Ancients' Hand Daggermancer - In Progress

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Ancients' Hand Daggermancer


Introduction
Stealthmaster has written a Melee Necromancer guide, which focuses more on Parasite and many alternatives for spell-proc and weapon-damage scythe setups here: Stealthmaster's Melee Necromancer.

In conjunction with his guide, here is a new melee necromancer, utilizing dagger/shield combinations with the Ancients' Hand oskill, Carnage, and attack/kill procs with a surprising amount of firepower, defense, and rather cheap to complete gear and many charms for a build that, for a long time, has been referred to as a meme-character.

*Disclaimer*
This guide is still seeing some updates for images and uber content. Bear with me. It will be done soon.

Consult the patch notes if you get confused about new areas or boss names. If you're still confused after reading the changelog and the information provided in this guide, then feel free to post your questions and comments.

This guide should serve as a strong starter, and questions are welcome if you become stuck.



Pros
-Great single-target skill (Ancients' Hand) and high WDM AoE skill (Carnage) for immunes.
-Tons of defense, some avoid, and good resists.
-Plenty of buffs to boost damage output and survivability.
-Fairly cheap gear to make and/or find.

Cons
-More or less, typical Melee Necromancer (hold RMB, profit).
-Not as good of a farmer as Parasite Melee Necromancer.



Jump to Mid-Game Content



Jump to End-Game Content



Utilized Skills and Descriptions


Miscellaneous

Burning Veil
Innate Skill - Wall of burning rage is opened up at the target location, buffing your damage when you pass through.

Bloodlust
As an oskill, this benefits from +skills. Buffs all damage types for procs and our weapon.



Malice Tree
Funeral Pyre
Spawns a burning mass of undead corpses on a target enemy that explode for 5 seconds per cast, dealing fire damage. Pre-requisite.

Rotting Flesh
Requires a summon as a target, consumes the summon and explodes into poison nova. Pre-requisite.

Boneyard
Fires a ghost spear that explodes into a sparkling nova. Initial target takes no damage, but any monsters hit by the sparkling trails will take physical/magic damage. Pre-requisite.
Nightwalker
Faster Cast Rate and Poison Length Reduction. Good 1-pt skill.



Melee Tree
Carnage
Hits the target with small area with multiple weapon-damage novas with some fire damage conversion.

Parasite
Hits the target with a bouncing projectile, dealing your weapon-damage to all targets struck with it.

Famine
Gives passive Life Leech and Physical Damage to weapon.

Angel of Death
Leaps to the target, swinging your weapon for lots of poison damage when you land. Used mostly as a movement skill.

Deathlord
Morph into a Death Knight, giving you a ton of Strength/Dexterity/Defense and faster attack speed breakpoints.



Xbow Tree
Flametail Shot
Fires a piercing rocket arrow that stuns enemies. Pre-requisite.

Death Shards
Explodes a corpse, sending tons of spikes flying in all directions. Pre-requisite.

Dragonfire Oil
Grants passive fire damage to weapon.



Summon Tree
Skeletal Flayers
Summon with Demon Blood Aura (50% Max HP, some life regeneration and spell damage). Used as 1-pt summon for situational use where we need distractions.



Support Tree
Embalming
Grants passive bonuses to %Mana Regeneration and %Max Life to both you and your summons.

Sacrifices
Summons "sacrificial lambs" that instantly die and provide you with free corpses. Pre-requisite.

Bend The Shadows
Requires a minion as a target - teleports you and your summons to the targeted minion. Pre-requisite.

Bane
Uses target summon to create large nova that curses enemies, reducing their physical resistance. Can be used situationally for bosses, but mostly pre-requisite.

Talon's Hold
Grants passive slow target and reanimates.



Reward Tree
Deathward
Grants huge passive amounts of defense and some avoid.

Graveyard
Black Road Challenge Reward. Casts a Punisher bolt every 0.6 seconds, dealing massive poison damage, and gains an extra punisher per 8 hard points.



Early Game


Use your starting Signet of Gold and gamble any dagger from Gheed. Once you hit Lvl 2, you'll be able to use Carnage and stomp right through enemies all the way up until Tristram, where you'll be able to farm Griswold for his treasure boxes to get access to some of our early gear.

*Note* Pick up all apples, rings, amulets, and jewels that you find. They sell for a lot and will give you enough gold to buy potions, TPs, and Oil of Crafts to open Griswold's Treasure boxes.



Gear
Weapon:
Compass of Souls
Compass of Souls
Spirit Edge (6)

One-Hand Damage: (6-7) to (11-12)
Required Dexterity: 67
Required Level: 11
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 Per Dexterity)%
+(24 to 40)% Enhanced Damage
Adds (3 to 7)-(8 to 13) fire damage
Adds (3 to 7)-(8 to 13) cold damage
(4 to 7)% Mana stolen per Hit
+(1 to 3) to Whirlpool
Regenerate Mana +(21 to 25)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

One-Hand Damage: (11-12) to (18-20)
Required Dexterity: 101
Required Level: 20
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 Per Dexterity)%
+(41 to 57)% Enhanced Damage
Adds (7 to 13)-(13 to 25) fire damage
Adds (7 to 13)-(13 to 25) cold damage
(8 to 11)% Mana stolen per Hit
+(4 to 6) to Whirlpool
Regenerate Mana +(26 to 30)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

One-Hand Damage: (15-17) to (28-31)
Required Dexterity: 148
Required Level: 30
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 Per Dexterity)%
+(58 to 75)% Enhanced Damage
Adds (13 to 25)-(26 to 50) fire damage
Adds (13 to 25)-(26 to 50) cold damage
(12 to 15)% Mana stolen per Hit
+(7 to 9) to Whirlpool
Regenerate Mana +(31 to 35)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

One-Hand Damage: (22-24) to (40-44)
Required Dexterity: 211
Required Level: 41
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 Per Dexterity)%
+(75 to 92)% Enhanced Damage
Adds (26 to 50)-(51 to 100) fire damage
Adds (26 to 50)-(51 to 100) cold damage
(16 to 19)% Mana stolen per Hit
+(10 to 12) to Whirlpool
Regenerate Mana +(36 to 40)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

One-Hand Damage: (28-31) to (55-60)
Required Dexterity: 295
Required Level: 51
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 Per Dexterity)%
+(92 to 109)% Enhanced Damage
Adds (51 to 100)-(101 to 200) fire damage
Adds (51 to 100)-(101 to 200) cold damage
(20 to 23)% Mana stolen per Hit
+(13 to 15) to Whirlpool
Regenerate Mana +(41 to 45)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (3)

One-Hand Damage: (37-40) to (71-76)
Required Dexterity: 410
Required Level: 59
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 Per Dexterity)%
+(109 to 126)% Enhanced Damage
Adds (101 to 200)-(201 to 400) fire damage
Adds (101 to 200)-(201 to 400) cold damage
(24 to 27)% Mana stolen per Hit
+(16 to 18) to Whirlpool
Regenerate Mana +(46 to 50)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (3)

*Obtainable from Griswold's Treasure* -->
Azrael
Azrael
Weapons

'Pul'
Runeword Level: 45
33% Chance to cast level 13 Fire Splash on Kill
40% Increased Attack Speed
40% Faster Cast Rate
+(87 to 103)% Enhanced Damage
(6 to 13)% Life stolen per Hit
+50 to Strength
+(101 to 200) to Life
Fire Resist +66%
+50 Life after each Kill
: Fire Splash proc, IAS, Leech, Fire Res, and Strength
Shield:
Hellspeak
Hellspeak
Demon Head (6)

Defense: (140-160) to (273-313)
Chance to Block: 1%
Required Dexterity: 36
Required Level: 10
(Necromancer Only)
15% Chance to cast level 4 Fire Splash on Kill
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
-(6 to 8)% to Enemy Fire Resistance
Stun Attack
(4 to 5)% Chance of Crushing Blow
+(1 to 2) to Devil's Fang Totem
(11 to 15)% Bonus to Dexterity
+(18 to 35)% Enhanced Defense
Fire Absorb (3 to 5)%
Socketed (2)

Defense: (260-293) to (491-553)
Chance to Block: 1%
Required Dexterity: 53
Required Level: 19
(Necromancer Only)
18% Chance to cast level 8 Fire Splash on Kill
18% Chance to cast level 4 Doom on Kill
+(13 to 20) to Maximum Damage
-(8 to 10)% to Enemy Fire Resistance
Stun Attack
(6 to 7)% Chance of Crushing Blow
+(3 to 4) to Devil's Fang Totem
(16 to 20)% Bonus to Dexterity
+(35 to 52)% Enhanced Defense
Fire Absorb (6 to 8)%
Socketed (2)

