SSF WW Barb

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Wulf
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Kerchaak wrote:I can say in all honesty that I was doing quite poorly in Scols with what i had found SSF. That said, most of the enhanced runes I've gathered to allow me to run Scols a tiny bit easier were found in Fautz and some in Viz as well, and that was before i knew two Zods made Ol, and so on.

Mercy is an amazing RW and a very nice inclusion in the guide and it served a grand purpose as well.
I'm very interested in the process of min-maxing to a bear minimum as going for perfect items sounds like a hell of a chore (and unlikely SSF), it looks like there aren't any other worthy mentions across what you've already highlighted in the guide.

For the most part what I'm trying to find is a good balance between damage and AR. Elq vs Mal for armors, MK vs AB, flat AR vs %. I'm still very very new to this mod.


well, youre asking the correct questions. if someone were to read my guide and simply buy all the bis pieces and hope to do well, it would probably end up being bad. ar is such an important factor for ww barb. and sometimes, fixing the ar problem means you need to sacrifice some item slot or charms for it.

scosglen was very pleasant when i tried it in beta. i was using 2 gharaniqs so i had a lot of avoid and high ar (big sustain at 2fpa). there were times where i got 1shot by etherborn cold atk, but thats nothing a nice 2-4 max cold res cant fix. guards take me 30s to kill, etherborns 15s. rest die instantly and dont dmg me.

Urezzz wrote:Anyone having successful scols runs. I can stay alive but damage is not that great. I'm at about 17k dmg with 32k AR. Most of my gear is Bis with the exception of liliths for mf and army (cannot find dyes and they're expensive). Can someone please tell me what yall doing to run this place


thats too low. iirc, my ww dmg was 20-23k, 10k hp, 80+ res, 110k ar (aim for at least 40-50k). for ar problems, use big dex pieces (gharaniq / rebel), and prioritize ar%/flat ar in your jewels for your runewords.

your charms are probably low. triune trophy in witch charm, str wormhole, full teganze, perf/super high rolled all attr charms, perf cold/fire res kab/witch charms.
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Urezzz
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Wulf wrote:
Kerchaak wrote:I can say in all honesty that I was doing quite poorly in Scols with what i had found SSF. That said, most of the enhanced runes I've gathered to allow me to run Scols a tiny bit easier were found in Fautz and some in Viz as well, and that was before i knew two Zods made Ol, and so on.

Mercy is an amazing RW and a very nice inclusion in the guide and it served a grand purpose as well.
I'm very interested in the process of min-maxing to a bear minimum as going for perfect items sounds like a hell of a chore (and unlikely SSF), it looks like there aren't any other worthy mentions across what you've already highlighted in the guide.

For the most part what I'm trying to find is a good balance between damage and AR. Elq vs Mal for armors, MK vs AB, flat AR vs %. I'm still very very new to this mod.


well, youre asking the correct questions. if someone were to read my guide and simply buy all the bis pieces and hope to do well, it would probably end up being bad. ar is such an important factor for ww barb. and sometimes, fixing the ar problem means you need to sacrifice some item slot or charms for it.

scosglen was very pleasant when i tried it in beta. i was using 2 gharaniqs so i had a lot of avoid and high ar (big sustain at 2fpa). there were times where i got 1shot by etherborn cold atk, but thats nothing a nice 2-4 max cold res cant fix. guards take me 30s to kill, etherborns 15s. rest die instantly and dont dmg me.

Urezzz wrote:Anyone having successful scols runs. I can stay alive but damage is not that great. I'm at about 17k dmg with 32k AR. Most of my gear is Bis with the exception of liliths for mf and army (cannot find dyes and they're expensive). Can someone please tell me what yall doing to run this place


thats too low. iirc, my ww dmg was 20-23k, 10k hp, 80+ res, 110k ar (aim for at least 40-50k). for ar problems, use big dex pieces (gharaniq / rebel), and prioritize ar%/flat ar in your jewels for your runewords.

your charms are probably low. triune trophy in witch charm, str wormhole, full teganze, perf/super high rolled all attr charms, perf cold/fire res kab/witch charms.



