The TLDR 2H Barb

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IronMan
Lava Lord
96 | 9
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Mystic orbs: Weapon: %enhanced damage, %AR, life leech; Armors: %enhanced defense, total character defense, stats


Probably more optimal to replace the Enhanced Defense / TCD with Max Dam & MF orbs. +10 Max Damage gets scaled to >200 already at level 105 / with TUs / 0 charms and we reach fairly low "% chance to be hit" once we get each socket filled with a rune (even with only 1 level in Wolven Guide). I suggest MF since this seems to be an early- to midgame farming build intended to transition into something more endgame viable sooner or later. I would go to 200% ED on body armor and shield (if you're going 1-handed) and otherwise skip the %ED/TCD. Or at least keep an eye on when you start reaching "high enough" levels of armor and switch to max dmg MOs at that point.


Another suggestion: Start investing points into Earth Quake after you max Wolf Stance & Moutain King (maybe even before MK). Here are 2 screeenshots, first with maxed EQ and one with maxed Wolven Guide (Balanced Axe TU + Invictus):

► Show Spoiler


► Show Spoiler


You can see I gain 200min / 400max Damage with EQ max. EQ also maxes out at 20 so you have some more points freed up. The defense drops looks big BUT I only had 1/2 of my sockets filled with runes at this point, otherwise I would have been at 5% CTBH with or without Wolven Guide. You will need 1-2 Mana On Meele Attack MO since EQ costs ~28 Mana when maxed out (keeps going up a bit as you gain +Skills from gear/charms). Maybe also 1 point in Meditation (don't think it's needed though).

Here another 2 screenshots, this time with Labrys TU, first one is with EQ max again, second Wolven Guide max :

► Show Spoiler


► Show Spoiler


Going 2-handed you gain 400-700 Damage with EQ max. Without the shield the armor difference might actually matter but maybe not since i'm still missing 10 runes, so the relative difference would be much lower if fully socketed. Right now I go from 13% CTBH to 6% with maxed Wolven Guide. Roughly doubling the chance to be hit is not nothing, but again, would be lower with full runes. And the damage gained is quite decend as well.

Last points:
- Against bosses you lose some SoR damage with EQ max so in the end you're DPS probably remains around equal. The damage increase should be most noticeable while farming.
- You lose some FCR so casting becomes a tad slower.
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Yepsi
Destroyer
7 | 0
So I found a relic
Image
Think I can incorporate this into the build for better single target?
sm0cker
Stone Warrior
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That would be the way to go. Just use it instead of SoR.
Bliyadolubov
Grubber
314 | 10
Barb earthquake set seems to be sexe, with fast atack speed weapon base it procs SOR often
MUS01
Cog
205 | 3
Bliyadolubov wrote:Barb earthquake set seems to be sexe, with fast atack speed weapon base it procs SOR often


The problem is that earthquake damage is pretty shit (70%). With IAS aftershock almost never procs (I play and everytime I attack the previous aftershock is cancelled if I'm doing a new attack), the aftershock is pretty slow... and the main thing are bosses.... yeah, they have ctc teleport (activaded by SOR) so bossing is a pain... I only see as a possible solution remove the CD on SOR or raise the chance of tectonics at least at 30%.

Edit: having a cd attack (SOR) in a fast attack character is pretty dumb.
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cnlnjzfjb
Horadric Mage
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MUS01 wrote:
Bliyadolubov wrote:Barb earthquake set seems to be sexe, with fast atack speed weapon base it procs SOR often


The problem is that earthquake damage is pretty shit (70%). With IAS aftershock almost never procs (I play and everytime I attack the previous aftershock is cancelled if I'm doing a new attack), the aftershock is pretty slow... and the main thing are bosses.... yeah, they have ctc teleport (activaded by SOR) so bossing is a pain... I only see as a possible solution remove the CD on SOR or raise the chance of tectonics at least at 30%.

Edit: having a cd attack (SOR) in a fast attack character is pretty dumb.

Earthquake dmg is OK, just not excellent. 70%+140%=210% wdm. Yeah there is a delay between 1st and 2nd shock wave. OK, let's give it a discount, 170%-180% wdm. Still much better than 133% wdm retaliate from holy melee pal. If earthquake dmg is shit, then retaliate should be thrown into bin. If u ever tried holy melee pal with retaliate to level up from lvl 120 to 135/140, Im sure u will realize what is real bad and miss earthquake.


But I do agree Earthshaker deserves some buffs. 0 CD on SOR will be too much, it is not realistic, or devs will nerf SOR's dmg hard to balance if 0 CD. 30% to proc seems fair and cool.
BoneZone
Abomination
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Get rid of the sounds on earthquake and wyrd. Hearing explosions and shing shing shing all the time is annoying.
BearBearderBarb
Gravedigger
186 | 19
Actually no, add War Cry sound to them instead.
MUS01
Cog
205 | 3
cnlnjzfjb wrote:
MUS01 wrote:
Bliyadolubov wrote:Barb earthquake set seems to be sexe, with fast atack speed weapon base it procs SOR often


The problem is that earthquake damage is pretty shit (70%). With IAS aftershock almost never procs (I play and everytime I attack the previous aftershock is cancelled if I'm doing a new attack), the aftershock is pretty slow... and the main thing are bosses.... yeah, they have ctc teleport (activaded by SOR) so bossing is a pain... I only see as a possible solution remove the CD on SOR or raise the chance of tectonics at least at 30%.

