When approaching the ideal gear, charms, etc, this build achieves the following:- 20k+ Life / 96% Max Cold res / 90% All other max res / 260+ all base ele res / Capped IAS + FHR
- *with* 25 UMO in armors + 5 UMO in weap + 13 UMO in jewelry (clvl 145+)
- Clears Dimensional Labyrinth T10 and all it's fun surprises (Video)
- "Easy" Deimoss (Video)
- Samael is possible, altoiddealer was close (Video)
Skills► Skills
This is a level 149 skill plan.
Meditation will resolve potential mana issues with spamming lvl1 Backstab.
At lower clvls sacrifice: Shadowrush / Prismatic Cloak / Endurance / Execution

GearWeapon:
Zular Khan's Tempest
Zular Khan's Tempest
Halberd (Sacred)
Two-Hand Damage: 71 to 100
(Assassin Only)
Required Level: 100
Required Dexterity: 558
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
10% Chance to cast level 1 Stormpike on Striking
Broadside Cooldown Reduced by 2 seconds
-30% to Enemy Elemental Resistances
+(25 to 30) to Way of the Raven (Assassin Only)
+(25 to 30) to Way of the Gryphon (Assassin Only)
+(25 to 30) to Way of the Spider (Assassin Only)
+(25 to 30) to Way of the Phoenix (Assassin Only)
+(51 to 100) Life after each Kill
Socketed (6)
(
First 3 Ways Added = 85+ |
Way of Spider is Irrelevant)
Helm:
Blackskull's Horns
Blackskull's Horns
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Body Armor:
Natasha's Legacy (
3 max ele res / 20+ pierce)
Gloves:
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Belt:
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Henchmen Trophies
(Legendary Set)
Boots:
Angel's Wrath
Angel's Wrath
Chain Boots (Sacred)
Defense: (1625 - 2217) to (1762 - 2403)
Required Level: 100
Required Strength: 575
Item Level: 120
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
(10 to 40)% Movement Speed
+(120 to 200)% Enhanced Defense
Maximum Life +5%
Physical Resist 10%
Socketed (4)
or
Fangskin Scales
Fangskin Scales
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(10 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)
Henchmen Trophies
(Legendary Set)
(if short 60+ PR) →
Quiet Craft (
30+ All Attribute 50+ Vitality > Life > +2sk > FHR)
Rings:
Bad Mood
Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Amulet: There’s a few great options for this build
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
(if short 199+ pierce) →Death Ward
Death Ward
Amulet
Required Level: 110
Item Level: 105
+(1 to 3) to All Skills
Maximum Elemental Resists +1%
Poison Resist +30%
Poison Length Reduced by 30%
30% Curse Length Reduction
(if short max ele res) →Locket of Dreams
Locket of Dreams
Amulet
Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
/ Celestial Sigil
Celestial Sigil
Celestial Sigil
Amulet
Required Level: 125
Item Level: 110
Level 20 Warp Field Aura
Nearby Enemies: -30% Attack Rating
and -25% Weapon Physical Damage
16.6 Yard Radius
1% Chance to cast level 50 Bloodlust on Death Blow
+(2 to 4) to All Skills
+20% to Spell Damage
5% Chance of Crushing Blow
5% Deadly Strike
Lightning Resist -100%
(all-around) →Lamen of the Archbishop
Lamen of the Archbishop
Amulet
Required Level: 110
Item Level: 120
Orb Effects Applied to this Item are Doubled
+4 to All Skills
(damage)
Weapon Swap :
Cold Blood
Cold Blood
Crystal Sword (Sacred)
Required Level: 100
Required Dexterity: 1020
Item Level: 120
Innate Cold Damage: (45.0% of Dexterity)
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
100% Chance to cast level 50 Shatter the Flesh on Kill
1% Chance to cast level 63 Blizzard on Striking
25% Attack Speed
Adds (460 to 660)-(750 to 950) Cold Damage
+150% to Cold Spell Damage
-(20 to 30)% to Enemy Cold Resistance
Maximum Mana -50%
Requirements +100%
Socketed (6)
(
Banish!!) +
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
(
+5 Banish!!)
Gear Comments:- Henchmen Set is absolutely amazing. This build excels with Attributes. 5% F/C/L absorb = 10% Damage reduction from these sources. The 3-piece bonuses are amazing. Add the boots if you are short on PR since 4-piece bonus includes 10PR.
- The Quiet Crafted Boots will help get you into the 19k+ HP range, avoiding major stun attacks from T8+ necrobots. Out of 100 shrines you will probably find 5-10 candidates. Attempt to Corrupt a godly roll at your own peril - I advise against it!
