Hello and well done on the guide, it has alot of information and with some small objections that alot of other people pointed out its overall very informative for begginers, here is however my take on the gearing side with a more focus put onto MF rather than Min/Maxing the most optimal gear
Gear:
► Show Spoiler
Weapon:
Sunbearer

Sunbearer
Scepter (4)
One-Hand Damage: 4 to 5
Required Level: 1
Required Dexterity: 16
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Amazon Skill Levels
(5 to 20)% Cast Speed
+50% Damage to Undead
+(5 to 7)% to Physical/Magic Spell Damage
-3% to Enemy Fire Resistance
Fire Resist +(11 to 30)%
(4 to 7)% Gold Find
Socketed (1)
One-Hand Damage: 10 to 12
Required Level: 18
Required Dexterity: 37
Item Level: 20
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Amazon Skill Levels
(11 to 30)% Cast Speed
+50% Damage to Undead
+(11 to 20)% to Physical/Magic Spell Damage
-6% to Enemy Fire Resistance
Fire Resist +(21 to 40)%
(9 to 12)% Gold Find
Socketed (2)
One-Hand Damage: 20 to 24
Required Level: 37
Required Dexterity: 83
Item Level: 41
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Amazon Skill Levels
(21 to 40)% Cast Speed
+50% Damage to Undead
+(21 to 30)% to Physical/Magic Spell Damage
-9% to Enemy Fire Resistance
Fire Resist +(31 to 50)%
(14 to 17)% Gold Find
Socketed (3)
One-Hand Damage: 21 to 28
Required Level: 46
Required Dexterity: 171
Item Level: 72
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
(31 to 50)% Cast Speed
+50% Damage to Undead
+(31 to 40)% to Physical/Magic Spell Damage
-12% to Enemy Fire Resistance
Fire Resist +(41 to 60)%
(17 to 19)% Gold Find
Socketed (3)
->
Oris' Herald
Oris' Herald
Scepters
'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
Reroll until +4 All Skills(another side note is to look for 40+ MM while for an Amazon that roll doesn't matter, if you ever decide to try out the popular nowdays Neutraldin he cares about the ranks for it, up to you if you wanna chase that) ->
Enchanted shrine craft Sacred War Scepter with 4+ Amazon Skills & 40% + Magic Spell Damage or 4+ Amazon Skills, 20% + Magic Spell Damage and 50+ EF both of these will be better than Oris
Path (Xis)
- This can be a quite good option for late game, however I wouldn't reccommend it mostly because of how expensive/hard it is to roll it with +8 Amazon Skills, however its worth mentioning that it does offer more DMG with a SoV Build than a decently rolled Craft(my is +4 Ama skills and 50 % Spell Damage atm)
Armor:
Dragon's Blood

Dragon's Blood
Light Plate (4)
Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 13
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 29
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 50
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)
->
Hratli's Craft
Hratli's Craft
Ring Mail (Sacred)
Defense: (6628 - 7311) to (7292 - 8043)
Required Level: 100
Required Strength: 330
Item Level: 105
+1 to All Skills
25% Cast Speed
50% Hit Recovery
+(41 to 50)% to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Physical Resist 10%
40% Magic Find
Requirements -40%
Socketed (6)
Cheap source of MF ->
Enchanted Shrine Crafted and Blessed Sacred Quilted Armor with 2 All Skills & 20%+ Magic Spell Damage and 30+ MF
Shield:
Chargebreaker

