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INTRODUCTION
Are you looking for a build that will take you through the game’s content from beginning to end? Do you want a build that doesn’t need a ton of expensive gear or use an overly complex playstyle? Do you want a build you can play solo, self-found, and untwinked? Then let me introduce you to the Melee Sorceress.
The Melee Sorceress is a Dexterity-based build that’s fast, versatile, and tough enough to hold her own against the deadliest foes. The playstyle is simple without being boring, and you can complete most of the content with cheap, easy to find gear. And multiple spec options let you choose a melee playstyle that suits your tastes--from the hyper-aggressive Poison/Fire spec, to the super-casual Lighting/Cold spec. So if you’re someone who just wants to play the game, then a Melee Sorc may be just what you’re looking for.
PROS AND CONS
Pros:
- Can complete the game’s content solo and untwinked.
- Doesn't need expensive gear.
- Above average boss killer.
- Multiple playstyles, depending on spec and gear.
- Access to summons when you need them.
- She's a Melee Sorceress. I mean, c'mon, buddy.
Neutral:
- Moderate skill-switching.
- Average farmer.
- Slower start than many Caster Sorcs, but easier End-Game.
Cons:
- Viable weapon options are limited due to skill restrictions.
- Some End-Game boss fights can be frustrating due to their mechanics and the nature of a Sorc’s melee skills.

ATTRIBUTE POINTS
STR - Enough for gear
DEX - Everything else
VIT - None
NRG - None
SKILL POINTS (at clvl 135)
Max - Moonstrike, Fusillade, Baneblade
28 Points - Warp Armor
10 Points - Vengeful Power
5 Points - Symbol of Esu
1 Point - Familiar, Wraithsword, Blade Spirits, Bladestorm, Hive, Nova Charge, Force Blast, and all prerequisites.
Remaining points can go to Warp Armor.
► SKILL BREAKDOWNS
INNATE
Mana Shield
Buff that subtracts 15% of the direct damage you take from your Mana pool before you Life pool. It’s an essential defensive buff early on. But because Elemental damage will drain your Mana significantly faster than Phys damage, it will be a conditional buff later in the game. If you lose all your Mana due to damage taken, the shield will break.
MELEE
Moonstrike
The first of your main attack buffs. It temporarily increases Max Life and Physical damage. Keep this active at all times while in combat.
Wraithsword
Short-range WDM melee attack. Deals pure Physical damage. Best used against mobs, enemies that absorb Magic damage, and times when tanking to sustain Life is necessary.
Fusillade
Trap-like WDM skill that fires a linear stream of blades at a random target within range. If the target dies before the Fusillade expires, it will automatically seek another target. Base Points reduce it's seek range (meaning you'll need to use it closer to the target), but also reduce it's Cooldown (CD) timer. This will be your big gun.
Summon Blade Spirits
Generally more useful for casters, but there are specific situations in which they’ll come in handy later in the game.
Bladestorm
Mid-range WDM melee attack that converts a percentage of Physical damage to Magic damage. Converts less damage with more Skill Points. This will be your main skill.
POISON
Vengeful Power
The first of your main Passives. It grants +15% Max Life immediately, then +2% Physical Resistance per Base Point (up to +20%). Its Crushes Attackers ability gives you a chance to deal an automatic, retaliatory Crushing Blow when hit by a melee attack.
Miasma
Optional debuff spell. The damage component is irrelevant. It’s mostly useful for reducing enemy damage until Force Blast in unlocked.
Hive
Used simply as a damage supplement.
LIGHTNING
Warp Armor
The second of your 2 main Passives. It grants %Defense bonuses per Base and Skill Point, and %Avoid bonuses every 2 Base Points.
Nova Charge
Buff that periodically emits a Lightning nova and adds +25% of your Base DEX to NRG. Used to help alleviate Mana problems, as well as deal supplemental damage.
ARCANE
Familiar
You’re only putting a point into this skill for the +25% NRG boost.
REWARD
Baneblade
Ultimate Skill. The second of your offensive buffs. It boosts your Phys damage, Block Speed, and Chance to Block. It also gives you innate Life on Attack. However, almost all spells and some WDM skills will be locked out while it’s active.
Symbol of Esu
Ennead Challenge Reward Skill. Passive that provides +1% innate Fire/Cold/Lightning Absorb (up to +5%), but it’s mostly useful for the Moon Symbols, which restore 40% Max Life instantly. They work like potions, but they don't neutralize Poison.
Force Blast
Black Road Reward Skill. A fast-moving, long-range debuff nova that reduces enemies' Physical damage and cast rate for a short time. Incredibly useful against rangers that deal Physical damage, but each cast will consume a large amount of Mana.

Buff that subtracts 15% of the direct damage you take from your Mana pool before you Life pool. It’s an essential defensive buff early on. But because Elemental damage will drain your Mana significantly faster than Phys damage, it will be a conditional buff later in the game. If you lose all your Mana due to damage taken, the shield will break.
MELEE

The first of your main attack buffs. It temporarily increases Max Life and Physical damage. Keep this active at all times while in combat.

Short-range WDM melee attack. Deals pure Physical damage. Best used against mobs, enemies that absorb Magic damage, and times when tanking to sustain Life is necessary.

Trap-like WDM skill that fires a linear stream of blades at a random target within range. If the target dies before the Fusillade expires, it will automatically seek another target. Base Points reduce it's seek range (meaning you'll need to use it closer to the target), but also reduce it's Cooldown (CD) timer. This will be your big gun.

Generally more useful for casters, but there are specific situations in which they’ll come in handy later in the game.

Mid-range WDM melee attack that converts a percentage of Physical damage to Magic damage. Converts less damage with more Skill Points. This will be your main skill.
POISON

The first of your main Passives. It grants +15% Max Life immediately, then +2% Physical Resistance per Base Point (up to +20%). Its Crushes Attackers ability gives you a chance to deal an automatic, retaliatory Crushing Blow when hit by a melee attack.

Optional debuff spell. The damage component is irrelevant. It’s mostly useful for reducing enemy damage until Force Blast in unlocked.

Used simply as a damage supplement.
LIGHTNING

The second of your 2 main Passives. It grants %Defense bonuses per Base and Skill Point, and %Avoid bonuses every 2 Base Points.

Buff that periodically emits a Lightning nova and adds +25% of your Base DEX to NRG. Used to help alleviate Mana problems, as well as deal supplemental damage.
ARCANE

You’re only putting a point into this skill for the +25% NRG boost.
REWARD

Ultimate Skill. The second of your offensive buffs. It boosts your Phys damage, Block Speed, and Chance to Block. It also gives you innate Life on Attack. However, almost all spells and some WDM skills will be locked out while it’s active.

Ennead Challenge Reward Skill. Passive that provides +1% innate Fire/Cold/Lightning Absorb (up to +5%), but it’s mostly useful for the Moon Symbols, which restore 40% Max Life instantly. They work like potions, but they don't neutralize Poison.

Black Road Reward Skill. A fast-moving, long-range debuff nova that reduces enemies' Physical damage and cast rate for a short time. Incredibly useful against rangers that deal Physical damage, but each cast will consume a large amount of Mana.
BREAKPOINTS
Attack Speed (AS):
10/37/92 (5 fpa) - Crystal Sword (-20 WSM)
6/23/56/129 (5 fpa) - Warp Blade (-10 WSM)
Block Speed (BS):
3/7/13/20/32/48/75/129/280 (4 fpa)
Hit Recovery (HR):
5/11/20/35/60/109/280 (3 fpa)
Cast Speed (CS):
6/19/42/83/194 (5 fpa) - Staff
8/22/42/78/157 (6 fpa) - Crystal Sword/Warp Blade
THE BASICS
Melee Sorcs will generally have the same Melee Skill Point distribution regardless of spec. So your biggest consideration will be which defensive Passive combo to choose. All Passive combos are viable, and some are better in certain situations that others. Since this is a beginner’s guide, this build will use a safer and more casual-friendly Poison/Lightning spec.
Offense:
Melee Sorcs take a "death by a thousand cuts" approach to damage. A Sorc's melee skills are designed to overwhelm enemies with high volumes of low-damage projectiles. To achieve success, you’ll use a Bladestorm+Fusillade combo, paired with buffs such as Hive and Nova Charge to deal additional damage. Bladestorm’s range makes it more versatile than Wraithsword. And Fusillade will inflict burst damage when you need it. Later, you can gain access to oskills such as Spiral Dance, Charged Strike, and even Parasite, which can open up new build possibilities.
Defense:
Rather than going big on Defense, you’ll be layering multiple types of defensive mods in smaller amounts. Phys Res, Defense, and Life sustain will be your main focus early on, with CtB and Avoid overshadowing Defense later. And sources of active damage reduction such as Miasma and Force Blast will further increase survivability.
Chance to Block will be especially important by End-Game, with your goal being +65% CtB or higher.
Sorcs have a Base CtB of +3%. With Baneblade active, that increases to +4%. The following values show the total DEX needed per additional %Base CtB for a clvl 120 Sorc to reach Max Block (75%) with Baneblade active.
- +2% CtB = 3015 DEX
- +1% CtB = 3615 DEX
- +0% CtB = 4515 DEX
How to Play:
- Buff with Mana Shield, Hive, Nova Charge, Baneblade, and any oskill buffs provided by gear.
- Buff with Moonstrike and keep it active at all times during combat.
- Use Bladestorm for general questing and Wraithsword for specific situations.
- Use Fusillade for burst damage against mobs and bosses.
- Use Miasma (later, Force Blast) to debuff enemies, when necessary.
MERCENARY
A merc isn’t necessary, but a good support merc will be helpful. You can choose whichever you want, but personally, I’ve always had a soft spot for the Rogue Priestess. She can spread damage over a broad range, and her Vindicate skill gives you a source of Life regen that’s incredibly helpful, especially early on.
► ROGUE CLASS-SPECIFIC BONUSES
Defensive Harmony:
Slows Attackers by 25%, with an additional +1% slow per 5 clvls
Heroic Strength:
+1% Enhanced Weapon Damage per DEX point
+1 Life Regeneration per DEX point
+0.25 Energy Factor per DEX point
Other Bonuses:
+1% Phys Res per 4 clvls
+1% chance to avoid melee attacks per 40 DEX (capped at 60%)
Slows Attackers by 25%, with an additional +1% slow per 5 clvls
Heroic Strength:
+1% Enhanced Weapon Damage per DEX point
+1 Life Regeneration per DEX point
+0.25 Energy Factor per DEX point
Other Bonuses:
+1% Phys Res per 4 clvls
+1% chance to avoid melee attacks per 40 DEX (capped at 60%)
► GEAR - WIP
Your merc doesn’t need anything special when starting out. Just equip her with whatever decent Rares you happen to find. Prioritize mods such as Phys damage, DEX, MF, AS, HR, and reanimates.
I don’t really have any End-Game gear suggestions at the moment. She can (mostly) survive through the clvl 120 Dungeons and Rifts with TUs and SU Quilted Armor. After that, I stop using mercs because of all the 1-shot mechanics, so I haven’t really done a lot of gear testing.
Weapon:
Body Armor:
Helm:
Belt:
Gloves:
Boots:
Amulet:
Rare with +Skills, then any combination of DEX, AS, Life, MF, or a Reanimate -> TBA
Socket Fillers:
Mystic Orbs:
*At T4, the Black Dame has ridiculous DEX requirements. Uptier all your merc’s other gear to T4 before her weapon (her armor pieces will give her enough DEX to equip the bow).
I don’t really have any End-Game gear suggestions at the moment. She can (mostly) survive through the clvl 120 Dungeons and Rifts with TUs and SU Quilted Armor. After that, I stop using mercs because of all the 1-shot mechanics, so I haven’t really done a lot of gear testing.
Weapon:
Shockwave
in a Short or Long War Bow -> 
Shockwave
Bows
'Sol'
Runeword Level: 27
50% Chance to cast level 14 Punishers on Kill
+(58 to 72)% Enhanced Damage
+(11 to 15) to Maximum Damage
+3% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Bows
'Sol'
Runeword Level: 27
50% Chance to cast level 14 Punishers on Kill
+(58 to 72)% Enhanced Damage
+(11 to 15) to Maximum Damage
+3% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
The Black Dame
* -> TBA
The Black Dame
Long War Bow (4)
Two-Hand Damage: (10 - 12) to (17 - 28)
Required Level: 11
Required Dexterity: 108
Item Level: 18
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 1 Barrage on Kill
30% Attack Speed
+(35 to 57)% Enhanced Damage
+(1 to 10) to Maximum Damage
(11 to 15)% Mana stolen per Hit
+(5 to 8) to Tantrum
Slow Target (3 to 5)%
Total Character Defense (21 to 25)%
+1% to Experience Gained
Requirements +10%
Socketed (2)
Two-Hand Damage: (36 - 40) to (63 - 88)
Required Level: 30
Required Dexterity: 200
Item Level: 33
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 5 Barrage on Kill
45% Attack Speed
+(81 to 103)% Enhanced Damage
+(11 to 30) to Maximum Damage
(16 to 20)% Mana stolen per Hit
+(9 to 12) to Tantrum
Slow Target (9 to 11)%
Total Character Defense (31 to 35)%
+2% to Experience Gained
Requirements +40%
Socketed (4)
Two-Hand Damage: (101 - 112) to (171 - 204)
Required Level: 48
Required Dexterity: 498
Item Level: 53
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 10 Barrage on Kill
60% Attack Speed
+(126 to 149)% Enhanced Damage
+(31 to 50) to Maximum Damage
(21 to 25)% Mana stolen per Hit
+(13 to 16) to Tantrum
Slow Target (15 to 17)%
Total Character Defense (41 to 45)%
+2% to Experience Gained
Requirements +80%
Socketed (5)
Two-Hand Damage: (134 - 146) to (254 - 300)
Required Level: 57
Required Dexterity: 1357
Item Level: 90
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 16 Barrage on Kill
75% Attack Speed
+(149 to 171)% Enhanced Damage
+(70 to 100) to Maximum Damage
(26 to 30)% Mana stolen per Hit
+(17 to 21) to Tantrum
Slow Target (18 to 20)%
Total Character Defense (46 to 50)%
+3% to Experience Gained
Requirements +150%
Socketed (6)
Long War Bow (4)
Two-Hand Damage: (10 - 12) to (17 - 28)
Required Level: 11
Required Dexterity: 108
Item Level: 18
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 1 Barrage on Kill
30% Attack Speed
+(35 to 57)% Enhanced Damage
+(1 to 10) to Maximum Damage
(11 to 15)% Mana stolen per Hit
+(5 to 8) to Tantrum
Slow Target (3 to 5)%
Total Character Defense (21 to 25)%
+1% to Experience Gained
Requirements +10%
Socketed (2)
Two-Hand Damage: (36 - 40) to (63 - 88)
Required Level: 30
Required Dexterity: 200
Item Level: 33
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 5 Barrage on Kill
45% Attack Speed
+(81 to 103)% Enhanced Damage
+(11 to 30) to Maximum Damage
(16 to 20)% Mana stolen per Hit
+(9 to 12) to Tantrum
Slow Target (9 to 11)%
Total Character Defense (31 to 35)%
+2% to Experience Gained
Requirements +40%
Socketed (4)
Two-Hand Damage: (101 - 112) to (171 - 204)
Required Level: 48
Required Dexterity: 498
Item Level: 53
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 10 Barrage on Kill
60% Attack Speed
+(126 to 149)% Enhanced Damage
+(31 to 50) to Maximum Damage
(21 to 25)% Mana stolen per Hit
+(13 to 16) to Tantrum
Slow Target (15 to 17)%
Total Character Defense (41 to 45)%
+2% to Experience Gained
Requirements +80%
Socketed (5)
Two-Hand Damage: (134 - 146) to (254 - 300)
Required Level: 57
Required Dexterity: 1357
Item Level: 90
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 16 Barrage on Kill
75% Attack Speed
+(149 to 171)% Enhanced Damage
+(70 to 100) to Maximum Damage
(26 to 30)% Mana stolen per Hit
+(17 to 21) to Tantrum
Slow Target (18 to 20)%
Total Character Defense (46 to 50)%
+3% to Experience Gained
Requirements +150%
Socketed (6)
Body Armor:
Rebel
-> 
Rebel
Body Armors
'El'
Runeword Level: 11
Enhanced Weapon Damage +(4 to 6)%
+(12 to 23)% Enhanced Defense
+20 to Strength
+20 to Dexterity
-10 to Vitality
-10 to Energy
Elemental Resists +(16 to 20)%
+1 to Light Radius
Body Armors
'El'
Runeword Level: 11
Enhanced Weapon Damage +(4 to 6)%
+(12 to 23)% Enhanced Defense
+20 to Strength
+20 to Dexterity
-10 to Vitality
-10 to Energy
Elemental Resists +(16 to 20)%
+1 to Light Radius
Albrecht's Revenge
-> 
Albrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 41 to 43
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) cold damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
(3 to 4)% Reanimate as: Returned Archer
+(10 to 15) Life after each Demon Kill
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 54 to 56
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) cold damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
(5 to 6)% Reanimate as: Returned Archer
+(25 to 33) Life after each Demon Kill
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 98 to 104
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) cold damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
(7 to 8)% Reanimate as: Returned Archer
+(43 to 60) Life after each Demon Kill
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 188 to 200
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) cold damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
(9 to 10)% Reanimate as: Returned Archer
+(76 to 90) Life after each Demon Kill
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 41 to 43
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) cold damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
(3 to 4)% Reanimate as: Returned Archer
+(10 to 15) Life after each Demon Kill
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 54 to 56
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) cold damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
(5 to 6)% Reanimate as: Returned Archer
+(25 to 33) Life after each Demon Kill
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 98 to 104
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) cold damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
(7 to 8)% Reanimate as: Returned Archer
+(43 to 60) Life after each Demon Kill
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 188 to 200
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) cold damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
(9 to 10)% Reanimate as: Returned Archer
+(76 to 90) Life after each Demon Kill
Requirements -(36 to 40)%
Socketed (6)
Screen of Viz-Jaq'Taar

