The TLDR 2H Barb

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vilski
Thunder Beetle
53 | 0
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Do you guys have some suggestions/recommendations on how to reach 200 power?
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Maxed Wolf Stance +
The Colonel
The Colonel
Military Pick (Sacred)

One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
+
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 600
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.0390625%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
+(1500 to 3500) Defense
(10 to 25)% to Strength
(50 to 100)% Bonus to Defense
Cannot Be Frozen
(1/2 chance to appear)
Socketed (6)
+
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
+
Invictus
Invictus
Gilded Shield (4)

Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Weapon Physical Damage +(15 to 30)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Weapon Physical Damage +(60 to 80)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Weapon Physical Damage +(90 to 110)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Weapon Physical Damage +(120 to 140)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
.
The trick is non-innate stat scaling bonuses count as proper WPD instead of STR/DEX bonuses in the char tab.
OverSky
Pit Knight
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Hey guys any tips for Antanna ? I'm nearly 200 power so dmg is decent, but with mere 11k hp it's quite tough to survive her magic spam.
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doba7a
Balrog
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OverSky wrote:Hey guys any tips for Antanna ? I'm nearly 200 power so dmg is decent, but with mere 11k hp it's quite tough to survive her magic spam.


I'm running 1H set-up (11k HP, 140 power, 1 million def) but I'll share my experience. Hope it's helpful for you.
If you're trying to do it as fresh 125-6-7lvl character better gather other charms and come back at lvl 130+ at least, it would be much easier.

I'll try to summarize the main threats in the fight:
Static witches - I would always search for a screen wide place without them because their knockback can be enough for her to burst me down. There are no witches where the portal is, but I didn't really like to fight her there so somewhere else around the map was better for me and this last my last option.
Her TP on you - This one hurts, but you can still use it in your favour (that's how I almost killed her as fresh 125lvl character). Wait for her to jump on you - cast SoR, attack couple of times, cast SoR again and run. Get back to max health and approach her again with the same tactic. A bit annoying and it would take time but definitely doable.
Green things that move sideways - Be careful to not stand in a place where 2 of them would meet as this does a lot of damage and she could possibly burst you.
Other damage sources of the fight were negligible.

Be careful when trying to run from her to refresh (get back to max health, re-buff and so-on). Start by running from her a bit and when she's at the end of your screen TP away. This way she won't TP on you.

Always have a potion on and stack up in the inventory as well.
I'm currently at lvl 133 and can kill her 8/10 times by simply namelocking her and drinking 1 belt of potions for around 1:30-2:00 minutes. I don't even bother to cast SoR on her to not interrupt the namelock. The other 2/10 times need a bit more time and running from her once or twice to refresh, mainly due to static withes being a pain in the ass.

If you still have troubles with her, I'll give you F/C/L charm. Just PM me.
Edited by doba7a 8 months.
OverSky
Pit Knight
111 | 7
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doba7a wrote:
OverSky wrote:Hey guys any tips for Antanna ? I'm nearly 200 power so dmg is decent, but with mere 11k hp it's quite tough to survive her magic spam.


I'm running 1H set-up (11k HP, 140 power, 1 million def) but I'll share my experience. Hope it's helpful for you.
If you're trying to do it as fresh 125-6-7lvl character better gather other charms and come back at lvl 130+ at least, it would be much easier.

I'll try to summarize the main threats in the fight:
Static witches - I would always search for a screen wide place without them because their knockback can be enough for her to burst me down. There are no witches were the portal is, but I didn't really like to fight here there so somewhere else around the map was better for me and this last my last oprion.
Her TP on you - This one hurts, but you can still use it in your favour (that's how I almost killed her as fresh 125lvl character). Wait for her to jump on you - cast SoR, attack couple of times, cast SoR again and run. Get back to max health and approach her again with the same tactic. A bit annoying and it would take time but definitely doable.
Green things that move sideways - Be careful to not stand in a place where 2 of them would meet as this does a lot of damage and she could possibly burst you.
Other damage sources of the fight were negligible.

Be careful when trying to run from her to refresh (get back to max health, re-buff and so-on). Start by running from her a bit and when she's at the end of your screen TP away. This way she won't TP on you.

Always have a potion on and stack up in the inventory as well.
I'm currently at lvl 133 and can kill her 8/10 times by simply namelocking her and drinking 1 belt of potions for around 1:30-2:00 minutes. I don't even bother to cast SoR on her to not interrupt the namelock. The other 2/10 times need a bit more time and running from her once or twice to refresh, mainly due to static withes being a pain in the ass.

If you still have troubles with her, I'll give you F/C/L charm. Just PM me.


Great tips, and thank you for the offer.

Let me try a few more times later. Think my earlier attempts were a bit too impatient. All her spells' hitbox are wonky so it's hard to know when there's no dmg, and when there's suddenly massive burst. Doesnt help that I rolled UHM last season which trivialized this fight so had a carefree mindset going in hah
OverSky
Pit Knight
111 | 7
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Atanna down pretty easily after I changed mindset to be more careful, and strictly blink out of green rows attack instead of walk. So that's cool, thanks.

New problem with the Void fight though.
EQ aoe too big I hardly have any chance to use without hitting Lilith.
but SoR only just tickle Inarius. No where fast enough, and Lilith dies due to the periodic cold orb spam.
PitStains
Balrog
133 | 6
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I'm hovering about about 115 power. Each +1 power is a struggle right now. Don't see any easy way to get to 140
Descent1414
Destroyer
6 | 0
PitStains wrote:I'm hovering about about 115 power. Each +1 power is a struggle right now. Don't see any easy way to get to 140


As someone else mentioned recently, Candlewake is a great option for adding a lot of power to your Tectonics. Maxing your signets will also make a huge difference. You could also move at least one point into Wolven Guide which will give a few extra points depending on how much +skills you have. Another option could be Marchosias Belt if you still need a few more points. Just some things to consider.
PitStains
Balrog
133 | 6
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An extra 200 sigs, maxing +str MO’s, and 1 point into Wolven got me to exactly 140 power. Thanks
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doba7a
Balrog
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OverSky wrote:Atanna down pretty easily after I changed mindset to be more careful, and strictly blink out of green rows attack instead of walk. So that's cool, thanks.

New problem with the Void fight though.
EQ aoe too big I hardly have any chance to use without hitting Lilith.
but SoR only just tickle Inarius. No where fast enough, and Lilith dies due to the periodic cold orb spam.


Again, you need a bit more patience, you can actually run towards Lilith and she will back away from you leaving you with enough space to safely hit Inarius only. You can also step over the cold orbs to destroy them so they won't detonate and additionally damage Lilith.

And if you end up with Lilith death and Inarius on low HP you can finish him off with Purify as well. It takes 5-6 minutes to take like 10% of his HP, but still an option if you don't want to start over.