aerial wrote:Looking at patch notes, finally a lot of changes for earthshaker tree:► Show Spoiler
As far as Earthquake goes, significant buff, not sure if it needed it, it will be absolute steamroll for leveling with 200% aftershocks being spammed, from level 2. Heart of stone. AR bonus will be noticeable, crushing blow was high enough, shouldn't feel much different.
Main thing is SOR changes, and it is difficult to tell how it will perform without trying. From description it seems like it was adding lot of extra hits that were unaffected by damage modifiers, so removal of that, is compensated by reduced delay. Does this change makes it stronger or weaker in the end, hard to tell.
As for tectonics, instead of getting inconsistent proc chance, we get consistent procs (always), but weaker (short duration sor), but also scalable by strength and ewd, kind of double dip synergy, as these stats both add damage and with tectonics will also increase duration of procs. There is also new mechanic, that causes it to spawn on top of target, not our character, which could be fairly significant, depending how sor procs centered on barb were really hurting the dps, and "real life" dps where mobs are moving around.
Overall this looks fairly interesting, and should be stronger than before, also stronger in QOL sense, as procs will be more consistent, so aside from raw numerical power, build should feel better to play.
I ran this couple of patches ago with 1h, as 1h+shield was buffed some time ago to be 6fpa, and this helped to proc tectonics. Now with tectonics being 100% chance, there is no downside of using it with slower 2h axe. However problem still remains, shields are good, tons of defense, useful stats, there isGharaniqreally cheap high runeword, makes it difficult to compete for 2-handers.Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha
'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage
I'd still do conquest helm + immortal combo to run over 50% avoid while standing still.
Angelic items could change things, depending how realistic it is to get good one, high new affix rolls, could be competitive to runewords.
Guide still good to follow then? Or are there some changes in skill point distribution, etc now?