Screen of Viz-Jaq'Taar
Quilted Armor (Sacred)
Defense: (11132 - 11789) to (12317 - 12993)
Required Level: 100
Required Strength: 460
Item Level: 105
+(171 to 200)% Enhanced Defense
+(5000 to 6000) Defense
(1 to 3)% Reanimate as: Augmented Inquisitor
(1 to 3)% Reanimate as: Accursed Demihuman
(1 to 3)% Reanimate as: Magineer
(1 to 3)% Reanimate as: Demonflesh Surrogate
(1 to 3)% Reanimate as: Vorpal Elytron
Socketed (6)
Quilted Armor (Sacred)
Defense: (11132 - 11789) to (12317 - 12993)
Required Level: 100
Required Strength: 460
Item Level: 105
+(171 to 200)% Enhanced Defense
+(5000 to 6000) Defense
(1 to 3)% Reanimate as: Augmented Inquisitor
(1 to 3)% Reanimate as: Accursed Demihuman
(1 to 3)% Reanimate as: Magineer
(1 to 3)% Reanimate as: Demonflesh Surrogate
(1 to 3)% Reanimate as: Vorpal Elytron
Socketed (6)
Helm:
Cannonball
-> 
Cannonball
Helms
'Ral'
Runeword Level: 19
1% Chance to cast level 6 Celerity on Melee Attack
(5 to 8)% Movement Speed
+(4 to 6)% to Fire Spell Damage
3% Chance of Crushing Blow
+10 Maximum Stamina
Level 5 Blast Wave (5/5 Charges)
Helms
'Ral'
Runeword Level: 19
1% Chance to cast level 6 Celerity on Melee Attack
(5 to 8)% Movement Speed
+(4 to 6)% to Fire Spell Damage
3% Chance of Crushing Blow
+10 Maximum Stamina
Level 5 Blast Wave (5/5 Charges)
Topspin
-> TBA
Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 25
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
+(31 to 50) Defense
Maximum Elemental Resists +1%
Total Character Defense 10%
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 37
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
+(71 to 100) Defense
Maximum Elemental Resists +1%
Total Character Defense 20%
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 78
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
+(151 to 200) Defense
Maximum Elemental Resists +2%
Total Character Defense 30%
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 160
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
+(301 to 400) Defense
Maximum Elemental Resists +2%
Total Character Defense 40%
Socketed (4)
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 25
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
+(31 to 50) Defense
Maximum Elemental Resists +1%
Total Character Defense 10%
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 37
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
+(71 to 100) Defense
Maximum Elemental Resists +1%
Total Character Defense 20%
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 78
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
+(151 to 200) Defense
Maximum Elemental Resists +2%
Total Character Defense 30%
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 160
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
+(301 to 400) Defense
Maximum Elemental Resists +2%
Total Character Defense 40%
Socketed (4)
Belt:
Rainbow
-> 
Rainbow
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Elemental Resists +(16 to 20)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Elemental Resists +(16 to 20)%
(6 to 8)% Magic Find
+2 to Light Radius
Wormtongue
-> TBA
Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 27
Item Level: 5
(31 to 50)% Bonus to Attack Rating
Adds 5-13 poison damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 40
Item Level: 24
(71 to 90)% Bonus to Attack Rating
Adds 19-50 poison damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 83
Item Level: 45
(111 to 130)% Bonus to Attack Rating
Adds 75-150 poison damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 173
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 poison damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 27
Item Level: 5
(31 to 50)% Bonus to Attack Rating
Adds 5-13 poison damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 40
Item Level: 24
(71 to 90)% Bonus to Attack Rating
Adds 19-50 poison damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 83
Item Level: 45
(111 to 130)% Bonus to Attack Rating
Adds 75-150 poison damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 173
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 poison damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Gloves:
Kali
-> 
Kali
Gloves
'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%
Gloves
'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%
Featherclaw
-> TBA
Featherclaw
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 38
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 56
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 118
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 244
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 38
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 56
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 118
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 244
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Boots:
Epicenter
-> 
Epicenter
Boots
'Ith'
Runeword Level: 15
0.0625% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Maximum Life (11 to 15)%
Boots
'Ith'
Runeword Level: 15
0.0625% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Maximum Life (11 to 15)%
Zealot Rush
-> TBA
Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 60
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 88
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
(2 to 3)% Reanimate as: Dark Templar
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 186
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
(3 to 5)% Reanimate as: Dark Templar
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 385
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
(4 to 6)% Reanimate as: Dark Templar
Socketed (4)
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 60
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 88
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
(2 to 3)% Reanimate as: Dark Templar
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 186
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
(3 to 5)% Reanimate as: Dark Templar
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 385
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
(4 to 6)% Reanimate as: Dark Templar
Socketed (4)
Amulet:
Rare with +Skills, then any combination of DEX, AS, Life, MF, or a Reanimate -> TBA
Socket Fillers:
- Weapon - Perfect Emeralds or Eth Runes
- Armor - Perfect Res Gems -> Perfect Amethysts -> Ber-crafted jewels with %DEX, Res, and HR or AS
Mystic Orbs:
- Weapon (TU) - ED to cap, Max Damage, DS, CB
- Armor (TU) - Elemental Res, MF, Max Damage
*At T4, the Black Dame has ridiculous DEX requirements. Uptier all your merc’s other gear to T4 before her weapon (her armor pieces will give her enough DEX to equip the bow).
► BREAKPOINTS
Attack Speed (AS):
6/15/26/40/65/102/180 (8 fpa) - Short, Hunter's, Composite, Short Battle, Short War Bows (5 WSM)
5/10/18/29/42/60/92/142/259 (8 fpa) - Long, Long Battle, Long War Bows (15 WSM 15)
Hit Recovery (HR):
6/13/20/32/52/86/174/600 (3 fpa)
6/15/26/40/65/102/180 (8 fpa) - Short, Hunter's, Composite, Short Battle, Short War Bows (5 WSM)
5/10/18/29/42/60/92/142/259 (8 fpa) - Long, Long Battle, Long War Bows (15 WSM 15)
Hit Recovery (HR):
6/13/20/32/52/86/174/600 (3 fpa)
► QUIRKS - APPLIES TO ALL MERCS
- Mercs have an innate +70% Elemental Res.
- Mercs suffer from the same Res penalties in Nightmare (-30%) and Hell (-70%) that you do.
- Mercs inherit both your Gold Find and Magic Find, on top of any they get from gear, as long as they get the kill (it does not work the other way around).
- Mercs benefit from the +Skills mod on their gear (with Barbs also benefiting from +Barb Skills). However, +Skills are counted as Skill Points, not Base Points.
- Mercs cannot use oskills.
- Mercs get “stuck” sometimes. Teleporting or returning to town often fixes them. But if they refuse to move or take action, teleport right next to a monster to reactivate their AI.
- Mercs need to “buff” themselves before their hidden survivability mods kick in. When starting a new game, or after resurrecting your merc, fight some low-level monsters first so their buff activates (you’ll know the buff has activated either by an audio cue, a noticeable increase in their speed, or both).
- If you decide to replace your current merc, make sure you unequip all merc gear before doing so. Otherwise, it will be lost.

GEAR
► expand
Weapon
Armor
Shield
Rare ->
Helm
Belt
Gloves
Boots
Amulet
Rare with +Skills, and any combination of DEX, HR, Life, Laek/Maek, MF, and Res
Rings
Rare with +Skills, and any combination of DEX, HR, Life, LaeK/MaeK, MF, and Res
On Switch
Socket Fillers
Weapon - Perfect Rubies -> Perfect Skulls/Ith Runes -> Perfect Emeralds/Eth Runes (at clvl 90)
Armor (except Shield) - Perfect Res Gems (Amber, Bloodstone, Onyx, Turquoise)
Shield - Diamonds -> Perfect Res Gems (1x Emerald, Ruby, Sapphire, Topaz) and 2x P-Diamonds
All RWs - Any Jewels (as needed) -> Ber-crafted Jewels
Mystic Orbs*
Weapon (TU) - 2x MoA, 3x LoA, ED to cap, Max Damage
Weapon (RW) - ED, Max Damage
Armor (TU Helm, Gloves) - HR, TCD, DEX, MF
Armor (TU Body Armor, Belt, Boots, Shield) - ED to cap, TCD, DEX, MF
Armor (RW Body Armor) - ED, DEX, Max Damage
Armor (RW Belt) - Max Damage
Jewelry - Mana Regen, Flat Defense, MF
Staff - CS
*Only orb TU gear at T4 to avoid wasting gold.
Dawn
in a Sorc Orb -> 
Dawn
Weapons
'El'
Runeword Level: 11
5% Chance to cast level 7 Celerity on Kill
15% Hit Recovery
+(18 to 35)% Enhanced Damage
(101 to 150)% Bonus to Attack Rating
10% to All Attributes
(4 to 8)% Gold Find
+2 to Light Radius
Weapons
'El'
Runeword Level: 11
5% Chance to cast level 7 Celerity on Kill
15% Hit Recovery
+(18 to 35)% Enhanced Damage
(101 to 150)% Bonus to Attack Rating
10% to All Attributes
(4 to 8)% Gold Find
+2 to Light Radius
Shark
in a Warp Blade (not Crystal Sword) -> 
Shark
Weapons
'Tal'
Runeword Level: 17
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+(24 to 35)% Enhanced Damage
+0.125 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-1 to Mana
Weapons
'Tal'
Runeword Level: 17
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+(24 to 35)% Enhanced Damage
+0.125 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-1 to Mana
The Warped Blade
-> 
The Warped Blade
Warp Blade (4)
One-Hand Damage: (6 - 7) to (22 - 36)
(Sorceress Only)
Required Level: 12
Required Dexterity: 39 to 41
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
5% Chance to cast level 12 Energy Beam on Melee Attack
15% Attack Speed
+(24 to 46)% Enhanced Damage
+(13 to 25) to Maximum Damage
+(16 to 25) to Dexterity
(3 to 4)% Reanimate as: Flayer Archon
Requirements -(11 to 15)%
Socketed (2)
One-Hand Damage: (20 - 23) to (73 - 90)
(Sorceress Only)
Required Level: 33
Required Dexterity: 53 to 56
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
10% Chance to cast level 20 Energy Beam on Melee Attack
25% Attack Speed
+(69 to 92)% Enhanced Damage
+(38 to 50) to Maximum Damage
+(36 to 45) to Dexterity
(5 to 6)% Reanimate as: Flayer Archon
Requirements -(21 to 25)%
Socketed (4)
One-Hand Damage: (49 - 54) to (157 - 179)
(Sorceress Only)
Required Level: 52
Required Dexterity: 91 to 96
Item Level: 58
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
15% Chance to cast level 28 Energy Beam on Melee Attack
35% Attack Speed
+(115 to 137)% Enhanced Damage
+(63 to 75) to Maximum Damage
+(56 to 65) to Dexterity
(7 to 8)% Reanimate as: Flayer Archon
Requirements -(31 to 35)%
Socketed (5)
One-Hand Damage: (69 - 75) to (202 - 225)
(Sorceress Only)
Required Level: 62
Required Dexterity: 166 to 177
Item Level: 90
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
20% Chance to cast level 36 Energy Beam on Melee Attack
40% Attack Speed
+(138 to 160)% Enhanced Damage
+(76 to 88) to Maximum Damage
+(66 to 75) to Dexterity
(9 to 10)% Reanimate as: Flayer Archon
Requirements -(36 to 40)%
Socketed (6)
Warp Blade (4)
One-Hand Damage: (6 - 7) to (22 - 36)
(Sorceress Only)
Required Level: 12
Required Dexterity: 39 to 41
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
5% Chance to cast level 12 Energy Beam on Melee Attack
15% Attack Speed
+(24 to 46)% Enhanced Damage
+(13 to 25) to Maximum Damage
+(16 to 25) to Dexterity
(3 to 4)% Reanimate as: Flayer Archon
Requirements -(11 to 15)%
Socketed (2)
One-Hand Damage: (20 - 23) to (73 - 90)
(Sorceress Only)
Required Level: 33
Required Dexterity: 53 to 56
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
10% Chance to cast level 20 Energy Beam on Melee Attack
25% Attack Speed
+(69 to 92)% Enhanced Damage
+(38 to 50) to Maximum Damage
+(36 to 45) to Dexterity
(5 to 6)% Reanimate as: Flayer Archon
Requirements -(21 to 25)%
Socketed (4)
One-Hand Damage: (49 - 54) to (157 - 179)
(Sorceress Only)
Required Level: 52
Required Dexterity: 91 to 96
Item Level: 58
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
15% Chance to cast level 28 Energy Beam on Melee Attack
35% Attack Speed
+(115 to 137)% Enhanced Damage
+(63 to 75) to Maximum Damage
+(56 to 65) to Dexterity
(7 to 8)% Reanimate as: Flayer Archon
Requirements -(31 to 35)%
Socketed (5)
One-Hand Damage: (69 - 75) to (202 - 225)
(Sorceress Only)
Required Level: 62
Required Dexterity: 166 to 177
Item Level: 90
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
20% Chance to cast level 36 Energy Beam on Melee Attack
40% Attack Speed
+(138 to 160)% Enhanced Damage
+(76 to 88) to Maximum Damage
+(66 to 75) to Dexterity
(9 to 10)% Reanimate as: Flayer Archon
Requirements -(36 to 40)%
Socketed (6)
Grace
in a Sacred Warp Blade
Grace
Sorceress Crystal Swords
'Kur'
Runeword Level: 78
+(1 to 2) to Sorceress Skill Levels
45% Attack Speed
30% Block Speed
+(115 to 143)% Enhanced Damage
+(13 to 25) to Minimum Damage
+(21 to 40) to Strength
+(21 to 40) to Dexterity
+(21 to 40) to Vitality
Maximum Mana 3%
10% Chance to Avoid Damage
Sorceress Crystal Swords
'Kur'
Runeword Level: 78
+(1 to 2) to Sorceress Skill Levels
45% Attack Speed
30% Block Speed
+(115 to 143)% Enhanced Damage
+(13 to 25) to Minimum Damage
+(21 to 40) to Strength
+(21 to 40) to Dexterity
+(21 to 40) to Vitality
Maximum Mana 3%
10% Chance to Avoid Damage
Armor
Akara's Robe (1)
-> 
Akara's Robe
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
Wedding Dress of the Zann
-> 
Wedding Dress of the Zann
Ceremonial Armor (4)
Defense: (352 - 409) to (706 - 821)
(Sorceress Only)
Required Level: 12
Required Dexterity: 97
Item Level: 20
15% Attack Speed
(1 to 2)% Deadly Strike
+(2 to 3) to Spiral Dance
+(35 to 57)% Enhanced Defense
+(16 to 25) to Strength
+(16 to 25) to Dexterity
+(21 to 50)% Enhanced Damage to Moonstrike
Socketed (2)
Defense: (1131 - 1268) to (2161 - 2423)
(Sorceress Only)
Required Level: 31
Required Dexterity: 143
Item Level: 35
30% Attack Speed
(3 to 4)% Deadly Strike
+(4 to 5) to Spiral Dance
+(81 to 103)% Enhanced Defense
+(36 to 45) to Strength
+(36 to 45) to Dexterity
+(81 to 110)% Enhanced Damage to Moonstrike
Socketed (4)
Defense: (2818 - 3105) to (5286 - 5824)
(Sorceress Only)
Required Level: 48
Required Dexterity: 300
Item Level: 55
45% Attack Speed
(5 to 6)% Deadly Strike
+(6 to 7) to Spiral Dance
+(126 to 149)% Enhanced Defense
+(56 to 65) to Strength
+(56 to 65) to Dexterity
+(141 to 170)% Enhanced Damage to Moonstrike
Socketed (5)
Defense: (4203 - 4574) to (7888 - 8585)
(Sorceress Only)
Required Level: 55
Required Dexterity: 622
Item Level: 90
60% Attack Speed
(7 to 8)% Deadly Strike
+(7 to 8) to Spiral Dance
+(149 to 171)% Enhanced Defense
+(66 to 75) to Strength
+(66 to 75) to Dexterity
+(171 to 200)% Enhanced Damage to Moonstrike
Socketed (6)
Ceremonial Armor (4)
Defense: (352 - 409) to (706 - 821)
(Sorceress Only)
Required Level: 12
Required Dexterity: 97
Item Level: 20
15% Attack Speed
(1 to 2)% Deadly Strike
+(2 to 3) to Spiral Dance
+(35 to 57)% Enhanced Defense
+(16 to 25) to Strength
+(16 to 25) to Dexterity
+(21 to 50)% Enhanced Damage to Moonstrike
Socketed (2)
Defense: (1131 - 1268) to (2161 - 2423)
(Sorceress Only)
Required Level: 31
Required Dexterity: 143
Item Level: 35
30% Attack Speed
(3 to 4)% Deadly Strike
+(4 to 5) to Spiral Dance
+(81 to 103)% Enhanced Defense
+(36 to 45) to Strength
+(36 to 45) to Dexterity
+(81 to 110)% Enhanced Damage to Moonstrike
Socketed (4)
Defense: (2818 - 3105) to (5286 - 5824)
(Sorceress Only)
Required Level: 48
Required Dexterity: 300
Item Level: 55
45% Attack Speed
(5 to 6)% Deadly Strike
+(6 to 7) to Spiral Dance
+(126 to 149)% Enhanced Defense
+(56 to 65) to Strength
+(56 to 65) to Dexterity
+(141 to 170)% Enhanced Damage to Moonstrike
Socketed (5)
Defense: (4203 - 4574) to (7888 - 8585)
(Sorceress Only)
Required Level: 55
Required Dexterity: 622
Item Level: 90
60% Attack Speed
(7 to 8)% Deadly Strike
+(7 to 8) to Spiral Dance
+(149 to 171)% Enhanced Defense
+(66 to 75) to Strength
+(66 to 75) to Dexterity
+(171 to 200)% Enhanced Damage to Moonstrike
Socketed (6)
Astarte
in a Sacred Kazarghand or better (ideally, Sacred Ceremonial Armor)
Astarte
Sorceress Body Armors
'Sha'
Runeword Level: 72
40% Attack Speed
+(38 to 50) to Minimum Damage
Stun Attack
+(1 to 5) to Spiral Dance
Enhanced Weapon Damage +(18 to 30)%
+(87 to 114)% Enhanced Defense
+(151 to 200)% Enhanced Damage to Moonstrike
Sorceress Body Armors
'Sha'
Runeword Level: 72
40% Attack Speed
+(38 to 50) to Minimum Damage
Stun Attack
+(1 to 5) to Spiral Dance
Enhanced Weapon Damage +(18 to 30)%
+(87 to 114)% Enhanced Defense
+(151 to 200)% Enhanced Damage to Moonstrike
Shield
Rare ->
Cloudladder

Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Helm
Cannonball
-> 
Cannonball
Helms
'Ral'
Runeword Level: 19
1% Chance to cast level 6 Celerity on Melee Attack
(5 to 8)% Movement Speed
+(4 to 6)% to Fire Spell Damage
3% Chance of Crushing Blow
+10 Maximum Stamina
Level 5 Blast Wave (5/5 Charges)
Helms
'Ral'
Runeword Level: 19
1% Chance to cast level 6 Celerity on Melee Attack
(5 to 8)% Movement Speed
+(4 to 6)% to Fire Spell Damage
3% Chance of Crushing Blow
+10 Maximum Stamina
Level 5 Blast Wave (5/5 Charges)
Haareis

Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
(4 to 5)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 5-7 cold damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
(8 to 9)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 18-20 cold damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
(12 to 13)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 55-65 cold damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
(14 to 15)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 175-190 cold damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
(4 to 5)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 5-7 cold damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
(8 to 9)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 18-20 cold damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
(12 to 13)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 55-65 cold damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
(14 to 15)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 175-190 cold damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Belt
Rainbow
-> 
Rainbow
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Elemental Resists +(16 to 20)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Elemental Resists +(16 to 20)%
(6 to 8)% Magic Find
+2 to Light Radius
Wormtongue
-> 
Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 27
Item Level: 5
(31 to 50)% Bonus to Attack Rating
Adds 5-13 poison damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 40
Item Level: 24
(71 to 90)% Bonus to Attack Rating
Adds 19-50 poison damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 83
Item Level: 45
(111 to 130)% Bonus to Attack Rating
Adds 75-150 poison damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 173
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 poison damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 27
Item Level: 5
(31 to 50)% Bonus to Attack Rating
Adds 5-13 poison damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 40
Item Level: 24
(71 to 90)% Bonus to Attack Rating
Adds 19-50 poison damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 83
Item Level: 45
(111 to 130)% Bonus to Attack Rating
Adds 75-150 poison damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 173
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 poison damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Truce
in a T4 Sash
Truce
Belts
'Vith'
Runeword Level: 98
-5% Cast Speed
-5% Attack Speed
Stun Attack
+5% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Slows Attacker by 5%
Belts
'Vith'
Runeword Level: 98
-5% Cast Speed
-5% Attack Speed
Stun Attack
+5% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Slows Attacker by 5%
Gloves
Mercy
-> 
Mercy
Gloves
'Shael'
Runeword Level: 29
5% Chance to cast level 14 Punishers on Melee Attack
+(6 to 8) to Maximum Damage
(11 to 15)% to Vitality
+26 Defense
+(11 to 20) to Strength
Gloves
'Shael'
Runeword Level: 29
5% Chance to cast level 14 Punishers on Melee Attack
+(6 to 8) to Maximum Damage
(11 to 15)% to Vitality
+26 Defense
+(11 to 20) to Strength
Toorc's Gift

Toorc's Gift
Heavy Gloves (4)
Defense: (15 - 18) to (30 - 34)
Required Level: 3
Required Strength: 24
Item Level: 5
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (129 - 143) to (160 - 177)
Required Level: 20
Required Strength: 35
Item Level: 24
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) cold damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (376 - 409) to (448 - 488)
Required Level: 38
Required Strength: 74
Item Level: 44
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) cold damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (568 - 614) to (685 - 740)
Required Level: 46
Required Strength: 154
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) cold damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
Heavy Gloves (4)
Defense: (15 - 18) to (30 - 34)
Required Level: 3
Required Strength: 24
Item Level: 5
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (129 - 143) to (160 - 177)
Required Level: 20
Required Strength: 35
Item Level: 24
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) cold damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (376 - 409) to (448 - 488)
Required Level: 38
Required Strength: 74
Item Level: 44
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) cold damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (568 - 614) to (685 - 740)
Required Level: 46
Required Strength: 154
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) cold damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
Boots
Epicenter
-> 
Epicenter
Boots
'Ith'
Runeword Level: 15
0.0625% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Maximum Life (11 to 15)%
Boots
'Ith'
Runeword Level: 15
0.0625% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Maximum Life (11 to 15)%
Lionpaw
or 
Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 44
Item Level: 7
(0 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
Total Character Defense (3 to 5)%
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 65
Item Level: 25
(0 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
Total Character Defense (9 to 11)%
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 137
Item Level: 46
(0 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
Total Character Defense (15 to 17)%
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 282
Item Level: 79
(0 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
Total Character Defense (18 to 20)%
25% Gold Find
Socketed (4)
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 44
Item Level: 7
(0 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
Total Character Defense (3 to 5)%
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 65
Item Level: 25
(0 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
Total Character Defense (9 to 11)%
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 137
Item Level: 46
(0 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
Total Character Defense (15 to 17)%
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 282
Item Level: 79
(0 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
Total Character Defense (18 to 20)%
25% Gold Find
Socketed (4)
Death Spur

Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 28
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 41
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 87
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 179
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 28
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 41
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 87
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 179
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Amulet
Rare with +Skills, and any combination of DEX, HR, Life, Laek/Maek, MF, and Res
Rings
Rare with +Skills, and any combination of DEX, HR, Life, LaeK/MaeK, MF, and Res
On Switch
Pax Mystica
- Blink oskill
Pax Mystica
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
+15% Bonus to Poison Skill Duration
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
+15% Bonus to Poison Skill Duration
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Socket Fillers
Weapon - Perfect Rubies -> Perfect Skulls/Ith Runes -> Perfect Emeralds/Eth Runes (at clvl 90)
Armor (except Shield) - Perfect Res Gems (Amber, Bloodstone, Onyx, Turquoise)
Shield - Diamonds -> Perfect Res Gems (1x Emerald, Ruby, Sapphire, Topaz) and 2x P-Diamonds
All RWs - Any Jewels (as needed) -> Ber-crafted Jewels
Mystic Orbs*
Weapon (TU) - 2x MoA, 3x LoA, ED to cap, Max Damage
Weapon (RW) - ED, Max Damage
Armor (TU Helm, Gloves) - HR, TCD, DEX, MF
Armor (TU Body Armor, Belt, Boots, Shield) - ED to cap, TCD, DEX, MF
Armor (RW Body Armor) - ED, DEX, Max Damage
Armor (RW Belt) - Max Damage
Jewelry - Mana Regen, Flat Defense, MF
Staff - CS
*Only orb TU gear at T4 to avoid wasting gold.
WALKTHROUGH
Normal (clvl 1-54)
Consider Normal the game's Tutorial. Here, you'll get a feel for how the game plays, how your build works, and an introduction to certain mechanics you’ll deal with in later Dungeons and Rifts.
► ACT 1
Before leaving town, eat your money token and gamble a Sacred Globe from Gheed. Leave town, buff with Mana Shield, and start thwacking enemies with your staff.
CLVL 2: Put a point into Moonstrike and equip the Sacred Globe (Sorc Orbs have much faster AS than Staves). Buff with Moonstrike and attack with Main Attack. Upgrade to better Orbs as you find them. Hold all new Skill Points for now.
Tip:
Don't reveal the map until after you've completed the Den of Evil quest. This will make it easier to know which areas of the Den you've already cleared so you’re not rerunning areas. Do this on every Difficulty.
Boost STR/DEX as-needed to equip any useful gear you find, but build up a reserve of 50 Attribute Points so you have a pool to draw from later. Any points after that can go to DEX.
CLVL 6: Put a point into Familiar and Wraithsword (switch to this as your main attack).
CLVL 7: Put a point into Vengeful Power. Then, use the reward point you get from Akara to boost Vengeful Power again.
Tip:
Gold will be scarce early on and loot drops aren’t worth selling. If you need gold at this stage, farm Cave Snappers in the Underground Passage.
Upon completing the Sisters’ Burial Grounds quest, hire a Priestess merc. Equip her with whatever useful gear you find.
Runes will drop more frequently now. Collect and upgrade any you find in preparation for making Runewords. Collect a few Jewels as well, in case you need socket fillers or to punch sockets into a base item.
CLVL 11: Make
CLVL 12: Put a point into Fusillade, Miasma, and Moonstrike. Then, max Vengeful Power.
Akara will give you
CLVL 13: Make
There’s a small chance the Countess’ chest from the Forgotten Tower quest will drop an Enhanced Rune. If you find a Xis, ElXis, or TalXis Rune, hold onto it.
Tiered Uniques may drop more frequently now. Hold on to any you find. They can be turned into Arcane Shards later.
CLVL 15: Make
CLVL 17: Gamble for a Warp Blade (not Crystal Sword). Cube it with an Oil of Renewal to reroll it as a Superior base. If it rolls with 2 sockets, insert a Jewel, then a Tal Rune to make
CLVL 18: Put a point into Warp Armor, Vengeful Power, Moonstrike, and Blade Spirits.
CLVL 19: Make
When you reach Andariel, clear out all the enemies in the throne room before focusing on her. Avoid her Hive and hit her with Fusillade. Her full-screen Meteor Shower can hit-lock you to death, so run or Blink away when you see it.
Upon death, Andariel will drop the Catalyst of Disenchantment. Use it to turn any spare TUs into Arcane Shards (except quest items and Akara’s Robe). Cubing 5 Shards will create an Arcane Crystal, which will be useful later on. Don’t use this Catalyst on Unique Amulets, Rings, or Jewels. You can turn those into more useful Signets of Learning later.
Tip:
Andariel has a guaranteed TU drop. Feel free to farm her for useful TUs or to get a head start on AC farming.
CLVL 2: Put a point into Moonstrike and equip the Sacred Globe (Sorc Orbs have much faster AS than Staves). Buff with Moonstrike and attack with Main Attack. Upgrade to better Orbs as you find them. Hold all new Skill Points for now.
Tip:
Don't reveal the map until after you've completed the Den of Evil quest. This will make it easier to know which areas of the Den you've already cleared so you’re not rerunning areas. Do this on every Difficulty.
Boost STR/DEX as-needed to equip any useful gear you find, but build up a reserve of 50 Attribute Points so you have a pool to draw from later. Any points after that can go to DEX.
CLVL 6: Put a point into Familiar and Wraithsword (switch to this as your main attack).
CLVL 7: Put a point into Vengeful Power. Then, use the reward point you get from Akara to boost Vengeful Power again.
Tip:
Gold will be scarce early on and loot drops aren’t worth selling. If you need gold at this stage, farm Cave Snappers in the Underground Passage.
Upon completing the Sisters’ Burial Grounds quest, hire a Priestess merc. Equip her with whatever useful gear you find.
Runes will drop more frequently now. Collect and upgrade any you find in preparation for making Runewords. Collect a few Jewels as well, in case you need socket fillers or to punch sockets into a base item.
CLVL 11: Make
Dawn
in a Sorc Orb.
Dawn
Weapons
'El'
Runeword Level: 11
5% Chance to cast level 7 Celerity on Kill
15% Hit Recovery
+(18 to 35)% Enhanced Damage
(101 to 150)% Bonus to Attack Rating
10% to All Attributes
(4 to 8)% Gold Find
+2 to Light Radius
Weapons
'El'
Runeword Level: 11
5% Chance to cast level 7 Celerity on Kill
15% Hit Recovery
+(18 to 35)% Enhanced Damage
(101 to 150)% Bonus to Attack Rating
10% to All Attributes
(4 to 8)% Gold Find
+2 to Light Radius
CLVL 12: Put a point into Fusillade, Miasma, and Moonstrike. Then, max Vengeful Power.
Akara will give you
Akara's Robe (1)
as a reward for rescuing Deckard Cain. Equip this for the Res boost until you get your TU Body Armor.
Akara's Robe
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
CLVL 13: Make
Pax Mystica
and keep it on-switch for quick teleporting.
Pax Mystica
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
+15% Bonus to Poison Skill Duration
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
+15% Bonus to Poison Skill Duration
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
There’s a small chance the Countess’ chest from the Forgotten Tower quest will drop an Enhanced Rune. If you find a Xis, ElXis, or TalXis Rune, hold onto it.
Tiered Uniques may drop more frequently now. Hold on to any you find. They can be turned into Arcane Shards later.
CLVL 15: Make
Rainbow
and 
Rainbow
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Elemental Resists +(16 to 20)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Elemental Resists +(16 to 20)%
(6 to 8)% Magic Find
+2 to Light Radius
Epicenter
.
Epicenter
Boots
'Ith'
Runeword Level: 15
0.0625% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Maximum Life (11 to 15)%
Boots
'Ith'
Runeword Level: 15
0.0625% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Maximum Life (11 to 15)%
CLVL 17: Gamble for a Warp Blade (not Crystal Sword). Cube it with an Oil of Renewal to reroll it as a Superior base. If it rolls with 2 sockets, insert a Jewel, then a Tal Rune to make
Shark
. If it rolls with no sockets, cube it with a Jewel to add a socket, then insert a Tal Rune.
Shark
Weapons
'Tal'
Runeword Level: 17
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+(24 to 35)% Enhanced Damage
+0.125 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-1 to Mana
Weapons
'Tal'
Runeword Level: 17
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+(24 to 35)% Enhanced Damage
+0.125 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-1 to Mana
CLVL 18: Put a point into Warp Armor, Vengeful Power, Moonstrike, and Blade Spirits.
CLVL 19: Make
Cannonball
.
Cannonball
Helms
'Ral'
Runeword Level: 19
1% Chance to cast level 6 Celerity on Melee Attack
(5 to 8)% Movement Speed
+(4 to 6)% to Fire Spell Damage
3% Chance of Crushing Blow
+10 Maximum Stamina
Level 5 Blast Wave (5/5 Charges)
Helms
'Ral'
Runeword Level: 19
1% Chance to cast level 6 Celerity on Melee Attack
(5 to 8)% Movement Speed
+(4 to 6)% to Fire Spell Damage
3% Chance of Crushing Blow
+10 Maximum Stamina
Level 5 Blast Wave (5/5 Charges)
When you reach Andariel, clear out all the enemies in the throne room before focusing on her. Avoid her Hive and hit her with Fusillade. Her full-screen Meteor Shower can hit-lock you to death, so run or Blink away when you see it.
Upon death, Andariel will drop the Catalyst of Disenchantment. Use it to turn any spare TUs into Arcane Shards (except quest items and Akara’s Robe). Cubing 5 Shards will create an Arcane Crystal, which will be useful later on. Don’t use this Catalyst on Unique Amulets, Rings, or Jewels. You can turn those into more useful Signets of Learning later.
Tip:
Andariel has a guaranteed TU drop. Feel free to farm her for useful TUs or to get a head start on AC farming.
► ACT 2
Res generally won’t be an issue if you’re wearing the recommended gear, but avoid Asatruars’ poisonous Punishers.
Collect and upgrade any Res Gems you find (Amber, Bloodstone, Onyx, Turquiose). You’ll also want at least 1x Perfect Amethyst, Ruby, Sapphire, and Topaz. Collect extra Amethysts and Rubies. They’re useful for other things.
CLVL 24: Put a point into Bladestorm, Nova Charge, Hive, Vengeful Power, and Warp Armor. Switch to Bladestorm as your main attack and activate your new buffs. Use the point you get from killing Radamant to boost Warp Armor.
Zoltun Kulle and a few Horadric Mages guard the entrance to Duriel's lair. They won’t be a problem with your current Res.
Duriel won’t be that tough if you kill him quickly. He has a CtC Fortress on hit, so don’t use Blade Spirits here.
Before leaving the Act, speak with Jerhyn and he’ll reward you with an Arcane Crystal.
Collect and upgrade any Res Gems you find (Amber, Bloodstone, Onyx, Turquiose). You’ll also want at least 1x Perfect Amethyst, Ruby, Sapphire, and Topaz. Collect extra Amethysts and Rubies. They’re useful for other things.
CLVL 24: Put a point into Bladestorm, Nova Charge, Hive, Vengeful Power, and Warp Armor. Switch to Bladestorm as your main attack and activate your new buffs. Use the point you get from killing Radamant to boost Warp Armor.
Zoltun Kulle and a few Horadric Mages guard the entrance to Duriel's lair. They won’t be a problem with your current Res.
Duriel won’t be that tough if you kill him quickly. He has a CtC Fortress on hit, so don’t use Blade Spirits here.
Before leaving the Act, speak with Jerhyn and he’ll reward you with an Arcane Crystal.
► ACT 3
You’ll want at least +20% Elemental Res for this Act, but you should have more than enough. Watch out for Cruciators later on in the Act. They’ll deal a ton of damage.
You’ll get your first Superunique kill of A3 when looking for Khalim’s Eye. Make sure to grab the Jade Figurine to complete the Golden Bird quest.
CLVL 29: Make
CLVL 30: Max Vengeful Power and Warp Armor, then divide your remaining points between Moonstrike and Fusillade. Keep doing this every 6 clvls for now.
Ormus will reward you with random Shrines upon completing the Gidbinn quest. Hold any Abandoned Shrines you may get.
Cain will reward you with an Arcane Crystal if you speak to him after killing the High Council, but before entering Mephisto’s Durance.
At this point, you’ll have at least 2 Arcane Crystals. Use them and your current Warp Blade to create
Tip:
To make a Tiered Unique, cube the proper Tiered base with 2x ACs and 1x Oil of Enhancement. This recipe also works for Rings, Amulets, Jewels, and Quivers, though the outcome in those cases is random.
Mephisto can deal a lot of Cold damage. Socket your Body Armor with any Onyxes you’ve collected. His Lightning Arena can also deal significant damage, so avoid standing in it. Let your merc deal with summoned monsters while you attack Mephisto with Bladestorm+Fusillade. When your Life drops below half, Blink away to heal.
Before continuing on, farm Mephisto for another AC to uptier your weapon to T2 (simply cube a TU with an AC to uptier it, but cube it with an Oil of Disjunction first to remove any socket fillers). After that, continue farming until you have enough ACs to make your Body Armor and Shield. Use the spare Attribute Points you’ve been saving to meet any DEX requirements.
Equip your merc with any useful TUs that may drop. If you don’t find
Tip:
Cubing an AC with an Oil of Craft will create an Arcane Cluster. Cubing the Cluster with an AC will put the AC into storage. Cubing the Cluster again will pull an AC out of storage.
You’ll get your first Superunique kill of A3 when looking for Khalim’s Eye. Make sure to grab the Jade Figurine to complete the Golden Bird quest.
CLVL 29: Make
Mercy
.
Mercy
Gloves
'Shael'
Runeword Level: 29
5% Chance to cast level 14 Punishers on Melee Attack
+(6 to 8) to Maximum Damage
(11 to 15)% to Vitality
+26 Defense
+(11 to 20) to Strength
Gloves
'Shael'
Runeword Level: 29
5% Chance to cast level 14 Punishers on Melee Attack
+(6 to 8) to Maximum Damage
(11 to 15)% to Vitality
+26 Defense
+(11 to 20) to Strength
CLVL 30: Max Vengeful Power and Warp Armor, then divide your remaining points between Moonstrike and Fusillade. Keep doing this every 6 clvls for now.
Ormus will reward you with random Shrines upon completing the Gidbinn quest. Hold any Abandoned Shrines you may get.
Cain will reward you with an Arcane Crystal if you speak to him after killing the High Council, but before entering Mephisto’s Durance.
At this point, you’ll have at least 2 Arcane Crystals. Use them and your current Warp Blade to create
The Warped Blade
. Socket it with any Rubies you may have.
The Warped Blade
Warp Blade (4)
One-Hand Damage: (6 - 7) to (22 - 36)
(Sorceress Only)
Required Level: 12
Required Dexterity: 39 to 41
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
5% Chance to cast level 12 Energy Beam on Melee Attack
15% Attack Speed
+(24 to 46)% Enhanced Damage
+(13 to 25) to Maximum Damage
+(16 to 25) to Dexterity
(3 to 4)% Reanimate as: Flayer Archon
Requirements -(11 to 15)%
Socketed (2)
One-Hand Damage: (20 - 23) to (73 - 90)
(Sorceress Only)
Required Level: 33
Required Dexterity: 53 to 56
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
10% Chance to cast level 20 Energy Beam on Melee Attack
25% Attack Speed
+(69 to 92)% Enhanced Damage
+(38 to 50) to Maximum Damage
+(36 to 45) to Dexterity
(5 to 6)% Reanimate as: Flayer Archon
Requirements -(21 to 25)%
Socketed (4)
One-Hand Damage: (49 - 54) to (157 - 179)
(Sorceress Only)
Required Level: 52
Required Dexterity: 91 to 96
Item Level: 58
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
15% Chance to cast level 28 Energy Beam on Melee Attack
35% Attack Speed
+(115 to 137)% Enhanced Damage
+(63 to 75) to Maximum Damage
+(56 to 65) to Dexterity
(7 to 8)% Reanimate as: Flayer Archon
Requirements -(31 to 35)%
Socketed (5)
One-Hand Damage: (69 - 75) to (202 - 225)
(Sorceress Only)
Required Level: 62
Required Dexterity: 166 to 177
Item Level: 90
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
20% Chance to cast level 36 Energy Beam on Melee Attack
40% Attack Speed
+(138 to 160)% Enhanced Damage
+(76 to 88) to Maximum Damage
+(66 to 75) to Dexterity
(9 to 10)% Reanimate as: Flayer Archon
Requirements -(36 to 40)%
Socketed (6)
Warp Blade (4)
One-Hand Damage: (6 - 7) to (22 - 36)
(Sorceress Only)
Required Level: 12
Required Dexterity: 39 to 41
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
5% Chance to cast level 12 Energy Beam on Melee Attack
15% Attack Speed
+(24 to 46)% Enhanced Damage
+(13 to 25) to Maximum Damage
+(16 to 25) to Dexterity
(3 to 4)% Reanimate as: Flayer Archon
Requirements -(11 to 15)%
Socketed (2)
One-Hand Damage: (20 - 23) to (73 - 90)
(Sorceress Only)
Required Level: 33
Required Dexterity: 53 to 56
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
10% Chance to cast level 20 Energy Beam on Melee Attack
25% Attack Speed
+(69 to 92)% Enhanced Damage
+(38 to 50) to Maximum Damage
+(36 to 45) to Dexterity
(5 to 6)% Reanimate as: Flayer Archon
Requirements -(21 to 25)%
Socketed (4)
One-Hand Damage: (49 - 54) to (157 - 179)
(Sorceress Only)
Required Level: 52
Required Dexterity: 91 to 96
Item Level: 58
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
15% Chance to cast level 28 Energy Beam on Melee Attack
35% Attack Speed
+(115 to 137)% Enhanced Damage
+(63 to 75) to Maximum Damage
+(56 to 65) to Dexterity
(7 to 8)% Reanimate as: Flayer Archon
Requirements -(31 to 35)%
Socketed (5)
One-Hand Damage: (69 - 75) to (202 - 225)
(Sorceress Only)
Required Level: 62
Required Dexterity: 166 to 177
Item Level: 90
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
20% Chance to cast level 36 Energy Beam on Melee Attack
40% Attack Speed
+(138 to 160)% Enhanced Damage
+(76 to 88) to Maximum Damage
+(66 to 75) to Dexterity
(9 to 10)% Reanimate as: Flayer Archon
Requirements -(36 to 40)%
Socketed (6)
Tip:
To make a Tiered Unique, cube the proper Tiered base with 2x ACs and 1x Oil of Enhancement. This recipe also works for Rings, Amulets, Jewels, and Quivers, though the outcome in those cases is random.
Mephisto can deal a lot of Cold damage. Socket your Body Armor with any Onyxes you’ve collected. His Lightning Arena can also deal significant damage, so avoid standing in it. Let your merc deal with summoned monsters while you attack Mephisto with Bladestorm+Fusillade. When your Life drops below half, Blink away to heal.
Before continuing on, farm Mephisto for another AC to uptier your weapon to T2 (simply cube a TU with an AC to uptier it, but cube it with an Oil of Disjunction first to remove any socket fillers). After that, continue farming until you have enough ACs to make your Body Armor and Shield. Use the spare Attribute Points you’ve been saving to meet any DEX requirements.
Equip your merc with any useful TUs that may drop. If you don’t find
The Black Dame
by the time your gear is made, make 
The Black Dame
Long War Bow (4)
Two-Hand Damage: (10 - 12) to (17 - 28)
Required Level: 11
Required Dexterity: 108
Item Level: 18
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 1 Barrage on Kill
30% Attack Speed
+(35 to 57)% Enhanced Damage
+(1 to 10) to Maximum Damage
(11 to 15)% Mana stolen per Hit
+(5 to 8) to Tantrum
Slow Target (3 to 5)%
Total Character Defense (21 to 25)%
+1% to Experience Gained
Requirements +10%
Socketed (2)
Two-Hand Damage: (36 - 40) to (63 - 88)
Required Level: 30
Required Dexterity: 200
Item Level: 33
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 5 Barrage on Kill
45% Attack Speed
+(81 to 103)% Enhanced Damage
+(11 to 30) to Maximum Damage
(16 to 20)% Mana stolen per Hit
+(9 to 12) to Tantrum
Slow Target (9 to 11)%
Total Character Defense (31 to 35)%
+2% to Experience Gained
Requirements +40%
Socketed (4)
Two-Hand Damage: (101 - 112) to (171 - 204)
Required Level: 48
Required Dexterity: 498
Item Level: 53
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 10 Barrage on Kill
60% Attack Speed
+(126 to 149)% Enhanced Damage
+(31 to 50) to Maximum Damage
(21 to 25)% Mana stolen per Hit
+(13 to 16) to Tantrum
Slow Target (15 to 17)%
Total Character Defense (41 to 45)%
+2% to Experience Gained
Requirements +80%
Socketed (5)
Two-Hand Damage: (134 - 146) to (254 - 300)
Required Level: 57
Required Dexterity: 1357
Item Level: 90
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 16 Barrage on Kill
75% Attack Speed
+(149 to 171)% Enhanced Damage
+(70 to 100) to Maximum Damage
(26 to 30)% Mana stolen per Hit
+(17 to 21) to Tantrum
Slow Target (18 to 20)%
Total Character Defense (46 to 50)%
+3% to Experience Gained
Requirements +150%
Socketed (6)
Long War Bow (4)
Two-Hand Damage: (10 - 12) to (17 - 28)
Required Level: 11
Required Dexterity: 108
Item Level: 18
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 1 Barrage on Kill
30% Attack Speed
+(35 to 57)% Enhanced Damage
+(1 to 10) to Maximum Damage
(11 to 15)% Mana stolen per Hit
+(5 to 8) to Tantrum
Slow Target (3 to 5)%
Total Character Defense (21 to 25)%
+1% to Experience Gained
Requirements +10%
Socketed (2)
Two-Hand Damage: (36 - 40) to (63 - 88)
Required Level: 30
Required Dexterity: 200
Item Level: 33
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 5 Barrage on Kill
45% Attack Speed
+(81 to 103)% Enhanced Damage
+(11 to 30) to Maximum Damage
(16 to 20)% Mana stolen per Hit
+(9 to 12) to Tantrum
Slow Target (9 to 11)%
Total Character Defense (31 to 35)%
+2% to Experience Gained
Requirements +40%
Socketed (4)
Two-Hand Damage: (101 - 112) to (171 - 204)
Required Level: 48
Required Dexterity: 498
Item Level: 53
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 10 Barrage on Kill
60% Attack Speed
+(126 to 149)% Enhanced Damage
+(31 to 50) to Maximum Damage
(21 to 25)% Mana stolen per Hit
+(13 to 16) to Tantrum
Slow Target (15 to 17)%
Total Character Defense (41 to 45)%
+2% to Experience Gained
Requirements +80%
Socketed (5)
Two-Hand Damage: (134 - 146) to (254 - 300)
Required Level: 57
Required Dexterity: 1357
Item Level: 90
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 16 Barrage on Kill
75% Attack Speed
+(149 to 171)% Enhanced Damage
+(70 to 100) to Maximum Damage
(26 to 30)% Mana stolen per Hit
+(17 to 21) to Tantrum
Slow Target (18 to 20)%
Total Character Defense (46 to 50)%
+3% to Experience Gained
Requirements +150%
Socketed (6)
Shockwave
in a Short or Long War Bow for her. Gamble for a base, if needed.
Shockwave
Bows
'Sol'
Runeword Level: 27
50% Chance to cast level 14 Punishers on Kill
+(58 to 72)% Enhanced Damage
+(11 to 15) to Maximum Damage
+3% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Bows
'Sol'
Runeword Level: 27
50% Chance to cast level 14 Punishers on Kill
+(58 to 72)% Enhanced Damage
+(11 to 15) to Maximum Damage
+3% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Tip:
Cubing an AC with an Oil of Craft will create an Arcane Cluster. Cubing the Cluster with an AC will put the AC into storage. Cubing the Cluster again will pull an AC out of storage.
► ACT 4
Before heading out, use the Res Gems you’ve been collecting to boost your Elemental Res to around +35%. As you level, replenish your Attribute Point reserve back up to 50.
Destroying Mephisto’s Soulstone at Hellforge may yield a Great Rune, Runestone, or Essence. If you get an Auhe or Taha Rune, a Runestone, or any Essence, hold onto it. Any other Great Runes can be traded to other players.
In the Chaos Sanctuary, three of the seals will release a Superunique enemy.
Diablo can be a bit tougher. His lightning deals moderate damage, but his Flamestrike is deadly. Try to have at least +60% Fire Res. Take out his minions first, then hit him with Fusillade. Spam him with Bladestorm for as long as you can. When your Life drops below half, retreat to heal.
Destroying Mephisto’s Soulstone at Hellforge may yield a Great Rune, Runestone, or Essence. If you get an Auhe or Taha Rune, a Runestone, or any Essence, hold onto it. Any other Great Runes can be traded to other players.
In the Chaos Sanctuary, three of the seals will release a Superunique enemy.
- Magdha (west) spawns with minions and uses Fire and powerful Poison spells. If you kill Magdha, all the minions will die instantly.
- Ghom (east) is fairly tanky and its Tremor and Fortress can deal decent damage.
- Iceclaw the Merciless (north) summons minions and attacks from a distance.
Diablo can be a bit tougher. His lightning deals moderate damage, but his Flamestrike is deadly. Try to have at least +60% Fire Res. Take out his minions first, then hit him with Fusillade. Spam him with Bladestorm for as long as you can. When your Life drops below half, retreat to heal.
► ACT 5
You’ll want around +45% Elemental Res, but even with that, some enemies can still cause problems. Thunderbolts are fast and unpredictable. And the rate at which enemies such as Broken Souls spam you can quickly drain your Life.
CLVL 48: From here onward, you’ll have extra Skill Points left over. This is normal. You’ll use these later as you unlock your Reward Skills.
Shenk the Overseer will drop a Mark of Infusion. These are used to create Honorific and Sacred Honorific items. Hold onto it.
Tip:
The Infernal Pit, Pit of Acheron, Abaddon, and Icy Cellar are filled with Elite mobs that are tougher than normal Elites, but the XP gains are higher than in normal areas.
The Rescue on Mount Arreat quest will reward you with decent Runes, depending on Difficulty and how many Barbarians you can rescue.
The Crystalline Passage is guarded by an Elite Vampiress, Bloodskin Darkbow. But she and her minions shouldn’t be a problem.
Nihlathak has a guaranteed 3x TU drop. Farm him for enough ACs to uptier your Shield and Body Armor to T2.
When you reach the summit of Mount Arreat, you’ll be attacked by Narthal, but he’s easy to kill.
CLVL 54: You’ll have gained the max Phys Res from Vengeful Power, so you don’t need to put points into it from here on.
Destroying the Infernal Contraption in Baal’s throne room will open a rift to Tran Athulua. Before facing Baal, enter the rift and complete the Level Challenge. Cube the Charm you get with the Scroll of Elemental Resistance you got from Malah for rescuing Anya.
Baal can be tough. He teleports around and his beam attack will drain your Mana. His skills also do decent damage, especially the small black circles that erupt into large AoE novas. When you see a black circle on the ground, move. Tanking won’t do you much good since he’ll either teleport away or drain your Mana. You’ll be better off just hitting him with Fusillade, then stepping back a bit so he stays within Fusillade’s general range. You can take a few shots with Bladestorm, but 3 Moonstrike-empowered Fusillades will kill him.
Note:
A 20 minute quest lockout warning will pop up when you enter the Worldstone Chamber. This means you’ll have free access to enter and leave this area for the next 20 minutes only. Once the timer expires, you’ll be prevented from reentering the area in that game. Don’t worry, though. You’ll kill Baal long before the area locks. It’s just an example of one of the mechanics you’ll encounter during some future quests.
CLVL 48: From here onward, you’ll have extra Skill Points left over. This is normal. You’ll use these later as you unlock your Reward Skills.
Shenk the Overseer will drop a Mark of Infusion. These are used to create Honorific and Sacred Honorific items. Hold onto it.
Tip:
The Infernal Pit, Pit of Acheron, Abaddon, and Icy Cellar are filled with Elite mobs that are tougher than normal Elites, but the XP gains are higher than in normal areas.
The Rescue on Mount Arreat quest will reward you with decent Runes, depending on Difficulty and how many Barbarians you can rescue.
The Crystalline Passage is guarded by an Elite Vampiress, Bloodskin Darkbow. But she and her minions shouldn’t be a problem.
Nihlathak has a guaranteed 3x TU drop. Farm him for enough ACs to uptier your Shield and Body Armor to T2.
When you reach the summit of Mount Arreat, you’ll be attacked by Narthal, but he’s easy to kill.
CLVL 54: You’ll have gained the max Phys Res from Vengeful Power, so you don’t need to put points into it from here on.
Destroying the Infernal Contraption in Baal’s throne room will open a rift to Tran Athulua. Before facing Baal, enter the rift and complete the Level Challenge. Cube the Charm you get with the Scroll of Elemental Resistance you got from Malah for rescuing Anya.
Baal can be tough. He teleports around and his beam attack will drain your Mana. His skills also do decent damage, especially the small black circles that erupt into large AoE novas. When you see a black circle on the ground, move. Tanking won’t do you much good since he’ll either teleport away or drain your Mana. You’ll be better off just hitting him with Fusillade, then stepping back a bit so he stays within Fusillade’s general range. You can take a few shots with Bladestorm, but 3 Moonstrike-empowered Fusillades will kill him.
Note:
A 20 minute quest lockout warning will pop up when you enter the Worldstone Chamber. This means you’ll have free access to enter and leave this area for the next 20 minutes only. Once the timer expires, you’ll be prevented from reentering the area in that game. Don’t worry, though. You’ll kill Baal long before the area locks. It’s just an example of one of the mechanics you’ll encounter during some future quests.
► EPILOGUE
After killing Baal and taking the red portal, make a new game in Normal and complete the following:
- Reach clvl 54.
- Farm Mephisto and Nihlathak for another AC to uptier your weapon to T3.
- Keep farming until the rest of your TU gear is made, and all of it is at T2 (gamble for T2 bases). Make sure you unsocket everything with Oils of Disjunction before uptiering. Use the Attribute Points you’ve been holding to meet any STR/DEX requirements.
Nightmare (clvl 54-104):
Consider Nightmare the true beginning of the game. By now, you're expected to have a general understanding of the game's mechanics and your build's strengths and weaknesses. As such, things will become more difficult.
A -30% Elemental Res penalty will be applied to you, your merc, and your summons.
As you level, increase your reserve to 150 Attribute Points by the end of Nightmare. Anything beyond that can go to DEX.
► ACT 1
You don’t need to be res-capped, but try to have at least +50% Elemental Res.
Collect and upgrade all Amethysts you find to use as socket fillers later. You can also swap out the Rubies in your Weapon for Ith Runes/P-Skulls to boost damage.
Better Jewelry will drop more frequently by the time you reach the Monastery. Keep an eye out for Rare Rings and Amulets with good mods.
Clawstorm Terrors may spawn in the Monastery's Jail. They’re tanky and their Lorenado can hurt if they attack in packs and your Poison Res is low.
Andariel will deal a lot more damage, especially her Poison. You can tank for a short time, but you’ll want to rely mostly on Fusillade.
Collect and upgrade all Amethysts you find to use as socket fillers later. You can also swap out the Rubies in your Weapon for Ith Runes/P-Skulls to boost damage.
Better Jewelry will drop more frequently by the time you reach the Monastery. Keep an eye out for Rare Rings and Amulets with good mods.
Clawstorm Terrors may spawn in the Monastery's Jail. They’re tanky and their Lorenado can hurt if they attack in packs and your Poison Res is low.
Andariel will deal a lot more damage, especially her Poison. You can tank for a short time, but you’ll want to rely mostly on Fusillade.
► ACT 2
Bump your Elemental Res to +70%, especially Fire and Poison.
Higher level Runes will drop more frequently now. Collect the following:
The Summoner in the Arcane Sanctuary will drop the Catalyst of Learning. With it, you can turn Set pieces, Sacred Uniques (SUs), and Unique Rings, Amulets, and Jewels into Signets of Learning. SoL give you 1 free Attribute Point per Signet used (up to 400).
Fairy Witches may spawn in the Canyon of the Magi. They’re immobile, but spam powerful fire spells. You’ll especially want to avoid their Rain of Fire. Keep moving and hit them with Fusillade. You merc is too stupid to avoid Rain of Fire, so she may die.
Duriel will take longer to kill, so the chance of Fortress proccing is a lot higher. Your Phys Res, Avoid, and Mana Shield will do a good job of protecting you, but your Mana will drain quickly as long as Mana Shield is active.
Use the Arcane Crystal you get from Jehryn to uptier your Weapon to T4. After which, cube it with an Oil of Luck. Then, add 2x Mana on Attack Mystic Orbs (as your clvl allows). Resocket with Ith Runes/P-Skulls.
Higher level Runes will drop more frequently now. Collect the following:
- Ber (x1)
- Kur (x2)
- Sha (x1)
- Vith (x2)
The Summoner in the Arcane Sanctuary will drop the Catalyst of Learning. With it, you can turn Set pieces, Sacred Uniques (SUs), and Unique Rings, Amulets, and Jewels into Signets of Learning. SoL give you 1 free Attribute Point per Signet used (up to 400).
Fairy Witches may spawn in the Canyon of the Magi. They’re immobile, but spam powerful fire spells. You’ll especially want to avoid their Rain of Fire. Keep moving and hit them with Fusillade. You merc is too stupid to avoid Rain of Fire, so she may die.
Duriel will take longer to kill, so the chance of Fortress proccing is a lot higher. Your Phys Res, Avoid, and Mana Shield will do a good job of protecting you, but your Mana will drain quickly as long as Mana Shield is active.
Use the Arcane Crystal you get from Jehryn to uptier your Weapon to T4. After which, cube it with an Oil of Luck. Then, add 2x Mana on Attack Mystic Orbs (as your clvl allows). Resocket with Ith Runes/P-Skulls.
► ACT 3
The difficulty will increase from here. You’ll generally be fine with +70% Elemental Res, but be wary of Poison.
You’ll be relying more on Mana Shield to soak damage for you, especially later in the Act. The 2x MoA orbs you added will help offset the Mana drain, but carry some Mana pots with you for awhile. As your clvl increases, orb your Weapon with Life on Attack (up to 3x).
Sacred items will drop more frequently now. Keep an eye out for the following Sacred and T4 items:
Shrines may also occasionally drop. Collect the following:
Tip:
Create a Vessel to store your Shrines by cubing a Shrine with an Oil of Craft. Cube a full Shrine with its vessel to put the Shrine into storage. Cube the Vessel to pull a Shrine out of storage.
Use the Arcane Crystal you get from Cain to uptier your Shield to T3. Resocket with Res Gems.
Glowing Blobs may spawn in Mephisto’s Durance. They’re tanky, but not too dangerous.
Mephisto isn’t necessarily tougher, but you will need to be more careful. Mana Shield will be soaking a big chunk of damage for you. If Mana Shield breaks, you’ll start losing huge chunks of Life (as much as 30% of your globe at a time). When your Mana drops below 50%, drink a Mana pot. If it drops below 25%, retreat to regen before going back in.
After killing Mephisto, a rift will open to Kurast 3000 B.A. Enter the rift and complete the Ennead Challenge to get your Class Charm and unlock your Ennead Challenge Reward Skill.
Once you get your CC, grind K3KBA until you reach CLVL 90:. This will activate your CC and let you put a point into Symbol of Esu and Baneblade. Because of Baneblade’s additional Phys Damage multiplier, replace your Weapon’s socket fillers with P-Emeralds/Eth Runes (from now on, Max Damage will generally boost your killspeed more than ED). While there, stock up on Res Gems and Amethysts. And keep an eye out for high-level Runes, Shrines, Rare jewelry, and Set pieces. Keep any pieces to
Note:
If you put a point into Baneblade while its active, you’ll need to deactivate, then reactivate the buff for the higher values to take effect.
When you’re done, farm Mephisto for enough ACs to uptier at least your Body Armor, Belt, and Helm to T3.
You’ll be relying more on Mana Shield to soak damage for you, especially later in the Act. The 2x MoA orbs you added will help offset the Mana drain, but carry some Mana pots with you for awhile. As your clvl increases, orb your Weapon with Life on Attack (up to 3x).
Sacred items will drop more frequently now. Keep an eye out for the following Sacred and T4 items:
- Sacred Warp Blade (not Crystal Sword)
- Sacred Sorc Body Armor (Kazarghand or better)
- Sacred Sash (x2)
- Sacred Leather Gloves
- Sacred Boots (the ones marked "Boots")
- T4 or Sacred Jared's Stone
- T4 Sash
Shrines may also occasionally drop. Collect the following:
- Abandoned (all of them)
- Magical (x1)
Tip:
Create a Vessel to store your Shrines by cubing a Shrine with an Oil of Craft. Cube a full Shrine with its vessel to put the Shrine into storage. Cube the Vessel to pull a Shrine out of storage.
Use the Arcane Crystal you get from Cain to uptier your Shield to T3. Resocket with Res Gems.
Glowing Blobs may spawn in Mephisto’s Durance. They’re tanky, but not too dangerous.
Mephisto isn’t necessarily tougher, but you will need to be more careful. Mana Shield will be soaking a big chunk of damage for you. If Mana Shield breaks, you’ll start losing huge chunks of Life (as much as 30% of your globe at a time). When your Mana drops below 50%, drink a Mana pot. If it drops below 25%, retreat to regen before going back in.
After killing Mephisto, a rift will open to Kurast 3000 B.A. Enter the rift and complete the Ennead Challenge to get your Class Charm and unlock your Ennead Challenge Reward Skill.
Once you get your CC, grind K3KBA until you reach CLVL 90:. This will activate your CC and let you put a point into Symbol of Esu and Baneblade. Because of Baneblade’s additional Phys Damage multiplier, replace your Weapon’s socket fillers with P-Emeralds/Eth Runes (from now on, Max Damage will generally boost your killspeed more than ED). While there, stock up on Res Gems and Amethysts. And keep an eye out for high-level Runes, Shrines, Rare jewelry, and Set pieces. Keep any pieces to
The Mysteries
and The Mysteries
(Sorceress Melee Set)
Sacred Circle
Pentacle
Cauldron
Witchblade
Set Bonus with 2 or more set items:
+2 to Sorceress Skill Levels
+50 to Dexterity
Set Bonus with 3 or more set items:
+21 to Spiral Dance
Physical Resist 10%
Set Bonus with complete set:
+100 damage
10% Chance of Crushing Blow
+4 to Sacred Armor
Enhanced Weapon Damage +100%
+4000 Defense
5% Chance to Avoid Damage
(Sorceress Melee Set)
Sacred Circle
Pentacle
Cauldron
Witchblade
Set Bonus with 2 or more set items:
+2 to Sorceress Skill Levels
+50 to Dexterity
Set Bonus with 3 or more set items:
+21 to Spiral Dance
Physical Resist 10%
Set Bonus with complete set:
+100 damage
10% Chance of Crushing Blow
+4 to Sacred Armor
Enhanced Weapon Damage +100%
+4000 Defense
5% Chance to Avoid Damage
Witchhunter's Hood
Witchhunter's Attire
(Assassin Claw Set)
, if you find them. Turn all other Set pieces into SoL.
Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 228
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
Total Character Defense (16 to 20)%
Requirements -50%
Socketed (4)
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 228
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
Total Character Defense (16 to 20)%
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
Note:
If you put a point into Baneblade while its active, you’ll need to deactivate, then reactivate the buff for the higher values to take effect.
When you’re done, farm Mephisto for enough ACs to uptier at least your Body Armor, Belt, and Helm to T3.
► ACT 4
Boost your Elemental Res to +75% or higher.
Set pieces may drop more frequently now. You know what to look for.
Landmasses may spawn in the Citiy of the Damned and/or River of Flame. They’re not too tough 1v1, but in groups, they may cause problems due to your low Hit Recovery.
Hephasto won’t be much tougher to kill, but his Iron Spiral can deal decent damage.
Diablo, on the other hand, will be much tougher to kill. His Flamestrike will still annihilate you, but his lightning attack will also do serious damage. Melee is a bad idea, so just run tight circles around him and hit him with Fusillade. Activate Moonstrike if you get an opening, but be ready to heal if you get hit. Sadly, there’s nothing you can do to save your poor, stupid merc.
Set pieces may drop more frequently now. You know what to look for.
Landmasses may spawn in the Citiy of the Damned and/or River of Flame. They’re not too tough 1v1, but in groups, they may cause problems due to your low Hit Recovery.
Hephasto won’t be much tougher to kill, but his Iron Spiral can deal decent damage.
Diablo, on the other hand, will be much tougher to kill. His Flamestrike will still annihilate you, but his lightning attack will also do serious damage. Melee is a bad idea, so just run tight circles around him and hit him with Fusillade. Activate Moonstrike if you get an opening, but be ready to heal if you get hit. Sadly, there’s nothing you can do to save your poor, stupid merc.
► ACT 5
Boost your merc’s Res to +75% before leaving town. Be careful around Thunderbolts and Broken Souls. Their attacks will devastate your Mana pool because of Mana Shield, and you can’t afford to have it break.
Pick up another Mark of Infusion from Shenk and hold onto it.
Farm Nihlathak for enough ACs to uptier the rest of your gear to T3. Nihlathak also has a guaranteed Signet of Learning drop, so you’ll also get some easy Attribute Points.
Bane Hunters may spawn in the Worldstone Keep. They’re tanky, and they can do decent damage.
Baal will take longer to kill this time. He’s still spastic, but now he’s a lot tankier, and deals more damage. You won’t last long in melee, so just lead him through Fusillades. Try to keep Baal in either the upper left or upper right sides of the map. That way, you can quickly Blink to the center peninsula and retreat outside his AI range when you need to heal, regen, or restock your belt. Have some extra Healing pots, Mana pots, and moon cookies in your inventory in case you need them.
Pick up another Mark of Infusion from Shenk and hold onto it.
Farm Nihlathak for enough ACs to uptier the rest of your gear to T3. Nihlathak also has a guaranteed Signet of Learning drop, so you’ll also get some easy Attribute Points.
Bane Hunters may spawn in the Worldstone Keep. They’re tanky, and they can do decent damage.
Baal will take longer to kill this time. He’s still spastic, but now he’s a lot tankier, and deals more damage. You won’t last long in melee, so just lead him through Fusillades. Try to keep Baal in either the upper left or upper right sides of the map. That way, you can quickly Blink to the center peninsula and retreat outside his AI range when you need to heal, regen, or restock your belt. Have some extra Healing pots, Mana pots, and moon cookies in your inventory in case you need them.
► EPILOGUE
After killing Baal and taking the red portal, make a new game in Nightmare and complete the following:
Once all your T4 gear is equipped, you won’t need to hold Attribute Points for awhile. Put all remaining points, and all new points, into DEX.
Note:
Even though all your gear is at T4, don’t stop turning spare TUs into ACs. You’ll burn through tons of ACs when Jewelcrafting later on.
- Reach clvl 104.
- Farm Mephisto and Nihlathak for enough ACs to uptier all your gear to T4 (do this in Normal to speed things up). Use the Attribute Points you’ve been holding in reserve to meet any STR/DEX reqs. If your TU boots roll with less than 20% Movement Speed, reroll them until you get +20% or higher. When you’re done, cube everything with Oils of Luck. Orb your Helm and Gloves with 5x HR each. Then, cap the %ED on your Body Armor and Shield.
- Keep farming until all your merc’s gear is made and at T4 (gamble T4 bases). Lucky it all, then orb all armor pieces with 5x Elemental Res. Socket all armor pieces with P-Amethysts/Io Runes and her Weapon with P-Emeralds/Eth Runes.
Once all your T4 gear is equipped, you won’t need to hold Attribute Points for awhile. Put all remaining points, and all new points, into DEX.
Note:
Even though all your gear is at T4, don’t stop turning spare TUs into ACs. You’ll burn through tons of ACs when Jewelcrafting later on.
Hell (clvl 104+)
Now it’s time to tackle some Dungeons and Rifts; however, there are a few things you need to know before beginning your journey through Hell:
A -70% Elemental Res penalty will be applied to you, your merc, and your summons.
Dungeons and Rifts:
- All Dungeons and Rifts have a minimum clvl requirement you must meet before you can enter the level.
- Many Dungeons have lockout timers. You’ve already experienced this with Baal, but most of the upcoming lockouts are short (often only 20 seconds). Be prepared before entering.
- Some bosses have a 7% chance to drop a Trophy Fragment. Cubing 3 Fragments together will create a Trophy, which will add bonuses to its corresponding Charm. You can also create Fragments by cubing 20x of the same Charm. Unless otherwise noted, farm for a perfect version of a Charm before cubing it with its Trophy.
Area Levels
All Area Levels (alvls) in Hell are 100+. Items that drop here will have an Item Level (ilvl) of 99 or higher. When looking for Sacred Rare equipment or Jewels for crafting, look for them in Hell for a chance at the best possible rolls.
Sacred Uniques:
These will start dropping after a certain point as you progress. There are 3 "tiers" of SUs (SU, SSU, and SSSU). These tiers only indicate how rare a particular SU is, not how useful it may be. The places in which they can drop dependent on Area Level:
- SUs = alvl 105+
- SUs/SSUs = alvl 120+
- SUs/SSUs/SSSUs = alvl 130+
Riftstones
Depleted Riftstones are random world drops in Hell. When charged, they allow you to open a rift to a Dimensional Labyrinth according to the Riftstone’s tier. Labs are extremely difficult. Since there’s really nothing of value until the higher Labs, there’s no point in attempting them until late End-Game.
Skill Points
You’ll be entering Hell with a lot of unspent Skill Points. This is normal. You’ll be acquiring Charms with the “+x to Maximum Skill Levels” mod, which will allow you to put more points into skills beyond their natural maximums. It will all balance out in the end.
Progression
Since you already know what to watch out for when completing the main storyline quests, the following subsections will focus on which Dungeons and Rifts you can do at this stage. Complete them in the order listed, since the Charm you get from one quest will often help you in the next quest. Activate every Waypoint on your way through Hell. It’ll make things easier later.
► ACT 1
Use Res Gems to boost your Res to around +65%. Fill the rest of your armor sockets with P-Amethysts/Io Runes.
Horror Under Tristram (clvl 105)
Infernal Machine (clvl 105) - The Optical Detector will be your first Charm with +x to Max Skill Levels, so don’t forget to SMax the appropriate skills.
Horror Under Tristram (clvl 105)
Infernal Machine (clvl 105) - The Optical Detector will be your first Charm with +x to Max Skill Levels, so don’t forget to SMax the appropriate skills.
► ACT 2
Island of the Sunless Sea (clvl 105)
Grind Island of the Sunless Sea until you reach CLVL 110:. Use the gold you get on Max Damage orbs for your Weapon and %ED orbs for the rest of your armor pieces that should have it.
Invasion (clvl 105)
The Binding of Baal (clvl 110)
Grind Island of the Sunless Sea until you reach CLVL 110:. Use the gold you get on Max Damage orbs for your Weapon and %ED orbs for the rest of your armor pieces that should have it.
Invasion (clvl 105)
The Binding of Baal (clvl 110)
► ACT 3
The first tier of Sacred Uniques have a chance to start dropping from here on. Check the End-Game gear section for a list of SUs to look for.[/color]
Death Projector (clvl 105)
Horazon’s Sanctum (clvl 110) - Activate the Caldeum Waypoint.
Activate the Lower Kurast Waypoint, then go back to town and complete the following quests.
Torajan Jungles (clvl 110) - Activate the Torajan Jungles Waypoint.
Lord Aldric Jitan (clvl 110)
Akarat (clvl 110)
Grind the Torajan Jungles until you reach CLVL 115:. Keep an eye out for any useful Sacred base items (especially Sacred Warp Blades). You’ll also get a ton of gold from Sigs, so mas out MOs on your gear and your merc’s gear, as your clvl allows.
Note:
From here on, Mana Shield will no longer be a default buff due to high Mana loss from enemy casters. Activate it only when you feel you need extra protection.
Kurast 3000 B.A. (clvl 115) - Collect at least 8 extra P-Turquoises and P-Bloodstones. You’ll need them for the next Act.
After completing K3KBA, finish the Act.
Death Projector (clvl 105)
Horazon’s Sanctum (clvl 110) - Activate the Caldeum Waypoint.
Activate the Lower Kurast Waypoint, then go back to town and complete the following quests.
Torajan Jungles (clvl 110) - Activate the Torajan Jungles Waypoint.
Lord Aldric Jitan (clvl 110)
Akarat (clvl 110)
Grind the Torajan Jungles until you reach CLVL 115:. Keep an eye out for any useful Sacred base items (especially Sacred Warp Blades). You’ll also get a ton of gold from Sigs, so mas out MOs on your gear and your merc’s gear, as your clvl allows.
Note:
From here on, Mana Shield will no longer be a default buff due to high Mana loss from enemy casters. Activate it only when you feel you need extra protection.
Kurast 3000 B.A. (clvl 115) - Collect at least 8 extra P-Turquoises and P-Bloodstones. You’ll need them for the next Act.
After completing K3KBA, finish the Act.
► ACT 4
Library of Fate (clvl 115) - Activate the Silver City Waypoint.
Pick up the Key of Sin from Ghom and the Key of Lies from Magdha.
Heart of Sin (clvl 115) - Do this after killing Diablo and taking the portal to Act 5.
Pick up the Key of Sin from Ghom and the Key of Lies from Magdha.
Heart of Sin (clvl 115) - Do this after killing Diablo and taking the portal to Act 5.
► ACT 5
Assault on Mount Arreat (clvl 110)
Complete the rest of the Act only up to the Worldstone Keep Waypoint. Baal is an End-Game boss. You’re not ready for that fight yet.
Complete the rest of the Act only up to the Worldstone Keep Waypoint. Baal is an End-Game boss. You’re not ready for that fight yet.
► EPILOGUE
Before moving on, complete the following:
See the Crafting section for more info on Jewel-crafting and Base-crafting.
- Ber-craft 11x Jewels. You’ll need at least 2x Jewels with +15% AS, and at least 4x Jewels with +15% HR. Mods on the remaining 5x Jewels don’t matter, but DEX and Res are helpful. Cube them all with Oils of Luck.
- Use the crafted Jewels with AS to make Gracein a Sacred Warp Blade. Remake until you get +2 Sorc Skills and at least +130% ED (you’ll need 3x Perfect Gems and an Oil of Disjunction to unsocket a RW).Grace
Sorceress Crystal Swords
'Kur'
Runeword Level: 78
+(1 to 2) to Sorceress Skill Levels
45% Attack Speed
30% Block Speed
+(115 to 143)% Enhanced Damage
+(13 to 25) to Minimum Damage
+(21 to 40) to Strength
+(21 to 40) to Dexterity
+(21 to 40) to Vitality
Maximum Mana 3%
10% Chance to Avoid Damage - Use the crafted Jewels with HR to make Astartein a Sacred Kazarghand or better. Remake until you get at least +100% ED.Astarte
Sorceress Body Armors
'Sha'
Runeword Level: 72
40% Attack Speed
+(38 to 50) to Minimum Damage
Stun Attack
+(1 to 5) to Spiral Dance
Enhanced Weapon Damage +(18 to 30)%
+(87 to 114)% Enhanced Defense
+(151 to 200)% Enhanced Damage to Moonstrike - Use the last crafted Jewel to make Trucein a T4 Sash.Truce
Belts
'Vith'
Runeword Level: 98
-5% Cast Speed
-5% Attack Speed
Stun Attack
+5% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Slows Attacker by 5%
See the Crafting section for more info on Jewel-crafting and Base-crafting.