Defense: (445-495) to (817-909)
Chance to Block: 1%
Required Dexterity: 77
Required Level: 28
(Necromancer Only)
21% Chance to cast level 12 Fire Splash on Kill
21% Chance to cast level 6 Doom on Kill
+(21 to 28) to Maximum Damage
-(11 to 13)% to Enemy Fire Resistance
Stun Attack
(7 to 8)% Chance of Crushing Blow
+(5 to 6) to Devil's Fang Totem
(21 to 25)% Bonus to Dexterity
+(52 to 69)% Enhanced Defense
Fire Absorb (9 to 11)%
Socketed (2)

Defense: (716-788) to (1301-1432)
Chance to Block: 1%
Required Dexterity: 112
Required Level: 36
(Necromancer Only)
24% Chance to cast level 16 Fire Splash on Kill
24% Chance to cast level 8 Doom on Kill
+(28 to 35) to Maximum Damage
-(13 to 15)% to Enemy Fire Resistance
Stun Attack
(9 to 10)% Chance of Crushing Blow
+(7 to 8) to Devil's Fang Totem
(26 to 30)% Bonus to Dexterity
+(69 to 86)% Enhanced Defense
Fire Absorb (12 to 14)%
Socketed (3)

Defense: (1105-1199) to (1987-2157)
Chance to Block: 1%
Required Dexterity: 162
Required Level: 45
(Necromancer Only)
27% Chance to cast level 20 Fire Splash on Kill
27% Chance to cast level 10 Doom on Kill
+(36 to 43) to Maximum Damage
-(16 to 18)% to Enemy Fire Resistance
Stun Attack
(10 to 11)% Chance of Crushing Blow
+(9 to 10) to Devil's Fang Totem
(31 to 35)% Bonus to Dexterity
+(87 to 103)% Enhanced Defense
Fire Absorb (15 to 17)%
Socketed (3)

Defense: (1640-1768) to (2939-3170)
Chance to Block: 1%
Required Dexterity: 236
Required Level: 54
(Necromancer Only)
30% Chance to cast level 24 Fire Splash on Kill
30% Chance to cast level 12 Doom on Kill
+(43 to 50) to Maximum Damage
-(18 to 20)% to Enemy Fire Resistance
Stun Attack
(12 to 13)% Chance of Crushing Blow
+(11 to 12) to Devil's Fang Totem
(36 to 40)% Bonus to Dexterity
+(104 to 120)% Enhanced Defense
Fire Absorb (18 to 20)%
Socketed (4)

: Fire Splash/Doom proc, Fire pierce, Fire absorb, %Dex, Stun, %CB
Armor:
Jitan's Kamon
Jitan's Kamon
Splint Mail (6)

Defense: (184-208) to (370-418)
Required Strength: 61
Required Level: 6
5% Chance to cast level 4 Guard Tower on Kill
100% Chance to cast level 7 Singularity when you Die
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Damage Reduced by 5%
Socketed (2)

Defense: (346-386) to (661-736)
Required Strength: 88
Required Level: 15
6% Chance to cast level 7 Guard Tower on Kill
100% Chance to cast level 14 Singularity when you Die
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(41 to 57)% Enhanced Defense
Damage Reduced by 6%
Socketed (3)

Defense: (592-656) to (1106-1225)
Required Strength: 128
Required Level: 23
7% Chance to cast level 10 Guard Tower on Kill
100% Chance to cast level 21 Singularity when you Die
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Damage Reduced by 7%
Socketed (4)

Defense: (957-1050) to (1748-1918)
Required Strength: 186
Required Level: 32
8% Chance to cast level 13 Guard Tower on Kill
100% Chance to cast level 28 Singularity when you Die
Adds (16 to 30)-(31 to 60) fire damage
Adds (16 to 30)-(31 to 60) lightning damage
Adds (16 to 30)-(31 to 60) cold damage
+(75 to 92)% Enhanced Defense
Damage Reduced by 8%
Socketed (4)

Defense: (1466-1596) to (2663-2898)
Required Strength: 270
Required Level: 41
9% Chance to cast level 16 Guard Tower on Kill
100% Chance to cast level 35 Singularity when you Die
Adds (31 to 60)-(61 to 120) fire damage
Adds (31 to 60)-(61 to 120) lightning damage
Adds (31 to 60)-(61 to 120) cold damage
+(92 to 109)% Enhanced Defense
Damage Reduced by 9%
Socketed (5)

Defense: (2175-2352) to (3925-4244)
Required Strength: 391
Required Level: 49
10% Chance to cast level 19 Guard Tower on Kill
100% Chance to cast level 42 Singularity when you Die
Adds (61 to 120)-(121 to 240) fire damage
Adds (61 to 120)-(121 to 240) lightning damage
Adds (61 to 120)-(121 to 240) cold damage
+(109 to 126)% Enhanced Defense
Damage Reduced by 10%
Socketed (6)

: Guard Tower proc, Fire/Cold/Light damage, %DR *Obtainable from Griswold's Treasure*
Helm:
Auriel's Halo
Auriel's Halo
Tiara (6)

Defense: (31 to 67)
Required Dexterity: (19-20)
Required Level: 8
+1 to Paladin Skill Levels
Adds (3 to 4)-(6 to 9) fire damage
Adds (3 to 4)-(6 to 9) cold damage
Cold Resist +(11 to 15)%
Fire Resist +(11 to 15)%
Requirements -(5 to 3)%
Socketed (2)

Defense: (54 to 106)
Required Dexterity: 34
Required Level: 16
+1 to Paladin Skill Levels
Adds (4 to 8)-(9 to 18) fire damage
Adds (4 to 8)-(9 to 18) cold damage
Cold Resist +(16 to 20)%
Fire Resist +(16 to 20)%
Requirements -(8 to 6)%
Socketed (2)

Defense: (86 to 162)
Required Dexterity: (54-55)
Required Level: 25
+(1 to 2) to Paladin Skill Levels
Adds (8 to 15)-(18 to 35) fire damage
Adds (8 to 15)-(18 to 35) cold damage
Cold Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Requirements -(11 to 9)%
Socketed (2)

Defense: (127 to 232)
Required Dexterity: (82-84)
Required Level: 34
+(1 to 2) to Paladin Skill Levels
Adds (16 to 30)-(36 to 70) fire damage
Adds (16 to 30)-(36 to 70) cold damage
Cold Resist +(26 to 30)%
Fire Resist +(26 to 30)%
Requirements -(14 to 12)%
Socketed (3)

Defense: (180 to 322)
Required Dexterity: (122-124)
Required Level: 43
+(1 to 3) to Paladin Skill Levels
Adds (31 to 60)-(71 to 140) fire damage
Adds (31 to 60)-(71 to 140) cold damage
Cold Resist +(31 to 35)%
Fire Resist +(31 to 35)%
Requirements -(17 to 15)%
Socketed (3)

Defense: (247 to 437)
Required Dexterity: (176-180)
Required Level: 51
+(2 to 3) to Paladin Skill Levels
Adds (61 to 120)-(141 to 280) fire damage
Adds (61 to 120)-(141 to 280) cold damage
Cold Resist +(36 to 40)%
Fire Resist +(36 to 40)%
Requirements -(20 to 18)%
Socketed (4)

-->
Lanterne Rouge
Lanterne Rouge
Great Helm (6)

Defense: (109-126) to (161-185)
Required Strength: 67
Required Level: 8
5% Chance to cast level 4 Flamefront on Melee Attack
-5% Slower Run/Walk
5% Increased Attack Speed
-(2 to 3)% to Enemy Fire Resistance
+(12 to 29)% Enhanced Defense
Replenish Life +(16 to 25)
Socketed (1)

Defense: (217-243) to (312-350)
Required Strength: 97
Required Level: 16
7% Chance to cast level 6 Flamefront on Melee Attack
-5% Slower Run/Walk
5% Increased Attack Speed
-(3 to 4)% to Enemy Fire Resistance
+(30 to 46)% Enhanced Defense
Replenish Life +(26 to 35)
Socketed (2)

