EksZonDe - Magic Missiles Amazon

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Waldamer
Prowler
17 | 1
Hello and well done on the guide, it has alot of information and with some small objections that alot of other people pointed out its overall very informative for begginers, here is however my take on the gearing side with a more focus put onto MF rather than Min/Maxing the most optimal gear
Gear:
► Show Spoiler


Few things that I plan to play arround with in the future:
    - Earie Craft with Enchanted Bless or vice versa or simply pure Earie craft(I will invoke some pure Single player magic for testing before attempting it for real, sue me if you want, its my game I will play it however I want to play it). Idea here is to focus more on Energy with EF with some Spell Damage, basicaly mix and match those 3 stats to see what fares better in Mid/End Game gear - Did some testing on this subject here are the results:
      Body Armor - Huge NO. For some reason Body Armour CAN NOT roll Magic Spell Damage or raw Spell Damage without Enchanted Shrine, I did about 300 Crafts to make sure and only Spell Damage I was getting was Cold/Fire/Lightning/Poison and thats all, check the decumentation and even there its not listed
      Shield - Surprisingly an Earie Crafted Shield with Enchanted Blessing does have quite a big potential inbetween
      Chargebreaker
      Chargebreaker
      Setzschild (4)

      Defense: (492 - 573) to (969 - 1127)
      Chance to Block: 4%
      (Amazon Only)
      Required Level: 12
      Required Strength: 39
      Item Level: 17
      1% Chance to cast level 1 Guard Tower on Kill
      (10 to 15)% Block Speed
      +(35 to 57)% Enhanced Defense
      (8 to 10)% to Strength
      (8 to 10)% to Dexterity
      Physical Resist 5%
      Physical Damage Reduced by (3 to 5)
      (8 to 10)% Bonus to Defense
      Socketed (1)
      Defense: (1695 - 1902) to (3048 - 3418)
      Chance to Block: 4%
      (Amazon Only)
      Required Level: 30
      Required Strength: 77
      Item Level: 32
      2% Chance to cast level 1 Guard Tower on Kill
      (20 to 25)% Block Speed
      +(81 to 103)% Enhanced Defense
      (14 to 16)% to Strength
      (14 to 16)% to Dexterity
      Physical Resist 7%
      Physical Damage Reduced by (9 to 11)
      (14 to 16)% Bonus to Defense
      Socketed (3)
      Defense: (4287 - 4723) to (7550 - 8319)
      Chance to Block: 4%
      (Amazon Only)
      Required Level: 47
      Required Strength: 270
      Item Level: 53
      3% Chance to cast level 1 Guard Tower on Kill
      (30 to 40)% Block Speed
      +(126 to 149)% Enhanced Defense
      (20 to 22)% to Strength
      (20 to 22)% to Dexterity
      Physical Resist 9%
      Physical Damage Reduced by (15 to 17)
      (20 to 22)% Bonus to Defense
      Socketed (5)
      Defense: (6416 - 6983) to (11272 - 12268)
      Chance to Block: 4%
      (Amazon Only)
      Required Level: 56
      Required Strength: 539
      Item Level: 90
      4% Chance to cast level 1 Guard Tower on Kill
      (40 to 50)% Block Speed
      +(149 to 171)% Enhanced Defense
      (23 to 25)% to Strength
      (23 to 25)% to Dexterity
      Physical Resist 10%
      Physical Damage Reduced by (18 to 20)
      (23 to 25)% Bonus to Defense
      Socketed (6)
      and
      The Collector
      The Collector
      Bone Shield (Sacred)

      Defense: 965 to 1119
      Chance to Block: Class%
      Required Level: 110
      Required Dexterity: 527
      Item Level: 120
      Gematria
      (Bonus per Socketed Great/Elemental Runes)
      +1 to All Skills
      +10 Life after each Kill
      +25% Bonus to Defense
      +8% to Physical/Magic Spell Damage
      Orb Effects Applied to this Item are Doubled
      Socketed (6)
      , having Blood Fury oSkill is possible here so thats a potential for another active buff to your dmg
      Gloves - This is surprisingly superior mid/late game than Enchanted counter part, even having Enchanted Craft with Earie or vice versa given me less results on having pure Earie crafted Gloves
      Sceptre - Another huge NO. Reason for this is that you can get half the ammount of Spell dmg with Earie Crafts than you can with Enchanted Shrine, don't wanna go into details atm but after close to 500 crafts I never seen more than 30 Spell Damage of any kind so, just stick with Enchanted Bless and Craft
    - Attempt to make the build with abit more survivability altough that might be a lost cause, simply because in nature the build(and most Amazon Builds) is basicaly a glass cannon so the dmg might be too low for not much tankiness.
    Natasha's Legacy (Xis)
    for example is one item I plan to play arround with aswell as some other items and maybe even Max Block
    - Trying out
    Edda (Xis)
    as a possible item to use in the build. Reason for this is that Witch Drum has a huge margin of rolls so getting a decent one can be rather hard especialy if your SSF and The Collector for those cases isn't exactly the easiest item to find in the game, on that note might also try out using a Stave to see how that compares too, cause why not.
    - Tried it out and its complete waste of resources so don't bother with it
    - Experiment with a few oSkills and maybe even try out the Fire portion of the Bloodzon(altough that might be a guide on its own depending how it fares compared to this)