GEAR
► expand
Weapon
Armor
Shield
Helm
Belt
Gloves
Sacred Honorific Leather Gloves (Abandoned-bless)
Boots
Sacred Honorific Boots (Abandoned-bless)
Amulet
Rare ->
Rings
Rare ->
On Switch
Socket Fillers
Weapon (Set) - 6x Ber-crafted Jewels with +15% AS
Weapon (RW Sorc Orb) - 2x Jewels with CS
Armor (Set Body Armor, Circlet) - P-Res Gems (as needed) -> P-Amethysts/Io Runes
Armor (Set Shield) - Ber-crafted Jewels with +15% AS (as needed to reach the 5 fpa AS BP), then P-Res Gems (as needed)
Armor (Sacred Honorifics) - P-Res Gems (as needed) -> P-Amethysts/Io Runes
Armor (Wheel of Fortune) - 1x Ko Rune, then 1x P-Ruby, P-Sapphire, and P-Topaz
Mystic Orbs
Weapon (Set) - DS, then Max Damage
Weapon (RW Sorc Orb) - CS, STR (if needed)
Armor (RW Belt) - Max Damage, then MF
Armor (Set) - DEX, then Max Damage
Armor (Sacred Honorific Gloves/Boots) - 4x HR, 5x DEX, TCD, and Max Damage.
Armor (Wheel of Fortune) - STR, DEX, Max Damage
Jewelry (Rings) - Mana Regen, Flat Defense, MF
Jewelry (Amulet) - Flat Defense, then MF
Orb - FCR
Grace
-> 
Grace
Sorceress Crystal Swords
'Kur'
Runeword Level: 78
+(1 to 2) to Sorceress Skill Levels
45% Attack Speed
30% Block Speed
+(115 to 143)% Enhanced Damage
+(13 to 25) to Minimum Damage
+(21 to 40) to Strength
+(21 to 40) to Dexterity
+(21 to 40) to Vitality
Maximum Mana 3%
10% Chance to Avoid Damage
Sorceress Crystal Swords
'Kur'
Runeword Level: 78
+(1 to 2) to Sorceress Skill Levels
45% Attack Speed
30% Block Speed
+(115 to 143)% Enhanced Damage
+(13 to 25) to Minimum Damage
+(21 to 40) to Strength
+(21 to 40) to Dexterity
+(21 to 40) to Vitality
Maximum Mana 3%
10% Chance to Avoid Damage
Witchblade
The Mysteries
(Sorceress Melee Set)