Defense: (388-430) to (536-594)
Required Strength: 141
Required Level: 25
9% Chance to cast level 8 Flamefront on Melee Attack
-10% Slower Run/Walk
10% Increased Attack Speed
-(5 to 6)% to Enemy Fire Resistance
+(47 to 63)% Enhanced Defense
Replenish Life +(36 to 45)
Socketed (3)

Defense: (633-694) to (869-954)
Required Strength: 204
Required Level: 34
11% Chance to cast level 10 Flamefront on Melee Attack
-10% Slower Run/Walk
10% Increased Attack Speed
-(6 to 7)% to Enemy Fire Resistance
+(64 to 80)% Enhanced Defense
Replenish Life +(46 to 55)
Socketed (3)

Defense: (990-1077) to (1343-1461)
Required Strength: 296
Required Level: 43
13% Chance to cast level 12 Flamefront on Melee Attack
-15% Slower Run/Walk
15% Increased Attack Speed
-(8 to 9)% to Enemy Fire Resistance
+(81 to 97)% Enhanced Defense
Replenish Life +(56 to 65)
Socketed (4)

Defense: (1481-1600) to (1999-2161)
Required Strength: 429
Required Level: 51
15% Chance to cast level 14 Flamefront on Melee Attack
-15% Slower Run/Walk
15% Increased Attack Speed
-(9 to 10)% to Enemy Fire Resistance
+(98 to 114)% Enhanced Defense
Replenish Life +(66 to 75)
Socketed (4)

: Flamefront proc, Fire pierce, IAS *Both obtainable from Griswold's Treasure*
Gloves:
Featherclaw
Featherclaw
Chain Gloves (6)

Defense: (28-30) to (49-54)
Required Strength: 38
Required Level: 5
15% Faster Run/Walk
5% Increased Attack Speed
(21 to 50)% Bonus to Attack Rating
(3 to 5)% Chance of Open Wounds
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
+(101 to 150) Maximum Stamina
Socketed (1)

Defense: (72-78) to (110-119)
Required Strength: 55
Required Level: 13
20% Faster Run/Walk
10% Increased Attack Speed
(51 to 80)% Bonus to Attack Rating
(6 to 8)% Chance of Open Wounds
+(30 to 40)% Enhanced Defense
+(11 to 15) to Dexterity
+(151 to 200) Maximum Stamina
Socketed (2)

Defense: (149-161) to (203-218)
Required Strength: 80
Required Level: 22
25% Faster Run/Walk
15% Increased Attack Speed
(81 to 110)% Bonus to Attack Rating
(9 to 11)% Chance of Open Wounds
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
+(201 to 250) Maximum Stamina
Socketed (2)

Defense: (250-268) to (334-358)
Required Strength: 116
Required Level: 31
30% Faster Run/Walk
20% Increased Attack Speed
(111 to 140)% Bonus to Attack Rating
(12 to 14)% Chance of Open Wounds
+(52 to 63)% Enhanced Defense
+(21 to 25) to Dexterity
+(251 to 300) Maximum Stamina
Socketed (3)

Defense: (393-420) to (519-554)
Required Strength: 168
Required Level: 40
35% Faster Run/Walk
25% Increased Attack Speed
(141 to 170)% Bonus to Attack Rating
(15 to 17)% Chance of Open Wounds
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
+(301 to 350) Maximum Stamina
Socketed (3)

Defense: (581-617) to (759-807)
Required Strength: 244
Required Level: 48
40% Faster Run/Walk
30% Increased Attack Speed
(171 to 200)% Bonus to Attack Rating
(18 to 20)% Chance of Open Wounds
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
+(351 to 400) Maximum Stamina
Socketed (4)

: IAS, FRW, Dex, %AR
Belt:
Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks on Kill
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks on Kill
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

: Shower of Rocks proc, %CB, Strength, Light res
Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 15
100% Chance to cast level 21 Tremor when you Die
(0.0625 per level)% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Increase Maximum Life (11 to 15)%
-->
Lionpaw
Lionpaw
Chain Boots (6)

Defense: (49-54) to (71-78)
Required Strength: 44
Required Level: 4
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(31 to 50) to Mana
Total Character Defense plus (3 to 5)%
(21 to 38)% Extra Gold from Monsters
Socketed (1)

Defense: (110-119) to (152-163)
Required Strength: 64
Required Level: 13
+(30 to 40)% Enhanced Defense
+(11 to 14) to all Attributes
+(51 to 70) to Life
+(51 to 70) to Mana
Total Character Defense plus (6 to 8)%
(38 to 55)% Extra Gold from Monsters
Socketed (2)

Defense: (203-218) to (267-288)
Required Strength: 93
Required Level: 22
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(71 to 90) to Mana
Total Character Defense plus (9 to 11)%
(56 to 73)% Extra Gold from Monsters
Socketed (2)

Defense: (334-358) to (433-464)
Required Strength: 134
Required Level: 31
+(52 to 63)% Enhanced Defense
+(19 to 22) to all Attributes
+(91 to 110) to Life
+(91 to 110) to Mana
Total Character Defense plus (12 to 14)%
(73 to 90)% Extra Gold from Monsters
Socketed (3)

Defense: (519-554) to (667-712)
Required Strength: 195
Required Level: 39
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(111 to 130) to Mana
Total Character Defense plus (15 to 17)%
(91 to 108)% Extra Gold from Monsters
Socketed (3)

Defense: (759-807) to (974-1036)
Required Strength: 282
Required Level: 48
+(75 to 86)% Enhanced Defense
+(27 to 30) to all Attributes
+(131 to 150) to Life
+(131 to 150) to Mana
Total Character Defense plus (18 to 20)%
(108 to 125)% Extra Gold from Monsters
Socketed (4)

: Attributes, %TCD
Rings: Anything: Look for fire pierce and skills.
Amulet: Anything: Look for fire pierce and skills.

On Switch:
Weapon:
Blackheart
Blackheart
Grim Wand (6)

One-Hand Damage: 7 to 10
Required Dexterity: 15
Required Level: 11
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 3 Gift of Inner Fire when Attacked
+1 to Necromancer Skill Levels
15% Faster Cast Rate
15% Faster Hit Recovery
+50% Damage to Undead
+(1 to 2) to Dark Power
+(2 to 5) to Summon Darklings
+(16 to 20)% Bonus to Summoned Minion Damage
Replenish Life +(0.875 per level) (Based on Character Level)
Socketed (1)

One-Hand Damage: 9 to 14
Required Dexterity: 22
Required Level: 20
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 6 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
20% Faster Cast Rate
20% Faster Hit Recovery
+50% Damage to Undead
+(3 to 4) to Dark Power
+(6 to 9) to Summon Darklings
+(21 to 25)% Bonus to Summoned Minion Damage
Replenish Life +(1 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 11 to 18
Required Dexterity: 33
Required Level: 29
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 9 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
25% Faster Cast Rate
25% Faster Hit Recovery
+50% Damage to Undead
+(5 to 6) to Dark Power
+(10 to 13) to Summon Darklings
+(26 to 30)% Bonus to Summoned Minion Damage
Replenish Life +(1.125 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 14 to 22
Required Dexterity: 47
Required Level: 38
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 12 Gift of Inner Fire when Attacked
+(1 to 3) to Necromancer Skill Levels
30% Faster Cast Rate
30% Faster Hit Recovery
+50% Damage to Undead
+(7 to 8) to Dark Power
+(14 to 17) to Summon Darklings
+(31 to 35)% Bonus to Summoned Minion Damage
Replenish Life +(1.25 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 17 to 26
Required Dexterity: 66
Required Level: 47
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 15 Gift of Inner Fire when Attacked
+(2 to 3) to Necromancer Skill Levels
35% Faster Cast Rate
35% Faster Hit Recovery
+50% Damage to Undead
+(9 to 10) to Dark Power
+(18 to 21) to Summon Darklings
+(36 to 40)% Bonus to Summoned Minion Damage
Replenish Life +(1.375 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 20 to 31
Required Dexterity: 92
Required Level: 55
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 18 Gift of Inner Fire when Attacked
+(2 to 4) to Necromancer Skill Levels
40% Faster Cast Rate
40% Faster Hit Recovery
+50% Damage to Undead
+(11 to 12) to Dark Power
+(22 to 25) to Summon Darklings
+(41 to 45)% Bonus to Summoned Minion Damage
Replenish Life +(1.5 per level) (Based on Character Level)
Socketed (2)

: Dark Power oskill

► Notes on Gearing



Stats
Strength: Enough for armors
Dexterity: Enough for weapon/shield, Leftovers go here too.
Vitality: None
Energy: None



Skillplan
Max: Famine, Dragonfire Oil, Deathlord, Embalming, Talon's Hold
1-Point: Nightwalker, Pre-requisites
Leftovers: Parasite



Gameplay
Morph into Deathlord (re-equip gear if needed -- you can use Deathlord to morph, then equip gear after you get the bonus strength/dex), buff with Burning Veil, then Carnage/Parasite to win. Use Angel of Death to jump out of big mobs if you get stuck. Skeletal Flayers can be used briefly to distract monsters while you attack, if needed (shouldn't be needed for general play).

