EksZonDe - Magic Missiles Amazon

Find a handful of guides and walkthroughs here!
thysick
Bone Archer
79 | 0
Jampula wrote:
thysick wrote:DUNCRAIG...... Those barrels... first time through was ok... but now its like i get owned...

whats the trick ?

Avoid them.




Dont even see them... invisible
User avatar
Jampula
Edyrem
801 | 32
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
thysick wrote:Dont even see them... invisible

You can see the fuse, they move towards barrels. Also never stay in one place for too long and if you have reanimates don't move towards them often. I understand barrels and even fuses are hard to see sometimes behind all that clutter.
thysick
Bone Archer
79 | 0
Jampula wrote:
thysick wrote:Dont even see them... invisible

You can see the fuse, they move towards barrels. Also never stay in one place for too long and if you have reanimates don't move towards them often. I understand barrels and even fuses are hard to see sometimes behind all that clutter.



Thanks, hard to see s*** when you throw so many MM... lol
User avatar
Jampula
Edyrem
801 | 32
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Yeah it's a pain sometimes but once you get the hang of it they are easy to avoid, especially as they are not 1hit-kos anymore.
OrphineM
Acid Prince
47 | 1
Honestly, you learn to play it safe against those crowds anyways and not retread areas you were just at if possible to avoid the invis barrels. Once you get the hang of stutter stepping shots while bloodfury is active, it gets really easy to run Dunc. You can eventually get really good at wrangling crowds, popping Bloodlust, and just mowing down hordes. Fire elementals are cheap and fast meatshields as well, so don't hesitate to rebuild your army while bloodfury and bloodlust are on cooldown.

As an aside, unless Pax Mystica's cooldown is short enough, the first teleport is almost impossible to survive. You can try the safe spot, but then you're not dodging barrels, but you won't be hit by the souls. Jump into the crowd, and you need to be getting hits to register asap or you will die, but you can avoid barrels. It's honestly much safer to use the back way to warp into assur's chamber and work backwards, you have a lot more space to work with.

Pictures later, but you go to the top right corner of the chamber where the loot chest and the third sigil drop guy is (to the left after the fountain surrounded by shish-kebabed rogues), and try to blink to the far right and between the middle and bottom of the screen. If done right, you'll end up right inside the first room in Assur's Chamber, and you can just work backwards

---

Anyways, how do I gear out for quov tsin? I've made cham boots and zod armor to get phys damage down, but the elemental damage is a pain. Do I just swap the topazes out for the resist gems here? https://tsw.vn.cz/acc/char.php?name=DanmakuZero current loadout.
User avatar
willi1602
Balrog
124 | 2
Common Patron Badge
Patreon Contributor
for QT you should just get 30 PDR with MOs on some random jewelry, that'll make 90, and together with your boots+armor you should hit 150
OrphineM
Acid Prince
47 | 1
Back from dealing with QT, he is the only person that demands a specific gear setup to this point, just for him.

For those who want an easy gearing guide:

- MO 30 PDR into random rings and amulets
-
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 22
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
(8 to 10)% Chance of Uninterruptable Attack
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 32
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(14 to 16)% Chance of Uninterruptable Attack
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 68
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(20 to 22)% Chance of Uninterruptable Attack
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 141
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
(23 to 25)% Chance of Uninterruptable Attack
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)

-
Farnham's Flowerpot
Farnham's Flowerpot
Full Helm (4)

Defense: (126 - 141) to (207 - 229)
Required Level: 6
Required Strength:
45
Item Level: 9
-(1 to 3)% to Enemy Elemental Resistances
+(41 to 60)% Enhanced Defense
(3 to 5)% to Vitality
+(21 to 50) Defense
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
Requirements -15%
Random Movement Speed Bonus
Socketed (1)
Defense: (477 - 519) to (711 - 768)
Required Level: 23
Required Strength:
62
Item Level: 27
-(4 to 6)% to Enemy Elemental Resistances
+(71 to 90)% Enhanced Defense
(6 to 10)% to Vitality
+(101 to 200) Defense
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
Requirements -20%
Random Movement Speed Bonus
Socketed (3)
Defense: (1225 - 1313) to (1630 - 1746)
Required Level: 41
Required Strength:
114
Item Level: 48
-(7 to 9)% to Enemy Elemental Resistances
+(101 to 120)% Enhanced Defense
(11 to 15)% to Vitality
+(301 to 400) Defense
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
Requirements -30%
Random Movement Speed Bonus
Socketed (4)
Defense: (1958 - 2078) to (2526 - 2685)
Required Level: 49
Required Strength:
204
Item Level: 82
-(10 to 12)% to Enemy Elemental Resistances
+(131 to 150)% Enhanced Defense
(20 to 25)% to Vitality
+(501 to 600) Defense
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
Requirements -40%
Random Movement Speed Bonus
Socketed (4)

-
Mirage
Mirage
Body Armors

'Zod'
Runeword Level: 69
+1 to All Skills
30% Cast Speed
30% Attack Speed
5% Movement Speed
Elemental Resists +(51 to 60)%
Physical Damage Reduced by (31 to 40)
Slows Attacker by (16 to 20)%
runeword (zod, body armor)
-
Craton
Craton
Boots

'Cham'
Runeword Level: 67
3% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to Strength
+(21 to 25) to Dexterity
+(31 to 35) to Vitality
+(21 to 25) to Energy
Physical Damage Reduced by (16 to 20)
(11 to 20)% Chance of Uninterruptable Attack
Total Character Defense (31 to 40)%
runeword (cham, boots)

Empty slots should get perfect bloodstones/onyx/amber socketed in on armor. Shield can get whatever you want in there, but feel free to gem in Um or Nih runes for 5% energy or extra duration on bloodlust, respectively.

He can still kill you, but this'll make it so you don't die outright approaching him and can tank him a bit. Just mind the bone novas and the poison attacks he throws out when close.
User avatar
willi1602
Balrog
124 | 2
Common Patron Badge
Patreon Contributor
I have used topspin for example instead of the flowerpot, because of +2 max res
but in the end the PDR is the most important part to tank his beam really, just gotta pay attention to the bone spear novas and poison, literally the only thing that kills you at that point
a321333
Abomination
143 | -1
Magiczon how to keep life???

LaK,LaeK??? or other way???
Inno86
Pit Knight
110 | 0
hello, I a currently playing this build, really nice guide. thumb's up!