Chargebreaker
Setzschild (4)
Defense: (492 - 573) to (969 - 1127)
Chance to Block: 4%
(Amazon Only)
Required Level: 12
Required Strength: 39
Item Level: 17
1% Chance to cast level 1 Guard Tower on Kill
(10 to 15)% Block Speed
+(35 to 57)% Enhanced Defense
(8 to 10)% to Strength
(8 to 10)% to Dexterity
Physical Resist 5%
Physical Damage Reduced by (3 to 5)
(8 to 10)% Bonus to Defense
Socketed (1)
Defense: (1695 - 1902) to (3048 - 3418)
Chance to Block: 4%
(Amazon Only)
Required Level: 30
Required Strength: 77
Item Level: 32
2% Chance to cast level 1 Guard Tower on Kill
(20 to 25)% Block Speed
+(81 to 103)% Enhanced Defense
(14 to 16)% to Strength
(14 to 16)% to Dexterity
Physical Resist 7%
Physical Damage Reduced by (9 to 11)
(14 to 16)% Bonus to Defense
Socketed (3)
Defense: (4287 - 4723) to (7550 - 8319)
Chance to Block: 4%
(Amazon Only)
Required Level: 47
Required Strength: 270
Item Level: 53
3% Chance to cast level 1 Guard Tower on Kill
(30 to 40)% Block Speed
+(126 to 149)% Enhanced Defense
(20 to 22)% to Strength
(20 to 22)% to Dexterity
Physical Resist 9%
Physical Damage Reduced by (15 to 17)
(20 to 22)% Bonus to Defense
Socketed (5)
Defense: (6416 - 6983) to (11272 - 12268)
Chance to Block: 4%
(Amazon Only)
Required Level: 56
Required Strength: 539
Item Level: 90
4% Chance to cast level 1 Guard Tower on Kill
(40 to 50)% Block Speed
+(149 to 171)% Enhanced Defense
(23 to 25)% to Strength
(23 to 25)% to Dexterity
Physical Resist 10%
Physical Damage Reduced by (18 to 20)
(23 to 25)% Bonus to Defense
Socketed (6)
or Wheel of Fortune

Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Up to personal preferance between more MF or more DMG(less str and Dex for more Ene), Wheel of Fortune however is extremly helpful for Quov Sin due to its max res and Absorb ->
Witch Drum
Witch Drum
Small Shield (Sacred)
Defense: (2638 - 3298) to (2841 - 3552)
Chance to Block: Class%
Required Level: 100
Required Strength: 300 to 350
Required Dexterity: 299 to 349
Item Level: 105
+(1 to 4) to Amazon Skill Levels
+(1 to 4) to Sorceress Skill Levels
+(1 to 4) to Assassin Skill Levels
+(25 to 40)% to Physical/Magic Spell Damage
+(15 to 30)% to Lightning Spell Damage
+(15 to 30)% to Cold Spell Damage
+(60 to 100)% Enhanced Defense
+1 to Energy (Based on Character Level)
Cannot Be Frozen
Requirements -(30 to 40)%
Socketed (4)
1+ Amazon Skills & 25%+ Magic Spell Damage, even a low rolled one will give you a hefty boost to your dmg compared to the other two, alternatively you can stick with WoF for more MF->
Earie Crafted with Enchanted Bless Setzshield - Look for EF, Magic Spell DMG and 5 Amazon Skills potentialy you can get Blood Fury oSkill which does give you another source of on demand DMG boost, if you can however manage the downside of having -15 % Speed, or you can lower the base of the shield, altough for Online play, it might be far easier to buy a well rolled Witch Drum or even The Collector
The Collector
The Collector
Bone Shield (Sacred)
Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Bonus to Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
with 6x Ghal Runes in it
Helm:
Wildhunt

