Physical Throw Barb - A True Warmonger's Guide

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Outwk
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any idea how i can make this barb elemental throw ( choice of gear i mean ) , because phisical falls off after lab 5 , strugle to kill even uldysian...

I tested it with 9 k phisical dmg which is very high in my opinion , but still strugling.
Siosilvar
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MeatSlinger3000 wrote:Twinking definitely wasn't the issue, it's the mechanics & dmg of Stampede during the leveling phase. It's just outright bad relative to the options that other classes have during this same phase of the game. Immediately after writing my first comment I abandoned the build & rolled a generic Mindflay paladin to remind myself what a good leveling setup feels like.


why yes, the damage (of t1 phys weapons in act 2) is the issue, that's literally what i said. :coolstorybob:

look at any weapon damage build and you'll see that this is consistent. hmp is carried through leveling by holy fire, bowa is frankly just bad until ef, melee nec puts 10 points into parasite for the flat damage
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MeatSlinger3000
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Siosilvar wrote:
MeatSlinger3000 wrote:Twinking definitely wasn't the issue, it's the mechanics & dmg of Stampede during the leveling phase. It's just outright bad relative to the options that other classes have during this same phase of the game. Immediately after writing my first comment I abandoned the build & rolled a generic Mindflay paladin to remind myself what a good leveling setup feels like.


why yes, the damage (of t1 phys weapons in act 2) is the issue, that's literally what i said. :coolstorybob:

look at any weapon damage build and you'll see that this is consistent. hmp is carried through leveling by holy fire, bowa is frankly just bad until ef, melee nec puts 10 points into parasite for the flat damage


I've leveled quite a few weapon damage builds over the years w/ twink gear, including bowzon, & I found them tolerable enough to not have to hard stop in Act 2 as I did with Stampede :lol:

Not only is Stampede hindered by needing weapon damage to scale, but it also suffers from a lack of innate scaling, & the mechanical disadvantage of having it's total damage output split between 2 separate instances - the initial hit, & the stationary explosion which comes ~1-2 seconds later & which mobs can / often do avoid.

The compiling effect of these variables is what makes Stampede uniquely unfit for leveling, hence why I say "twinking wasn't the issue".
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ekkudapoxui
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Clearly a player error. You were told already to use snake stance up until end of normal, then spec into phys variation with t2 balanced. After that it's pure stomp up until high labs. Jacma had a run this or previous season, level 1 - a1 hell in 1.45 on hc, untwinked. I doubt theres that many players than could go faster than that even of sc with any other build. So clearly build isn't a issue.

Heres another run: