The TLDR 2H Barb

Find a handful of guides and walkthroughs here!
sm0cker
Stone Warrior
34 | 3
Common Auction Badge
Won 50 auctions
Now that i think about it, you might be able to reach close to 100% between deadly strike from items and crit strike from passives. You will have to ditch runemaster for glad dominance and pay the 41 skill point tax (probably comes from either wolven guide/mountain king and ancient blood). On a scuffed setup that fat daddy had, i have 32% DS and 78% leech, assuming we dont pay too much tax points via sacing mountain king, the build should still have around 5k str (40% leech from new passive, might not have that much if we use crafted jewels instead of ko/ka runes though). Add opportunity of using crafted jewels with leech 2% str and flat str it will be pretty close to 100%. Still not sure if it will be worth sacing points for tax though.
User avatar
cnlnjzfjb
Sand Maggot
1103 | 28
Common Posting Badge
Posted over 1.000 messages
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
aerial wrote:Yea I don't see point of trying to fit those new passives into melee spec, just play phys throwbarb. Judging by the wording in patch notes and how good overkill used to already be, I can bet this is gonna be very good single target skill. All you need to complete the build would be good performance of physical version of stampede for aoe clear. You essentially end up with similar build as this, except more defense (shield), and ranged, and probably way more single target, due to sor limitation we discussed in this thread multiple times.

Is overkill that good? Im worried that it will be awkward against moving target or target not nearby, even in 2.6.
User avatar
aerial
Cow Ninja
1288 | 239
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
Great Mind Badge
A Median XL guru... a true book of knowledge
Overkill was very good, and it should get better. Remember that being ranged is superior to melee. If you could just shift lock on a quick boss that runs around, you would immediately chose that option over chasing it with whatever melee ability.

On the other note, I was still wondering about Tectonics passive and its synergy with attack speed.
Last summary was not correct, I forgot that 1h swing was changed at some point to be capped at 7fpa same as 2h axe. So thers no difference there, which helps 2h in this scenario.
As for other setups, dual wield will give 6 fpa, same as unarmed and 2h sword.
Treewarden morph from unique axe is 5 frames which is also something to consider.

Assuming that Colonel ewd works if put in offhand.
Dual wield setup seems to be interesting here, as you can get benefits of colonel and at same time get 1 frame faster attack, and good avg damage from crafted 2h sword used as 1h. That old meme where +350 max dmg roll from a 2h sword then works even if you use this as 1h on barb.


Technically with 6 fpa if we could push tectonic chance to ~24%, that is 1 sor per second on average, which compared to normal sor every 2s, triples our sor damage. And it is safe to assume, that earthquake damage vs single target was pretty negligible.
youtube.com/ae1337
sm0cker
Stone Warrior
34 | 3
Common Auction Badge
Won 50 auctions
All orange text does not work when dual wielding, unless stated otherwise. Pretty sure colonel was part of the reason for that.
User avatar
aerial
Cow Ninja
1288 | 239
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
Great Mind Badge
A Median XL guru... a true book of knowledge
That 500% ewd is worth 7% proc chance. Opportunity cost is shit base damage.
King of ents seems interesting in that comparison. 5fpa speed is worth a lot, and weapon has good damage at same time. The more base % proc you get, better it becomes. 5fpa is 40% faster than 7fpa. So 10% proc chance would proc same amount per second as 14% chance without morph.

One more calculation that would apply to classic untwinked run. No crazy sacred uniques, high runewords and such.
If we have let's say 7% chance to proc SOR, and we have our 7 fpa attack with either 2h axe or 1h+shield.
That will proc 1 extra SOR on average every 4s, in addition to our regular self cast sor every 2s. So that is on average 0.25 SOR per second and self cast is 0.5 sor per second, so proc increases sor output dps by 50%.
That isn't bad. 14% proc chance would double it, and we would be getting 1 additional sor every 2 seconds, which is same as cooldown.