*Note* Make sure you are toggled to walk (black character, white background in icon next to stamina bar). You move at the same speed for both run and walk in Deathlord morph, so make sure you're walking and utilizing your defense.

Run through Hatred, be sure to do all of the extra quests that give you extra skills and stats (Den of Evil in Act 1, Radament in Act 2, Lam Esen's Tome and Jade Figurine in Act 3, Izual in act 4). Don't worry about getting your Class Charm,
Soulstone Shard
Soulstone Shard
(Necromancer Challenge Item)

Keep in Inventory to Gain Bonus
Required Level: 90
(Necromancer Only)
Can Be Upgraded with Black Road Challenge
Can Be Upgraded with Ennead Challenge
Maximum Skill Level Increased by 1

, until after you defeat Hatred, unless you're comfortable enough with the playstyle. See the Ennead Challenge section further below for how to easily do this.



Challenges
Level Challenge 1 - Tran Athulua - Max Level: 50
Reward:
Elemental Prism
Elemental Prism
Cube this Charm with Sunstones!
Keep in Inventory to Gain Bonus
Required Level: 50
Adds 4-5 fire damage
Adds 4-5 lightning damage
Adds 4-5 cold damage

(upgraded with the Sunstones of Fire/Ice/Lightning)
Bonus: Completing the Anya quest in Act 5 will reward you with a Scroll of Resistance (+10% All Resist) -- Cube this with your Prism each difficulty that you complete the quest in -- +30% All Resists total.


► Notes, Map, and Image



If you haven't completed Hatred yet, go ahead and kill Baal, then go grab Wirt's Leg to clear Hatred Cows. That will give you decent experience (with Greater XP Elixirs -- check docs for recipes) until about lvl 60-62. The extra 10-12 levels make a big difference in equipping gear and getting more damage. Once you've done that, go to the Island of the Sunless Sea in the Glacial Trail with a couple more Greater XP Elixirs. That area will take you to about 68-70 before it slows down too much. (Be aware of Malic to the lower right path. He has slow-moving one-hit kill missiles.)

By the time you're Lvl 65-72ish, Hatred K3KBA will be extremely easy if you've followed the gear plan. Our next challenge is the Ennead Challenge:

Ennead Challenge - Max Level: 80
Reward: Ennead Skill Unlocked -- Black Mass
Reward: Class Charm and Upgrade --
Soulstone Shard
Soulstone Shard
(Necromancer Challenge Item)

Keep in Inventory to Gain Bonus
Required Level: 90
(Necromancer Only)
Can Be Upgraded with Black Road Challenge
Can Be Upgraded with Ennead Challenge
Maximum Skill Level Increased by 1

and +2 Necro Skill Levels, 40% Minion Damage, Poison Length Reduced by 33%


► Notes on Ennead Challenge



Proceed onto Terror and run through the difficulty, just the same as you did Hatred, probably orbing your gear and uptiering/respeccing stats as needed to equip your things. Some challenges pop up in Act 1 and Act 2 that are easily completed along the way:



Level Challenge 2 - Max Level: 90
Reward: Class Charm upgrade -- 10% Minion Damage, +1 Max Totems


► Notes



From this point forward, there are no more level challenges that you need to be concerned about. You should have access to your Level 90 Uberskills around this time or coming up soon, so we will adjust the skillplan slightly.

Skillplan
Max: Embalming, Deathlord, Death Ward, Dragonfire Oil, Famine
1-Point: Nightwalker, all pre-requisites
Leftovers: Talon's Hold



Veteran Tokens
Reward: Class Charm upgrade -- +1 to your class skills, +20% Experience Gain
► Descriptions and Images



Black Road Challenge
Reward: Unlocks Black Road Skill -- Graveyard
Reward: Class Charm upgrade -- +150 Life/Mana

The Black Road Challenge is a collection of five trials that must be completed separately, and three of the five will be done as we progress through Terror. One of the tasks requires the Book of Summoning from the Summoner in the Terror Arcane Sanctuary. Because Graveyard isn't an imperative skill for us to obtain, we can wait until we get more charms and better gear to complete the two more difficult tasks.

Trial of Fear -- The Butcher -- Tristram -- The Butcher's Lair
► Notes and Video

Trial of Greed - Collect some gold
► Notes and Video

Trial of Contrition - King Koth - Arreat Summit
► Notes and Video

The other two Black Road Trials will be completed later on after we have a good number of charms to make survivability much less of an issue, plus, as mentioned, Graveyard isn't absolutely necessary to us yet, so it's fine to postpone this challenge.






Mid Game


As you make your way through Terror, keep a lookout for Spirit Edge (Sacred). You'll use those to craft if you haven't already. Charsi can imbue your item to make it rare for crafting -- just make sure you are at least Lvl 95 before imbuing for this since the imbue recipe is:

White Item + Imbue = Rare Item with ilvl of Character Level +4

You're also going to want to start keeping an eye out for Fascinating Shrines, as shrines can start dropping in Act 2. Hopefully with a bit of luck and/or trading/farming, you'll be able to gather up some pieces for the midgame gear:

Mid-Game Gear
Weapon: Fascinating Craft Spirit Edge: Ancients' Hand oskill, +skills, Fire pierce, %ED, Max damage
Shield:
Hellspeak
Hellspeak
Demon Head (6)

Defense: (140-160) to (273-313)
Chance to Block: 1%
Required Dexterity: 36
Required Level: 10
(Necromancer Only)
15% Chance to cast level 4 Fire Splash on Kill
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
-(6 to 8)% to Enemy Fire Resistance
Stun Attack
(4 to 5)% Chance of Crushing Blow
+(1 to 2) to Devil's Fang Totem
(11 to 15)% Bonus to Dexterity
+(18 to 35)% Enhanced Defense
Fire Absorb (3 to 5)%
Socketed (2)

Defense: (260-293) to (491-553)
Chance to Block: 1%
Required Dexterity: 53
Required Level: 19
(Necromancer Only)
18% Chance to cast level 8 Fire Splash on Kill
18% Chance to cast level 4 Doom on Kill
+(13 to 20) to Maximum Damage
-(8 to 10)% to Enemy Fire Resistance
Stun Attack
(6 to 7)% Chance of Crushing Blow
+(3 to 4) to Devil's Fang Totem
(16 to 20)% Bonus to Dexterity
+(35 to 52)% Enhanced Defense
Fire Absorb (6 to 8)%
Socketed (2)

Defense: (445-495) to (817-909)
Chance to Block: 1%
Required Dexterity: 77
Required Level: 28
(Necromancer Only)
21% Chance to cast level 12 Fire Splash on Kill
21% Chance to cast level 6 Doom on Kill
+(21 to 28) to Maximum Damage
-(11 to 13)% to Enemy Fire Resistance
Stun Attack
(7 to 8)% Chance of Crushing Blow
+(5 to 6) to Devil's Fang Totem
(21 to 25)% Bonus to Dexterity
+(52 to 69)% Enhanced Defense
Fire Absorb (9 to 11)%
Socketed (2)

Defense: (716-788) to (1301-1432)
Chance to Block: 1%
Required Dexterity: 112
Required Level: 36
(Necromancer Only)
24% Chance to cast level 16 Fire Splash on Kill
24% Chance to cast level 8 Doom on Kill
+(28 to 35) to Maximum Damage
-(13 to 15)% to Enemy Fire Resistance
Stun Attack
(9 to 10)% Chance of Crushing Blow
+(7 to 8) to Devil's Fang Totem
(26 to 30)% Bonus to Dexterity
+(69 to 86)% Enhanced Defense
Fire Absorb (12 to 14)%
Socketed (3)