Okay! Thanks wulf! Yeah some of my charms are low. I checked my gear and yeah some of it is bis but actually I'm missing some big pieces. I would hate to get rid of liliths . I'm at around 260 and the belt is giving me 80ish. I'll start hunting for trophies! Thanks again for the advice! Also do you know of klaatu works well with this build in fauntz?
Kerchaak
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Your beta Scos sums up my current experience with no deaths since acquiring more max Res. At 84, its comfortable, Etherborns take 3-5 seconds provided they stay in place, trees take around 15-20 seconds. 17-22k damage with Yaggai Sagaris+rebel combo.
I'm still missing charm upgrades such as The Sleep + Triune and i havent finished treasure, missing spirit.
Kind of spicing up the boring Triune trophy farm with a Scos run here and there, no serious attempt at Spirit yet. Still a bit to do. That impressive damage and AR though, damn.

Currently both my helm and belt are full Mal runes. SBS should be all Elq. I do not know how far up my damage will go should i replace the Mals with Elqs but I'm afraid 18% less STR and DEX my drop my damage from Savage too low as well as the AR. Hecking decisions mate.

Just had a thought as well, I do not have bloodlust buffs yet.
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Wulf
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Urezzz wrote:Okay! Thanks wulf! Yeah some of my charms are low. I checked my gear and yeah some of it is bis but actually I'm missing some big pieces. I would hate to get rid of liliths . I'm at around 260 and the belt is giving me 80ish. I'll start hunting for trophies! Thanks again for the advice! Also do you know of klaatu works well with this build in fauntz?


klaatu bonus dmg to necrobots is just ewd. so its pretty much equivalent to a drop of water in a full bathtub :mrgreen:

Kerchaak wrote:Your beta Scos sums up my current experience with no deaths since acquiring more max Res. At 84, its comfortable, Etherborns take 3-5 seconds provided they stay in place, trees take around 15-20 seconds. 17-22k damage with Yaggai Sagaris+rebel combo.
I'm still missing charm upgrades such as The Sleep + Triune and i havent finished treasure, missing spirit.
Kind of spicing up the boring Triune trophy farm with a Scos run here and there, no serious attempt at Spirit yet. Still a bit to do. That impressive damage and AR though, damn.

Currently both my helm and belt are full Mal runes. SBS should be all Elq. I do not know how far up my damage will go should i replace the Mals with Elqs but I'm afraid 18% less STR and DEX my drop my damage from Savage too low as well as the AR. Hecking decisions mate.

Just had a thought as well, I do not have bloodlust buffs yet.

oh you were using yaggais? on 2h setup, my yaggais iirc was reaching 35k dmg, but i wasnt using rebel so i constantly had ar and sustain problems with it (4fpa) so i never used it in scos. but im glad you made it work ♥ yaggais is a rly fun weap. big barb
Kerchaak
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How in hell. 35k.
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PizzaGater
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sincrowly wrote:really liked to see how " stun attack" works while going thru mobs on whirlwind.

I found wolfstance more comfortable for me, maybe just my playstyle used to go nagi/fast track builds..
and I'm amazed cuz my EQ gears can be used side by side for WW which is nice.


I also don't get how one would recommand bad run/walk for ww

sure you'd get more hits, but you'd surely get destroyed way faster too, not even talking about time lost in town etc.
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Wulf
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Kerchaak wrote:How in hell. 35k.

you get big flat dmg from ewd with executioners passive. it jumps up hard when you prebuff BL with 2x qaraks. that barb also had 6k str.

i recall 20-23k very well using dual gharaniqs, but the 36k is more foggy. i might be mistaken. but i do recall it was close to double dmg.
Kerchaak
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Insane. Curious about the Gharaniqs. Might make a pair.
jef4zo
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cant do crescent moon on a great sword. Its a 1H runeword
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Wulf
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jef4zo wrote:cant do crescent moon on a great sword. Its a 1H runeword

Image
it only doesnt work on 2h swords when its specifically stated, like
Lunar Fury


Lunar Fury
One-Handed Swords
Except Tyrannical Blades

'ZodSilZol'
Runeword Level: 100
(Druid Only)
+200% Enhanced Weapon Damage
-3% Weapon Physical Damage per 1% Lost Mana
+(3 to 4) to Druid Skill Levels
55% Attack Speed
Adds 5-10 Damage
Adds 95-(150 to 170) Damage
+(171 to 200)% Enhanced Damage
5% Chance of Crushing Blow
+(20 to 40) to all Attributes
+80 to Mana
Regenerate Mana +(15 to 25)%
Physical Resist 5%
+15 Life after each Kill