's set, I still have mana issues on bosses, anyone else have this problem too ?
I'm using a few manaleech jewels but doesn't seem to work well.
1 pt blood thorns btw


mana leech doesnt work for spells. only for weapon damage. you'll want Mana on Attack.
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Melatonina
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But blood thorns is an attack ? and I dont have any mana/attack with the zod jewels socketed in every slots
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Elendilli
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mystic orbs have mana on attack for weapons (check shops)
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Crescent
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Captcha wrote:Thanks for the builds Elendilli and Crescent.

Crescent - it would be good to see the farming build you mentioned, if you have time to post it.

BTW why do people max Tainted Blood when the diminishing returns seem quite severe? By the time I've put 10 points in it, it's only reducing the time taken for regen (of 100% life) by 0.6 seconds.



Oh, the farming build... I call it "lazyglasscanon".

It mostly based on Kirimaru's (page 15 of this topic - don't know if there is a way to get link to certain post) & Bonespirit's (can't find, really) investigations.

You'll have to die if few random missiles will hit you, so you'll have to run-run-run, it's so easy, thanks to godlike movespeed. Just run and rebuff sometimes. No other actions needed. EVERYTHING on your way just melts.

At level 140 i have around 12k hp with described build. Low defence, no resistances, no regen. Nothing. Only pure damage and ~350% magic find.

Stats:
Energy. That's all.
It works around % EXPERIENCE GAINED, so max it.

Talents:
Window 1:
Grim presence - supermax;
Vessel of justice - supermax;
Life and death - 1 (must have, because it burns trash monsters x3,14 faster)
Symphony of destruction - supermax;
Stormlord - supermax;
Everything you wish for the rest few points (i prefer some FHR coming from Possession).

Window 2:
Nothing.

Window 3:
Divine apparition - 1;
Blessed life - 1;
Superbeast - 1.

Gear:
Weapon:
Deckard Cain's Heirloom
Deckard Cain's Heirloom
Short Staff (Sacred)

Two-Hand Damage: 53 to 55
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
+2.5% Spell Damage per 1% Additional Experience Gain
+1 to All Skills
-(20 to 25)% to Enemy Fire Resistance
-(20 to 25)% to Enemy Lightning Resistance
-(20 to 25)% to Enemy Cold Resistance
Maximum Fire Resist +2%
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
2% Reanimate as: Random Monster
(21 to 60)% Magic Find
''Knowledge is Power''
Socketed (3)
- it's the main build-builder. If you haven't that - forget about the build.

Boots, belt, gloves, helm - Eerie crafted & blessed armor pieces (don't matter of which type - you'll have no defence in any way). You need as many +% EXPERIENCE GAINED as possible. Btw, helms can proc +5 pala skills, gloves +2 pala skills, belt +2 pala skills, boots - nothing special.

Another AMAZING option for belt:
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
with high magic find.

Body:
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
with good rolls (aim for high %energy factor & spell damage).

Amulet: somethimg with exp. gain or
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%
or
In For The Kill
In For The Kill
Amulet

Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
, but don't really matter.

Rings:
Elemental Band
Elemental Band
Ring

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to Hive
(this ring gives you a half of your killing power) &
Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
(for run-run-run).

Sockets: +4% exp. gained crafted jewels (really rare proc, yep), maybe with some magic find (in sweet dreams).

MOs: Magic find, then flat energy (till 450% bonus energy factor). Sure +% elemental damage will be better.

The Sleep
The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
&
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
with magic find.

For bosses like Astrogha or Xazzax you'll need
Gallowlaugh
Gallowlaugh
Amulet

Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%
,
Sigil of Tur Dulra
Sigil of Tur Dulra
Ring

Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%
x2, a lot +poison damage MOs and energized
The Sleep
The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
/
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
.

How to farm.
Buffs:
1. Path of flames;
2. Hive;
3. Lightning arena;
4. Nova charge;
5. Grim presence;
6. Tainted blood;
7. Symphony of destruction;
8. Vessel of justice;
9. Superbeast;
10. Sanguine covenant;
11. Vindicate.

Eleven buffs, two of them with short length. Badass thing, yep.

And you DON'T need to watch uptime of Euphoria. It's worthless.

Also you can buff bloodlust with
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
on switch.

Buff everything, then just run and get loot. Divine apparition kills the whole screen. Use on CD. But if you're REAL lazy, don't use it. Just run, you're still be good boy. If you're DAMN lazy - don't renew short buffs. Still OK.

How to kill fat bosses.
Buff everything, then suicide with bodyrush into boss. Few deaths - and poison will do the work.

With almost perfect rolls you'll have more than 700% spell damage + godly 450% from energy factor ahead (additive scaling).

With "boss accessories" Symphony's damage can reach around 2-3kk on character's stats screen. If you'll stack few sources of -% enemy poison resistance, you'll kill Astrogha and Xazzax in 2-3 corpseruns.

P.S. This bastard thing kills uber Spirit of Giyua ("Spirit World" in "Mbwiru Eikura") SOOOO EASY, that i can't find a words to describe it. You just run and... there's a loot, huh. But it based on some luck with spirits' spawn (50/50), to be fair. Uldissyan also was killed by running around.
P.P.S. Unholy paladin is so brainless and overpowered now, that with my unskillness the only enemies left - it's Samael, Laz and Phobos, they really need careful strategy. All other bosses became a freakshow if you have paladin.

And sorry for my poor English.