Wildhunt
Einherjar Helm (4)
Defense: (65 - 74) to (99 - 112)
(Amazon Only)
Required Level: 7
Required Dexterity: 53
Item Level: 10
+1 to Amazon Skill Levels
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(24 to 40)% Enhanced Defense
+(3 to 10) Life after each Kill
(11 to 15)% Bonus to Defense
2% Reanimate as: Random Monster
Socketed (1)
Defense: (249 - 276) to (339 - 376)
(Amazon Only)
Required Level: 24
Required Dexterity: 78
Item Level: 28
+(1 to 2) to Amazon Skill Levels
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(58 to 75)% Enhanced Defense
+(19 to 26) Life after each Kill
(16 to 20)% Bonus to Defense
4% Reanimate as: Random Monster
Socketed (3)
Defense: (635 - 691) to (846 - 921)
(Amazon Only)
Required Level: 42
Required Dexterity: 164
Item Level: 48
+2 to Amazon Skill Levels
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(92 to 109)% Enhanced Defense
+(35 to 42) Life after each Kill
(21 to 25)% Bonus to Defense
6% Reanimate as: Random Monster
Socketed (4)
Defense: (946 - 1023) to (1254 - 1356)
(Amazon Only)
Required Level: 50
Required Dexterity: 340
Item Level: 83
+(2 to 3) to Amazon Skill Levels
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(109 to 126)% Enhanced Defense
+(43 to 50) Life after each Kill
(26 to 30)% Bonus to Defense
8% Reanimate as: Random Monster
Socketed (4)
->
Enchanted Shrine Crafted and Blessed Sacred Einherjar Helm with 5 amazon skills & 25%+ magic spell damage ->
Unicorn
Unicorn
Amazon Helms
'GhalArc'
Runeword Level: 100
3 Magic Missiles Projectiles
+(4 to 5) to Amazon Skill Levels
+(35 to 40) Spell Focus
+(17 to 20)% Bonus to Spell Focus
50% Cast Speed
Elemental Resists +(7 to 10)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Reroll until +5 Skills. This helm is just godly, sell your kidney if you have to but GET THIS, the 33 % DPS which the guide states is honestly an understatement, 33 % DPS would be single target, however the Clear Speed is doubled, I even dare to say trippled, honestly I tried farming K3K with nothing but this helm and it was enought to do it, its that good.
Gloves:
Honorifics Leather Gloves - Fix your resistances here then bump MF and Spell dmg rest goes to stats(thats just my personal preferance) ->
Earie Shrine Crafted and Blessed Sacred Leather Gloves with 2 amazon skills & 10%+ magic spell damage & 50+ EF ->
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
- These are obviosly the best dmg wise but you can stick with your Crafted ones if they have MF on them
Boots:
Rabbit's Foot
Rabbit's Foot
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 21
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Requirements -15%
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 35
Item Level: 20
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Requirements -30%
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 96
Item Level: 40
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Requirements -45%
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 140
Item Level: 71
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Requirements -60%
Socketed (4)
/Honorific Boots/Wake of Destruction