Witchblade
Warp Blade (Sacred)
One-Hand Damage: (183 - 197) to (333 - 358)
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
1% Chance to cast level 25 Sanguine Covenant on Melee Attack
+(172 to 200)% Enhanced Damage
Adds 50-100 damage
Stun Attack
+100 Life Regenerated per Second
+(51 to 100) Life on Attack
Socketed (6)
Warp Blade (Sacred)
One-Hand Damage: (183 - 197) to (333 - 358)
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
1% Chance to cast level 25 Sanguine Covenant on Melee Attack
+(172 to 200)% Enhanced Damage
Adds 50-100 damage
Stun Attack
+100 Life Regenerated per Second
+(51 to 100) Life on Attack
Socketed (6)
The Mysteries
(Sorceress Melee Set)
Armor
Astarte
-> 
Astarte
Sorceress Body Armors
'Sha'
Runeword Level: 72
40% Attack Speed
+(38 to 50) to Minimum Damage
Stun Attack
+(1 to 5) to Spiral Dance
Enhanced Weapon Damage +(18 to 30)%
+(87 to 114)% Enhanced Defense
+(151 to 200)% Enhanced Damage to Moonstrike
Sorceress Body Armors
'Sha'
Runeword Level: 72
40% Attack Speed
+(38 to 50) to Minimum Damage
Stun Attack
+(1 to 5) to Spiral Dance
Enhanced Weapon Damage +(18 to 30)%
+(87 to 114)% Enhanced Defense
+(151 to 200)% Enhanced Damage to Moonstrike
Pentacle
The Mysteries
(Sorceress Melee Set)

