Melee Sorceress

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APAKane
Jungle Hunter
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Rathma Square doesn't give a trophy any more FYI
Cheno
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APAKane wrote:Rathma Square doesn't give a trophy any more FYI

Neither does Jitan but I assume it was just overlooked, since the guide seems to have been updated in 1.7.
Heroebal
Rust Claw
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I found
Spire of Kehjan
Spire of Kehjan
War Staff (Sacred)

Two-Hand Damage: 63 to 69
Required Level: 100
Required Dexterity:
199
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to All Skills
+(101 to 150) Spell Focus
20% Cast Speed
(25 to 50)% to All Attributes
+250 Life Regenerated per Second
Elemental Resists +(30 to 40)%
+(201 to 250) Life after each Kill
250% Damage Reflected
Requirements -40%
Socketed (6)
with +9 sorc 48% att 237 laek.

I don’t have a melee sorc yet but would that wpn work well or would it be missing block due to no shield?
gamewzrd
Skeleton
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Heroebal wrote:I found
Spire of Kehjan
Spire of Kehjan
War Staff (Sacred)

Two-Hand Damage: 63 to 69
Required Level: 100
Required Dexterity:
199
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to All Skills
+(101 to 150) Spell Focus
20% Cast Speed
(25 to 50)% to All Attributes
+250 Life Regenerated per Second
Elemental Resists +(30 to 40)%
+(201 to 250) Life after each Kill
250% Damage Reflected
Requirements -40%
Socketed (6)
with +9 sorc 48% att 237 laek.

I don’t have a melee sorc yet but would that wpn work well or would it be missing block due to no shield?

Yes you would be missing out on the block, which seems pretty critical to the build.
Istaryu
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Heroebal wrote:I found
Spire of Kehjan
Spire of Kehjan
War Staff (Sacred)

Two-Hand Damage: 63 to 69
Required Level: 100
Required Dexterity:
199
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to All Skills
+(101 to 150) Spell Focus
20% Cast Speed
(25 to 50)% to All Attributes
+250 Life Regenerated per Second
Elemental Resists +(30 to 40)%
+(201 to 250) Life after each Kill
250% Damage Reflected
Requirements -40%
Socketed (6)
with +9 sorc 48% att 237 laek.

I don’t have a melee sorc yet but would that wpn work well or would it be missing block due to no shield?


Work well with what? I don't understand. This is not a melee weapon.
Uncanny--
Prowler
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Istaryu wrote:
Heroebal wrote:I found
Spire of Kehjan
Spire of Kehjan
War Staff (Sacred)

Two-Hand Damage: 63 to 69
Required Level: 100
Required Dexterity:
199
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to All Skills
+(101 to 150) Spell Focus
20% Cast Speed
(25 to 50)% to All Attributes
+250 Life Regenerated per Second
Elemental Resists +(30 to 40)%
+(201 to 250) Life after each Kill
250% Damage Reflected
Requirements -40%
Socketed (6)
with +9 sorc 48% att 237 laek.

I don’t have a melee sorc yet but would that wpn work well or would it be missing block due to no shield?


Work well with what? I don't understand. This is not a melee weapon.



69 Two-Handed Damage slaps pretty hard
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Jampula
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Uncanny-- wrote:
Istaryu wrote:
Heroebal wrote:I found
Spire of Kehjan
Spire of Kehjan
War Staff (Sacred)

Two-Hand Damage: 63 to 69
Required Level: 100
Required Dexterity:
199
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to All Skills
+(101 to 150) Spell Focus
20% Cast Speed
(25 to 50)% to All Attributes
+250 Life Regenerated per Second
Elemental Resists +(30 to 40)%
+(201 to 250) Life after each Kill
250% Damage Reflected
Requirements -40%
Socketed (6)
with +9 sorc 48% att 237 laek.

I don’t have a melee sorc yet but would that wpn work well or would it be missing block due to no shield?


Work well with what? I don't understand. This is not a melee weapon.