Paragon vs Spirit of Vengeance

Since apperently this is a hot topic which could be avoided with abit of explantion by the creator of the guide(again not trying to nit pick or trying to be a douche, I'm just giving my criticism) in the skill section here is my opinion on it:
Spirit of Vengeance is by far the superior option no doubt about that, however Paragon offers you an easy way to progress based on the fact how easy is to get simple Perfect Gems compared to how easy it is to get Spell DMG + Life jewels with somewhat decent stats, not to mention that while leveling and progressing if you chose it as a new character you wont have access to stuff so you have to spend time farming for it, this is where Paragon shines over Spirit of Vengeance.
Another point to make for Paragon over SoV is that if you don't have 400 Signets each point of Energy is precious and the gap between having extra % Energy vs having % Spell damage is close than when you have 1,5k+ Energy for example.
Third point for Paragon over SoV is that your already incredibly squishy and Paragon is a purely defensive Skill, while yes you do have amazing HP % Modifiers remembe that you have to have some flat life to modify so going with Jewels that don't have Flat Life on them just because it offers you far more damage than Paragon does and ending up with 7k HP pool ... well like WoW Players say "Dead DPS does 0 DPS".

To sum it up, if you have materials and patience to craft +2 Spell damage and 30+ Life jewels then by all means go for Spirit of Vengeance however if you don't then go with Paragon, noone is arguing the raw power of SoV, however you will be surprised how many people end up with 6-7k HP and constantly wating for respawn times with their amazing DMG output.

A very small note on that is that for something like Kabraxis I wouldn't use SoV because of her Reanimates, altough I never realy bothered to try a RIP modifier and see how that goes, so that might me beeing dumb :P A whole other topic is that for the Lock timers not all Ubers have a reliable source of Corpses for you to summon SoV.

Lastly I would like to thank the author of the guide for creating it and this entire post is not aimed to insult his work or time put into it, instead its aimed to improving it so the majority of new players which the guide is aimed towards to benefit from diff people's points of view on it. So instead of people trying to flame the author how bad he is and how superior they are to him, they could easily just give their criticism and opinion on the subject so he and all of us can maybe educate ourselves better and work for the common good, on that topic if my views are wrong or in any way insulting towards the author I am open to criticism or even deleting my post entirely.
Edited by Waldamer 4 years.
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demonshalo
Monkey King
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Waldamer wrote:To sum it up, if you have materials and patience to craft +2 Spell damage and 30+ Life jewels then by all means go for Spirit of Vengeance however if you don't then go with Paragon, noone is arguing the raw power of SoV, however you will be surprised how many people end up with 6-7k HP and constantly wating for respawn times with their amazing DMG output.

A very small note on that is that for something like Kabraxis I wouldn't use SoV because of her Reanimates, altough I never realy bothered to try a RIP modifier and see how that goes, so that might me beeing dumb :P A whole other topic is that for the Lock timers not all Ubers have a reliable source of Corpses for you to summon SoV.

Lastly I would like to thank the author of the guide for creating it and this entire post is not aimed to insult his work or time put into it, instead its aimed to improving it so the majority of new players which the guide is aimed towards to benefit from diff people's points of view on it. So instead of people trying to flame the author how bad he is and how superior they are to him, they could easily just give their criticism and opinion on the subject so he and all of us can maybe educate ourselves better and work for the common good, on that topic if my views are wrong or in any way insulting towards the author I am open to criticism or even deleting my post entirely.



Your summary is spot on. That is why it isn´t "recommended". People who are in need of guidance for a build rarely have the option, knowledge or ability to craft +4% spell dmg + life jewels. With that in mind, Paragon is the recommendation. So you pretty much nailed that summary.

As for Kabraxis and SoV, that is another reason I did not recommend it. Plenty of ubers, like teganze for instance, will not allow you to summon another spirit if you die or if the spirit gets stuck too far away from you and despawns; so it becomes more of a hassle than an advantage, not to mention the heals if you are not using RIP. You are in need of no damage anyway considering how much you do innately. So sacrificing some of the extra dmg for more HP and Mana via Topazes & Paragon is the option to go for especially as a beginner imo.