Pentacle
Gambeson (Sacred)
Defense: (6091 - 6852) to (6492 - 7303)
(Sorceress Only)
Required Level: 100
Required Dexterity: 486
Item Level: 1
+3 to Sorceress Skill Levels
Adds 25-50 damage
5% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
+(31 to 50) to all Attributes
Physical Resist 10%
Total Character Defense (21 to 25)%
Socketed (6)
Gambeson (Sacred)
Defense: (6091 - 6852) to (6492 - 7303)
(Sorceress Only)
Required Level: 100
Required Dexterity: 486
Item Level: 1
+3 to Sorceress Skill Levels
Adds 25-50 damage
5% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
+(31 to 50) to all Attributes
Physical Resist 10%
Total Character Defense (21 to 25)%
Socketed (6)
The Mysteries
(Sorceress Melee Set)
Shield
Cloudladder
-> 
Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Cauldron
The Mysteries
(Sorceress Melee Set)

Cauldron
Large Shield (Sacred)
Defense: (3474 - 4342) to (3904 - 4880)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 384
Required Dexterity: 423
Item Level: 1
10% Chance to cast level 25 Spike Nova when Attacked
+1 to Sorceress Skill Levels
35% Block Speed
1% Base Block Chance
(101 to 150)% Bonus to Miasma Haunt Duration
+(100 to 150)% Enhanced Defense
Requirements -20%
Socketed (4)
Large Shield (Sacred)
Defense: (3474 - 4342) to (3904 - 4880)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 384
Required Dexterity: 423
Item Level: 1
10% Chance to cast level 25 Spike Nova when Attacked
+1 to Sorceress Skill Levels
35% Block Speed
1% Base Block Chance
(101 to 150)% Bonus to Miasma Haunt Duration
+(100 to 150)% Enhanced Defense
Requirements -20%
Socketed (4)
The Mysteries
(Sorceress Melee Set)
Helm
Witchhunter's Hood
Witchhunter's Attire
(Assassin Claw Set)
-> 
Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 228
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
Total Character Defense (16 to 20)%
Requirements -50%
Socketed (4)
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 228
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
Total Character Defense (16 to 20)%
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
Sacred Circle
The Mysteries
(Sorceress Melee Set)

Sacred Circle
Coronet (Sacred)
Defense: (1452 - 1633) to (1641 - 1846)
Required Level: 100
Required Dexterity: 327
Item Level: 1
+2 to Sorceress Skill Levels
25% Hit Recovery
25% Block Speed
+(140 to 170)% Enhanced Defense
+(31 to 50) to all Attributes
Increase Maximum Life and Mana (11 to 15)%
Elemental Resists +(31 to 40)%
Socketed (4)
Coronet (Sacred)
Defense: (1452 - 1633) to (1641 - 1846)
Required Level: 100
Required Dexterity: 327
Item Level: 1
+2 to Sorceress Skill Levels
25% Hit Recovery
25% Block Speed
+(140 to 170)% Enhanced Defense
+(31 to 50) to all Attributes
Increase Maximum Life and Mana (11 to 15)%
Elemental Resists +(31 to 40)%
Socketed (4)
The Mysteries
(Sorceress Melee Set)
Belt
Truce
in a Sacred Sash
Truce
Belts
'Vith'
Runeword Level: 98
-5% Cast Speed
-5% Attack Speed
Stun Attack
+5% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Slows Attacker by 5%
Belts
'Vith'
Runeword Level: 98
-5% Cast Speed
-5% Attack Speed
Stun Attack
+5% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Slows Attacker by 5%
Gloves
Sacred Honorific Leather Gloves (Abandoned-bless)
Boots
Sacred Honorific Boots (Abandoned-bless)
Amulet
Rare ->
Klaatu Barada Nikto
(if you happen to find it)
Klaatu Barada Nikto
Amulet
Required Level: 110
Item Level: 105
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 lightning damage
+650 poison damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
30% Enhanced Damage vs. Necrobots
Amulet
Required Level: 110
Item Level: 105
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 lightning damage
+650 poison damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
30% Enhanced Damage vs. Necrobots
Rings
Rare ->
Ripstar
x2
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
On Switch
Kabbalah
in a T4 or Sacred Jared’s Stone (Divine Apparition oskill). Pair with 
Kabbalah
Sorceress Orbs
'Kur'
Runeword Level: 78
+3 to Sorceress Skill Levels
1% Base Block Chance
+(16 to 20)% to Fire Spell Damage
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Mana 3%
+(2 to 4)% to Experience Gained
Sorceress Orbs
'Kur'
Runeword Level: 78
+3 to Sorceress Skill Levels
1% Base Block Chance
+(16 to 20)% to Fire Spell Damage
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Mana 3%
+(2 to 4)% to Experience Gained
Wheel of Fortune
(T4).
Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 22
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 32
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 68
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 141
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 22
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 32
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 68
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 141
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Socket Fillers
Weapon (Set) - 6x Ber-crafted Jewels with +15% AS
Weapon (RW Sorc Orb) - 2x Jewels with CS
Armor (Set Body Armor, Circlet) - P-Res Gems (as needed) -> P-Amethysts/Io Runes
Armor (Set Shield) - Ber-crafted Jewels with +15% AS (as needed to reach the 5 fpa AS BP), then P-Res Gems (as needed)
Armor (Sacred Honorifics) - P-Res Gems (as needed) -> P-Amethysts/Io Runes
Armor (Wheel of Fortune) - 1x Ko Rune, then 1x P-Ruby, P-Sapphire, and P-Topaz
Mystic Orbs
Weapon (Set) - DS, then Max Damage
Weapon (RW Sorc Orb) - CS, STR (if needed)
Armor (RW Belt) - Max Damage, then MF
Armor (Set) - DEX, then Max Damage
Armor (Sacred Honorific Gloves/Boots) - 4x HR, 5x DEX, TCD, and Max Damage.
Armor (Wheel of Fortune) - STR, DEX, Max Damage
Jewelry (Rings) - Mana Regen, Flat Defense, MF
Jewelry (Amulet) - Flat Defense, then MF
Orb - FCR
WALKTHROUGH
From here on, the guide will be divided based on clvl rather than Act. Complete the Dungeons and Rifts in the order they’re listed.
Build up a reserve of 75 Attribute Points by the time you reach clvl 120 (most of these will come from SoL). Anything beyond that can go to DEX.
Many enemies in upcoming Dungeons and Rifts will have attacks that deal massive damage. Since your merc is too stupid to avoid them, she’ll die a lot. You’ll be strong enough to run without her, but feel free to resurrect her whenever you need help. Quests for which she’s especially helpful will be noted.
► CLVL 115
The Black Road (Act 1)
When you get the Black Road Charm, put a point into Force Blast.
Legacy Of Blood (Act 3)
Rathma Square (Act 3)
Tran Athulua (Act 2) - Activate the Tran Athulua Waypoint.
Bull Prince Rodeo (Act 1)
The Veiled Prophet (Act 4)
Grind Kurast 3000 B.A. until you reach CLVL 120:. Socket some of your gear with Lum Runes to increase MF. Throw in some Torajan Jungles runs for more SoL, and Tran Athulua runs for a better Sunstone, Trophy Fragments, and an Askari Call scroll.
Before moving on, complete the following:
When you get the Black Road Charm, put a point into Force Blast.
Legacy Of Blood (Act 3)
Rathma Square (Act 3)
Tran Athulua (Act 2) - Activate the Tran Athulua Waypoint.
Bull Prince Rodeo (Act 1)
The Veiled Prophet (Act 4)
Grind Kurast 3000 B.A. until you reach CLVL 120:. Socket some of your gear with Lum Runes to increase MF. Throw in some Torajan Jungles runs for more SoL, and Tran Athulua runs for a better Sunstone, Trophy Fragments, and an Askari Call scroll.
Before moving on, complete the following:
- Have Witchhunter's Hood.Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 228
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
Total Character Defense (16 to 20)%
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set) - Have at least 1x Ripstar.Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack - Make Kabbalah.Kabbalah
Sorceress Orbs
'Kur'
Runeword Level: 78
+3 to Sorceress Skill Levels
1% Base Block Chance
+(16 to 20)% to Fire Spell Damage
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Mana 3%
+(2 to 4)% to Experience Gained - Make T4 Wheel of Fortune. Orb with 5x STR, DEX, and Max Damage. Socket with 1x Ko Rune, and 1x Perfect Ruby, Sapphire, and Topaz.Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 22
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 32
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 68
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 141
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4) - Make Sacred Honorific Leather Gloves and Boots (see the Crafting section for how to create Sacred Honorifics). Orb them each with 4x HR, then 5x DEX, TCD, and Max Damage. Use the Attribute Points you’ve been holding to boost STR until you can wear them with Wheel of Fortune equipped.
- Remake Trucein a Sacred Sash and orb with Max Damage.Truce
Belts
'Vith'
Runeword Level: 98
-5% Cast Speed
-5% Attack Speed
Stun Attack
+5% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Slows Attacker by 5% - Have an Askari Call scroll.
- Have at least 150 SoL eaten.
► CLVL 120, PART I
Your first time through these quests will be slow. But once you’ve completed the Set, you’ll be able to clear the farming areas no sweat.
Athulua (Act 2) - Activate the Island of Skartara Waypoint.
Judgment Day, Part 1 (Act 4)
Duncraig (Act 1) - Activate the Duncraig Waypoint
The Triune (Act 3)
Quov Tsin (Act 3)
Teganze (Act 3) - You’ll have a very tough time in Teganze without summons. To help them survive, make a Sacred Honorific Sash. Bless it with a Magical Shrine until you get at least +10% Minion Res. Next, orb it with 5x Minion Res and 5x Minion Life. Then, Vith-craft 2x Jewels with +(3 to 4)% Minion Res. Lucky them and socket them into the Sash.
Athulua (Act 2) - Activate the Island of Skartara Waypoint.
Judgment Day, Part 1 (Act 4)
Duncraig (Act 1) - Activate the Duncraig Waypoint
The Triune (Act 3)
Quov Tsin (Act 3)
Teganze (Act 3) - You’ll have a very tough time in Teganze without summons. To help them survive, make a Sacred Honorific Sash. Bless it with a Magical Shrine until you get at least +10% Minion Res. Next, orb it with 5x Minion Res and 5x Minion Life. Then, Vith-craft 2x Jewels with +(3 to 4)% Minion Res. Lucky them and socket them into the Sash.
► PRELUDE TO ENDGAME
If you haven’t completed
Once the Set is complete, Ber-craft enough Jewels with +15% AS to hit the 5 fpa AS BP (129). You won’t need your RW Warp Blade and Body Armor anymore, so strip them down and reuse any good crafted Jewels with AS. Hold onto the base Warp Blade and Ceremonial Armor (if that’s what you used).
The 120-125 grind will take place in 5 main areas:. Duncraig, Triune, and Teganze for XP; K3KBA and the Torajan Jungles for SoL. While in these areas, look for the following:
Before moving on, complete the following:
The Mysteries
, farm K3KBA until you have. Resurrect your merc to help.The Mysteries
(Sorceress Melee Set)
Sacred Circle
Pentacle
Cauldron
Witchblade
Set Bonus with 2 or more set items:
+2 to Sorceress Skill Levels
+50 to Dexterity
Set Bonus with 3 or more set items:
+21 to Spiral Dance
Physical Resist 10%
Set Bonus with complete set:
+100 damage
10% Chance of Crushing Blow
+4 to Sacred Armor
Enhanced Weapon Damage +100%
+4000 Defense
5% Chance to Avoid Damage
(Sorceress Melee Set)
Sacred Circle
Pentacle
Cauldron
Witchblade
Set Bonus with 2 or more set items:
+2 to Sorceress Skill Levels
+50 to Dexterity
Set Bonus with 3 or more set items:
+21 to Spiral Dance
Physical Resist 10%
Set Bonus with complete set:
+100 damage
10% Chance of Crushing Blow
+4 to Sacred Armor
Enhanced Weapon Damage +100%
+4000 Defense
5% Chance to Avoid Damage
Once the Set is complete, Ber-craft enough Jewels with +15% AS to hit the 5 fpa AS BP (129). You won’t need your RW Warp Blade and Body Armor anymore, so strip them down and reuse any good crafted Jewels with AS. Hold onto the base Warp Blade and Ceremonial Armor (if that’s what you used).
The 120-125 grind will take place in 5 main areas:. Duncraig, Triune, and Teganze for XP; K3KBA and the Torajan Jungles for SoL. While in these areas, look for the following:
- Dunc: SUs and SSUs.
- Triune: Cycles. Fill your Charm mostly with DEX Cycles and a few Life/Mana Cycles, but leave room for Combat Speed Cycles to help with End-Game BPs. You’re not expected to have any Cycles added to your Triune Charm before moving to End-Game.
- Teganze: Essences and Runestones. For now, hold onto any Essences and Runestones you find. You’ll eventually want enough reagents to make 2x Xis Runes and 4x-8x Earth Runes. You’re not expected to have any of these before moving to End-Game.
- K3KBA: SUs and Sets for SoL.
- Troajan Jungles: Signets.
Before moving on, complete the following:
- Have the full Melee Sorc Set, orbed and socketed.
- Reach clvl 125.
- Have at least 250 SoL eaten.
- Have 2x RipstarRings.Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack

GEAR - WIP
► expand
Some item suggestions are still theoretical.
Weapon
Armor
Shield
Abandoned-craft/Abandoned-bless Spiked Shield with +2% CtB and at least 5% Phys Res (can go as high as 10%) ->
Helm
Belt
Gloves
Boots
Amulet
Rings
On Switch
Socket Fillers
Weapon - Jah Runes, Taha Runes, or Ber-crafted Jewels
Armor - Perfect Amethysts/Io Runes
Shield - Perfect Res Gems (as needed) -> Io Runes
Mystic Orbs*
Weapon - Max Damage, DS
Armor (SU) - DEX
Armor (RW Boots) - DEX, then HR (as needed)
Armor (RW Belt) - HR, then DEX
Jewelry (Rings) - Mana regen, Flat Defense, or MF
Orb - FCR
*SU MO recommendations are still considered “theorycrafted” at this point. Orb SUs at your own risk.
Weapon
Steel Punisher
or 
Steel Punisher
Warp Blade (Sacred)
One-Hand Damage: (172 - 187) to (332 - 358)
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
+300% Bonus Magic Damage to Spiral Dance
15% Chance to cast level 25 ATMG Sentry on Melee Attack
+(1 to 2) to Sorceress Skill Levels
+(170 to 200)% Enhanced Damage
Adds 40-100 damage
(15 to 20)% Life stolen per Hit
10% Deadly Strike
Physical Resist 10%
Socketed (6)
Warp Blade (Sacred)
One-Hand Damage: (172 - 187) to (332 - 358)
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
+300% Bonus Magic Damage to Spiral Dance
15% Chance to cast level 25 ATMG Sentry on Melee Attack
+(1 to 2) to Sorceress Skill Levels
+(170 to 200)% Enhanced Damage
Adds 40-100 damage
(15 to 20)% Life stolen per Hit
10% Deadly Strike
Physical Resist 10%
Socketed (6)
Shark (Xis)
in a Sacred Warp Blade (not Crystal Sword)
Shark
Weapons
'TaXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(36 to 60)% Bonus Damage to Bloodlust
40% Attack Speed
+200% Enhanced Damage
+2 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-250 to Mana
Cannot be Unsocketed
Weapons
'TaXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(36 to 60)% Bonus Damage to Bloodlust
40% Attack Speed
+200% Enhanced Damage
+2 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-250 to Mana
Cannot be Unsocketed
Armor
Dervish of Aranoch
or 
Dervish of Aranoch
Kazarghand (Sacred)
Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Claw Tornado on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Enhanced Weapon Damage +30%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
Kazarghand (Sacred)
Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Claw Tornado on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Enhanced Weapon Damage +30%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
Rebel (Xis)
in Sacred Ceremonial Armor
Rebel
Body Armors
'ElXis'
Runeword Level: 120
Enhanced Weapon Damage +120%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
Elemental Resists +(60 to 80)%
+1 to Light Radius
Cannot be Unsocketed
Body Armors
'ElXis'
Runeword Level: 120
Enhanced Weapon Damage +120%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
Elemental Resists +(60 to 80)%
+1 to Light Radius
Cannot be Unsocketed
Shield
Abandoned-craft/Abandoned-bless Spiked Shield with +2% CtB and at least 5% Phys Res (can go as high as 10%) ->
Lightforge
socketed with 4x Earth, Taha, or Auhe Runes.
Lightforge
Kite Shield (Sacred)
Defense: (4144 - 5055) to (5252 - 6315)
Chance to Block: Class%
Required Level: 100
Required Strength: 497
Required Dexterity: 559
Item Level: 105
Gematria
(Bonus per Socketed Great/Elemental Runes)
+5% Physical Resist
-5% Elemental Resists
+25% Total Character Defense
1% Chance to cast level 10 Thunder Hammer on Striking
-10% Movement Speed
+(100 to 150)% Enhanced Defense
+(500 to 1000) Defense
+(1000 to 2000) Defense vs. Missile
+(30 to 50) to all Attributes
+(30 to 50) Life after each Demon Kill
Socketed (4)
Kite Shield (Sacred)
Defense: (4144 - 5055) to (5252 - 6315)
Chance to Block: Class%
Required Level: 100
Required Strength: 497
Required Dexterity: 559
Item Level: 105
Gematria
(Bonus per Socketed Great/Elemental Runes)
+5% Physical Resist
-5% Elemental Resists
+25% Total Character Defense
1% Chance to cast level 10 Thunder Hammer on Striking
-10% Movement Speed
+(100 to 150)% Enhanced Defense
+(500 to 1000) Defense
+(1000 to 2000) Defense vs. Missile
+(30 to 50) to all Attributes
+(30 to 50) Life after each Demon Kill
Socketed (4)
Helm
Royal Circlet
, 
Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+90% Damage to Demons
+90% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+90% Damage to Demons
+90% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Idol of Rygnar
, or 
Idol of Rygnar
Mask (Sacred)
Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 540
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Enhanced Weapon Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
Mask (Sacred)
Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 540
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Enhanced Weapon Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
Veil of Steel

Veil of Steel
Great Helm (Sacred)
Defense: 9260 to 9653
Required Level: 130
Required Strength: 576
Item Level: 120
Enhanced Weapon Damage +150%
Hit Causes Monster to Flee +15%
+200% Enhanced Defense
+5000 Defense
Maximum Mana -50%
Socketed (4)
Great Helm (Sacred)
Defense: 9260 to 9653
Required Level: 130
Required Strength: 576
Item Level: 120
Enhanced Weapon Damage +150%
Hit Causes Monster to Flee +15%
+200% Enhanced Defense
+5000 Defense
Maximum Mana -50%
Socketed (4)
Belt
Nero
in a Sacred Plated Belt -> 
Nero
Belts
'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+90% Damage to Demons
Adds 63-125 fire damage
+(16 to 20)% to Fire Spell Damage
2% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
Belts
'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+90% Damage to Demons
Adds 63-125 fire damage
+(16 to 20)% to Fire Spell Damage
2% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
Champion of the Triune

Champion of the Triune
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 596
Item Level: 120
Ethereal (Cannot be Repaired)
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -20%
Physical Resist 5%
Socketed (2)
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 596
Item Level: 120
Ethereal (Cannot be Repaired)
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -20%
Physical Resist 5%
Socketed (2)
Gloves
Hammerfist
or 
Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 574
Item Level: 105
Adds (1 to 15)-(20 to 30) damage
5% Life stolen per Hit
5% Chance of Crushing Blow
+(15 to 25) to Spiral Dance
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 574
Item Level: 105
Adds (1 to 15)-(20 to 30) damage
5% Life stolen per Hit
5% Chance of Crushing Blow
+(15 to 25) to Spiral Dance
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Rogue Foresight

Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 484
Item Level: 120
+1 to All Skills
5% Deadly Strike
+(3 to 9) to War Spirit
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 484
Item Level: 120
+1 to All Skills
5% Deadly Strike
+(3 to 9) to War Spirit
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Boots
Wind Runner



in Sacred Greaves



Wind Runner
Boots
'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Amulet
Klaatu Barada Nikto
-> 
Klaatu Barada Nikto
Amulet
Required Level: 110
Item Level: 105
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 lightning damage
+650 poison damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
30% Enhanced Damage vs. Necrobots
Amulet
Required Level: 110
Item Level: 105
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 lightning damage
+650 poison damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
30% Enhanced Damage vs. Necrobots
Dyers Eve
-> 
Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Beads of the Snake Queen

Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill
Rings
Ripstar
-> 
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
Empyrean Glory
or 
Empyrean Glory
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 26 Singularity on Kill
(6 to 10)% to All Attributes
Increase Maximum Life and Mana 15%
15% Gold Find
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 26 Singularity on Kill
(6 to 10)% to All Attributes
Increase Maximum Life and Mana 15%
15% Gold Find
Giant’s Knuckle
On Switch
Kabbalah
in a T4 or Sacred Jared’s Stone.
Kabbalah
Sorceress Orbs
'Kur'
Runeword Level: 78
+3 to Sorceress Skill Levels
1% Base Block Chance
+(16 to 20)% to Fire Spell Damage
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Mana 3%
+(2 to 4)% to Experience Gained
Sorceress Orbs
'Kur'
Runeword Level: 78
+3 to Sorceress Skill Levels
1% Base Block Chance
+(16 to 20)% to Fire Spell Damage
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Mana 3%
+(2 to 4)% to Experience Gained
Socket Fillers
Weapon - Jah Runes, Taha Runes, or Ber-crafted Jewels
Armor - Perfect Amethysts/Io Runes
Shield - Perfect Res Gems (as needed) -> Io Runes
Mystic Orbs*
Weapon - Max Damage, DS
Armor (SU) - DEX
Armor (RW Boots) - DEX, then HR (as needed)
Armor (RW Belt) - HR, then DEX
Jewelry (Rings) - Mana regen, Flat Defense, or MF
Orb - FCR
*SU MO recommendations are still considered “theorycrafted” at this point. Orb SUs at your own risk.
GEAR - (SUPPLEMENTAL)
► expand
Supplemental gear that will make certain quests a bit easier.
The Endless Loop
or 
The Endless Loop
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 490
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 490
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Akarat's Trek
(Charged Strike oskill for Astrogha. Only 1 source is needed)
Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 561
Item Level: 120
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 561
Item Level: 120
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Klaatu Barada Nikto
(helps with Necrobots in Fauzt if using a Phys-based setup)
Klaatu Barada Nikto
Amulet
Required Level: 110
Item Level: 105
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 lightning damage
+650 poison damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
30% Enhanced Damage vs. Necrobots
Amulet
Required Level: 110
Item Level: 105
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 lightning damage
+650 poison damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
30% Enhanced Damage vs. Necrobots
Starhawk
(helps with Silver Golems in Yshari)
Starhawk
Warp Blade (Sacred)
One-Hand Damage: 49 to 86
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Innate Tri-Elemental Damage: (40.0% of Dexterity)
Area Effect Attack
25% Chance to cast level 50 Magic Missiles on Melee Attack
+(3 to 5) to Sorceress Skill Levels
50% Attack Speed
Adds 400-500 magic damage
Adds 400-500 fire damage
Adds 400-500 lightning damage
Adds 400-500 cold damage
-(25 to 35)% to Enemy Elemental Resistances
10% Chance to Avoid Damage
Socketed (6)
Warp Blade (Sacred)
One-Hand Damage: 49 to 86
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Innate Tri-Elemental Damage: (40.0% of Dexterity)
Area Effect Attack
25% Chance to cast level 50 Magic Missiles on Melee Attack
+(3 to 5) to Sorceress Skill Levels
50% Attack Speed
Adds 400-500 magic damage
Adds 400-500 fire damage
Adds 400-500 lightning damage
Adds 400-500 cold damage
-(25 to 35)% to Enemy Elemental Resistances
10% Chance to Avoid Damage
Socketed (6)
WALKTHROUGH
Don’t worry if you haven’t found any End-Game gear yet. The Melee Sorc Set will take you through the clvl 125 quests without any trouble. You can start taking End-Game farming more seriously when you’re doing the clvl 125-130 grind.
► CLVL 120, PART II
► CLVL 125
Toraja (Act 3)
Farm Toraja for an Auhe Rune, then use it to make
Vizjun (Act 3)
Astrogha (Act 3)
Belial (Act 4)
Yshari Sanctum (Act 3)
Fauztinville (Act 5)
Ghosts of Old Bremmtown (Act 5)
Xazax (Act 2)
Nymyr’s Light (Act 3)* - Don’t bother with this until you have the Trophy you intend to use for the Charm.
Spirit World (Act 3)* - Don’t bother with this until you have a really good, completed Umbaru Treasure.
From here on, XP grinding spots will be Fauztinville, Bremmtown, Vizjun, Toraja, and Duncraig. All of these places can drop the SUs/SSUs you’re looking for. Take this time to redo the easier quests for better Charms. Trophy farming is optional, but at least getting the Tran Athulua Trophy and possibly the Duncraig Trophy. Spend some time farming Triune for Cycles, and Teganze for reagents.
Farm Toraja for an Auhe Rune, then use it to make
Nero
in the heaviest Sacred belt you can wear. Farming Toraja is a pain, but Nero’s Fortress proc and Path of Flames oskill will really help. A lot.
Nero
Belts
'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+90% Damage to Demons
Adds 63-125 fire damage
+(16 to 20)% to Fire Spell Damage
2% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
Belts
'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+90% Damage to Demons
Adds 63-125 fire damage
+(16 to 20)% to Fire Spell Damage
2% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
Vizjun (Act 3)
Astrogha (Act 3)
Belial (Act 4)
Yshari Sanctum (Act 3)
Fauztinville (Act 5)
Ghosts of Old Bremmtown (Act 5)
Xazax (Act 2)
Nymyr’s Light (Act 3)* - Don’t bother with this until you have the Trophy you intend to use for the Charm.
Spirit World (Act 3)* - Don’t bother with this until you have a really good, completed Umbaru Treasure.
From here on, XP grinding spots will be Fauztinville, Bremmtown, Vizjun, Toraja, and Duncraig. All of these places can drop the SUs/SSUs you’re looking for. Take this time to redo the easier quests for better Charms. Trophy farming is optional, but at least getting the Tran Athulua Trophy and possibly the Duncraig Trophy. Spend some time farming Triune for Cycles, and Teganze for reagents.
► CLVL 130
► CLVL 135
*Nymyr’s Light, Spirit World, Archbishop Lazarus, The Void, Herald of the End, and Deimoss probably won't have write-ups. The mechanics in these quests generally just annoy the hell out of me and I don't like doing them.