Defense: (1105-1199) to (1987-2157)
Chance to Block: 1%
Required Dexterity: 162
Required Level: 45
(Necromancer Only)
27% Chance to cast level 20 Fire Splash on Kill
27% Chance to cast level 10 Doom on Kill
+(36 to 43) to Maximum Damage
-(16 to 18)% to Enemy Fire Resistance
Stun Attack
(10 to 11)% Chance of Crushing Blow
+(9 to 10) to Devil's Fang Totem
(31 to 35)% Bonus to Dexterity
+(87 to 103)% Enhanced Defense
Fire Absorb (15 to 17)%
Socketed (3)

Defense: (1640-1768) to (2939-3170)
Chance to Block: 1%
Required Dexterity: 236
Required Level: 54
(Necromancer Only)
30% Chance to cast level 24 Fire Splash on Kill
30% Chance to cast level 12 Doom on Kill
+(43 to 50) to Maximum Damage
-(18 to 20)% to Enemy Fire Resistance
Stun Attack
(12 to 13)% Chance of Crushing Blow
+(11 to 12) to Devil's Fang Totem
(36 to 40)% Bonus to Dexterity
+(104 to 120)% Enhanced Defense
Fire Absorb (18 to 20)%
Socketed (4)


Armor:
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense plus (11 to 20)%
: %CB, High Defense, 15% DR
Helm:
Witchhunter's Hood
Witchhunter's Hood
Witchhunter's Attire Set
Cap (Sacred)

Defense: (2219-2540) to (2245-2570)
Required Strength: 228
Required Level: 100
+(87 to 114)% Enhanced Defense
(16 to 20)% Bonus to Dexterity
(16 to 20)% Bonus to Strength
+5% to All Maximum Resistances
All Resists +(31 to 40)%
Damage Reduced by 5%
Total Character Defense plus (16 to 20)%
Requirements -50%
Socketed (4)
: %Dex/Str, 5% Max res, flat res, 5% DR
Gloves:
Featherclaw
Featherclaw
Chain Gloves (6)

Defense: (28-30) to (49-54)
Required Strength: 38
Required Level: 5
15% Faster Run/Walk
5% Increased Attack Speed
(21 to 50)% Bonus to Attack Rating
(3 to 5)% Chance of Open Wounds
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
+(101 to 150) Maximum Stamina
Socketed (1)

Defense: (72-78) to (110-119)
Required Strength: 55
Required Level: 13
20% Faster Run/Walk
10% Increased Attack Speed
(51 to 80)% Bonus to Attack Rating
(6 to 8)% Chance of Open Wounds
+(30 to 40)% Enhanced Defense
+(11 to 15) to Dexterity
+(151 to 200) Maximum Stamina
Socketed (2)

Defense: (149-161) to (203-218)
Required Strength: 80
Required Level: 22
25% Faster Run/Walk
15% Increased Attack Speed
(81 to 110)% Bonus to Attack Rating
(9 to 11)% Chance of Open Wounds
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
+(201 to 250) Maximum Stamina
Socketed (2)

Defense: (250-268) to (334-358)
Required Strength: 116
Required Level: 31
30% Faster Run/Walk
20% Increased Attack Speed
(111 to 140)% Bonus to Attack Rating
(12 to 14)% Chance of Open Wounds
+(52 to 63)% Enhanced Defense
+(21 to 25) to Dexterity
+(251 to 300) Maximum Stamina
Socketed (3)

Defense: (393-420) to (519-554)
Required Strength: 168
Required Level: 40
35% Faster Run/Walk
25% Increased Attack Speed
(141 to 170)% Bonus to Attack Rating
(15 to 17)% Chance of Open Wounds
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
+(301 to 350) Maximum Stamina
Socketed (3)

Defense: (581-617) to (759-807)
Required Strength: 244
Required Level: 48
40% Faster Run/Walk
30% Increased Attack Speed
(171 to 200)% Bonus to Attack Rating
(18 to 20)% Chance of Open Wounds
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
+(351 to 400) Maximum Stamina
Socketed (4)

-->
Geleb's Greed
Geleb's Greed
Curse of the Zakarum Set
Light Gauntlets (Sacred)

Defense: (1608 to 1830)
Required Strength: 544
Required Level: 100
1% Chance to cast level 37 Fire Fountain when you Take Damage
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Damage Reduced by 10%
Socketed (4)
: +skills, Fire pierce, %DR
Belt:
Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks on Kill
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks on Kill
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

-->
Truce
Truce
Belts

'Vith'
Runeword Level: 98
-5% Decreased Attack Speed
-5% Slower Cast Rate
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Damage Reduced by 10%
Slows Attacker by 5%
: High defense, 10% DR
Boots:
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Damage Reduced by 5%
: Good defense, 5% DR, Speed boosts
Rings: Rares: +skills, Fire pierce, Life after kill
Amulet: Rare: +skills, Fire pierce, Flat life

On Switch:
Weapon:
Blackheart
Blackheart
Grim Wand (6)

One-Hand Damage: 7 to 10
Required Dexterity: 15
Required Level: 11
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 3 Gift of Inner Fire when Attacked
+1 to Necromancer Skill Levels
15% Faster Cast Rate
15% Faster Hit Recovery
+50% Damage to Undead
+(1 to 2) to Dark Power
+(2 to 5) to Summon Darklings
+(16 to 20)% Bonus to Summoned Minion Damage
Replenish Life +(0.875 per level) (Based on Character Level)
Socketed (1)

One-Hand Damage: 9 to 14
Required Dexterity: 22
Required Level: 20
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 6 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
20% Faster Cast Rate
20% Faster Hit Recovery
+50% Damage to Undead
+(3 to 4) to Dark Power
+(6 to 9) to Summon Darklings
+(21 to 25)% Bonus to Summoned Minion Damage
Replenish Life +(1 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 11 to 18
Required Dexterity: 33
Required Level: 29
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 9 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
25% Faster Cast Rate
25% Faster Hit Recovery
+50% Damage to Undead
+(5 to 6) to Dark Power
+(10 to 13) to Summon Darklings
+(26 to 30)% Bonus to Summoned Minion Damage
Replenish Life +(1.125 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 14 to 22
Required Dexterity: 47
Required Level: 38
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 12 Gift of Inner Fire when Attacked
+(1 to 3) to Necromancer Skill Levels
30% Faster Cast Rate
30% Faster Hit Recovery
+50% Damage to Undead
+(7 to 8) to Dark Power
+(14 to 17) to Summon Darklings
+(31 to 35)% Bonus to Summoned Minion Damage
Replenish Life +(1.25 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 17 to 26
Required Dexterity: 66
Required Level: 47
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 15 Gift of Inner Fire when Attacked
+(2 to 3) to Necromancer Skill Levels
35% Faster Cast Rate
35% Faster Hit Recovery
+50% Damage to Undead
+(9 to 10) to Dark Power
+(18 to 21) to Summon Darklings
+(36 to 40)% Bonus to Summoned Minion Damage
Replenish Life +(1.375 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 20 to 31
Required Dexterity: 92
Required Level: 55
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 18 Gift of Inner Fire when Attacked
+(2 to 4) to Necromancer Skill Levels
40% Faster Cast Rate
40% Faster Hit Recovery
+50% Damage to Undead
+(11 to 12) to Dark Power
+(22 to 25) to Summon Darklings
+(41 to 45)% Bonus to Summoned Minion Damage
Replenish Life +(1.5 per level) (Based on Character Level)
Socketed (2)

: Dark Power oskill
Shield:
Trollskull
Trollskull
Preserved Head (Sacred)

Defense: (2612-2952) to (2795-3159)
Chance to Block: 2%
Required Dexterity: 292
Required Level: 100
(Necromancer Only)
+(2 to 3) to Necromancer Skill Levels
20% Faster Run/Walk
25% Faster Cast Rate
1% Increased Chance of Blocking
+(5 to 7) to Bloodlust
+(115 to 143)% Enhanced Defense
Replenish Life +150
Fire Resist -50%
Damage Reduced by 10%
Requirements -33%
Socketed (4)

: +5-7 Bloodlust

► Sockets, MOs, and Shrine Blessing

Adding in the switch-buff weapon/shield isn't a big change. Just keep Dark Power on a hotkey and switch to buff real quick, then switch back. I seemed to struggle often on my own gameplay with accidental hotkeys. Make sure you don't switch to cast DP and accidentally unmorph from Deathlord in the middle of a mob. :D



Stats
Strength: Enough to equip new armors
Dexterity: Everything else
Vitality: None
Energy: None

Don't forget you can "abuse" Deathlord to morph and use the huge bonus in Strength/Dexterity to equip gear, as long as you make sure your gear is equipped if you die.



Gameplay
Gameplay will remain the same as we have been doing all game with just one more addition. You'll have access to Ancients' Hand now (if you didn't already), which will destroy single targets and most enemies that aren't fire immune. The main issue with Ancients' Hand is that its 100% physical conversion to fire. In most cases, this is a great thing. What makes it bad is that you no longer deal physical damage with that skill, which means you can't leech with it. Carnage, on the other hand, is 100% WDM and only 30% conversion to fire damage. You can almost instantly leech back to full health in a small mob of enemies with Carnage.


Edited by Aero 10 months.
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Charms are listed in the order that I completed them in, personally.


The Butcher - Dungeon Uber
Location: Tristram (Inside the left house) --> Butcher's Lair
Reward:
The Butcher's Tooth
The Butcher's Tooth
Keep in Inventory to Gain Bonus
Required Level: 40
50% Chance of Open Wounds
+10 to all Attributes
50% Extra Gold from Monsters
20% Better Chance of Getting Magic Items


► Show Spoiler

Tal Rasha and the Binding of Baal - Summon Uber
Location: Valley of Snakes
Reward:
Scroll of Kings
Scroll of Kings
Keep in Inventory to Gain Bonus
Required Level: 60
+(8 to 10)% to Spell Damage
(16 to 20)% Bonus to All Attributes


► Notes and Video

Death Projector - Dungeon Uber
Location: Flayer Jungle --> Swampy Pit --> Proving Grounds
Reward:
Laser Focus Crystal
Laser Focus Crystal
Keep in Inventory to Gain Bonus
Required Level: 80
Increase Maximum Life and Mana 10%
+(6 to 15)% to Experience Gained


► Notes

Azmodan - Dungeon Uber
Location: Upper Kurast --> Azmodan's Reliquary
Reward:
Azmodan's Heart
Azmodan's Heart
Keep in Inventory to Gain Bonus
Required Level: 100
+5% to All Maximum Resistances
All Resists +(31 to 40)%
Reduces all Vendor Prices 5%


► Notes, Map, and Video

Creature of Flame - Dungeon Uber
Location: Caldeum (see spoiler at top of section for map) --> Dimensional Sanctum
Reward:
Horazon's Focus
Horazon's Focus
Keep in Inventory to Gain Bonus
Required Level: 40
(3 to 5)% Mana stolen per Hit
(3 to 5)% Life stolen per Hit
-50 Defense
+(21 to 25) to all Attributes


► Notes, Map, and Video

Infernal Machine - Dungeon Uber
Location: Tamoe Highlands --> Pit --> Infernal Pit
Reward:
Optical Detector
Optical Detector
Keep in Inventory to Gain Bonus
Required Level: 120
Maximum Skill Level Increased by 1
All Resists +(11 to 15)%


► Notes,Map, and Video

Island of the Sunless Sea - Dungeon Uber
Location: Glacial Trail
Reward:
Six Angel Bag
Six Angel Bag
Keep in Inventory to Gain Bonus
Required Level: 60
Adds (26 to 38)-(38 to 63) fire damage
Adds (26 to 38)-(38 to 63) lightning damage
Adds (26 to 38)-(38 to 63) cold damage
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Fire Resist +(21 to 25)%


► Notes, Map, and Video

King Koth and the Assault on Mount Arreat - Summoning Uber
Location: Arreat Summit
Reward:
Sacred Worldstone Key
Sacred Worldstone Key
Keep in Inventory to Gain Bonus
Required Level: 80
Enhanced Weapon Damage +(41 to 50)%
Total Character Defense plus (21 to 30)%


► Notes

Tran Athulua - Uberlevel
Location: Halls of Dead --> Island of Skartara --> Tran Athulua
Increased chance to drop unique items.
Reward:
Sunstone of the Gods
Sunstone of the Gods
Keep in Inventory to Gain Bonus
Required Level: 100
Adds (13 to 25)-(26 to 38) fire damage
Adds (13 to 25)-(26 to 38) lightning damage
Adds (13 to 25)-(26 to 38) cold damage
Increase Maximum Life (11 to 15)%
Increase Maximum Mana (11 to 15)%


► Notes

Akarat - Jungle Uber
Location: Torajan Jungle
Reward:
Visions of Akarat
Visions of Akarat
Keep in Inventory to Gain Bonus
Required Level: 100
+(201 to 250) Defense
+(21 to 25) to all Attributes


► Notes, Map, and Video

Lord Aldric Jitan - Jungle Uber
Location: Torajan Jungle
Reward:
Moon of the Spider
Moon of the Spider
Keep in Inventory to Gain Bonus
Required Level: 120
+(21 to 25) Energy Factor to Spell Damage
+1 to Jitan's Gate
Maximum Skill Level Increased by 1
Half Freeze Duration


► Notes, Map, and Video




At this point, we will go back and complete our Black Road Challenge, with the Trial of Knowledge and Trial of Blood still remaining.

Trial of Knowledge - Robot Brains - Stony Tomb --> Fauztinville
► Notes, Video, and Map

Trial of Blood - Tran Athulua - Halls of the Dead --> Island of Skartara
► Notes, Map, and Instructions




Cathedral of Light - Dungeon Uber
Location: Inner Cloister --> Cathedral --> Cathedral of Light
Reward:
Idol of Vanity
Idol of Vanity
Keep in Inventory to Gain Bonus
Required Level: 120
15% Increased Overall Speed
Maximum Skill Level Increased by 1


► Notes, Map, and Video

Belial - Dungeon/Heroic Boss
Location: Ancient's Way --> Realm of Lies
Reward:
The Book of Lies
The Book of Lies
Keep in Inventory to Gain Bonus
Required Level: 60
+(51 to 500) to Life
+(51 to 500) to Mana


► Notes, Map, and Video

Khalimgrad - Uberlevel
Location: Frozen Tundra --> Welcome to Khalimgrad
Reward:
Zakarum's Ear
Zakarum's Ear
Keep in Inventory to Gain Bonus
Required Level: 80
(6 to 10)% Bonus to All Attributes
+(16 to 25)% to Experience Gained


► Notes, Map, and Video

Judgment Day - Summon Uber
Location: Inner Cloister
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Keep in Inventory to Gain Bonus
Required Level: 120
+1 to Summon Edyrem
Cold Absorb 10%
Lightning Absorb 10%
Fire Absorb 10%


► Notes and Video

Kingdom of Shadow - Dungeon Uber
Location: Caldeum --> Vizjerei's Temple --> Ruins of Ureh --> Kingdom of Shadow
Reward:
Eternal Bone Pile
Eternal Bone Pile
Keep in Inventory to Gain Bonus
Required Level: 100
+(1 to 2) to Amazon Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Sorceress Skill Levels
+500 Maximum Stamina


► Notes and Videos

Bartuc and the Legacy of Blood - Dungeon Uber
Location: Torajan Jungles --> Chamber of Blood
Reward:
Legacy of Blood
Legacy of Blood
Keep in Inventory to Gain Bonus
Required Level: 120
(2 to 4)% Mana stolen per Hit
(2 to 4)% Life stolen per Hit
Maximum Skill Level Increased by 2


► Notes and Video

Kurast 3000 BA - Jungle Uber/Uberlevel
Increased chance to drop set items.
Reward:
Hammer of the Taan Judges
Hammer of the Taan Judges
Keep in Inventory to Gain Bonus
Required Level: 40
+(21 to 25) Energy Factor to Spell Damage
+1 to All Skills
Enhanced Weapon Damage +(0.25 per level)% (Based on Character Level)


► Notes

Baal
Location: Throne of Destruction --> Worldstone Chamber
► Show Spoiler

Bull Prince Rodeo - Uberlevel/Heroic Boss
Location: Wirt's Leg + Tome of TP in Cube = Secret Cow Level
Reward:
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo!