Btw, thanks a lot for being so civil and encouraging. I will link your post as well below the guide so that others can read your configuration and perhaps get some ideas from it too. As for me, I did run MF with SoV hybrid at ~300 MF and found that to be enough. Not sure how 500%+ is for you but I suspect that you sacrificed lots of dmg and hp to get it. So I´m wondering, did it work out well for you in general or do you feel squishy / lacking dmg?
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TweakedFetus
Dark Huntress
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I have been playing this build for a couple weeks casually now, and I absolutely love it. I have just hit 12-15k damage on the character sheet, and I must say everything has been pretty easy so far. Paragon during progression was awesome, when I switched to SoV I noticed the damage boost I needed for bosses. I followed the guide and used jewels from the comments, seriously easy to understand.

I am a pretty new player and this is my first character, this guide has me literally hooked.

For engame efficiency, I was wondering exactly how much of each stat I would need before I can move onto stacking another stat. For example, stack 500 energy points, 300 energy factor, 200% magic/physical damage...etc. Also exactly what stats should be on my jewels?

If these two things were added to the guide with the breakpoints, any new player would be completely satisfied from start to endgame with this guide.

Again, thank you so much. I have been having so much fun with this build. :)
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Eadan
Stygian Watcher
44 | 0
I am also using SoV with physical resistance capped and some defense stacked. There are various ways to achieve 50% DR but cheapest and a very effective setup is
Linga Sharira
+
Oris' Herald


Oris' Herald
Scepters

'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
+
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
+ TA trophy + Lucky bonuses. Also instead of
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Bonus to Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
you can eerie craft a Setzschild with 5 amazon skill + Blood Fury oskill + ~200ED% + ~110LaeK/ MF/ attributes etc. Add to that two shrine bonuses from crafting and blessing and 6 more jewels you can socket and it's almost as good as Collector but with a 15% MS penalty.
Waldamer
Prowler
17 | 1
demonshalo wrote:Btw, thanks a lot for being so civil and encouraging. I will link your post as well below the guide so that others can read your configuration and perhaps get some ideas from it too. As for me, I did run MF with SoV hybrid at ~300 MF and found that to be enough. Not sure how 500%+ is for you but I suspect that you sacrificed lots of dmg and hp to get it. So I´m wondering, did it work out well for you in general or do you feel squishy / lacking dmg?



Honestly I didn't spend much time crafting or perfecting jewels or farming that much, before that I was at about 150 MF so I spent prob a couple of hours with 500+ MF, might be abit overkill but dmg wise in Fauztville atm its doing pretty well, I do have non MF Gear I swap to when doing Ubers but dmg wise atm no issues. There is still lots of space to improve in terms of jewels because I have only 1 +3 Spell dmg jewel rest are all +2, thats just me beeing lazy rather than not having the resources to craft better so only future will tell how pumped up will I get :P

As far as the squishyness... honestly considering I've been playing Pouncezon, Paladin and Barbarian till now.. well that build will always be squishy, thats just how in general half the Amazon builds are so yes for me personaly it will almost always feel on the squishy side and I love it that way :P


Eadan wrote:I am also using SoV with physical resistance capped and some defense stacked. There are various ways to achieve 50% DR but cheapest and a very effective setup is
Linga Sharira
+
Oris' Herald


Oris' Herald
Scepters

'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
+
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
+ TA trophy + Lucky bonuses. Also instead of
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Bonus to Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
you can eerie craft a Setzschild with 5 amazon skill + Blood Fury oskill + ~200ED% + ~110LaeK/ MF/ attributes etc. Add to that two shrine bonuses from crafting and blessing and 6 more jewels you can socket and it's almost as good as Collector but with a 15% MS penalty.


Thats a pretty interesting idea to fill up the gap, will give it a try today and put my feedback on it, however the Blood Fury oSkill for me is sort of lackluster and doesn't offer that much in return. As for the DR options, honestly this feels like your gimping quite a hefty ammount of DMG to achieve that and so far runing with 16 % DR if I do get surrounded I will die or when port over a wall in Duncraig so idk if its worth it to strickly aim for 50% DR except for maybe some ubers

TweakedFetus wrote:For engame efficiency, I was wondering exactly how much of each stat I would need before I can move onto stacking another stat. For example, stack 500 energy points, 300 energy factor, 200% magic/physical damage...etc. Also exactly what stats should be on my jewels?


That makes me curious myself too, early game going full Energy seems to be the way to go due to mana issues, however right now for me I am noticing that Energy doesn't give me that much boost so a more direct focus on EF over the other too can be an option too, I will be playing arround with a few gear options the next few days so will post my feedback
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Eadan
Stygian Watcher
44 | 0
Waldamer wrote:Thats a pretty interesting idea to fill up the gap, will give it a try today and put my feedback on it, however the Blood Fury oSkill for me is sort of lackluster and doesn't offer that much in return. As for the DR options, honestly this feels like your gimping quite a hefty ammount of DMG to achieve that and so far runing with 16 % DR if I do get surrounded I will die or when port over a wall in Duncraig so idk if its worth it to strickly aim for 50% DR except for maybe some ubers


I don't lose that much DPS maybe 10% but I already one shot enemies with 23k average MM damage with bloodfury. The extra survivability lets me blink much more aggresively and take more enemies at once so I end up clearing faster.
Manu300000
Grubber
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Im playing this char since sigma release, wanna share my way to play it;
Using ssu phoenix shield - spells cost life instead of mana <<----------- this is awesome. Im constantly running the bloodlust buff with it.
And whenever im in trouble i just use antimass and im fine again. (some leak reduce this lifecost cause you kill the whole screen with 2-3 casts) Also i only have 1 point in wild and free, getting 50% slow from def harmony. Maxing spellbind -> 1 point in fire elementals (each elemental 24k life)

With this setup i can run through fauzt like crazy. And i never have to worry about dying. Im getting 25% dr and 20 k life.
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Eadan
Stygian Watcher
44 | 0
Manu300000 wrote:Im playing this char since sigma release, wanna share my way to play it;
Using ssu phoenix shield - spells cost life instead of mana <<----------- this is awesome. Im constantly running the bloodlust buff with it.
And whenever im in trouble i just use antimass and im fine again. (some leak reduce this lifecost cause you kill the whole screen with 2-3 casts) Also i only have 1 point in wild and free, getting 50% slow from def harmony. Maxing spellbind -> 1 point in fire elementals (each elemental 24k life)

With this setup i can run through fauzt like crazy. And i never have to worry about dying. Im getting 25% dr and 20 k life.


What level is your antimass and how much mana% does it convert with what cooldown?
Manu300000
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Eadan wrote:What level is your antimass and how much mana% does it convert with what cooldown?


Its lvl 33 and it restores 66% of your current mana ~ 10k on full mana pool. Cd is 4,5 seconds
Running atm with only 30 life after each kill. But i have zero problems with it.
Waldamer
Prowler
17 | 1
Eadan wrote:I don't lose that much DPS maybe 10% but I already one shot enemies with 23k average MM damage with bloodfury. The extra survivability lets me blink much more aggresively and take more enemies at once so I end up clearing faster.


Played arround with your idea for the shield and still didn't get a shield with Bloodfury on it however I did craft this:
Image

atm that is an upgrade to my poorly rolled Witch Drum, so that has potential more than
Edda (Xis)
that shield is just a waste of resources to even craft compared to a mid tier crafted shield or even
Chargebreaker
Chargebreaker
Setzschild (4)

Defense: (492 - 573) to (969 - 1127)
Chance to Block: 4%
(Amazon Only)
Required Level: 12
Required Strength: 39
Item Level: 17
1% Chance to cast level 1 Guard Tower on Kill
(10 to 15)% Block Speed
+(35 to 57)% Enhanced Defense
(8 to 10)% to Strength
(8 to 10)% to Dexterity
Physical Resist 5%
Physical Damage Reduced by (3 to 5)
(8 to 10)% Bonus to Defense
Socketed (1)
Defense: (1695 - 1902) to (3048 - 3418)
Chance to Block: 4%
(Amazon Only)
Required Level: 30
Required Strength: 77
Item Level: 32
2% Chance to cast level 1 Guard Tower on Kill
(20 to 25)% Block Speed
+(81 to 103)% Enhanced Defense
(14 to 16)% to Strength
(14 to 16)% to Dexterity
Physical Resist 7%
Physical Damage Reduced by (9 to 11)
(14 to 16)% Bonus to Defense
Socketed (3)
Defense: (4287 - 4723) to (7550 - 8319)
Chance to Block: 4%
(Amazon Only)
Required Level: 47
Required Strength: 270
Item Level: 53
3% Chance to cast level 1 Guard Tower on Kill
(30 to 40)% Block Speed
+(126 to 149)% Enhanced Defense
(20 to 22)% to Strength
(20 to 22)% to Dexterity
Physical Resist 9%
Physical Damage Reduced by (15 to 17)
(20 to 22)% Bonus to Defense
Socketed (5)
Defense: (6416 - 6983) to (11272 - 12268)
Chance to Block: 4%
(Amazon Only)
Required Level: 56
Required Strength: 539
Item Level: 90
4% Chance to cast level 1 Guard Tower on Kill
(40 to 50)% Block Speed
+(149 to 171)% Enhanced Defense
(23 to 25)% to Strength
(23 to 25)% to Dexterity
Physical Resist 10%
Physical Damage Reduced by (18 to 20)
(23 to 25)% Bonus to Defense
Socketed (6)


The third thing is that having Earie Crafted Gloves with an Earie Blessing is better than getting pure Enchanted ones, thats for late game when you start having alot of Energy.