Wake of Destruction
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 17
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 33
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 158
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 272
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
personally I went with Rabbit's Foot, Honorifics can help you with stats, FHR Breakpoint and Resistances while WoD are mostly for pure DMG ->
Megalith
Megalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
RW in a Sacred Boots ->
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
Belt:
Moonwrap
Moonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
/Honorific Sash the choice is all about personal preferance and weather or not you want the cast rate ->
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Lots of MF sadly thats the only thing, alternatively you can go with Ashaera's Armor
Ashaera's Armor
Belt (Sacred)
Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
->
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
or you can stick with your MF Belt
Switch:
Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
or if your the rich kid on the block like I had one laying arround Pax Mystica (Xis)
Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
for a little bit of more UMPF on your dmg
Personaly I went with Pax Mystica mostly because its far more reliable to jump over the walls into a pack of monsters over Jitan's Gate, remember your a Glass Cannon so you will die quite easily, the Blink ability makes it abit more managable because of the Stun it provides arround you, thus you can throw few MM and either kill everything arround you or kill most of them to then finish them off afterwards
Honestly here is where you didn't do a very good job since you went the lazy route and just listed what you have, appolagies but it quite frankly thats how it feels(I am not trying to be a douche here, thats just my criticism), reason why I think that way is because you didn't even mention some incredibly easy to get Rings and Amulets for the lower levels which will help you even in the mid game, cause the ones you pointed out aren't exactly as easy to get as those lower level ones.
Rings:
Ring of Regha - Pretty easy to get(2x Arcane Crystals + Oil of Enhancement + Any Ring) and has tons of MO space to costumize to your own free will and pretty easy to be luckied for another 5 % Spell Damage
Rares with 1 All Skills and/or 10%+ Magic Spell Damage and/or MF (obviosly the more of these you get the better even going towards the End Game)
Other possible options to look for/test out: Witchcraft
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
, Ras Algethi
Ras Algethi
Ring
Required Level: 100
Item Level: 105
2% Chance to cast level 44 Magic Missiles on Melee Attack
+(40 to 50) Spell Focus
+(15 to 20)% to Physical/Magic Spell Damage
+(15 to 20)% to Fire Spell Damage
-10% to Enemy Fire Resistance
Physical Resist -2%
(Lotteried version of this could possibly be even better than a Rare 1/20), a well rolled Ouroboros
Ouroboros
Ring
Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy
can also be considered
Amulet:
Scarab of Death
Scarab of Death
Amulet
Required Level: 40
Item Level: 70
50% Attack Speed
50% Cast Speed
50% Hit Recovery
Elemental Resists +25%
Physical Resist -5%
5% Reanimate as: Random Monster
can be used while leveling for some cheap and easy way to get FCR
Angel Heart
Angel Heart
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
is a somewhat good option early one, remember less points into Str and Dex means more points into Energy
Rare with +All Skills and/or 10%+ Magic Spell Damage and/or MF (obviosly the more of these you get the better even going towards the End Game)
The Dreamcatcher
The Dreamcatcher
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
- Easy to get via the Cube(2x Arcane Crystals + Oil of Enhancement + Any Amulet)
Witchmoon
Witchmoon
Amulet
Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%
+3 All Skills(+4 Luckied) and 15%+ Spell dmg - cheap and rather easy to get amulet via the Cube
Vizjerei's Necklace
Vizjerei's Necklace
Amulet
Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
+3/4 All Skills a +2 Vizjerei is weaker than a +4 Witchmoon, so until you get a +3 Vizjerei stick with Witchmoon
Sockets/MOsArmor/Rings/Amulets Mystic Orbs:
Resistance
Magic Spell Damage
Magic Find
Mana Regen(for the early game apply this first then the rest, later in the game you can drop it)
Weapon Mystic Orbs:
Magic Spell Damage
Cast Rate
EF
Jewels/Gems:
If your going the Paragon route:
- Shield: Main way to fix your resistances if not P. Turquise
- Weapon: P. Ruby or P. Diamond - One is more susstain, the other is more DMG
- Armor: Fill up Resistances if you still need them then P.Topaz
If your going the Spirit of Vengeance route then go for a mix between Tir Crafted Jewels(MF) and Zod Crafted Jewels(Spell Damage)
Stats to look for on Jewels(in order of priority):
- 2 to 4 % Magical Spell Damage
- FCR/FHR(if you still need some)
- 5-15 % MF
- 30+ Life
- Stats
Conclusion:If you decide to go the MF route its quite a fast and capable Duncraig and Fautzville farmer(haven't realy spent much time in other zones to confirm). however it has a steep learning curve since its not exactly braindead just see and kill stuff, your a glass cannon so the most gentle of breezes can kill you so you have to be aware to not get surrounded. Now when stacking MF you sacrifice damage and clear speed thats basicaly how it is for almost every build in Vanilla D2 and in MXL, how much damage will you sacrifice in favor of MF is entirely up to you and your current gear, play arround mix and match stuff.
My Current Stats with all charms up to 125(curently 126, I have all the rest of the charms transfered from another character):Damage: 7-8k Unbuffed (15-18k Buffed with SoV)
Health: 20,3k HP
MF: 518 %
Side Note: I basicaly copied the author Gear section and edited it to add in the MF options I use/think will be good. Constructive Criticism is always welcomed and if the author has objections about me Copy/Pasting his creation I will delete it if needed or completely reedit it, up to him for that