Keep in Inventory to Gain Bonus
Required Level: 100
+(-10 to 38) to Strength
+(-10 to 38) to Dexterity
+(-10 to 38) to Vitality
+(-10 to 38) to Energy
Total Character Defense plus (11 to 15)%
3% Reanimate as: Random monster (1/3 elite chance)
-38% Less Gold from Monsters
(16 to 20)% Better Chance of Getting Magic Items


► Notes and Video




At this point, you're all set to go for farming. You'll want to reconsider a respec for ease of farming with a Parasite setup:

Sig Farming Skillplan
Max: Dragonfire Oil, Embalming
25-Point: Parasite
1-Point: Pre-requisites, Talon's Hold, Deathlord, Graveyard
Leftovers: Death Ward, Famine

Since we will be farming up our 500 Signets of Learning, hopefully along the way you've picked up a few more items:

Weapon: Fascinating Craft Spirit Edge: +skills, Fire pierce, %ED, Max damage, Shower of Rocks/Spike Nova proc
Shield:
Hellspeak
Hellspeak
Demon Head (6)

Defense: (140-160) to (273-313)
Chance to Block: 1%
Required Dexterity: 36
Required Level: 10
(Necromancer Only)
15% Chance to cast level 4 Fire Splash on Kill
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
-(6 to 8)% to Enemy Fire Resistance
Stun Attack
(4 to 5)% Chance of Crushing Blow
+(1 to 2) to Devil's Fang Totem
(11 to 15)% Bonus to Dexterity
+(18 to 35)% Enhanced Defense
Fire Absorb (3 to 5)%
Socketed (2)

Defense: (260-293) to (491-553)
Chance to Block: 1%
Required Dexterity: 53
Required Level: 19
(Necromancer Only)
18% Chance to cast level 8 Fire Splash on Kill
18% Chance to cast level 4 Doom on Kill
+(13 to 20) to Maximum Damage
-(8 to 10)% to Enemy Fire Resistance
Stun Attack
(6 to 7)% Chance of Crushing Blow
+(3 to 4) to Devil's Fang Totem
(16 to 20)% Bonus to Dexterity
+(35 to 52)% Enhanced Defense
Fire Absorb (6 to 8)%
Socketed (2)

Defense: (445-495) to (817-909)
Chance to Block: 1%
Required Dexterity: 77
Required Level: 28
(Necromancer Only)
21% Chance to cast level 12 Fire Splash on Kill
21% Chance to cast level 6 Doom on Kill
+(21 to 28) to Maximum Damage
-(11 to 13)% to Enemy Fire Resistance
Stun Attack
(7 to 8)% Chance of Crushing Blow
+(5 to 6) to Devil's Fang Totem
(21 to 25)% Bonus to Dexterity
+(52 to 69)% Enhanced Defense
Fire Absorb (9 to 11)%
Socketed (2)

Defense: (716-788) to (1301-1432)
Chance to Block: 1%
Required Dexterity: 112
Required Level: 36
(Necromancer Only)
24% Chance to cast level 16 Fire Splash on Kill
24% Chance to cast level 8 Doom on Kill
+(28 to 35) to Maximum Damage
-(13 to 15)% to Enemy Fire Resistance
Stun Attack
(9 to 10)% Chance of Crushing Blow
+(7 to 8) to Devil's Fang Totem
(26 to 30)% Bonus to Dexterity
+(69 to 86)% Enhanced Defense
Fire Absorb (12 to 14)%
Socketed (3)

Defense: (1105-1199) to (1987-2157)
Chance to Block: 1%
Required Dexterity: 162
Required Level: 45
(Necromancer Only)
27% Chance to cast level 20 Fire Splash on Kill
27% Chance to cast level 10 Doom on Kill
+(36 to 43) to Maximum Damage
-(16 to 18)% to Enemy Fire Resistance
Stun Attack
(10 to 11)% Chance of Crushing Blow
+(9 to 10) to Devil's Fang Totem
(31 to 35)% Bonus to Dexterity
+(87 to 103)% Enhanced Defense
Fire Absorb (15 to 17)%
Socketed (3)

Defense: (1640-1768) to (2939-3170)
Chance to Block: 1%
Required Dexterity: 236
Required Level: 54
(Necromancer Only)
30% Chance to cast level 24 Fire Splash on Kill
30% Chance to cast level 12 Doom on Kill
+(43 to 50) to Maximum Damage
-(18 to 20)% to Enemy Fire Resistance
Stun Attack
(12 to 13)% Chance of Crushing Blow
+(11 to 12) to Devil's Fang Totem
(36 to 40)% Bonus to Dexterity
+(104 to 120)% Enhanced Defense
Fire Absorb (18 to 20)%
Socketed (4)


Armor:
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense plus (11 to 20)%
: %CB, High Defense, 15% DR
Helm:
Witchhunter's Hood
Witchhunter's Hood
Witchhunter's Attire Set
Cap (Sacred)

Defense: (2219-2540) to (2245-2570)
Required Strength: 228
Required Level: 100
+(87 to 114)% Enhanced Defense
(16 to 20)% Bonus to Dexterity
(16 to 20)% Bonus to Strength
+5% to All Maximum Resistances
All Resists +(31 to 40)%
Damage Reduced by 5%
Total Character Defense plus (16 to 20)%
Requirements -50%
Socketed (4)
: %Dex/Str, 5% Max res, flat res, 5% DR
Gloves:
Glor-An-Fhaidha's Firebark
Glor-An-Fhaidha's Firebark
Gauntlets (Sacred)

Defense: (1517-1674) to (1776-1959)
Required Strength: 574
Required Level: 100
5% Chance to cast level 23 Lava Pit on Melee Attack
+2 to Druid Skill Levels
20% Faster Run/Walk
50% Faster Hit Recovery
Adds 1-250 fire damage
+(16 to 20)% to Fire Spell Damage
25% Chance of Open Wounds
+(172 to 200)% Enhanced Defense
+50 to Strength
+50 to Dexterity
+50 to Vitality
Increase Maximum Durability 50%
Socketed (4)

: Fire Splash proc, Fire damage, Str/Dex, FHR
Belt:
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
2% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
: Path of Flames oskill, Fortress proc
Boots:
Lifecrusher
Lifecrusher
Heavy Boots (Sacred)

Defense: (1496-1691) to (1584-1790)
Required Strength: 492
Required Level: 100
+(0 to 1) to Barbarian Skill Levels
+(0 to 1) to Amazon Skill Levels
+(0 to 1) to Druid Skill Levels
+(0 to 1) to Necromancer Skill Levels
20% Faster Run/Walk
+(26 to 38) to Maximum Damage
(6 to 8)% Chance of Crushing Blow
+(115 to 143)% Enhanced Defense
5% Bonus to Strength
+(41 to 50) Life after each Kill
Socketed (4)

: +Skill, %CB, LaeK, max damage
Rings: Rares: +skills, Fire pierce
Amulet: Rare: +skills, Fire pierce, Flat life

On Switch:
Weapon:
Blackheart
Blackheart
Grim Wand (6)

One-Hand Damage: 7 to 10
Required Dexterity: 15
Required Level: 11
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 3 Gift of Inner Fire when Attacked
+1 to Necromancer Skill Levels
15% Faster Cast Rate
15% Faster Hit Recovery
+50% Damage to Undead
+(1 to 2) to Dark Power
+(2 to 5) to Summon Darklings
+(16 to 20)% Bonus to Summoned Minion Damage
Replenish Life +(0.875 per level) (Based on Character Level)
Socketed (1)

One-Hand Damage: 9 to 14
Required Dexterity: 22
Required Level: 20
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 6 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
20% Faster Cast Rate
20% Faster Hit Recovery
+50% Damage to Undead
+(3 to 4) to Dark Power
+(6 to 9) to Summon Darklings
+(21 to 25)% Bonus to Summoned Minion Damage
Replenish Life +(1 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 11 to 18
Required Dexterity: 33
Required Level: 29
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 9 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
25% Faster Cast Rate
25% Faster Hit Recovery
+50% Damage to Undead
+(5 to 6) to Dark Power
+(10 to 13) to Summon Darklings
+(26 to 30)% Bonus to Summoned Minion Damage
Replenish Life +(1.125 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 14 to 22
Required Dexterity: 47
Required Level: 38
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 12 Gift of Inner Fire when Attacked
+(1 to 3) to Necromancer Skill Levels
30% Faster Cast Rate
30% Faster Hit Recovery
+50% Damage to Undead
+(7 to 8) to Dark Power
+(14 to 17) to Summon Darklings
+(31 to 35)% Bonus to Summoned Minion Damage
Replenish Life +(1.25 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 17 to 26
Required Dexterity: 66
Required Level: 47
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 15 Gift of Inner Fire when Attacked
+(2 to 3) to Necromancer Skill Levels
35% Faster Cast Rate
35% Faster Hit Recovery
+50% Damage to Undead
+(9 to 10) to Dark Power
+(18 to 21) to Summon Darklings
+(36 to 40)% Bonus to Summoned Minion Damage
Replenish Life +(1.375 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 20 to 31
Required Dexterity: 92
Required Level: 55
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 18 Gift of Inner Fire when Attacked
+(2 to 4) to Necromancer Skill Levels
40% Faster Cast Rate
40% Faster Hit Recovery
+50% Damage to Undead
+(11 to 12) to Dark Power
+(22 to 25) to Summon Darklings
+(41 to 45)% Bonus to Summoned Minion Damage
Replenish Life +(1.5 per level) (Based on Character Level)
Socketed (2)