12% ewd weapon MO x5 is 60%, that is almost 1% chance to proc extra sor.
youtube.com/ae1337
sm0cker
Stone Warrior
34 | 3
Common Auction Badge
Won 50 auctions
Image
Now THAT is interesting. Another 8-9% chance to proc.
User avatar
aerial
Cow Ninja
1288 | 239
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
Great Mind Badge
A Median XL guru... a true book of knowledge
Yeah indeed, cool change.
So if you assume 2h bonus 0.16% per 1 str, in order to get 12% proc chance just from strength bonus, we need 5250 str.
If you equip T4 Shroud Royale with this setup that is 123% ewd there, Invictus the same, + it has additional up to +100 roll. Not sure if it is worth though, since again, 1h base damage is pretty important.

This could push single target to fairly competitive levels?
If I take my old pre Tectonic barb, and I can get triple amount of SOR on the tough targets compared to wthat I had before, this could be playable in scosglen/lab.

edit:

Got little carried away, line says proc chance per strength, doesn't seem to have anything to do with ewd on weapon.
So you gonna get flat proc chance depending on total strength, regardless on what weapon you are using (2h 1h, class or unarmed).
I hear its 1% chance per 700 str. So for that benchmark count of 5000 str on lategame barb, you get extra 7% chance to proc. Less then expected, and no option to do any crazy combos with items such as shroud royal or invictus (that increase str ewd bonus).
It is still good bonus, but it seems like we gonna build very similar to before and just accept that extra proc chance as free boost.
Realistically it looks like a build with good damage weapon, like Grief rw, craft or Gotter, that 5-6k strength, our total proc chance should be around 20% with all of this.
youtube.com/ae1337
fr0gbug
Rust Claw
81 | 6
Great Patron Badge
Patreon Contributor
aerial wrote:Yeah indeed, cool change.
So if you assume 2h bonus 0.16% per 1 str, in order to get 12% proc chance just from strength bonus, we need 5250 str.
If you equip T4 Shroud Royale with this setup that is 123% ewd there, Invictus the same, + it has additional up to +100 roll. Not sure if it is worth though, since again, 1h base damage is pretty important.

This could push single target to fairly competitive levels?
If I take my old pre Tectonic barb, and I can get triple amount of SOR on the tough targets compared to wthat I had before, this could be playable in scosglen/lab.

edit:

Got little carried away, line says proc chance per strength, doesn't seem to have anything to do with ewd on weapon.
So you gonna get flat proc chance depending on total strength, regardless on what weapon you are using (2h 1h, class or unarmed).
I hear its 1% chance per 700 str. So for that benchmark count of 5000 str on lategame barb, you get extra 7% chance to proc. Less then expected, and no option to do any crazy combos with items such as shroud royal or invictus (that increase str ewd bonus).
It is still good bonus, but it seems like we gonna build very similar to before and just accept that extra proc chance as free boost.
Realistically it looks like a build with good damage weapon, like Grief rw, craft or Gotter, that 5-6k strength, our total proc chance should be around 20% with all of this.


TU gilded shield and TU full plate mail additional strength damage bonus lines do work with tectonics and SOR upgrade, they have since the skills were introduced because the additional strength bonus gets added to the character sheet as EWD not STR bonus from weapon.

I wish this direction of design was just abandoned and reworked. This pushes EQ/SOR barb even further in the direction of just using 1h/shield and not 2h. You can gain far more tectonics %proc with that setup not to mention faster frames for more chances at procs. TU gilded shield and full plate mail are going to remain extremely strong, possibly competitive with any endgame options. It's gonna be a lot of raining rocks but I still don't think the damage will be very impressive compared to top meta builds.
smiechu
Prowler
18 | 0
What about aptitude? Might work fine aswell, depending on skillpoint progression (+10% per skill or less?). Free dmg + even more SoR chance
fr0gbug
Rust Claw
81 | 6
Great Patron Badge
Patreon Contributor
smiechu wrote:What about aptitude? Might work fine aswell, depending on skillpoint progression (+10% per skill or less?). Free dmg + even more SoR chance


It's minimum 36 skill pts to get 200% EWD at 140, I'm not saying it's not going to be worth it, idk, but it's not a no brainer ez pickup.