Imo no, because that damage doesn't add to SOR, and that is main damage dealer vs tankier targets. It is good for clear early, when you have weak weapon though.
I was messing around with different specs, to compare, and regular snake stance throwbarb is pretty crazy for bossing. You get capped poison pierce, from that new life leech leech = 2x poison pierce, so few jewels, MO on weapon, easily can reach 170-200. Spell damage doesn't help the damage, poison duration makes snake bite more comfortable to use (less reapply), so shael weapon, get some duration on for example shield rw, get 7-8s duration. And then, random defensive gear with +skills, angelic items are good for this as they roll with high skills. You turn ultra annoying fight of teleporting boss, into 3-4 shotting them with snake bite, while running away. if they triggered stuff on hit, which is often the mechanic, with this they won't trigger anything because how few times you need to hit them. And all the time max dps is ticking. They don't need to stand in poison (like for instance scorp blade sin), all you need is tag them, and wait, dodge mechanics, heal. Shows how stupid op dot damage vs bosses in this game is, turns many fights absolutely trivial.
Stuff that stands out about snake bite is, for example compared to ww poison, which uses poison pierce gear and poison spelldmg to scale damage. It takes bunch of sacred uniques to get going. Snake bite doesn't require anything. You can literally put tiered uniques/low runewords and its gonna deal probably within 10% the dps of fully endgame minmaxed gear, because gear doesn't really change much when it comes to dps, only +skills scale it, and duration for comfort (but not needed if you are fine throwing every 2-3s).