Level 126
(How do you embed the skillplanner...?)
Differences:
- Uses tons of Jewels--I don't suggest Paragon ever at any point
- Maxed out Spellbind: Increases the life of Fire Elementals drastically. Also, useful for things to slow Xazax minions and the like
- 10 for Wild and Free: I just wanted 30% move speed
- 15 for Defensive Harmony: 50% slow is a lot when you have tankier elementals
- 19 for Fire Elementals: Dumping all extra points here. Current HP: 27,248
Order of skill allocation:
- Bacchanalia > Magic Missiles > Spirit of Vengeance > Spellbind > Fire Elementals > Wild and Free
Jewelcrafting mini-guide:
- You need to collect a ton of jewels while leveling (ilvl 99+) and many arcane shards. Use Zod runes for spell damage. You want in order of importance to my current knowledge:
- Phys/Magic spell damage: 2% while leveling, 3% while 120+, 4% is clearly the dream
- Maximum Life (as close to 50 as you can)
- Energy Factor (Didn't do math to see how important it is, but don't roll over it if you get it with the previous two)
- Cast speed as needed (you need 163 for max)
- -10% Requirements as needed (do your best to find the best base items--for this, that means lowest stat requirements)
- Any bonus % stats are fine and always lucky them for any +stats you get
- One indestructible per slot isn't the worst either, but not our main goal
Do not roll more than 3 or 4 times. I should look up ilvls, but I stop at 3 and use the others for socket punches. You swim in jewels if you farm fast enough, so don't worry. With this, you get 23 sockets for jewels. That's a minimum of 46% spell damage (2% per jewel), lots of life (only 9 of my jewels have 40 life, on average), decent total of %stats, plus all the other random stuff. I think jewels are far superior.
Stats:
- Str and Dex for gear, no vit, max energy
- 18,271 life with SoV (497 Book of Lies, 610 Dragon Claw, 380 Astrogha)
- 15k-17k MM tooltip with buffs
Gear comments:
- Some sample gear to look at
- +3 Witchdrum (ssf btw)
- Use Megalith runeword for boots (as suggested by this guide). Make sure you properly prepare the runeword (reroll for enhanced defense and high MS, lucky for 1% DR)
- Use 6x Magic Rune War Scepter (reroll for +4 skills and high phys/magic) and 15% DR
- Farm Tran Athulua trophy for 5% more DR
- Still using Moonwrap because no ssf luck with other belts
- Chest, helm, and gloves shrine crafted as described in guide
- Currently using Shamankaon switch for buffing, socket Nih runes for durationShamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Charms missing:
- Bonepile (Ureh)
- Vizjun thing
- Yshari Sanctum
- Too lazy to farm 25 essences (but Teganze is easy with this) so no Treasure
- Sleep
- All 130s of course
Weaknesses:
- Cannot do Ureh or Vizjun. We have no Defense and for these zones it's too important.
- Ice Elemental for Kabraxis zone doable with Hailstorm from Amulet or Fal runeword in Amazon Helmet. Lightning spell from that is not good; had to respec. Phys was impossible because I don't know any phys spell oSkills
- Had to overlevel for Kabraxis using 26% DR and 9% Magic DR. Unknown if that was really important, but it was much easier at 125. Run around him in circles, he will blink and knock you back if you go too far, and it's not bad even if he heals. No minions, not even SoV.
- Extended Astrogha fight. You can position him a little better and come in from alternating angles to maximum the chances you don't hit statues and all that.
Strengths:
- Fauntzville is extremely easy. Minions last forever and soak up enough Harpylisk shots. You will need potions, but it's not horrible.
- Xazax gets easier with more damage (... naturally) and he's pretty easy to kill
- Teganze is a joke and gets better with more damage
Random thoughts:
- Wondering about the "some energy, lots of vit" idea once I get a certain level of DPS
- I can afford a Ghal rune (for Unicorn helm) but trying to ssf as much as possible
- Thinking about a higher defense version (Vizjun? Ureh?)
- I heard a streamer say Uninterruptible Attacks is also for casts...? The plot thickens...
Thanks for your guide for giving me a place to ramble. No but really, I definitely learned some stuff from your initial post.