-->
Vheran's Experiments
Vheran's Experiments
Grim Wand (Sacred)

One-Hand Damage: 39 to 44
Required Dexterity: 172
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
+(2 to 3) to Necromancer Skill Levels
50% Faster Run/Walk
+50% Damage to Undead
+(13 to 15) to Dark Power
+(50 to 60)% Bonus to Summoned Minion Life
+25% Bonus to Summoned Minion Resistances
+(30 to 40)% Bonus to Summoned Minion Damage
All Resists +(20 to 25)%
5% Chance to Avoid Damage
(175 to 225)% Extra Gold from Monsters
Socketed (2)

: Dark Power oskill
Shield:
Trollskull
Trollskull
Preserved Head (Sacred)

Defense: (2612-2952) to (2795-3159)
Chance to Block: 2%
Required Dexterity: 292
Required Level: 100
(Necromancer Only)
+(2 to 3) to Necromancer Skill Levels
20% Faster Run/Walk
25% Faster Cast Rate
1% Increased Chance of Blocking
+(5 to 7) to Bloodlust
+(115 to 143)% Enhanced Defense
Replenish Life +150
Fire Resist -50%
Damage Reduced by 10%
Requirements -33%
Socketed (4)

: +5-7 Bloodlust

► Notes on Skillplan and Gearing

When you're done farming your sigs, swap back to your Midgame Ancients' Hand setup and skillplan and we will continue picking up some more of the difficult charms as we move along.



Quov Tsin - Dungeon/Heroic Uber
Location: Caldeum --> Red Portal after killing (Kendril Dumon)
Reward:
Silver Seal of Ureh
Silver Seal of Ureh
Keep in Inventory to Gain Bonus
Required Level: 120
+(21 to 30) Energy Factor to Spell Damage
+1 to All Skills
+(21 to 25)% Bonus to Summoned Minion Damage
+(11 to 15)% Bonus to Summoned Minion Resistances
+(21 to 30) to Strength
+(21 to 30) to Dexterity
+(21 to 30) to Vitality
+(21 to 30) to Energy


Specific Gear Needed:
Haraigami
(just the item I used. Check in spoiler for other options)
► Notes and Video

Rathma Square - Dungeon Uber
Location: Travincal --> Caldeum --> Profane Cells --> Bastion of Triune --> Rathma Square
Reward:
Spirit Trance Herb
Spirit Trance Herb
Keep in Inventory to Gain Bonus
Required Level: 100
10% Increased Attack Speed
10% Faster Cast Rate
(21 to 150)% Bonus to Attack Rating
Replenish Life +(11 to 40)


► Notes and Video

Toraja - Jungle/Dungeon Uber
Location: Torajan Jungles --> Teganze --> Ruins of Toraja
Reward: Crystalline Flame Medallion upgrade (See Judgment Day), Toraja Great Runes: Krys, Auhe, Sha'ad
► Notes, Map, and Video

Kabraxis - Heroic Boss
Location: Travincal --> Kurast Causeway --> Black Road
Reward:
Soul of Kabraxis
Soul of Kabraxis
Keep in Inventory to Gain Bonus
Required Level: 100
50% Chance to cast level 49 Trinity Nova when you Die
+1 to All Skills


Specific Gear Needed:
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: (1739-2047) to (1805-2125)
Required Strength: 490
Required Level: 100
5% Chance to cast level 1 Teleport on Striking
40% Increased Overall Speed
+(58 to 86)% Enhanced Defense
+(351 to 400) Maximum Stamina
+15 Mana on Striking
Socketed (2)


► Notes and Video

Judgment Day Part 2 - Summon Uber
Location: Inner Cloister
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Keep in Inventory to Gain Bonus
Required Level: 120
+1 to Summon Edyrem
Cold Absorb 10%
Lightning Absorb 10%
Fire Absorb 10%

- Upgraded
► Notes and Video

Triune - Uberlevel
Location: Travincal --> Caldeum --> Profane Cells --> Bastion of the Triune
Chance to drop Cycles
Reward:
Lucion's Soulstone
Lucion's Soulstone
Keep in Inventory to Gain Bonus
Required Level: 120
+1 Extra Totems
+(0 to 1) to Paladin Skill Levels
+13 to Maximum Damage
Slows Target by 10%
Reduces all Vendor Prices 5%


► Notes, Map, Videos, and Image

Duncraig - Uberlevel
Location: Cold Plains --> Cave --> Duncraig
Reward:
Demonsbane
Demonsbane
By Robert Marks

Keep in Inventory to Gain Bonus
Required Level: 100
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
Replenish Life +50


► Notes, Map, and Videos

Viz'Jun - Uberlevel
Location: Kurast Bazaar --> Viz'Jun
Drop Bias for Jewels
Specific Gear Needed:
Assur's Bane
Assur's Bane
Assur's Bane (Sacred)

Required Level: 100
+1 to All Skills
Adds 7-13 damage
+150% Damage to Undead
+1 to Purify
Increase Maximum Life and Mana 10%
+2 to Light Radius


Reward:
Cold Fusion Schematics
Cold Fusion Schematics
Keep in Inventory to Gain Bonus
Required Level: 100
100% Chance to cast level 59 Blast Wave when you Die
5% Chance to cast level 10 Time Strike on Striking
+(11 to 40) to Strength
+(11 to 40) to Dexterity
+(11 to 40) to Vitality
+(11 to 40) to Energy


► Notes, Map and Video

Kabraxis Charm Ultra Elemental Upgrade - Uberlevel
Location: Travincal --> Kurast Causeway --> Black Road
Reward:
Soul of Kabraxis
Soul of Kabraxis
Keep in Inventory to Gain Bonus
Required Level: 100
50% Chance to cast level 49 Trinity Nova when you Die
+1 to All Skills

- Upgraded
► Notes and Videos

Once you gather all five of the Ultra Gems, put them all in the Horadric Cube with your Kabraxis Charm and pray for a good roll:
It rolls from +0-5% Max Resist for each element.

With a nice roll of this, you can finally move on from
Witchhunter's Hood
Witchhunter's Hood
Witchhunter's Attire Set
Cap (Sacred)

Defense: (2219-2540) to (2245-2570)
Required Strength: 228
Required Level: 100
+(87 to 114)% Enhanced Defense
(16 to 20)% Bonus to Dexterity
(16 to 20)% Bonus to Strength
+5% to All Maximum Resistances
All Resists +(31 to 40)%
Damage Reduced by 5%
Total Character Defense plus (16 to 20)%
Requirements -50%
Socketed (4)
to your
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1769-1964) to (2000-2222)
Required Dexterity: 392
Required Level: 100
+2 to All Skills
+150% Damage to Demons
+150% Damage to Undead
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to All Attributes
All Resists +(31 to 40)%
Damage Reduced by 5%
(21 to 25)% Better Chance of Getting Magic Items
Socketed (4)

, which you'll see below in the next gear section.


Edited by Aero 10 months.
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Aero
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End Game



Ubers to be included:

Yshari Sanctum
► Show Spoiler

The Void
► Show Spoiler

Archbishop Lazarus
► Show Spoiler

Zorun Tzin
► Show Spoiler

Xazax
► Show Spoiler

Astrogha
► Show Spoiler
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iamq1803
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Another well-written guide, looks fantastic! :clap:
Thank you for posting this :thumb:
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ChuckNoRis
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I was tempted to make one of those when i first saw the Ancient's hand in the affixes list for necro , but i had no time .

good job !
I just started playing dagger necro, thanks for the guide! :flip:
Kylrath
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Awesome , thanks LH!
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GregMXL
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Legend.
This looks good, my friend.
I don't mean to dwell...but I can't help myself.
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Scalewinged
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In "Sig Farming Skillplan" section Famine pointed twice as skill to max and to put leftovers in.
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neocrescent
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need to get a new pc. watch multiple videos of you guys beating bosses, it looks fun beating the new bosses.