All credits for it go to him.
Few things that I plan to play arround with in the future:- Earie Craft with Enchanted Bless or vice versa or simply pure Earie craft(I will invoke some pure Single player magic for testing before attempting it for real, sue me if you want, its my game I will play it however I want to play it). Idea here is to focus more on Energy with EF with some Spell Damage, basicaly mix and match those 3 stats to see what fares better in Mid/End Game gear - Did some testing on this subject here are the results:
Body Armor - Huge NO. For some reason Body Armour CAN NOT roll Magic Spell Damage or raw Spell Damage without Enchanted Shrine, I did about 300 Crafts to make sure and only Spell Damage I was getting was Cold/Fire/Lightning/Poison and thats all, check the decumentation and even there its not listed
Shield - Surprisingly an Earie Crafted Shield with Enchanted Blessing does have quite a big potential inbetween Chargebreaker

Chargebreaker
Setzschild (4)
Defense: (492 - 573) to (969 - 1127)
Chance to Block: 4%
(Amazon Only)
Required Level: 12
Required Strength: 39
Item Level: 17
1% Chance to cast level 1 Guard Tower on Kill
(10 to 15)% Block Speed
+(35 to 57)% Enhanced Defense
(8 to 10)% to Strength
(8 to 10)% to Dexterity
Physical Resist 5%
Physical Damage Reduced by (3 to 5)
(8 to 10)% Bonus to Defense
Socketed (1)
Defense: (1695 - 1902) to (3048 - 3418)
Chance to Block: 4%
(Amazon Only)
Required Level: 30
Required Strength: 77
Item Level: 32
2% Chance to cast level 1 Guard Tower on Kill
(20 to 25)% Block Speed
+(81 to 103)% Enhanced Defense
(14 to 16)% to Strength
(14 to 16)% to Dexterity
Physical Resist 7%
Physical Damage Reduced by (9 to 11)
(14 to 16)% Bonus to Defense
Socketed (3)
Defense: (4287 - 4723) to (7550 - 8319)
Chance to Block: 4%
(Amazon Only)
Required Level: 47
Required Strength: 270
Item Level: 53
3% Chance to cast level 1 Guard Tower on Kill
(30 to 40)% Block Speed
+(126 to 149)% Enhanced Defense
(20 to 22)% to Strength
(20 to 22)% to Dexterity
Physical Resist 9%
Physical Damage Reduced by (15 to 17)
(20 to 22)% Bonus to Defense
Socketed (5)
Defense: (6416 - 6983) to (11272 - 12268)
Chance to Block: 4%
(Amazon Only)
Required Level: 56
Required Strength: 539
Item Level: 90
4% Chance to cast level 1 Guard Tower on Kill
(40 to 50)% Block Speed
+(149 to 171)% Enhanced Defense
(23 to 25)% to Strength
(23 to 25)% to Dexterity
Physical Resist 10%
Physical Damage Reduced by (18 to 20)
(23 to 25)% Bonus to Defense
Socketed (6)
and The Collector
The Collector
Bone Shield (Sacred)
Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Bonus to Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
, having Blood Fury oSkill is possible here so thats a potential for another active buff to your dmg
Gloves - This is surprisingly superior mid/late game than Enchanted counter part, even having Enchanted Craft with Earie or vice versa given me less results on having pure Earie crafted Gloves
Sceptre - Another huge NO. Reason for this is that you can get half the ammount of Spell dmg with Earie Crafts than you can with Enchanted Shrine, don't wanna go into details atm but after close to 500 crafts I never seen more than 30 Spell Damage of any kind so, just stick with Enchanted Bless and Craft
- Attempt to make the build with abit more survivability altough that might be a lost cause, simply because in nature the build(and most Amazon Builds) is basicaly a glass cannon so the dmg might be too low for not much tankiness. Natasha's Legacy (Xis)
for example is one item I plan to play arround with aswell as some other items and maybe even Max Block
- Trying out Edda (Xis)
as a possible item to use in the build. Reason for this is that Witch Drum has a huge margin of rolls so getting a decent one can be rather hard especialy if your SSF and The Collector for those cases isn't exactly the easiest item to find in the game, on that note might also try out using a Stave to see how that compares too, cause why not. - Tried it out and its complete waste of resources so don't bother with it
- Experiment with a few oSkills and maybe even try out the Fire portion of the Bloodzon(altough that might be a guide on its own depending how it fares compared to this)
Paragon vs Spirit of VengeanceSince apperently this is a hot topic which could be avoided with abit of explantion by the creator of the guide(again not trying to nit pick or trying to be a douche, I'm just giving my criticism) in the skill section here is my opinion on it:
Spirit of Vengeance is by far the superior option no doubt about that, however Paragon offers you an easy way to progress based on the fact how easy is to get simple Perfect Gems compared to how easy it is to get Spell DMG + Life jewels with somewhat decent stats, not to mention that while leveling and progressing if you chose it as a new character you wont have access to stuff so you have to spend time farming for it, this is where Paragon shines over Spirit of Vengeance.
Another point to make for Paragon over SoV is that if you don't have 400 Signets each point of Energy is precious and the gap between having extra % Energy vs having % Spell damage is close than when you have 1,5k+ Energy for example.
Third point for Paragon over SoV is that your already incredibly squishy and Paragon is a purely defensive Skill, while yes you do have amazing HP % Modifiers remembe that you have to have some flat life to modify so going with Jewels that don't have Flat Life on them just because it offers you far more damage than Paragon does and ending up with 7k HP pool ... well like WoW Players say "Dead DPS does 0 DPS".
To sum it up, if you have materials and patience to craft +2 Spell damage and 30+ Life jewels then by all means go for Spirit of Vengeance however if you don't then go with Paragon, noone is arguing the raw power of SoV, however you will be surprised how many people end up with 6-7k HP and constantly wating for respawn times with their amazing DMG output.
A very small note on that is that for something like Kabraxis I wouldn't use SoV because of her Reanimates, altough I never realy bothered to try a RIP modifier and see how that goes, so that might me beeing dumb

A whole other topic is that for the Lock timers not all Ubers have a reliable source of Corpses for you to summon SoV.
Lastly I would like to thank the author of the guide for creating it and this entire post is not aimed to insult his work or time put into it, instead its aimed to improving it so the majority of new players which the guide is aimed towards to benefit from diff people's points of view on it. So instead of people trying to flame the author how bad he is and how superior they are to him, they could easily just give their criticism and opinion on the subject so he and all of us can maybe educate ourselves better and work for the common good, on that topic if my views are wrong or in any way insulting towards the author I am open to criticism or even deleting my post entirely.