EksZonDe - Magic Missiles Amazon

Find a handful of guides and walkthroughs here!
Zynkh
Imp
4 | 0
demonshalo wrote:
Skills

First Variation - Recommended (especially in the early game):
► Show Spoiler


Second Variation (viable now in late game due to Sigma changes):
► Show Spoiler





Hey, I was looking forward to follow this guide since I'm really new to the game but I can't figure out how to spend my skill points. Call me stupid or blind, maybe both but could anyone help this noob out? I know it's based on the ''Blood-tree'' though, should I take some of the ''Neutral-tree'' as well?

Thanks and I'm sorry if someone asked this question already.
User avatar
Inno86
Balrog
125 | 0
invest only on:
Magic missile (max)
Bacchanalia (max)
Wild and free (max)
Balance (max)
Defensive Harmony (1 point)

and, if early game (before lvl 120):
paragon (max)

after that:
Spirit of vengeance (max)

dont waste points in any other skill
Olivia
Skeleton
2 | 0
Inno86 wrote:invest only on:
Magic missile (max)
Bacchanalia (max)
Wild and free (max)
Balance (max)
Defensive Harmony (1 point)

and, if early game (before lvl 120):
paragon (max)

after that:
Spirit of vengeance (max)

dont waste points in any other skill


There's no reason to max wild and free. You should absolutely be maxing spellbind instead because it's really useful to slow bosses down (note Ben's video in the labyrinth stages against phoboss and others?) and it makes your fire elementals hold an easy 30-40k life. Wild and Free has awful diminishing returns for FHR, and its not worth 2% move speed per level without any other big bonuses.
Ulver
Cultist
24 | 0
Great Supporter Badge
Donated 5 times
What about nerf. It will be enough to make bloodzon unplayable? 3 MM bolts less
mortimer_85
Grubber
312 | 95
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
actually it is 5 Bolts less in endgame (3 from skill and 2 from Unicorn). so 15 max down from 20 max. nerf of 25 % total damage. Will still be good imo....
ZachSavage
Invader
8 | 0
Would you guys make any changes to the gear for early game?
RooNight666
Imp
5 | 0
"Enchanted shrine craft Sacred War Scepter with 5 amazon skills & 40%+ magic spell damage plus any good modifiers you can find"
Sure about that? I kept getting 5 to paladins and I wasted so many Ehchanted Shrine's.
mortimer_85
Grubber
312 | 95
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
crafting good war scepters for any purpose is a pain because of their huge affix pool.
Go farm Magic runes and make an
Oris' Herald


Oris' Herald
Scepters

'MaMaMaMaMaMa'
Runeword Level: 100
+(0 to 4) to All Skills
50% Cast Speed
Adds 300-600 magic damage
+(25 to 35)% to Physical/Magic Spell Damage
+(23 to 37) to Magic Missiles
30% to Energy
+1000 Defense
Physical Resist 15%
or trade for
Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.18 per Strength)%
+(51 to 75) Energy Factor to Spell Damage
+(3 to 4) to All Skills
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)
(good when you need that max res - Dimensional Labyrinth high Tiers) or a
Solar Scion
Solar Scion
Scepter (Sacred)

One-Hand Damage: 21 to 28
Required Level: 110
Required Dexterity: 404
Item Level: 120
Dexterity Damage Bonus: (0.17 per Dexterity)%
+(50 to 100) Strength Factor to Spell Damage
+(50 to 100) Energy Factor to Spell Damage
+7 to Amazon Skill Levels
+7 to Druid Skill Levels
2% Base Block Chance
+50% Damage to Undead
(15 to 20)% to Strength
(15 to 20)% to Energy
+(100 to 150) Life Regenerated per Second
Maximum Mana 10%
Socketed (3)
.
RooNight666
Imp
5 | 0
Lol yeah easy for sc, but I play hardcore.
User avatar
mizofe
Acid Prince
46 | 1
Eaglehorn Mask

Eaglehorn Mask
Amazon Helms

'MaMaMaMa'
Runeword Level: 100
+(0 to 1) to Amazon Skill Levels
1% Base Block Chance
Adds 77-150 magic damage
+(20 to 25)% to Physical/Magic Spell Damage
+(171 to 200)% Enhanced Defense
+(30 to 50) to all Attributes
+(30 to 50) Life after each Kill


vs

Unicorn
Unicorn
Amazon Helms

'Ghal'
Runeword Level: 100
+3 Projectiles to Magic Missiles
+(21 to 25) Energy Factor to Spell Damage
+(15 to 20)% Bonus to Energy Factor
+(3 to 5) to Amazon Skill Levels
40% Cast Speed
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%


Also

Witch Drum
Witch Drum
Small Shield (Sacred)

Defense: (2638 - 3298) to (2841 - 3552)
Chance to Block: Class%
Required Level: 100
Required Strength:
277 to 324
Required Dexterity: 299 to 349
Item Level: 105
+(1 to 4) to Assassin Skill Levels
+(1 to 4) to Sorceress Skill Levels
+(1 to 4) to Amazon Skill Levels
+(15 to 30)% to Lightning Spell Damage
+(15 to 30)% to Cold Spell Damage
+(25 to 40)% to Physical/Magic Spell Damage
+(60 to 100)% Enhanced Defense
+1 to Energy (Based on Character Level)
Cannot Be Frozen
Requirements -(30 to 40)%
Socketed (4)


vs

Edda (Xis)
Edda
Amazon Shields

'HeXis'
Runeword Level: 120
+3 to Amazon Skill Levels
40% Cast Speed
+(23 to 28)% to Fire Spell Damage
+(23 to 28)% to Physical/Magic Spell Damage
Maximum Mana (41 to 50)%
Requirements -25%
Cannot be Unsocketed