Breath of Thaumaturgy
Breath of Thaumaturgy
Occult Effigy
Cube Reagent
Cube with a Blessed Crafted/Rare Weapon/Armor to Add Bonus
Item can be blessed Again
+25 Required Level
is recommend to double bless for the extra flat Vit. - Banish Oskill adds flat Fire AND Cold AND Light AND Magic damage TO EVERY HIT.
SocketsHelm :
Ele Res or Attributes Crafted Jewels -10 Requirements > AR% > IAS / FHR > 1%AA / 2%st vit dex > Life)
***4 x -10 requirements will allow Blackskull's Horns
Blackskull's Horns
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
to be equipped with minimal or zero Strength points invested, which will solve Strength requirements for everything else***Weapon :
Ele Res or Attributes Crafted Jewels AR% > IAS / FHR > 1%AA / 2%anything-but-energy)
Weapon Swap :
Suicide Note
Suicide Note
Jewel
Required Level: 110
Item Level: 115
Can be Inserted into Socketed Items
+1 to All Skills
+100 Defense
Elemental Resists -5%
+10 Required Level
/
Ele Res Crafted Jewels FHR / FCR / FBR > Life > 1%AA / 2%vit)
Armors :
Perfect Onyx x5 /
Perfect Turquois x3 /
Perfect Bloodstone x1 /
Perfect Amber x1 =
96% max cold res + 90% max othersCrafted Jewel Comments:- From my experience Combat Speeds should be prioritized, you'll have plenty of AR from MOs.
- Make sure to keep ALL jewels that roll two of either FHR / FCR / FBR as these will allow capping combat speeds on weapon swap.
- Flat life is obviously great but a lower priority than the other listed affixes.
Mystics OrbsWeapon : Attack Rating → Ten Pin Striker
Armors :
Solitude
Solitude
Mystic Orb
Right-Click to Apply
(helm only)
Adds your current mana percentage as Weapon Physical Damage
(Max +100% at full mana)
-25% Attack Speed
+20 Required Level
x15 /
Periapt of Life
Periapt of Life
Mystic Orb
Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
x10 (or similar ratio)
Jewelry :
The Endless Light
The Endless Light
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
(enough for 199+ pierce) →
Apple of Discord
Apple of Discord
Mystic Orb
Right-Click to Apply
+40 to Life
+40 to Mana
+10 Required Level
CharmsCorrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
: Life/Mana (Vitality works, too, however you will have mana issues if spamming Backstab)
The Sleep
The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Option 1 : Triune + Laz = Good Attributes
plus capped IAS and FHR as well as capped FHR + FBR + FCR on swap
with good jewel craftsThe Sleep
The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Option 2 : Triune x2 = Amazing Attributes
but combat speeds can't be capped without sacrificing MO spaceUmbaru Treasure
Umbaru Treasure
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+10% to Spell Damage
Essence Slots: 20
/
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo!
Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find
/
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(16 to 30) to Strength
+(16 to 30) to Dexterity
+(16 to 30) to Vitality
+(16 to 30) to Energy
: Dex > Vit > Strength
Required Trophy BonusesArchbishop Lazarus Trophy
Archbishop Lazarus Trophy
Cube with the Glorious Book of Median to Add Bonus
Maximum Elemental Resists +1%
- Glimmer of Genesis -
Astrogha Trophy
Astrogha Trophy
Cube with Astrogha's Venom Stinger to Add Bonus
-5% to Enemy Elemental Resistances
- Web of Deception -
Eve of Destruction Trophy
Eve of Destruction Trophy
Cube with Spirit of Creation to Add Bonus:
Elemental Resists +10%
- Stigma of Excidium -
(The rest are obvious / self explanatory - but
do not skip these!!)
RelicsBarrage /
Trinity Nova : Missing Pierce
Banish : Good roll will add more damage than anything else!!
Orb of Annihilation : +1 all skills, amazing for damage
Time Wave : 1% CTC Time Strike = essentially additional broadside knives. Barrier Strike can proc 5% CTC Time Wave.
Raven Familiar : Companion that gives +1 all skills, amazing for damage
Wychwind : +1 Assassin skills, amazing for damage
Phalanx /
Storm Crows : The procs are basically additional broadside knives
Shunpo : Not needed in labs, but great for targetted Scosglen farming
PlaystyleGenerally : Banish → Broadside > Bloodbath > Shadow Refuge > Spam Barrier Strike (repeat).
Bosses / Minibosses : Banish → Broadside > Shadow Refuge > Spam Backstab (repeat).
- Backstab is great for expediting the deaths of Sinew Shapers, Tunnelers and Necrobots, while picking up invincibility frames.
- Backstab is also great for picking off stragglers without suffering a Broadside cooldown.
- You can skip Bloodbath in lower labs (and single target bosses) but it is an excellent source of regen, and a good habit to maintain for T8+
- Shadow Refuge can be skipped for 1-2 cycles, however you do NOT want to be caught with single digit PR