Edit: having a cd attack (SOR) in a fast attack character is pretty dumb.

Earthquake dmg is OK, just not excellent. 70%+140%=210% wdm. Yeah there is a delay between 1st and 2nd shock wave. OK, let's give it a discount, 170%-180% wdm. Still much better than 133% wdm retaliate from holy melee pal. If earthquake dmg is shit, then retaliate should be thrown into bin. If u ever tried holy melee pal with retaliate to level up from lvl 120 to 135/140, Im sure u will realize what is real bad and miss earthquake.


But I do agree Earthshaker deserves some buffs. 0 CD on SOR will be too much, it is not realistic, or devs will nerf SOR's dmg hard to balance if 0 CD. 30% to proc seems fair and cool.


Well I actually can't use the aftershock 90% of the time. You know, Wolf Stance gives so much IAS that you actually do 3-4 earthquakes before 1 aftershock hits... I almost don't see any aftershock cause it seems that new earthquakes removes the old aftershock.... pretty bad in my opinion.... the speed of the shock should be also raised... and yeah, tectonics actually would matter with 30% chance. Actual chace is so mehhhh.... Like I say, bossing is terrible with earthquake, BUT you must use the skill in CD of SOR...

In the comparison with paladin, I also leveled a paladin... and he was faster than my barb. The reason with 3 earthake in the same time you can 3 retaliate... 133 x 3 is bigger than 70 x 3. Yeah, the aftershock would incline the balance, but the monsters die before, I mean, 3 earthquake and 3 aftershocks would take the same time of 5 retaliates.... the dps is pretty diferent....
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cnlnjzfjb
Horadric Mage
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MUS01 wrote:
cnlnjzfjb wrote:
MUS01 wrote:
Bliyadolubov wrote:Barb earthquake set seems to be sexe, with fast atack speed weapon base it procs SOR often


The problem is that earthquake damage is pretty shit (70%). With IAS aftershock almost never procs (I play and everytime I attack the previous aftershock is cancelled if I'm doing a new attack), the aftershock is pretty slow... and the main thing are bosses.... yeah, they have ctc teleport (activaded by SOR) so bossing is a pain... I only see as a possible solution remove the CD on SOR or raise the chance of tectonics at least at 30%.

Edit: having a cd attack (SOR) in a fast attack character is pretty dumb.

Earthquake dmg is OK, just not excellent. 70%+140%=210% wdm. Yeah there is a delay between 1st and 2nd shock wave. OK, let's give it a discount, 170%-180% wdm. Still much better than 133% wdm retaliate from holy melee pal. If earthquake dmg is shit, then retaliate should be thrown into bin. If u ever tried holy melee pal with retaliate to level up from lvl 120 to 135/140, Im sure u will realize what is real bad and miss earthquake.


But I do agree Earthshaker deserves some buffs. 0 CD on SOR will be too much, it is not realistic, or devs will nerf SOR's dmg hard to balance if 0 CD. 30% to proc seems fair and cool.


Well I actually can't use the aftershock 90% of the time. You know, Wolf Stance gives so much IAS that you actually do 3-4 earthquakes before 1 aftershock hits... I almost don't see any aftershock cause it seems that new earthquakes removes the old aftershock.... pretty bad in my opinion.... the speed of the shock should be also raised... and yeah, tectonics actually would matter with 30% chance. Actual chace is so mehhhh.... Like I say, bossing is terrible with earthquake, BUT you must use the skill in CD of SOR...

In the comparison with paladin, I also leveled a paladin... and he was faster than my barb. The reason with 3 earthake in the same time you can 3 retaliate... 133 x 3 is bigger than 70 x 3. Yeah, the aftershock would incline the balance, but the monsters die before, I mean, 3 earthquake and 3 aftershocks would take the same time of 5 retaliates.... the dps is pretty diferent....

I get ur point. My opinion is like, lvl 1-100 or lvl 1-120 is just whatever. One can play like whatever or however he wants to pass this stage, very quickly, if he is not a newbie. Maybe u dont need the 2nd shock during the pass to hell, mobs died after 3 first shocks, but it does not matter much. It is just a very short period of time. Lvl 120-140 is what takes more time. This is the stage that really tests a build's strength/levelling speed as a season starter.


So, first, the 2nd wave is always there. Second, I dont think u can 3-shot mobs to death with earthquake 1st shocks or retaliate in Fauz/Scos during ur levelling stage after lvl 120 toward lvl 140 since u dont have good gear or polished charms during this time. And my exp tells me that the 2nd shock wave is useful to clear the mobs even though it comes after 3 first shock waves during this stage. And as a comparison, holy melee pal struggles more than earthshaker in Dunc/Fauz/Scos stage which is approximately lvl 120-140 period.

And, more important, earthshaker can farm Scos with earthquake while HMP barely not with retaliate, thanks to the 2nd 140% shock. Ofc, u can push HMP to farm Scos with retaliate, but it just turns out slow and pain.

Finally, imagine earthquake is reworked to be only 1 shock with 133% wdm as what retaliate is now, then I would say earthshaker this build is dead.