69 Two-Handed Damage slaps pretty hard

If you are trying to give enemies a pleasure, it doesn't kill stuff. :P
Ruubel
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I have the same question (same items). You need that ife spark on hitting scroll and mana on strike relict/ belt and the rest is ususal dex spam. IED bonuses itself are at items way too small, dex spamming is better+ blocking and raw def ofc. Maybe at the endgame IED build might be even stronger but phys melee has better scaling, you can leech mana/life and do not have to wrestle with pierces among of other issues.
Bulooka
Lava Lord
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Ele melee sorc looks fun. It seems like a meme but it could be strong. Depending on Lachdanan, it may need defensive gear to round it out

Why I'm even typing this, as mentioned in a few prior posts:
Starhawk
Starhawk
Warp Blade (Sacred)

One-Hand Damage: 49 to 86
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Innate Tri-Elemental Damage:
(45.0% of Dexterity)
Area Effect Attack
25% Chance to cast level 50 Magic Missiles on Melee Attack
+(3 to 5) to Sorceress Skill Levels
50% Attack Speed
Adds 400-500 Magic Damage
-(25 to 35)% to Enemy Elemental Resistances
10% Chance to Avoid Damage
Socketed (6)
&
Lachdanan's Visage
Lachdanan's Visage
Banded Plate (Sacred)

Defense: (8973 - 10165) to (14769 - 16229)
(Sorceress Only)
Required Level: 100
Required Dexterity: 627
Item Level: 120
Mana Shield: 65% less Mana Drained when Hit
You may Only use Melee, Summon and Support Skills
Adds 200-300 Magic Damage
Adds 150-200 Fire Damage
Adds 150-200 Lightning Damage
Adds 150-200 Cold Damage
-30% to Enemy Elemental Resistances
+(161 to 200)% Enhanced Defense
+(1000 to 5000) Defense
Socketed (6)

Helm -
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
,
Lacuni Cowl
Lacuni Cowl
Skull Cap (Sacred)

Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 200-300 Fire Damage
Adds 200-300 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +1%
2% Reanimate as: Random Monster
Socketed (4)
,
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
(for the dex and overall good stats), and
Endless Pride
Endless Pride
Cap (Sacred)

Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Heavenly Soul: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
for late game stats
Shield -
Vaetia's Wall
Vaetia's Wall
Tower Shield (Sacred)

Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength:
460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
or
Rainbow Fury
Rainbow Fury
Bone Shield (Sacred)

Defense: (1640 - 2123) to (1902 - 2461)
Chance to Block: Class%
Required Level: 100
Required Dexterity: 527
Item Level: 105
+1 to All Skills
Adds 25-50 Fire Damage
Adds 25-50 Lightning Damage
Adds 25-50 Cold Damage
-10% to Enemy Elemental Resistances
+(8 to 20) to Storm Crows
+(70 to 120)% Enhanced Defense
+(50 to 75) to Dexterity
+1 Life on Striking
Socketed (6)
looks fun, or even
The Flying Saucer
The Flying Saucer
Small Shield (Sacred)

Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)

Gloves -
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)

Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)

Henchmen Trophies
(Legendary Set)
seems so juicy here esp with lacuni pierce, or
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
for the dex, but Trinity crafts with sorc spells & attack speed if you need to fix speeds until you get the prev. listed gloves
Belt -
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)

Henchmen Trophies
(Legendary Set)
for the 2pc with the gloves (2pc bonus ain't nothin' to scoff at),
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
always solid for speeds fix
Boots -
Titan's Steps
Titan's Steps
Heavy Boots (Sacred)

Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
seems like a bait but they could be good,
Riptide
also very good choice, 3 piece henchman is great here, but the poison doesn't seem to synergize with us but the 3pc could be worth
Amulet:
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet

Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
prob a must
Rings:
Bad Mood
Bad Mood
Ring

Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
&
Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
for farming,
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
if we need the slight defensive edge, but %aa on dex is also a good choice

tl;dr: Like Ruubel said, IED seems like a bait, max dex, achieve max pierce if you can, meet breakpoints, 2pc henchman is really good, LAEK or life spark is probably a must to survive, high PR and life are our friend
orionwt
Skeleton
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mark i will give it a try